*/}}

ourpaint.h 17 KB

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  1. /*
  2. * Our Paint: A light weight GPU powered painting program.
  3. * Copyright (C) 2022-2023 Wu Yiming
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 3 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #include "la_5.h"
  19. #ifndef OURPAINT_GIT_BRANCH
  20. #define OURPAINT_GIT_BRANCH "Release 1"
  21. #endif
  22. // No need to show hash when not compiled from git repo.
  23. //#ifndef OURPAINT_GIT_HASH
  24. //#define OURPAINT_GIT_HASH "?"
  25. //#endif
  26. extern unsigned char DATA_SPLASH[];
  27. extern unsigned char DATA_SPLASH_HIGHDPI[];
  28. #ifdef __cplusplus
  29. extern "C" {
  30. #endif
  31. extern const char OUR_SHADER_VERSION_430[];
  32. extern const char OUR_SHADER_VERSION_320ES[];
  33. extern const char OUR_CANVAS_SHADER[];
  34. extern const char OUR_COMPOSITION_SHADER[];
  35. extern const char OUR_SHADER_COMMON[];
  36. extern const char OUR_MIME[];
  37. extern const char OUR_THUMBNAILER[];
  38. extern const char OUR_DESKTOP[];
  39. extern const char OUR_PIGMENT_TEXTURE_MIX_SHADER[];
  40. extern const char OUR_PIGMENT_COMPOSITION_SHADER[];
  41. extern const char OUR_PIGMENT_TEXTURE_DISPLAY_SHADER[];
  42. extern const char OUR_PIGMENT_COMMON[];
  43. #ifdef __cplusplus
  44. } // extern "C"
  45. #endif
  46. #define OUR_AT_CROP_CENTER 0
  47. #define OUR_AT_CROP_L 1
  48. #define OUR_AT_CROP_R 2
  49. #define OUR_AT_CROP_U 3
  50. #define OUR_AT_CROP_B 4
  51. #define OUR_AT_CROP_UL 5
  52. #define OUR_AT_CROP_UR 6
  53. #define OUR_AT_CROP_BL 7
  54. #define OUR_AT_CROP_BR 8
  55. #define OUR_VERSION_MAJOR 0
  56. #define OUR_VERSION_MINOR 5
  57. #define OUR_VERSION_SUB 0
  58. #define OUR_PAINT_NAME_STRING "Our Paint v0.5"
  59. #define OUR_SIGNAL_PICK 1
  60. #define OUR_SIGNAL_MOVE 2
  61. #define OUR_SIGNAL_PICK 3
  62. #define OUR_SIGNAL_TOGGLE_ERASING 4
  63. #define OUR_SIGNAL_ZOOM_IN 5
  64. #define OUR_SIGNAL_ZOOM_OUT 6
  65. #define OUR_SIGNAL_BRUSH_BIGGER 7
  66. #define OUR_SIGNAL_BRUSH_SMALLER 8
  67. #define OUR_SIGNAL_TOGGLE_SKETCH 9
  68. #define OUR_SIGNAL_SELECT_BRUSH_SIZE_0 10
  69. #define OUR_SIGNAL_SELECT_BRUSH_SIZE_1 11
  70. #define OUR_SIGNAL_SELECT_BRUSH_SIZE_2 12
  71. #define OUR_SIGNAL_SELECT_BRUSH_SIZE_3 13
  72. #define OUR_SIGNAL_SELECT_BRUSH_SIZE_4 14
  73. #define OUR_SIGNAL_SELECT_BRUSH_SIZE_5 15
  74. #define OUR_SIGNAL_SELECT_BRUSH_SIZE_6 16
  75. #define OUR_SIGNAL_SELECT_BRUSH_SIZE_7 17
  76. #define OUR_SIGNAL_SELECT_BRUSH_SIZE_8 18
  77. #define OUR_SIGNAL_SELECT_BRUSH_SIZE_9 19
  78. #define OUR_SIGNAL_SELECT_BRUSH_SIZE_FREE 20
  79. #define OUR_SIGNAL_ADJUST 21
  80. #define OUR_SIGNAL_SELECT_BRUSH_ID_0 22
  81. #define OUR_SIGNAL_SELECT_BRUSH_ID_1 23
