/*
* LaGUI: A graphical application framework.
* Copyright (C) 2022-2023 Wu Yiming
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "../la_5.h"
extern LA MAIN;
extern struct _tnsMain *T;
//============================================================= [Draw]
extern tnsFontManager *FM;
void la_RootObjectDrawFullscreenQuad(tnsOffscreen* DeferredOffScr,tnsCamera* c, real Aspect){
real FOV = c->FOV;
tnsMatrix44d mat;
tnsGetMVMatrix(mat);
real vv[3]={0,0,-1};
real ViewDir[3]={0},vdTR[3]={0},vdBR[3]={0},vdTL[3]={0},vdBL[3]={0};
tnsApplyRotation43d(ViewDir,mat,vv);
real fovv=FOV/2, fovh=fovh=atan(tan(FOV/2)*Aspect);
vv[0]=tan(fovh); vv[1]=tan(fovv); tnsApplyRotation43d(vdTR,mat,vv); // note don't normalize those.
vv[0]=tan(fovh); vv[1]=tan(-fovv);tnsApplyRotation43d(vdBR,mat,vv);
vv[0]=tan(-fovh);vv[1]=tan(-fovv);tnsApplyRotation43d(vdBL,mat,vv);
vv[0]=tan(-fovh);vv[1]=tan(fovv); tnsApplyRotation43d(vdTL,mat,vv);
tnsUseRayShader();
tnsEnableShaderv(T->RayShader);
tnsSetRayShaderUniformTextures(DeferredOffScr);
real uv[12]; tnsMakeQuad3d(uv, LA_COLOR3(vdTL), LA_COLOR3(vdTR), LA_COLOR3(vdBR), LA_COLOR3(vdBL));
real vt[8]; tnsMakeQuad2d(vt, -1,1, 1,1, 1,-1, -1,-1);
tnsTexCoordArray3d(uv,4);
tnsVertexArray2d(vt,4);
tnsPackAs(GL_TRIANGLE_FAN);
glUniform3f(T->RayShader->uViewDir,LA_COLOR3(ViewDir));
glUniform3f(T->RayShader->uViewPos,LA_COLOR3(c->Base.Location));
glUniform1f(T->RayShader->uFOV,FOV);
tnsFlush();
tnsUseImmShader();
}
#define LA_DEPTH_RESOLUTION 1024
void la_3DViewEnsureCamera(laCanvasExtra* e);
void la_RootObjectDraw(laBoxedTheme *bt, tnsObject *root, laUiItem* ui){
laCanvasExtra *e = ui->Extra;
la_3DViewEnsureCamera(e);
tnsCamera *c = e->UsingCamera ? e->UsingCamera : e->ViewingCamera;
int W, H;
W = ui->R - ui->L;
H = ui->B - ui->U;
tnsFlush();
if (!W || !H) return;
if (!e->OffScr){
e->OffScr = tnsCreateDeferredOffscreen(W,H,MAIN.PanelMultisample);
//e->OffScr = tnsCreate2DOffscreen(GL_RGBA, W, H, MAIN.PanelMultisample ,1, 0);
}else{ tnsEnsureOffscreenStatus(e->OffScr, ui->R - ui->L, ui->B - ui->U); }
if (0){//(e->CurrentScene && e->CurrentScene->ActiveSun){
//if(!e->OffScrShadow) e->OffScrShadow = tnsCreate2DOffscreen(0, LA_DEPTH_RESOLUTION, LA_DEPTH_RESOLUTION, MAIN.PanelMultisample, 1, 0);
//tnsUseNoTexture();
//tnsDrawToOffscreen(e->OffScrShadow, 1, TNS_ATTACHMENT_ARRAY_NONE);
//tnsViewportWithScissor(0,0,LA_DEPTH_RESOLUTION,LA_DEPTH_RESOLUTION);
//glEnable(GL_DEPTH_TEST);
//glClearDepth(1.0); glClear(GL_DEPTH_BUFFER_BIT);
//tnsResetViewMatrix();tnsResetModelMatrix();tnsResetProjectionMatrix();
//tnsEnableShaderv(T->ShadowShader);
//tnsUseShadowShader();
//tnsApplyShadowCameraView(e->CurrentScene->ActiveSun);
//
//real p[12];
//tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
//tnsMakeQuad3d(p, -100,-100, 25,-100,100, 25,100,100, 25,100,-100, 25);
//tnsVertexArray3d(p, 4); tnsPackAs(GL_TRIANGLE_FAN);
//tnsMakeQuad3d(p, -100,-100, 74,-100,100, 74,100,100, 74,100,-100, 74);
//tnsVertexArray3d(p, 4); tnsPackAs(GL_TRIANGLE_FAN);
////tnsDrawFloor(e->ViewingCamera->Base.GLocation, e->ViewingCamera->ZMax, e->ShowAxis);
//tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
//tnsDrawFloor(e->ViewingCamera->Base.GLocation, e->ViewingCamera->ZMax, e->ShowAxis);
//tnsEnableShaderv(T->immShader);
//tnsFlush();
tnsDrawToOffscreen(e->OffScr,1,0);
tnsViewportWithScissor(0, 0, W, H);
tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL));
tnsClearAll();
//tnsUseSceneShader();
//tnsEnableShaderv(T->SceneShader);
//tnsApplyShadowCameraView(e->CurrentScene->ActiveSun);
tnsApplyCameraView(W, H, c);
//
//tnsUseTexture(e->OffScrShadow->pDepth);
//
//tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
//tnsMakeQuad3d(p, -100,-100, 25,-100,100, 25,100,100, 25,100,-100, 25);
//tnsVertexArray3d(p, 4); tnsPackAs(GL_TRIANGLE_FAN);
//tnsMakeQuad3d(p, -100,-100, 74,-100,100, 74,100,100, 74,100,-100, 74);
//tnsVertexArray3d(p, 4); tnsPackAs(GL_TRIANGLE_FAN);
//tnsUseNoTexture();
//if (e->ShowFloorGrid){
// tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
// tnsDrawFloor(e->ViewingCamera->Base.GLocation, e->ViewingCamera->ZMax, e->ShowAxis);
// tnsFlush();
//}
//
//tnsFlush();
}else if(e->OffScrShadow){ tnsDelete2DOffscreen(e->OffScrShadow); }
//{
// tnsDrawToOffscreen(e->OffScr, 1, 0);
// //tnsUseShader(T->TEST_MatcapShader);
// tnsEnableShaderv(T->TEST_MatcapShader);
// tnsViewportWithScissor(0, 0, W, H);
// tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL));
// tnsClearAll();
//}
tnsDrawToOffscreen(e->OffScr,3,TNS_ATTACHMENT_ARRAY_0_1_2);
//tnsDrawToOffscreen(e->DeferredOffScr,3,TNS_ATTACHMENT_ARRAY_0_1_2);
tnsViewportWithScissor(0, 0, W, H); glDepthMask(GL_TRUE);
tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL)); tnsClearAll(); float gpos_clear[]={-1e20, -1e20, -1e20, 0};
glClearBufferfv(GL_COLOR, 2, gpos_clear);
tnsApplyCameraView(W, H, c);
tnsPushMatrix();
tnsPopMatrix(); //those are necessary when ui is the first in list;
laListHandle xrays={0};
la3DObjectDrawExtra de={0};
de.MeshEditType=e->SelectMode; de.DisplayMode=e->AsPlayer?LA_CANVAS_DISPLAY_MATERIAL:e->DisplayMode;
if(root){
if(!e->AsPlayer){
tnsSetObjectTreeEvaluationArgs(root,root->Active,1,1);
tnsEvaluateObjectTree(root,0,0);
}
glEnable(GL_DEPTH_TEST); glDisable(GL_BLEND);
tnsUseShader(T->immShader); tnsEnableShaderv(T->immShader); tnsUseNoTexture();
tnsUnbindTexture(); tnsUniformUseTexture(T->immShader,0,0); tnsUseMultiplyColor(0);
tnsDrawObjectTree(root,TNS_EVAL_LAYER_SOLID,&de,e->AsPlayer);
glLineWidth(7);
