|  YimingWu | 0733e07ba1
							
							EDID support on linux | hai 3 meses | 
				
					
						|  YimingWu | 279c33b258
							
							minor drawing tweak | hai 4 meses | 
				
					
						|  YimingWu | 9c8a406cbc
							
							GLES/Android adaptations | hai 4 meses | 
				
					
						|  YimingWu | ea7e27f4e9
							
							version fix | hai 4 meses | 
				
					
						|  YimingWu | ec1e9ff547
							
							Shader version option | hai 4 meses | 
				
					
						|  YimingWu | 4b0b36dd3a
							
							Premultiplied add | hai 4 meses | 
				
					
						|  YimingWu | 02b79b5dff
							
							shader string manipulator and etc | hai 5 meses | 
				
					
						|  YimingWu | ace486c674
							
							Some debug changes for it to not crash | hai 5 meses | 
				
					
						|  YimingWu | fb9a981d1e
							
							Shader cleanups | hai 5 meses | 
				
					
						|  YimingWu | 3d5c4b00be
							
							second texture mixing | hai 8 meses | 
				
					
						|  YimingWu | 1937b5eeba
							
							absolute chrom and shader fix | hai 11 meses | 
				
					
						|  YimingWu | 73682d8dcf
							
							Window soft proofing feature | hai 11 meses | 
				
					
						|  YimingWu | 32464106e6
							
							P3 color space | hai 1 ano | 
				
					
						|  YimingWu | cfac7d7c6b
							
							cleanup | hai 1 ano | 
				
					
						|  YimingWu | e27357ba1a
							
							gles integer texture shader stuff | hai 1 ano | 
				
					
						|  YimingWu | d9c25e0c0f
							
							Use nearest filter for integer textures | hai 1 ano | 
				
					
						|  YimingWu | b8a0ddb374
							
							yuv refine | hai 1 ano | 
				
					
						|  YimingWu | 5533956fc2
							
							use smoother texture | hai 1 ano | 
				
					
						|  YimingWu | 1ebef77a0c
							
							new chroma compression shader | hai 1 ano | 
				
					
						|  YimingWu | 033d83ad37
							
							[INCOMPLETE] GLES change format? | hai 1 ano | 
				
					
						|  YimingWu | da35347b79
							
							gles things | hai 1 ano | 
				
					
						|  YimingWu | 005fa43433
							
							Sort of okay gles | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  YimingWu | e44a723e91
							
							2d on 3d sort of works I guess | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  YimingWu | 84a2b64384
							
							Do not declare out gl_FragDepth for intel | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  YimingWu | 3db7b50d8d
							
							Material and file stuff optimization | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  YimingWu | 9a4ac76620
							
							Material as library | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  YimingWu | b970791bbd
							
							Material shader seems alright, with minor issue on UI (remove material from slot crashes | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  YimingWu | a16cf813c3
							
							Colorful color picker | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  YimingWu | 87c39c0ff1
							
							Use halftone for 3d canvas | %!s(int64=2) %!d(string=hai) anos | 
				
					
						|  YimingWu | 0af919fe94
							
							Material system and a simple halftone shader. | %!s(int64=2) %!d(string=hai) anos |