  82. #define OUR_SIGNAL_SELECT_BRUSH_ID_2 24
  83. #define OUR_SIGNAL_SELECT_BRUSH_ID_3 25
  84. #define OUR_SIGNAL_SELECT_BRUSH_ID_4 26
  85. #define OUR_SIGNAL_SELECT_BRUSH_ID_5 27
  86. #define OUR_SIGNAL_SELECT_BRUSH_ID_6 28
  87. #define OUR_SIGNAL_SELECT_BRUSH_ID_7 29
  88. #define OUR_SIGNAL_SELECT_BRUSH_ID_8 30
  89. #define OUR_SIGNAL_SELECT_BRUSH_ID_9 31
  90. extern laWidget* OUR_WIDGET_PIGMENT;
  91. extern laUiType* _OUR_UI_PIGMENT;
  92. #define OUR_COLOR_PAD_PIGMENT_DATA LA_UI_FLAGS_KNOB
  93. #define OURU Our->u
  94. STRUCTURE(OurCanvasDraw){
  95. laCanvasExtra Base;
  96. tnsOffscreen *OffScrSave;
  97. int HideBrushCircle;
  98. int AtCrop;
  99. real CanvasLastX,CanvasLastY;
  100. real CanvasDownX,CanvasDownY;
  101. real PointerX,PointerY,DownTilt;
  102. real LastPressure;
  103. real LastTilt[2];
  104. real LastTwist;
  105. real LastSize;
  106. int LastNumber;
  107. int MovedX,MovedY;
  108. };
  109. #define OUR_DPC (600*0.3937007874)
  110. #define OUR_SPECTRAL_SLICES 14
  111. #define OUR_MIXING_SPEED (Our->MixingSpeed/10.0f)
  112. #define OUR_TILE_W 1024
  113. #define OUR_TILES_PER_ROW 100
  114. #define OUR_TILE_CTR (OUR_TILES_PER_ROW/2)
  115. #define OUR_TILE_SEAM 12
  116. #define OUR_TILE_W_USE (OUR_TILE_W-OUR_TILE_SEAM*2)
  117. #define OUR_BRUSH_ACTUAL_SIZE(b) (Our->BrushNumber?Our->BrushBaseSize*pow(2,(real)Our->BrushNumber/2+(b?b->SizeOffset:0)):pow(2,Our->BrushSize+(b?b->SizeOffset:0)))
  118. #ifdef LA_USE_GLES
  119. #define OUR_PIX_COMPACT uint8_t
  120. #else
  121. #define OUR_PIX_COMPACT uint16_t
  122. #endif
  123. STRUCTURE(OurTexTile){
  124. tnsTexture* Texture;
  125. OUR_PIX_COMPACT* Data;
  126. int l,r,u,b;
  127. OUR_PIX_COMPACT* FullData;
  128. OUR_PIX_COMPACT* CopyBuffer;
  129. int cl,cr,cu,cb;
  130. };
  131. #define OUR_BLEND_NORMAL 0
  132. #define OUR_BLEND_ADD 1
  133. typedef struct OurLayerImageSegmented{
  134. uint32_t Sizes[32];
  135. int H[32];
  136. int Count; int Width,Height;
  137. }OurLayerImageSegmented;
  138. STRUCTURE(OurLayer){
  139. laListItem Item;
  140. laSafeString* Name;
  141. int OffsetX,OffsetY;
  142. real Transparency;
  143. int Lock;
  144. int Hide;
  145. int BlendMode;
  146. int AsSketch;
  147. OurTexTile** TexTiles[OUR_TILES_PER_ROW];
  148. OurLayerImageSegmented ReadSegmented;
  149. };
  150. STRUCTURE(OurLayerWrite){
  151. unsigned char* data;
  152. size_t NextData, MaxData;
  153. };
  154. STRUCTURE(OurLayerRead){
  155. unsigned char* data;
  156. size_t NextData;
  157. };
  158. STRUCTURE(OurBrushSettingsNode){
  159. laBaseNode Base;
  160. laNodeOutSocket* CanvasScale; real rCanvasScale;
  161. laNodeOutSocket* Size; real rSize;
  162. laNodeOutSocket* Transparency; real rTransparency;