tnsUniformUseOffset(T->immShader,-100);
glDepthMask(GL_FALSE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
tnsDrawObjectTree(root,TNS_EVAL_LAYER_OUTLINE,0,e->AsPlayer);
glDepthMask(GL_TRUE); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
tnsUniformUseOffset(T->immShader,0);
glLineWidth(1);
glDisable(GL_POLYGON_OFFSET_LINE);
}
if (e->ShowFloorGrid){
tnsUseNoTexture();
real* color=laThemeColor(bt,LA_BT_BORDER); tnsColor4d(LA_COLOR3(color),0.4);
tnsDrawFloor(e->ViewingCamera->Base.GLocation, e->ViewingCamera->ZMax, e->ShowAxis);
tnsFlush();
}
if(e->SelectThrough){ glClear(GL_DEPTH_BUFFER_BIT); }
tnsDrawObjectTree(root,TNS_EVAL_LAYER_OVERLAY,&de,e->AsPlayer);
if(root && (!e->AsPlayer)){
glDisable(GL_DEPTH_TEST);
tnsDrawCursor(root);
glPointSize(8);
tnsDrawObjectOrigins(root,root->Active,0); tnsFlush();
glPointSize(1);
glEnable(GL_DEPTH_TEST);
}
//laInvoke(0,"M_select",e,&ui->ExtraPP,0,0);
//glColorMask(GL_FALSE, GL_FALSE,GL_FALSE,GL_FALSE);
//tnsEvaluateObjectTree(e->CurrentScene, 0,0);
tnsFlush();
//glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDisable(GL_DEPTH_TEST); glEnable(GL_BLEND);
//tnsDrawToOffscreen(e->OffScr, 1,0);
//tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL)); tnsClearAll();
//la_RootObjectDrawFullscreenQuad(e->DeferredOffScr, c, (real)W/(real)H);
}
void la_RootObjectDrawOverlay(laUiItem *ui, int h){
laCanvasExtra *e = ui->Extra;
laBoxedTheme *bt = (*ui->Type->Theme);
tnsUseHalftone(MAIN.ViewportHalftoneFactor);
tnsUniformHalftoneSize(T->immShader,MAIN.ViewportHalftoneSize);
tnsDraw2DTextureDirectly(e->OffScr->pColor[0], ui->L, ui->U, ui->R - ui->L, ui->B - ui->U);
tnsUseHalftone(0);
//if(e->OffScrShadow){
//tnsDraw2DTextureDirectly(e->OffScrShadow->pDepth, ui->L, ui->U, ui->R - ui->L, ui->B - ui->U);
//}
tnsUseNoTexture();
if (e->DrawCursor){
if(e->DrawCursor==LA_CANVAS_CURSOR_ARROW){
tnsColor4dv(laThemeColor(bt,LA_BT_TEXT));
tnsVertex2d(e->OnX, e->OnY); tnsVertex2d(e->TargetX, e->TargetY);
tnsPackAs(GL_LINES);
}else{
if(e->DrawCursor==LA_CANVAS_CURSOR_BOX){
tnsColor4dv(laAccentColor(LA_BT_NORMAL));
tnsVertex2d(e->ClickedX, e->ClickedY); tnsVertex2d(e->ClickedX, e->OnY);
tnsVertex2d(e->OnX, e->OnY); tnsVertex2d(e->OnX, e->ClickedY);
tnsPackAs(GL_TRIANGLE_FAN);
tnsColor4dv(laAccentColor(LA_BT_TEXT));
tnsVertex2d(e->ClickedX, e->ClickedY); tnsVertex2d(e->ClickedX, e->OnY);
tnsVertex2d(e->OnX, e->OnY); tnsVertex2d(e->OnX, e->ClickedY);
tnsPackAs(GL_LINE_LOOP);
}
tnsColor4dv(laThemeColor(bt,LA_BT_TEXT));
int drawx=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_X);
int drawy=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_Y);
if(drawx){ tnsVertex2d(e->OnX, ui->U); tnsVertex2d(e->OnX, ui->B); }
if(drawy){ tnsVertex2d(ui->L, e->OnY); tnsVertex2d(ui->R, e->OnY); }
tnsPackAs(GL_LINES);
}
}
if(MAIN.CurrentWindow->MaximizedUi!=ui){
tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
tnsVertex2d(ui->L, ui->U);
tnsVertex2d(ui->R, ui->U);
tnsVertex2d(ui->R, ui->B);
tnsVertex2d(ui->L, ui->B);
tnsPackAs(GL_LINE_LOOP);
}
tnsFlush();
char* MaxIco=(MAIN.CurrentWindow->MaximizedUi!=ui)?"๐กน":"๐กป";
tnsVector4d color; tnsVectorCopy4d(laThemeColor(bt,LA_BT_TEXT),color);
color[3]=ui->State==LA_UI_NORMAL?0.0:(ui->State==LA_UI_ACTIVE?0.5:1.0);
int startx=(ui->R+ui->L)/2-LA_RH2*2;
tnsDrawStringAuto("โฐ",color,startx, startx+LA_RH, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER);
tnsDrawStringAuto(MaxIco,color,startx+LA_RH, startx+LA_2RH, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER);
if(ui->Expand>=0 && ui!=MAIN.CurrentWindow->MaximizedUi)
tnsDrawStringAuto("โฟ",laThemeColor(bt,LA_BT_BORDER),ui->R-LA_RH, ui->R, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER);
}
void la_CanvasDrawTexture(laBoxedTheme *bt, tnsTexture *t, laUiItem* ui){
laCanvasExtra* e=ui->Extra;
int W, H; W = ui->R - ui->L; H = ui->B - ui->U;
if (W<=0 || H<=0) return;
tnsFlush();
if (!e->OffScr || e->OffScr->pColor[0]->Height != ui->B - ui->U || e->OffScr->pColor[0]->Width != ui->R - ui->L){
if (e->OffScr) tnsDelete2DOffscreen(e->OffScr);
e->OffScr = tnsCreate2DOffscreen(GL_RGBA, W, H, MAIN.PanelMultisample, 1, 0);
}
tnsDrawToOffscreen(e->OffScr, 1, 0);
tnsViewportWithScissor(0, 0, W, H);
tnsResetViewMatrix();tnsResetModelMatrix();tnsResetProjectionMatrix();
tnsOrtho(e->PanX - W * e->ZoomX / 2, e->PanX + W * e->ZoomX / 2, e->PanY - e->ZoomY * H / 2, e->PanY + e->ZoomY * H / 2, 100, -100);
//glClearColor(0.3,0.3,0.3, 1);
if (e->ClearBackground){ tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL)); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); }
// above is basic routine setup
real V[8] = {0};
real UV[8] = {0};
if (t){
real w2=t->Width/2, h2=t->Height/2;
tnsDraw2DTextureDirectly(t, -w2, h2, t->Width, -t->Height);
tnsFlush();
if (e->ImageDrawBorder){
tnsUseNoTexture();
tnsMakeQuad2d(V, -w2, -h2, -w2, h2, w2, h2, w2, -h2);
tnsVertexArray2d(V, 4);
tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
tnsVertexArray2d(V, 4);
tnsPackAs(GL_LINE_LOOP);
tnsFlush();
}
}
}
real la_CanvasDrawGetDisplayStep(real Max, real Min, int AreaSize){
real r;
real Step = 1.0;
real DispW;
real Div[3] = {2.0, 2.5, 2.0};
int Times = 302;
while (1){
Times++;
r = tnsGetRatiod(0, Max - Min, Step);
DispW = tnsLinearItp(0, AreaSize, r);
if (DispW > 100){
Step /= Div[Times % 3];
}elif (DispW < 40){
Step *= Div[Times % 3];
}else break;
}
return Step;
}
void la_CanvasDrawGridW(real Ratio, int RealW, real Min, real Max, real U, real B){
real t;
real Step = la_CanvasDrawGetDisplayStep(Max, Min, RealW);
