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@@ -803,7 +803,12 @@ void main(){
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}else if(TextureMode==6){
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vec4 color1=texture1(fUV.st); if(MultiplyColor!=0){color1*=fColor;}
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vec4 color2=texture2();
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+ if(TexPremultiplied==0){ color1=vec4(color1.rgb*color1.a,color1.a); color2=vec4(color2.rgb*color2.a,color2.a); }
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color = color1+color2;
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+ if(TexPremultiplied==0){
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+ color1=(color1.a!=0.)?vec4(color1.rgb/color1.a,color1.a):vec4(0.,0.,0.,0.);
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+ color2=(color2.a!=0.)?vec4(color2.rgb/color2.a,color2.a):vec4(0.,0.,0.,0.);
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+ }
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}else if(TextureMode==101){ // YUYV
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ivec2 tsize = textureSize(TexColor,0);
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vec2 pixel = fUV.st * vec2(tsize);
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