  163. laNodeOutSocket* Hardness; real rHardness;
  164. laNodeOutSocket* Smudge; real rSmudge;
  165. laNodeOutSocket* DabsPerSize; real rDabsPerSize;
  166. laNodeOutSocket* SmudgeLength; real rSmudgeLength;
  167. laNodeOutSocket* SmudgeLifting;real rSmudgeLifting;
  168. laNodeOutSocket* Slender; real rSlender;
  169. laNodeOutSocket* Angle; real rAngle;
  170. laNodeOutSocket* Gunkyness; real rGunkyness;
  171. laNodeOutSocket* Accumulation; real rAccumulation;
  172. laNodeOutSocket* DepletionSpeed;real rDepletionSpeed;
  173. laNodeOutSocket* Force; real rForce;
  174. laNodeOutSocket* Color;
  175. laNodeOutSocket* Iteration; int rIteration;
  176. laNodeOutSocket* Custom1; real rCustom1;
  177. laNodeOutSocket* Custom2; real rCustom2;
  178. };
  179. STRUCTURE(OurBrushOutputsNode){
  180. laBaseNode Base;
  181. laNodeInSocket* Offset;
  182. laNodeInSocket* Size;
  183. laNodeInSocket* Transparency;
  184. laNodeInSocket* Hardness;
  185. laNodeInSocket* Smudge;
  186. laNodeInSocket* DabsPerSize;
  187. laNodeInSocket* SmudgeLength;
  188. laNodeInSocket* SmudgeLifting;
  189. laNodeInSocket* Slender;
  190. laNodeInSocket* Angle;
  191. laNodeInSocket* Color;
  192. laNodeInSocket* Gunkyness;
  193. laNodeInSocket* Accumulation;
  194. laNodeInSocket* DepletionSpeed;
  195. laNodeInSocket* Force;
  196. laNodeInSocket* Repeats;
  197. laNodeInSocket* Discard;
  198. };
  199. STRUCTURE(OurBrushDeviceNode){
  200. laBaseNode Base;
  201. laNodeOutSocket* Pressure; real rPressure;
  202. laNodeOutSocket* Position; real rPosition[2];
  203. laNodeOutSocket* Tilt; real rTilt[2];
  204. laNodeOutSocket* Twist; real rTwist;
  205. laNodeOutSocket* IsEraser; int rIsEraser;
  206. laNodeOutSocket* Speed; real rSpeed;
  207. laNodeOutSocket* Angle; real rAngle;
  208. laNodeOutSocket* Length; real rLength;
  209. laNodeOutSocket* LengthAccum; real rLengthAccum;
  210. laNodeOutSocket* PigmentLoading; real rPigmentLoading;
  211. };
  212. STRUCTURE(OurBrush){
  213. laListItem Item;
  214. laSafeString* Name; int Version;
  215. real SizeOffset;
  216. real DabsPerSize;
  217. real Hardness;
  218. real Transparency;
  219. real Smudge,SmudgeLifting;
  220. real SmudgeResampleLength; real SmudgeAccum; int SmudgeRestart; real BrushRemainingDist;
  221. real Slender;
  222. real Angle;
  223. real Force, Gunkyness;
  224. real Smoothness;
  225. real MaxStrokeLength;
  226. real Custom1,Custom2; laSafeString *Custom1Name,*Custom2Name;
  227. real Accumulation;
  228. real DepletionSpeed;
  229. int Iteration;
  230. int PressureSize,PressureHardness,PressureTransparency,PressureSmudge,PressureForce,
  231. TwistAngle,PressureDepletion,PressureAccumulation; // the simple way