t = (real)((int)(Min / Step)) * Step;
for (t; t <= Max; t += Step){
tnsVertex2d(t, U);
tnsVertex2d(t, B);
tnsPackAs(GL_LINES);
}
}
void la_CanvasDrawGridH(real Ratio, int RealH, real Min, real Max, real L, real R){
real t;
real Step = la_CanvasDrawGetDisplayStep(Max, Min, RealH);
t = (real)((int)(Min / Step)) * Step;
for (t; t <= Max; t += Step){
tnsVertex2d(L, t);
tnsVertex2d(R, t);
tnsPackAs(GL_LINES);
}
}
void la_CanvasDrawRulerW(real Ratio, laBoxedTheme *bt, int RealW, real Min, real Max, int B){
char buf[20] = {0};
real t, IL;
real Step = la_CanvasDrawGetDisplayStep(Max, Min, RealW);
int U = B - LA_RH;
tnsUseNoTexture();
tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
tnsVertex2d(0, U);
tnsVertex2d(RealW, U);
tnsVertex2d(RealW, B);
tnsVertex2d(0, B);
tnsPackAs(GL_TRIANGLE_FAN);
tnsColor4dv(laThemeColor(bt,LA_BT_TEXT_ACTIVE));
tnsVertex2d(0, U + 0.5);
tnsVertex2d(RealW, U + 0.5);
tnsPackAs(GL_LINES);
t = (real)((int)(Min / Step)) * Step;
for (t; t <= Max; t += Step){
IL = tnsGetRatiod(Min, Max, t) * (RealW);
sprintf(buf, "%.0f", t);
tnsDrawStringAuto(buf, bt->Active, IL, IL + 100, U, 0);
}
}
void la_CanvasDrawRulerRWithBkg(real Ratio, laBoxedTheme *bt, int RealH, real Min, real Max, int R){
real t, OrigT;
char buf[50][20] = {0};
real IL[50];
int i = 0;
int W = 0, MaxW = 0;
int RH = LA_RH, hH = RH / 2;
int L;
real Step = la_CanvasDrawGetDisplayStep(Max, Min, RealH);
int IS = Step > 1 ? 0 : (Step > 0.09 ? 1 : 2);
t = OrigT = (real)((int)(Min / Step)) * Step;
for (t; t <= Max; t += Step, i++){
sprintf(buf[i], "%.*f", IS, t);
W = tnsStringGetWidth(buf[i], 0, 0);
if (W > MaxW) MaxW = W;
}
L = R - MaxW - 4;
tnsUseNoTexture();
for (t = OrigT, i = 0; t <= Max; t += Step, i++){
IL[i] = tnsGetRatiod(Max, Min, t) * (RealH);
tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
tnsVertex2d(R, IL[i] - hH);
tnsVertex2d(R, IL[i] + hH);
tnsVertex2d(L, IL[i] + hH);
tnsVertex2d(L, IL[i] - hH);
tnsPackAs(GL_TRIANGLE_FAN);
tnsColor4dv(laThemeColor(bt,LA_BT_TEXT_ACTIVE));
tnsVertex2d(R, IL[i] - hH);
tnsVertex2d(R, IL[i] + hH);
tnsVertex2d(L, IL[i] + hH);
tnsVertex2d(L, IL[i] - hH);
tnsPackAs(GL_LINE_LOOP);
}
for (t = OrigT, i = 0; t <= Max; t += Step, i++){
tnsDrawStringAuto(buf[i], bt->Active, L + 2, R, IL[i] - hH, 0);
}
}
void la_CanvasDraw(laUiItem *ui, int h){
laBoxedTheme *bt = (*ui->Type->Theme);
if (ui->CanvasTemplate && ui->CanvasTemplate->Draw) ui->CanvasTemplate->Draw(bt, ui->PP.EndInstance, ui);
}
void la_CanvasDefaultOverlay(laUiItem* ui, int h){
laCanvasExtra *e = ui->Extra;
laBoxedTheme *bt = (*ui->Type->Theme);
tnsUseNoTexture();
if(MAIN.CurrentWindow->MaximizedUi!=ui){
tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
tnsVertex2d(ui->L, ui->U); tnsVertex2d(ui->R, ui->U);
tnsVertex2d(ui->R, ui->B); tnsVertex2d(ui->L, ui->B);
tnsPackAs(GL_LINE_LOOP);
}
if (e->DrawCursor){
tnsColor4dv(laThemeColor(bt,LA_BT_TEXT));
int drawx=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_X);
int drawy=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_Y);
if(drawx) tnsVertex2d(e->OnX, ui->U); tnsVertex2d(e->OnX, ui->B);
if(drawy) tnsVertex2d(ui->L, e->OnY); tnsVertex2d(ui->R, e->OnY);
tnsPackAs(GL_LINES);
tnsFlush();
}
char* MaxIco=(MAIN.CurrentWindow->MaximizedUi!=ui)?"๐กน":"๐กป";
tnsVector4d color; tnsVectorCopy4d(laThemeColor(bt,LA_BT_TEXT),color);
color[3]=ui->State==LA_UI_NORMAL?0.0:(ui->State==LA_UI_ACTIVE?0.5:1.0);
int startx=(ui->R+ui->L)/2-LA_RH2*2;
tnsDrawStringAuto("โฐ",color,startx, startx+LA_RH, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER);
tnsDrawStringAuto(MaxIco,color,startx+LA_RH, startx+LA_2RH, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER);
if(ui->Expand>=0 && ui!=MAIN.CurrentWindow->MaximizedUi)
tnsDrawStringAuto("โฟ",laThemeColor(bt,LA_BT_BORDER),ui->R-LA_RH, ui->R, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER);
tnsFlush();
}
void la_CanvasDrawOverlay(laUiItem *ui, int h){
laCanvasExtra *e = ui->Extra;
laBoxedTheme *bt = (*ui->Type->Theme);
tnsDraw2DTextureDirectly(e->OffScr->pColor[0], ui->L, ui->U, ui->R - ui->L, ui->B - ui->U);
la_CanvasDefaultOverlay(ui, h);
}
int la_AnimateUiListRecursive(laUiList *uil);
void laDefault3DViewOverlay(laUiItem *ui){
laUiList *uil, *gu,*muil,*gu2;
laColumn *c, *cl, *cr, *gc, *gcl, *gcr, *mc,*gc2;
laPropPack *e = &ui->ExtraPP;
laUiItem *b, *g, *b1, *b2,*g2;
if (!(uil = ui->Subs.pFirst)) uil = laAddTabPage(ui, "New Group");
c = laFirstColumn(uil);
laSplitColumn(uil, c, 0.8); cl = laLeftColumn(c, 0); cr = laRightColumn(c, 0);
b=laBeginRow(uil,c,0,0);
laUiItem* activeui=laShowInvisibleItem(uil,c,&ui->PP,"active");
muil=laMakeMenuPage(uil,c,"๐"); mc=laFirstColumn(muil);{
laSplitColumn(muil, mc, 0.3); gcl = laLeftColumn(mc, 0); gcr = laRightColumn(mc, 0);
laShowLabel(muil,gcl,"Floor:",0,0); laShowLabel(muil,gcr,"Axis:",0,0);
laShowItem(muil,gcl,&ui->ExtraPP,"show_floor_grid")->Flags|=LA_UI_FLAGS_ICON|LA_UI_FLAGS_CYCLE;
laShowItem(muil,gcr,&ui->ExtraPP,"show_axis")->Flags|=LA_UI_FLAGS_TRANSPOSE|LA_UI_FLAGS_ICON;
}
muil=laMakeMenuPage(uil,c,"Transform"); mc=laFirstColumn(muil);{
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_grab");
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_scale");
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_rotate");
laShowSeparator(muil,mc);
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_clear_transformations");
}
muil=laMakeMenuPage(uil,c,"Object"); mc=laFirstColumn(muil);{
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_add");
laShowSeparator(muil,mc);
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_make_parent");
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_unparent");
laShowSeparator(muil,mc);
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_duplicate");
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_combine");
laShowSeparator(muil,mc);
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_delete");
}
b1=laOnConditionThat(uil,c,laPropExpression(&activeui->PP,0));{
b2=laOnConditionThat(uil,c,laEqual(laPropExpression(&activeui->PP,"type"),laIntExpression(TNS_OBJECT_MESH)));{
muil=laMakeMenuPage(uil,c,"Mesh"); mc=laFirstColumn(muil);{
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_extrude");
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_make");
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_knife");
laShowItemFull(muil,mc,&ui->ExtraPP,"_this_M_knife",0,"mode=loop_cut;text=Loop Cut",0,0);
laShowSeparator(muil,mc);
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_duplicate");
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_merge");
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_separate");
laShowSeparator(muil,mc);
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_subdiv");
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_recalculate_normals");
laShowSeparator(muil,mc);
laShowItem(muil,mc,&ui->ExtraPP,"_this_M_delete");
}
laShowSeparator(uil,c);
laShowItem(uil,c,&ui->ExtraPP,"select_mode")->Flags|=LA_UI_FLAGS_EXPAND;
laShowItem(uil,c,&ui->ExtraPP,"select_through");
}laEndCondition(uil,b2);
}laEndCondition(uil,b1);
laShowSeparator(uil,c)->Expand=1;
laShowItem(uil,c,&ui->ExtraPP,"display_mode")->Flags|=LA_UI_FLAGS_EXPAND;
laShowItem(uil,c,&ui->ExtraPP,"delta_mode")->Flags|=LA_UI_FLAGS_CYCLE|LA_UI_FLAGS_HIGHLIGHT;
laShowItem(uil,c,&ui->ExtraPP,"show_details")->Flags|=LA_UI_FLAGS_ICON;
laEndRow(uil,b);
b=laOnConditionThat(uil,c,laPropExpression(&ui->ExtraPP,"show_details"));{
laShowColumnAdjuster(uil,c);
g2 = laMakeEmptyGroup(uil, cr, "Info", 0);{
gu2 = g2->Page; gc2 = laFirstColumn(gu2); gu2->HeightCoeff=-1; g2->Flags|=LA_UI_FLAGS_NO_DECAL;
g = laMakeGroup(gu2, gc2, "Scene Info", 0);{ gu = g->Page; gc = laFirstColumn(gu);
laShowLabel(gu, gcl, "Name:", 0, 0);
laShowItem(gu, gc, &ui->PP, "name");
}
g = laMakeGroup(gu2, gc2, "Object", 0);{ gu = g->Page; gc = laFirstColumn(gu);
b1=laOnConditionThat(gu,gc,laPropExpression(&ui->PP,"active"));{
laShowLabel(gu, gc, "Name:", 0, 0);
laShowItem(gu, gc, &ui->PP, "active.name");
b=laOnConditionThat(gu,gc,laPropExpression(&ui->ExtraPP, "delta_mode"));{
laShowLabel(gu, gc, "DLoc:", 0, 0);laShowItem(gu, gc, &ui->PP, "active.dlocation")->Flags|=LA_UI_FLAGS_TRANSPOSE;
laShowSeparator(gu,gc);
laShowLabel(gu, gc, "DRot:", 0, 0);laShowItem(gu, gc, &ui->PP, "active.drotation")->Flags|=LA_UI_FLAGS_TRANSPOSE;
laShowSeparator(gu,gc);
laShowLabel(gu, gc, "DSca:", 0, 0);laShowItem(gu, gc, &ui->PP, "active.dscale")->Flags|=LA_UI_FLAGS_TRANSPOSE;
}laElse(gu,b);{
laShowLabel(gu, gc, "Loc:", 0, 0);laShowItem(gu, gc, &ui->PP, "active.location")->Flags|=LA_UI_FLAGS_TRANSPOSE;
laShowSeparator(gu,gc);
laShowLabel(gu, gc, "Rot:", 0, 0);laShowItem(gu, gc, &ui->PP, "active.rotation")->Flags|=LA_UI_FLAGS_TRANSPOSE;
laShowSeparator(gu,gc);
laShowLabel(gu, gc, "Sca:", 0, 0);laShowItem(gu, gc, &ui->PP, "active.scale")->Flags|=LA_UI_FLAGS_TRANSPOSE;
}laEndCondition(gu,b);
}laElse(gu,b1);{
laShowLabel(gu, gc, "No active object.", 0, 0);
}laEndCondition(gu,b1);
}
}
}laEndCondition(uil,b);
}
void la_3DViewEnsureCamera(laCanvasExtra* e){
if(e->ViewingCamera) return;
tnsVector3d pos={-3, -4, 1.5};
tnsCamera* c= tnsCreateCamera(0, "VIEWING_CAMERA", rad(50), LA_COLOR3(pos), rad(70), 0, rad(-40), 25);
memAssignRef(e,&e->ViewingCamera,c);
tnsVector3d target={0,0,0}; tnsVector3d up={0,0,1};
tnsLookAt(e->ViewingCamera, target, up);
e->ViewingCamera->FocusDistance=tnsDist3dv(pos,target);
}
void la_3DViewInit(laUiItem *ui){
laCanvasExtra *e = ui->Extra;
if (e){
return;
}else{
e = memAcquireHyper(sizeof(laCanvasExtra));
}
ui->Extra = e;
e->ParentUi = ui;
la_3DViewEnsureCamera(e);
e->ShowAxis[0] = 1;
e->ShowAxis[1] = 1;
e->ShowFloorGrid = 1;
e->HeightCoeff = 10;
laFirstColumn(laAddTabPage(ui, "New Group"));
laRecordDifferences(0,"tns.world");
laPushDifferences("Created camera for 3D view widget,",0);
}
void la_3DViewDestroy(laUiItem *ui){
laCanvasExtra *e = ui->Extra;
tnsDelete2DOffscreen(e->OffScr);
tnsDelete2DOffscreen(e->OffScrShadow);
if(e->ViewingCamera) tnsDestroyObject(e->ViewingCamera);
memFree(e);
}
void laDefault2DViewOverlayRight(laUiItem *ui){
laUiList *uil, *gu;
laColumn *c, *cr, *crl, *crr, *gc, *gcl, *gcr, *cl;
laPropPack *e = &ui->ExtraPP;
laUiItem *b, *b1, *b2, *g;
if (!(uil = ui->Subs.pFirst)) uil = laAddTabPage(ui, "New Group");
uil->HeightCoeff=-1;
c = laFirstColumn(uil);
laSplitColumn(uil, c, 0.7);
cl = laLeftColumn(c, 0);
cr = laRightColumn(c, 0);
laShowColumnAdjuster(uil, c);
b=laBeginRow(uil,cl,0,0);
laShowLabel(uil, cl, "Line Width:", 0, 0);
laShowItem(uil, cl, e, "adaptive_line_width")->Flags|=LA_UI_FLAGS_PLAIN;
laEndRow(uil,b);
b=laBeginRow(uil,cl,0,0);
laShowItem(uil, cl, &ui->PP, "size")->Flags|=LA_UI_FLAGS_PLAIN|LA_UI_FLAGS_TRANSPOSE|LA_TEXT_ALIGN_LEFT;
laEndRow(uil,b);
laShowItem(uil, cl, &ui->PP, "internal_type")->Flags|=LA_UI_FLAGS_PLAIN;
g = laMakeFoldableGroup(uil, cr, "Display", 0, 1, 0);{
gu = g->Page;
gc = laFirstColumn(gu);
laSplitColumn(gu, gc, 0.35);
gcl = laLeftColumn(gc, 0);
gcr = laRightColumn(gc, 0);
// needs another mode for access the ExtraPP.