  232. int Binding,DefaultAsEraser;
  233. int ShowInPages;
  234. real VisualOffset;
  235. real VisualOffsetAngle;
  236. int16_t OffsetFollowPenTilt;
  237. int16_t UseNodes; // the flexible way
  238. laRackPage* Rack;
  239. real LastX,LastY,LastAngle;
  240. real EvalColor[3];
  241. real EvalOffset[2];
  242. real EvalSize;
  243. real EvalDabsPerSize;
  244. real EvalHardness;
  245. real EvalTransparency;
  246. real EvalSmudge;
  247. real EvalSmudgeLength;
  248. real EvalSmudgeLifting;
  249. real EvalSlender;
  250. real EvalAngle;
  251. real EvalForce, EvalGunkyness;
  252. real EvalAccumulation;
  253. real EvalDepletionSpeed, PigmentLoading;
  254. real EvalSpeed;
  255. real EvalStrokeLength;
  256. real EvalStrokeLengthAccum;
  257. real EvalPressure;
  258. real EvalPosition[2];
  259. real EvalTilt[2];
  260. real EvalTwist;
  261. real EvalStrokeAngle;
  262. int EvalIsEraser;
  263. int EvalRepeats;
  264. int EvalDiscard;
  265. };
  266. STRUCTURE(OurDab){
  267. float X,Y;
  268. float Size;
  269. float Hardness;
  270. float Smudge, SmudgeLifting; int ResampleSmudge;
  271. float Color[4];
  272. float Slender;
  273. float Angle;
  274. float Direction[2];
  275. float Force;
  276. float Gunkyness;
  277. float Recentness;
  278. float Accumulation;
  279. };
  280. STRUCTURE(OurPigmentData){
  281. real Reflectance[16];
  282. real Absorption[16];
  283. real PreviewColor[3][4];
  284. };
  285. STRUCTURE(OurBrushData140){
  286. float Reflectance[64];
  287. float Absorption[64];
  288. };
  289. STRUCTURE(OurPigmentData140){
  290. float Reflectance[64];
  291. float Absorption[64];
  292. float PaperReflectance[64];
  293. float PaperAbsorption[64];
  294. };
  295. STRUCTURE(OurPigment){
  296. laListItem Item;
  297. laSafeString* Name;
  298. OurPigmentData Pigment;
  299. };
  300. STRUCTURE(OurLight){
  301. laListItem Item;
  302. laSafeString* Name;
  303. OurPigmentData Emission;
  304. };
  305. STRUCTURE(OurCanvasSurface){
  306. laListItem Item;
  307. laSafeString* Name;
  308. OurPigmentData Reflectance;
  309. };
  310. NEED_STRUCTURE(OurColorPalette);
  311. STRUCTURE(OurColorItem){
  312. laListItem Item;
  313. OurPigmentData Pigment;
  314. int IsPigment;
  315. OurColorPalette* Parent;
  316. };
  317. STRUCTURE(OurColorPalette){
  318. laListItem Item;
  319. laSafeString* Name;
  320. laListHandle Colors;
  321. };
  322. STRUCTURE(OurUndoTile){
  323. laListItem Item;
  324. int col,row;
  325. OUR_PIX_COMPACT* CopyData;
  326. int l,r,u,b;
  327. };
  328. STRUCTURE(OurUndo){
  329. OurLayer* Layer;
  330. laListHandle Tiles;
  331. };
  332. STRUCTURE(OurMoveUndo){
  333. OurLayer* Layer;
  334. int dx,dy;
  335. };
  336. #define OUR_TOOL_PAINT 0