// laShowItem(gu, gc, &ui->ExtraPP, "maximize");
laShowLabel(gu, gcl, "Transparency:", 0, 0);
laShowItem(gu, gcr, e, "draw_image_alpha");
laShowLabel(gu, gcl, "Border:", 0, 0);
laShowItemFull(gu, gcr, e, "draw_image_border", LA_WIDGET_ENUM_CYCLE, 0, 0, 0);
laShowLabel(gu, gcl, "Line Width:", 0, 0);
laShowItemFull(gu, gcr, e, "adaptive_line_width", LA_WIDGET_ENUM_CYCLE, 0, 0, 0);
laShowLabel(gu, gcl, "Cursor:", 0, 0);
laShowItemFull(gu, gcr, e, "draw_cursor", LA_WIDGET_ENUM_CYCLE, 0, 0, 0);
}laEndFoldableGroup(uil,g);
}
void la_CanvasUiInit(laUiItem* ui){ laCanvasTemplate* ct=ui->CanvasTemplate; if(ct->Init) ct->Init(ui); }
void la_CanvasUiDestroy(laUiItem *ui){ laCanvasTemplate* ct=ui->CanvasTemplate; if(ct->Destroy) ct->Destroy(ui); }
void la_CanvasInit(laUiItem *ui){
laCanvasExtra *e = ui->Extra;
if (!e){ e = memAcquireHyper(sizeof(laCanvasExtra)); ui->Extra = e; }
e->ParentUi = ui;
e->HeightCoeff = 10;
e->ZoomX = 1;
e->ZoomY = 1;
e->ImageDrawAlpha = 1;
e->ImageDrawBorder = 1;
e->AdaptiveLineWidth = 1;
e->ClearBackground = 1;
laFirstColumn(laAddTabPage(ui, "New Group"));
}
void la_CanvasDestroy(laUiItem *ui){
laCanvasExtra *e = ui->Extra;
tnsDelete2DOffscreen(e->OffScr);
memFree(e);
}
//============================================================= [Operators]
int OPINV_3DOr2DViewUiItem(laOperator *a, laEvent *e){
laUiItem *ui = a->Instance;
a->CustomData = ui->Extra;
return LA_RUNNING;
}
int OPEXT_3DOr2DViewUiItem(laOperator *a, int ExitCode){
return 0;
}
int la_CanvasDetectButtons(laUiItem* ui, laBoxedTheme* bt, int x,int y, int total_buttons, int* very_close){
int midx=(ui->R+ui->L)/2-LA_RH2*(total_buttons-1), midy=ui->B-LA_RH2-bt->BM;
if(y>ui->B-LA_2RH-bt->BM || yU+LA_2RH+bt->TM || xL+LA_2RH+bt->TM || x>ui->R-LA_2RH-bt->RM)
{ if(very_close)*very_close=1; }else return 0;
if(yB-LA_RH-bt->BM)return 0;
for(int i=0;i=midx-LA_RH2 && xInstance;
laBoxedTheme *bt = (*ui->Type->Theme);
laCanvasExtra *ex = a->CustomData;
laUiList *subu;
laUiItem *subui = 0;
laListHandle Locals = {0};
int px = e->x, py = e->y;
if (!laIsInUiItem(ui, e->x, e->y) && !ex->Dragging){
ex->OnX = INT_MAX; ex->OnY = INT_MAX; if(ui->State!=LA_UI_NORMAL){ ui->State=LA_UI_NORMAL; laRedrawCurrentPanel(); }
return LA_FINISHED_PASS;
}
//int x=e->x,y=e->y; laPanel*p=MAIN.CurrentPanel,*dp;
//laLocalToWindow(0, p, &x, &y); if(!p) p=MAIN.CurrentWindow->MaximizedUiPanel;
//if(dp = laDetectPanel(x,y) && dp!=p){ return LA_RUNNING_PASS; }
if(e->Type&LA_MOUSE_EVENT){
if(e->Type == LA_L_MOUSE_DOWN && ui->Expand>=0 && e->x>ui->R-bt->RM-LA_RH && e->y>ui->B-bt->BM-LA_RH){
ex->Dragging=1; ex->ClickedX=e->x; ex->ClickedY=e->y; ex->TargetIndexVali=ui->Expand;
return LA_RUNNING;
}
if(ex->Dragging==1){
if(e->Type==LA_MOUSEMOVE){ ui->Expand=ex->TargetIndexVali+((real)e->y-ex->ClickedY+0.5)/LA_RH;
if(ex->HeightCoeff<1) ex->HeightCoeff=1; laRecalcCurrentPanel(); }
elif(e->Type==LA_L_MOUSE_UP){ ex->Dragging=0; }
elif(e->Type==LA_R_MOUSE_DOWN){ ex->Dragging=0; ui->Expand=ex->TargetIndexVali; laRecalcCurrentPanel(); }
return LA_RUNNING;
}
int VeryClose=0; int btn=la_CanvasDetectButtons(ui, bt, e->x, e->y, 2, &VeryClose);
if(e->Type==LA_L_MOUSE_DOWN){
if(btn==2){ if(MAIN.CurrentWindow->MaximizedUi==ui) laRestoreCanvasUI(); else laMaximizeCanvasUI(ui,MAIN.CurrentPanel); return LA_RUNNING; }
if(btn==1){
if(ui->Flags&LA_UI_FLAGS_NO_OVERLAY)ui->Flags&=~LA_UI_FLAGS_NO_OVERLAY; else ui->Flags|=LA_UI_FLAGS_NO_OVERLAY;
laRedrawCurrentPanel(); return LA_RUNNING;
}
}
int state=VeryClose?(btn?LA_UI_EDITING:LA_UI_ACTIVE):LA_UI_NORMAL;
if(state!=ui->State){ ui->State=state; laRedrawCurrentPanel(); }
}
if(!(ui->Flags&LA_UI_FLAGS_NO_OVERLAY)){
for (subu = ui->Subs.pFirst; subu; subu = subu->Item.pNext){
if (subui = la_DetectUiItemRecursive(subu, px, py, ui->B, &Locals, 0)){
if (subui && !a->Child && subui->Type->OperatorType){
laUiList *luil = ((laUiListDrawItem *)Locals.pFirst)->Target;
laSetOperatorLocalizer(a->ToPanel);
if(subui && !a->Child && subui->Type->OperatorType && !la_UiOperatorExists(subui)){
if (laInvokeUiP(a, subui->Type->OperatorType, e, subui, &Locals, 0) >= 0); laRetriggerOperators();
}
lstClearPointer(&Locals);
return LA_RUNNING_PASS;
}
}
lstClearPointer(&Locals);
if(e->Type&LA_KEY_MOUSE_SCROLL){
laUiItem *pui = 0; laListHandle levels={0}; int dir=(e->Type&LA_STATE_DOWN)?1:-1;
laUiList *duil = la_DetectUiListRecursiveDeep(subu, e->x, e->y, 10000, &pui, 0, 0, 0, 0, &levels);
laUiListRecord* lip=levels.pLast; laUiList* uuil=lip->uil; laUiItem* upui=lip->Item.pPrev?((laUiListRecord*)lip->Item.pPrev)->pui:0; int ran=0;
while (lip && upui){
if((ran=laPanUiListAuto(uuil, 0, dir*MAIN.ScrollingSpeed*LA_RH,
uuil->L, upui->R-(uuil->ScrollerShownV?(LA_SCROLL_W+bt->RM):0),
uuil->U, upui->B-(*upui->Type->Theme)->BM-(uuil->ScrollerShownH?(LA_SCROLL_W+bt->BM):0)))) break;
lip=lip->Item.pPrev; uuil=lip->uil; upui=lip->Item.pPrev?((laUiListRecord*)lip->Item.pPrev)->pui:0;
}
if(ran)laRedrawCurrentPanel();
if(ran){return LA_RUNNING;}
}
}
}
if (ex->DrawCursor){
ex->OnX = e->x;
ex->OnY = e->y;
laRedrawCurrentPanel();
}
if(ui->CanvasTemplate->ExtraModal){ if(!(ui->CanvasTemplate->ExtraModal(a,e)&LA_PASS_ON)) return LA_RUNNING; }
if (laKeyMapExecuteEventEx(a, &ui->ExtraPP, &ui->CanvasTemplate->KeyMapper, e)) return LA_RUNNING;
if (laKeyMapExecuteEventEx(a, &ui->ExtraPP, &ui->Type->KeyMapper, e)) return LA_RUNNING;
return LA_RUNNING_PASS;
}
int OPCHK_Is3DViewExtra(laPropPack *This, laStringSplitor *ss){
if (This && This->LastPs->p->SubProp == _LA_PROP_3D_EXTRA) return 1;
return 0;
}
int OPINV_3DViewCameraZoom(laOperator *a, laEvent *e){
laCanvasExtra *ex = a->This->EndInstance;
tnsCamera *c = ex->ViewingCamera;
if (strArgumentMatch(a->ExtraInstructionsP, "direction", "in")){
tnsZoomViewingCamera(c, 0.1);
laRedrawCurrentPanel();
}elif (strArgumentMatch(a->ExtraInstructionsP, "direction", "out")){
tnsZoomViewingCamera(c, -0.1);
laRedrawCurrentPanel();
}
return LA_FINISHED;
}
int OPINV_3DOr2DViewAdjust(laOperator *a, laEvent *e){
laGeneralUiExtraData *ex = memAcquireSimple(sizeof(laGeneralUiExtraData));
laSetWindowCursor(LA_HAND);
a->CustomData = ex;
ex->LastX = e->x;
ex->LastY = e->y;
return LA_RUNNING;
}
int OPEXT_3DOr2DViewAdjust(laOperator *a, int Mark){
if (a->CustomData) memFree(a->CustomData);
laSetWindowCursor(LA_ARROW);
}
int OPMOD_3DViewCameraRotate(laOperator *a, laEvent *e){
laCanvasExtra *ex = a->This->EndInstance;
laGeneralUiExtraData *uex = a->CustomData;
if (e->Type == LA_L_MOUSE_UP || e->Type == LA_M_MOUSE_UP || e->Type == LA_R_MOUSE_DOWN) return LA_FINISHED;
if (e->Type == LA_MOUSEMOVE){
tnsRotateViewingCamera(ex->ViewingCamera, (real)(uex->LastY - e->y) / 150.0, (real)(uex->LastX - e->x) / 150.0);
uex->LastX = e->x;
uex->LastY = e->y;
laRedrawCurrentPanel();
}
return LA_RUNNING;
}
int OPMOD_3DViewCameraMove(laOperator *a, laEvent *e){
laCanvasExtra *ex = a->This->EndInstance;
laGeneralUiExtraData *uex = a->CustomData;
if (e->Type == LA_L_MOUSE_UP || e->Type == LA_M_MOUSE_UP || e->Type == LA_R_MOUSE_DOWN){
laSetWindowCursor(LA_ARROW);
return LA_FINISHED;
}
if (e->Type == LA_MOUSEMOVE){
tnsTranslateViewingCamera(ex->ViewingCamera, ex->ParentUi->R - ex->ParentUi->L, ex->ParentUi->B - ex->ParentUi->U, -e->x + uex->LastX, e->y - uex->LastY);
//tnsTranslateObjectLocal(ex->ViewingCamera,
// -(real)(e->x - uex->LastX) * ex->ViewingCamera->FocusDistance / 100,
// (real)(e->y - uex->LastY) * ex->ViewingCamera->FocusDistance / 100,
// 0);
uex->LastX = e->x;
uex->LastY = e->y;
laRedrawCurrentPanel();
}
return LA_RUNNING;
}
int OPCHK_Is2DViewExtra(laPropPack *This, laStringSplitor *ss){
return 1;
//if (This && (This->LastPs->p->SubProp == _LA_PROP_2D_EXTRA)) return 1;
return 0;
}
int OPINV_CanvasZoom(laOperator *a, laEvent *e){
laCanvasExtra *ex = a->This->EndInstance;
if (strArgumentMatch(a->ExtraInstructionsP, "mode", "mouse")){
laGeneralUiExtraData *ex = memAcquireSimple(sizeof(laGeneralUiExtraData));
laSetWindowCursor(LA_HAND);
a->CustomData = ex;
ex->LastX = e->x;
ex->LastY = e->y;
return LA_RUNNING;
}
if (strArgumentMatch(a->ExtraInstructionsP, "direction", "in")){
if (strArgumentMatch(a->ExtraInstructionsP, "axis", "x")){
ex->ZoomX *= 0.9;
}else{
ex->ZoomX *= 0.9;
ex->ZoomY *= 0.9;
}
laRedrawCurrentPanel();
}elif (strArgumentMatch(a->ExtraInstructionsP, "direction", "out")){
if (strArgumentMatch(a->ExtraInstructionsP, "axis", "x")){
ex->ZoomX *= 1.1;
}else{
ex->ZoomX *= 1.1;
ex->ZoomY *= 1.1;
}
laRedrawCurrentPanel();
}
return LA_FINISHED;
}
int OPMOD_CanvasZoom(laOperator *a, laEvent *e){
laCanvasExtra *ex = a->This->EndInstance;
laGeneralUiExtraData *uex = a->CustomData;
if (e->Type == LA_L_MOUSE_UP || e->Type == LA_R_MOUSE_DOWN || e->Type==LA_M_MOUSE_UP){
laSetWindowCursor(LA_ARROW);
return LA_FINISHED;
}
if (e->Type == LA_MOUSEMOVE){
if (strArgumentMatch(a->ExtraInstructionsP, "axis", "x")){
ex->ZoomX *= (1.0 - (e->x - uex->LastX) * MAIN.ZoomSpeed2D);
}elif(strArgumentMatch(a->ExtraInstructionsP, "lock", "true")){
ex->ZoomX *= (1.0 - (e->y - uex->LastY) * MAIN.ZoomSpeed2D); ex->ZoomY = ex->ZoomX;
}else{
ex->ZoomX *= (1.0 - (e->x - uex->LastX) * MAIN.ZoomSpeed2D);
ex->ZoomY *= (1.0 + (e->y - uex->LastY) * MAIN.ZoomSpeed2D);
}
if(ex->ZoomX<0||ex->ZoomX!=ex->ZoomX){
printf("Error zoom!\n"); ex->ZoomX=1; ex->ZoomY=1;
}
uex->LastX = e->x;
uex->LastY = e->y;
laRedrawCurrentPanel();
}
return LA_RUNNING;
}
int OPMOD_CanvasMove(laOperator *a, laEvent *e){
laCanvasExtra *ex = a->This->EndInstance;
laGeneralUiExtraData *uex = a->CustomData;
if (e->Type == LA_L_MOUSE_UP || e->Type == LA_R_MOUSE_DOWN || e->Type==LA_M_MOUSE_UP ||
(e->Type==LA_KEY_UP && e->key==' ')) {
laSetWindowCursor(LA_ARROW);
return LA_FINISHED;
}
if (e->Type == LA_MOUSEMOVE){
if (strArgumentMatch(a->ExtraInstructionsP, "axis", "x")){
ex->PanX -= (e->x - uex->LastX) * ex->ZoomX;
}else{
ex->PanX -= (e->x - uex->LastX) * ex->ZoomX;
ex->PanY += (e->y - uex->LastY) * ex->ZoomY;
}
uex->LastX = e->x;
uex->LastY = e->y;
laRedrawCurrentPanel();
}
return LA_RUNNING;
}
int OPINV_CanvasClick(laOperator *a, laEvent *e){
laCanvasExtra *ex = a->This->EndInstance;
laGeneralUiExtraData *uex = a->CustomData;
if (e->Type == LA_L_MOUSE_DOWN){
ex->ClickedX = (e->x - (ex->ParentUi->R - ex->ParentUi->L) / 2 - ex->ParentUi->L) * ex->ZoomX + ex->PanX;
ex->ClickedY = ((ex->ParentUi->B - ex->ParentUi->U) / 2 - e->y + ex->ParentUi->U) * ex->ZoomY + ex->PanY;
laRedrawCurrentPanel();
}
return LA_FINISHED_PASS;
}
void la_RegisterViewerOperators(){
laCreateOperatorType("LA_canvas_operator", "2D View UiItem Operator", "All Visual 2D View Operations Are Called From This Ui",
0, 0, OPEXT_3DOr2DViewUiItem, OPINV_3DOr2DViewUiItem, OPMOD_Canvas, U'๐ฆ', LA_EXTRA_TO_PANEL | LA_ACTUATOR_SYSTEM | LA_ACTUATOR_HIDDEN);
laCreateOperatorType("LA_3d_view_camera_zoom", "Camera Zoom", "Let View Camera Zoom In Or Out",
OPCHK_Is3DViewExtra, 0, 0, OPINV_3DViewCameraZoom, 0, U'๐', 0);
laCreateOperatorType("LA_3d_view_camera_rotate", "Camera Rotate", "Let View Camera Rotate Along Local X/Y Axis",
OPCHK_Is3DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_3DOr2DViewAdjust, OPMOD_3DViewCameraRotate, U'๐', LA_EXTRA_TO_PANEL);
laCreateOperatorType("LA_3d_view_camera_move", "Camera Move", "Let View Camera Move Along Local X/Y Axis",
OPCHK_Is3DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_3DOr2DViewAdjust, OPMOD_3DViewCameraMove, U'๐ค', LA_EXTRA_TO_PANEL);
laCreateOperatorType("LA_2d_view_zoom", "2D Zoom", "Let View 2D Cavans Zoom In Or Out",
OPCHK_Is2DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_CanvasZoom, OPMOD_CanvasZoom, U'๐', 0);
laCreateOperatorType("LA_2d_view_move", "2D Move", "Let View 2D Cavans Move Along Local X/Y Axis",
OPCHK_Is2DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_3DOr2DViewAdjust, OPMOD_CanvasMove, U'๐ค', LA_EXTRA_TO_PANEL);
laCreateOperatorType("LA_2d_view_click", "2D Click", "2D Click",
OPCHK_Is2DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_CanvasClick, 0, U'๐ฆ', LA_EXTRA_TO_PANEL);