  337. #define OUR_TOOL_CROP 1
  338. #define OUR_TOOL_MOVE 2
  339. #define OUR_PNG_READ_INPUT_FLAT 0
  340. #define OUR_PNG_READ_INPUT_ICC 1
  341. #define OUR_PNG_READ_INPUT_SRGB 2
  342. #define OUR_PNG_READ_INPUT_LINEAR_SRGB 3
  343. #define OUR_PNG_READ_INPUT_CLAY 4
  344. #define OUR_PNG_READ_INPUT_LINEAR_CLAY 5
  345. #define OUR_PNG_READ_INPUT_D65_P3 6
  346. #define OUR_PNG_READ_INPUT_LINEAR_D65_P3 7
  347. #define OUR_PNG_READ_OUTPUT_CANVAS 0
  348. #define OUR_PNG_READ_OUTPUT_LINEAR_SRGB OUR_PNG_READ_INPUT_LINEAR_SRGB
  349. #define OUR_PNG_READ_OUTPUT_LINEAR_CLAY OUR_PNG_READ_INPUT_LINEAR_CLAY
  350. #define OUR_PNG_READ_OUTPUT_LINEAR_D65_P3 OUR_PNG_READ_INPUT_LINEAR_D65_P3
  351. #define OUR_CANVAS_INTERPRETATION_SRGB 0
  352. #define OUR_CANVAS_INTERPRETATION_CLAY 1
  353. #define OUR_CANVAS_INTERPRETATION_D65_P3 2
  354. #define OUR_EXPORT_BIT_DEPTH_8 0
  355. #define OUR_EXPORT_BIT_DEPTH_16 1
  356. #define OUR_EXPORT_COLOR_MODE_SRGB 0
  357. #define OUR_EXPORT_COLOR_MODE_CLAY 1
  358. #define OUR_EXPORT_COLOR_MODE_FLAT 2
  359. #define OUR_EXPORT_COLOR_MODE_D65_P3 3
  360. #define OUR_BRUSH_PAGE_LIST 128
  361. STRUCTURE(OurPNGReadExtra){
  362. int Confirming;
  363. laSafeString* FilePath;
  364. laSafeString* iccName;
  365. int HassRGB;
  366. int HasProfile;
  367. int InputMode;
  368. int OutputMode;
  369. int Offsets[2];
  370. };
  371. STRUCTURE(OurPNGWriteExtra){
  372. int Confirming;
  373. laSafeString* FilePath;
  374. int BitDepth;
  375. int ColorProfile;
  376. int Transparent;
  377. int PigmentConversionMethod;
  378. int CropX,CropY,CropW,CropH;
  379. };
  380. STRUCTURE(OurThreadExportPNGData){
  381. uint32_t* r_sizes;
  382. void** pointers;
  383. int i;
  384. int segy,h;
  385. int fail;
  386. };
  387. typedef void (*our_XYZ2RGBFunc)(tnsVector3d xyz, tnsVector3d rgb);
  388. typedef void (*our_2LogRGBFunc)(tnsVector3d rgb);
  389. STRUCTURE(OurPigmentConversionData){
  390. int RowStart,RowCount;
  391. int cols;
  392. uint16_t *ImageConversionBuffer;
  393. our_XYZ2RGBFunc XYZ2RGB;
  394. };
  395. NEED_STRUCTURE(OurThreadImportPNGDataMain);
  396. STRUCTURE(OurThreadImportPNGData){
  397. OurThreadImportPNGDataMain* main;
  398. void* data;
  399. OurLayer* l;
  400. int starty;
  401. };
  402. STRUCTURE(OurThreadImportPNGDataMain){
  403. OurThreadImportPNGData* data;
  404. int next,max;
  405. SYSLOCK lock;
  406. };
  407. STRUCTURE(OurUsePigment){
  408. laListItem Item;
  409. OurPigment* pigment;
  410. };
  411. STRUCTURE(BrushUniforms){
  412. GLint uCanvasType;
  413. GLint uCanvasRandom;
  414. GLint uCanvasFactor;
  415. GLint uImageOffset;
  416. GLint uBrushCorner;
  417. GLint uBrushCenter;
  418. GLint uBrushSize;
  419. GLint uBrushHardness;