}
void *tnsget_detached_FirstScene(void *UNUSED1, void *UNUSED2);
void laset_CanvasSelectMode(laCanvasExtra* ex, int mode){
ex->SelectMode=mode; laUiItem* ui=ex->ParentUi;
tnsObject*root=ui?ui->PP.EndInstance:0; if(!root) return;
if(root->Active){ if(root->Active->Type==TNS_OBJECT_MESH && ((tnsMeshObject*)root->Active)->Mode==TNS_MESH_EDIT_MODE){ tnsMMeshEnsureSelection(root->Active, mode); } }
}
void la_RegisterUiTypesViewerWidgets(){
laPropContainer *pc = 0;
laProp *p = 0;
laKeyMapper *km;
_LA_UI_CANVAS = la_RegisterUiType("LA_canvas_default", 0, "LA_canvas_operator", &_LA_THEME_2D_VIEW, la_CanvasDraw, la_CanvasGetHeight, la_CanvasUiInit, la_CanvasUiDestroy);
_LA_UI_CANVAS->Tag = LA_UI_TAG_NEED_REBUILD;
laCanvasTemplate* ct=laRegisterCanvasTemplate("la_CanvasDrawTexture", "tns_texture", 0, la_CanvasDrawTexture, la_CanvasDrawOverlay, la_CanvasInit, la_CanvasDestroy);
pc = laCanvasHasExtraProps(ct,sizeof(laCanvasExtra),2);{
_LA_PROP_2D_EXTRA = pc;
laAddIntProperty(pc, "height_coeff", "Ui Height", "Ui Height Coefficiency Entry", 0, 0, "Rows", 100, -100, 1, 0, 0, offsetof(laCanvasExtra, HeightCoeff), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
p = laAddEnumProperty(pc, "draw_image_alpha", "Draw Image Alpha", "Draw Grid Background On Alpha<1", 0, 0, 0, 0, 0,
offsetof(laCanvasExtra, ImageDrawAlpha), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
laAddEnumItem(p, "null", "null", "Don't Draw Grid", 0);
laAddEnumItem(p, "normal", "normal", "Use Normal Color", 0);
laAddEnumItem(p, "bright", "bright", "Draw Alpha Grid Using Very Bright White Color", 0);
}
p = laAddEnumProperty(pc, "draw_image_border", "Draw Image Border", "Draw Image Border Using Same Color As Ui Item", 0, 0, 0, 0, 0,
offsetof(laCanvasExtra, ImageDrawBorder), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
laAddEnumItem(p, "no", "No", "Don't Draw Border", U'โ');
laAddEnumItem(p, "yes", "Yes", "Draw Border", U'โ');
}
p = laAddEnumProperty(pc, "adaptive_line_width", "Adaptive Line Width", "glLineWith() will follow 2dview zooming", 0, 0, 0, 0, 0,
offsetof(laCanvasExtra, AdaptiveLineWidth), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
laAddEnumItem(p, "constant", "Constant", "Don't change line width", U'โ');
laAddEnumItem(p, "adaptive", "Adaptive", "Adaptive Line Width", U'โ');
}
p = laAddEnumProperty(pc, "line_width_warning", "Line Width Warnning", "Show whether line width is acceptable by hardware", 0, 0, 0, 0, 0,
offsetof(laCanvasExtra, LineWidthWarning), 0, 0, 0, 0, 0, 0, 0, 0, 0, LA_READ_ONLY);{
laAddEnumItem(p, "acceptable", "Acceptable", "Line width is acceptable by graphic hadware", U'โ');
laAddEnumItem(p, "too_wide", "Too Wide", "Line width is too wide for graphic hadware", U'โ');
laAddEnumItem(p, "too_thin", "Too Thin", "Line width is too thin for graphic hadware", U'โ');
}
p = laAddEnumProperty(pc, "clear_background", "Clear Background", "Clear Background", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, ClearBackground), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
laAddEnumItem(p, "no", "No", "Don't Clear Background", U'๐');
laAddEnumItem(p, "yes", "Yes", "Clear Background", U'๐');
}
p = laAddEnumProperty(pc, "draw_cursor", "Show Cursor", "Show Cursor", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, DrawCursor), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
laAddEnumItem(p, "no", "No", "Don't draw cursor", U'๐ฆ');
laAddEnumItem(p, "yes", "Yes", "Draw cursor", U'โ');
}
laAddFloatProperty(pc, "pan", "Pan", "Pan On X,Y Axis", 0, "X,Y", "px", 0, 0, 1, 0, 0, offsetof(laCanvasExtra, PanX), 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0);
laAddFloatProperty(pc, "zoom", "Zoom", "Zoom Factor On X,Y Axis", 0, "X,Y", 0, 0, 0, 0.01, 1, 0, offsetof(laCanvasExtra, ZoomX), 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0);
//laAddSubGroup(pc, "Template", "Template Used To Draw 2D Stuff", "la_2d_view_template",0, 0, 0, -offsetof(laCanvasExtra, Template), 0, 0, 0, 0, 0, 0, 0, 0, LA_UDF_REFER);
laAddOperatorProperty(pc, "zoom", "Zoom", "Zoom 2D Canvans", "LA_2d_view_zoom", U'๐', 0);
laAddOperatorProperty(pc, "move", "Move", "Move 2D Canvans", "LA_2d_view_move", U'๐ค', 0);
laAddOperatorProperty(pc, "click", "Click", "Click On 2D Canvans", "LA_2d_view_click", U'๐ค', 0);
laAddSubGroup(pc, "parent_ui", "Parent UI", "The Ui That Holds The Viewer", "ui_item",0, 0, 0, offsetof(laCanvasExtra, ParentUi), 0, 0, 0, 0, 0, 0, 0, LA_UDF_REFER);
}
km = &ct->KeyMapper;
laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_DOWN, 0, "direction=out");
laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_UP, 0, "direction=in");
laAssignNewKey(km, 0, "LA_2d_view_move", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_L_MOUSE_DOWN, 0, 0);
laAssignNewKey(km, 0, "LA_2d_view_click", LA_KM_SEL_UI_EXTRA, 0, LA_L_MOUSE_DOWN, 0, 0);
ct=laRegisterCanvasTemplate("la_3DView", "tns_object", 0, la_RootObjectDraw, la_RootObjectDrawOverlay, la_3DViewInit, la_3DViewDestroy);
pc = laCanvasHasExtraProps(ct, sizeof(laCanvasExtra), 2);{
_LA_PROP_3D_EXTRA = pc;
p = laAddEnumProperty(pc, "show_axis", "Show Axis", "Show Global X,Y,Z Axis", LA_WIDGET_ENUM_CYCLE, "X,Y,Z", 0, 0, 0, offsetof(laCanvasExtra, ShowAxis), 0, 0, 3, 0, 0, 0, 0, 0, 0, 0);{
laAddEnumItem(p, "HIDDEN", "Hidden", "Current Axis Is Hidden", U'๐');
laAddEnumItem(p, "SHOWN", "Shown", "Current Axis Is Shown", U'๐');
}
p = laAddEnumProperty(pc, "show_floor_grid", "Show Floor Grid", "Show Floor Grid", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, ShowFloorGrid), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
laAddEnumItem(p, "HIDDEN", "Hidden", "Current Axis Is Hidden", U'๐');
laAddEnumItem(p, "SHOWN", "Shown", "Current Axis Is Shown", U'๐');
}
p = laAddEnumProperty(pc, "select_mode", "Select Mode", "Select by vertices or edges", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, SelectMode), 0, laset_CanvasSelectMode, 0, 0, 0, 0, 0, 0, 0, 0);{