  420. GLint uBrushSmudge;
  421. GLint uBrushRecentness;
  422. GLint uBrushColor;
  423. GLint uBrushSlender;
  424. GLint uBrushAngle;
  425. GLint uBrushDirection;
  426. GLint uBrushForce;
  427. GLint uBrushGunkyness;
  428. GLint uBrushRoutineSelection;
  429. GLint uBrushRoutineSelectionES;
  430. GLint uMixRoutineSelection;
  431. GLint uMixRoutineSelectionES;
  432. GLint uBrushErasing;
  433. GLint uBrushMix;
  434. GLint uBrushSmudgeLifting;
  435. GLint RoutineDoDabs;
  436. GLint RoutineDoSample;
  437. GLint RoutineDoMixNormal;
  438. GLint RoutineDoMixSpectral;
  439. GLint uBlendMode;
  440. GLint uAlphaTop;
  441. GLint uAlphaBottom;
  442. GLsizei SubroutineUniformLocations;
  443. GLint uMixingTop;
  444. };
  445. STRUCTURE(OurRecentFile){
  446. laListItem Item;
  447. laSafeString* Name;
  448. laSafeString* Path;
  449. };
  450. STRUCTURE(OurPaint){
  451. real pad;
  452. laListHandle CanvasSaverDummyList;
  453. laProp* CanvasSaverDummyProp;
  454. laListHandle RecentFiles;
  455. OurRecentFile* PendingRecentFile;
  456. laListHandle BadEvents;
  457. tnsImage* SplashImage;
  458. tnsImage* SplashImageHigh;
  459. laListHandle Palettes;
  460. OurColorPalette* CurrentPalette;
  461. laListHandle Layers;
  462. OurLayer* CurrentLayer;
  463. laListHandle Brushes;
  464. OurBrush* CurrentBrush;
  465. laListHandle Pigments;
  466. OurPigment* CurrentPigment;
  467. laListHandle Lights;
  468. laListHandle CanvasSurfaces;
  469. real SaveBrushSize,SaveEraserSize;
  470. OurDab* Dabs; int NextDab,MaxDab;
  471. float LastBrushCenter[2];
  472. int CanvasVersion;
  473. int MaxRecentFiles;
  474. laSafeString* Notes;
  475. real Smoothness,Hardness;
  476. real MixingSpeed;
  477. real LastX, LastY;
  478. real CurrentScale;
  479. real DefaultScale;
  480. int BrushNumber;
  481. real BrushBaseSize;
  482. real BrushSize;
  483. int BrushPage;
  484. int Tool,ActiveTool,Erasing,EventErasing,BrushMix;
  485. int LockBackground;
  486. int BackgroundType;
  487. int BackgroundRandom;
  488. real BackgroundFactor;
  489. int PenID,EraserID;
  490. int X,Y,W,H; //border
  491. real BorderFadeWidth;
  492. int ColorInterpretation;
  493. int ShowBorder,UseBorder;
  494. int ShowTiles;
  495. int BrushCircleTiltMode;
  496. int AllowNonPressure,PaintProcessedEvents;
  497. int BadEventsLimit,BadEventCount,BadEventsGiveUp;
  498. int EnableBrushCircle,ShowBrushName,ShowBrushNumber;
  499. int EventHasTwist; real EventTwistAngle; real EventTiltOrientation;
  500. int DefaultBitDepth;
  501. int DefaultColorProfile;
  502. int PaintUndoLimit;
  503. int SpectralMode;
  504. int PigmentMode;
  505. int BrushNumbersOnHeader;
  506. int MixModeOnHeader;
  507. int ToolsOnHeader;
  508. int UndoOnHeader;
  509. int LightsOnHeader;
  510. int SketchMode;
  511. int SegmentedWrite;
  512. int PigmentDisplayMethod;
  513. int PaletteInColorsPanel;
  514. int DefaultCanvasType;
  515. int ToolUndo;
  516. tnsTexture* SmudgeTexture;
  517. GLuint CanvasShader; GLuint CanvasProgram;
  518. GLuint CanvasStraightShader; GLuint CanvasStraightProgram;
  519. GLuint CanvasPigmentShader; GLuint CanvasPigmentProgram;
  520. GLuint CompositionShader; GLuint CompositionProgram;
  521. GLuint CompositionStraightShader; GLuint CompositionStraightProgram;
  522. GLuint LayerShader; GLuint LayerProgram;
  523. GLuint DisplayShader; GLuint DisplayProgram;
  524. GLuint PigmentCompositionShader; GLuint PigmentCompositionProgram;
  525. GLuint PigmentLayeringShader; tnsShader* PigmentLayeringProgramT;
  526. GLuint PigmentDisplayShader; tnsShader* PigmentDisplayProgramT;
  527. GLuint uPigmentFragOffset,uPigmentTextureScale,uPigmentDisplayMode;
  528. GLint uboBrushPigment,uboBrushPigmentLocation;
  529. GLint uboCanvasPigment,uboCanvasPigmentLocation;
  530. BrushUniforms *u,uRGBA,uRGBStraightA,uPigment;
  531. int AlphaMode;
  532. int ReorderPigmnets;
  533. OurCanvasSurface *CanvasSurface; // not ptr to list
  534. OurLight *CanvasLight;
  535. OurPigmentData PickedPigment;
  536. OurPigmentData MixedPigment;
  537. laListHandle UsePigments;
  538. OurPigment* UseWhite;
  539. OurPigment* UseBlack;
  540. real CurrentColor[3];
  541. real BackgroundColor[3];
  542. uint16_t BColorU16[4];
  543. uint8_t BColorU8[4];
  544. real BorderAlpha;
  545. int ShowStripes;
  546. int ShowGrid;
  547. int ShowRef;
  548. int RefSize;
  549. int RefCategory;
  550. int RefOrientation;
  551. int RefCutHalf;
  552. real RefMargins[3],RefPaddings[2];
  553. int RefBiases[2];
  554. real RefAlpha;
  555. real xmin,xmax,ymin,ymax; // stroke bbox for undo region
  556. int ResetBrush;
  557. int SaveFailed;
  558. int FileRegistered;
  559. uint16_t *ImageBuffer;
  560. int ImageW,ImageH,ImageX,ImageY,LoadX,LoadY,TempLoadX,TempLoadY;
  561. uint8_t* ThumbnailBuffer;
  562. void* icc_LinearsRGB; int iccsize_LinearsRGB;
  563. void* icc_LinearClay; int iccsize_LinearClay;
  564. void* icc_LinearD65P3; int iccsize_LinearD65P3;
  565. void* icc_sRGB; int iccsize_sRGB;
  566. void* icc_Clay; int iccsize_Clay;
  567. void* icc_D65P3; int iccsize_D65P3;
  568. void* ProofTablesRGB, *ProofTableClay, *ProofTableD65;
  569. };
  570. int ourProcessInitArgs(int argc, char* argv[]);
  571. int ourInit();
  572. void ourFinalize();
  573. void ourRegisterNodes();
  574. int ourRebuildBrushEval();
  575. int ourEvalBrush();
  576. void ourMakeTranslations_zh_hans();
  577. void ourMakeTranslations_es_ES();
  578. void our_EnableSplashPanel();