laAddEnumItemAs(p, "VERTS", "Verts", "Select by vertices", LA_CANVAS_SELECT_MODE_VERTS,0);
laAddEnumItemAs(p, "EDGES", "Edges", "Select by edges", LA_CANVAS_SELECT_MODE_EDGES,0);
}
p = laAddEnumProperty(pc, "select_through", "Select Through", "Select through stuff", LA_WIDGET_ENUM_HIGHLIGHT, 0, 0, 0, 0, offsetof(laCanvasExtra, SelectThrough), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
laAddEnumItemAs(p, "OFF", "Off", "Don't select through stuff", LA_CANVAS_SELECT_THROUGH_OFF,0);
laAddEnumItemAs(p, "ON", "On", "Select through stuff", LA_CANVAS_SELECT_THROUGH_ON,0);
}
p = laAddEnumProperty(pc, "delta_mode", "Delta Mode", "Toggle delta transformation mode for animation editing", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, DeltaMode), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
laAddEnumItemAs(p, "NONE", "None", "Regular mode",0,0);
laAddEnumItemAs(p, "DELTA", "Delta", "Delta mode",1,0);
}
p = laAddEnumProperty(pc, "show_details", "Show Details", "Show detailed information", LA_WIDGET_ENUM_HIGHLIGHT, 0, 0, 0, 0, offsetof(laCanvasExtra, ShowDetails), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
laAddEnumItem(p, "HIDDEN", "Hidden", "Current Axis Is Hidden", U'๐');
laAddEnumItem(p, "SHOWN", "Shown", "Current Axis Is Shown", U'i');
}
p = laAddEnumProperty(pc, "display_mode", "Display Mode", "Display mode of the viewport", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, DisplayMode), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
laAddEnumItemAs(p, "SOLID", "Solid", "Solid object view",LA_CANVAS_DISPLAY_SOLID, 0);
laAddEnumItemAs(p, "MATERIAL", "Material", "Material view",LA_CANVAS_DISPLAY_MATERIAL, 0);
}
laAddIntProperty(pc, "height_coeff", "Ui Height", "Ui Height Coefficiency Entry", 0, 0, "Rows", 100, -100, 1, 0, 0, offsetof(laCanvasExtra, HeightCoeff), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
laAddOperatorProperty(pc, "zoom", "Zoom", "Zoom Viewing Camera", "LA_3d_view_camera_zoom", U'๐', 0);
laAddOperatorProperty(pc, "rotate", "Rotate", "Rotate Viewing Camera", "LA_3d_view_camera_rotate", U'๐', 0);
laAddOperatorProperty(pc, "move", "Move", "Move Viewing Camera", "LA_3d_view_camera_move", U'๐ค', 0);
//laAddSubGroup(pc, "Viewing Camera", "Unique Camera That Is Used To Draw 3D Viewport", "tns_object",0, 0, 0, -offsetof(laCanvasExtra, ViewingCamera), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
laAddSubGroup(pc, "parent_ui", "Parent Ui", "Parent Ui (Mostly Used To Determin Viewport Size)", "ui_item",0, 0, 0, offsetof(laCanvasExtra, ParentUi), 0, 0, 0, 0, 0, 0, 0, LA_UDF_REFER);
laAddOperatorProperty(pc, "align_camera_to_view", "Align Active Camera To View", "Align Active Camera To View", "TNS_align_camera_to_view", U'๐ฅ', 0);
laAddOperatorProperty(pc, "align_view_to_camera", "Align View To Active Camera", "Align View To Active Camera", "TNS_align_view_to_camera", U'๐ฅ', 0);
laAddOperatorProperty(pc, "_this_M_delete", "Delete", "Delete parts of mesh", "M_delete", 0, 0);
laAddOperatorProperty(pc, "_this_M_make_parent", "Make parent", "Parent objects to active objects or unparent selected ones", "M_make_parent", 0, 0);
laAddOperatorProperty(pc, "_this_M_unparent", "Unparent", "Unparent selected objects", "M_unparent", 0, 0);
laAddOperatorProperty(pc, "_this_M_add", "Add", "Add objects/primitives", "M_add", 0, 0);
laAddOperatorProperty(pc, "_this_M_grab", "Grab", "Grab things and move around", "M_grab", 0, 0);
laAddOperatorProperty(pc, "_this_M_scale", "Scale", "Scale selected things", "M_scale", 0, 0);
laAddOperatorProperty(pc, "_this_M_rotate", "Rotate", "Rotation selected things", "M_rotate", 0, 0);
laAddOperatorProperty(pc, "_this_M_extrude", "Extrude", "Extrude parts of the mesh", "M_extrude", 0, 0);
laAddOperatorProperty(pc, "_this_M_delete", "Delete", "Delete parts of the mesh", "M_delete", 0, 0);
laAddOperatorProperty(pc, "_this_M_make", "Make", "Make mesh primitive from selected ones", "M_make", 0, 0);
laAddOperatorProperty(pc, "_this_M_subdiv", "Subdiv", "Subdivide edges", "M_subdiv", 0, 0);
laAddOperatorProperty(pc, "_this_M_add", "Add", "Add objects/primitives", "M_add", 0, 0);
laAddOperatorProperty(pc, "_this_M_separate", "Separate", "Separate mesh parts", "M_separate", 0, 0);
laAddOperatorProperty(pc, "_this_M_combine", "Combine", "Combine mesh objects", "M_combine", 0, 0);
laAddOperatorProperty(pc, "_this_M_duplicate", "Duplicate", "Duplicate objects", "M_duplicate", 0, 0);
laAddOperatorProperty(pc, "_this_M_recalculate_normals", "Recalculate Normals", "Recalculate normals", "M_recalculate_normals", 0, 0);
laAddOperatorProperty(pc, "_this_M_knife", "Knife", "Cut though edges", "M_knife", 0, 0);
laAddOperatorProperty(pc, "_this_M_merge", "Merge", "Merge vertices", "M_merge", 0, 0);
laAddOperatorProperty(pc, "_this_M_clear_transformations", "Clear Transformations", "Clear object transformations", "M_clear_transformations", 0, 0);
}
km = &ct->KeyMapper;
laAssignNewKey(km, 0, "LA_3d_view_camera_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_DOWN, 0, "direction=out");
laAssignNewKey(km, 0, "LA_3d_view_camera_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_UP, 0, "direction=in");
laAssignNewKey(km, 0, "LA_3d_view_camera_rotate", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_L_MOUSE_DOWN, 0, 0);
laAssignNewKey(km, 0, "LA_3d_view_camera_rotate", LA_KM_SEL_UI_EXTRA, 0, LA_M_MOUSE_DOWN, 0, 0);
laAssignNewKey(km, 0, "LA_3d_view_camera_move", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_M_MOUSE_DOWN, 0, 0);
laAssignNewKey(km, 0, "LA_3d_view_camera_move", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT | LA_KEY_ALT, LA_L_MOUSE_DOWN, 0, 0);
//laAssignNewKey(km, 0, "TNS_align_camera_to_view", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT | LA_KEY_SHIFT, LA_R_MOUSE_DOWN, 0, 0);
//laAssignNewKey(km, 0, "TNS_align_view_to_camera", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, '0', 0);
laAssignNewKey(km, 0, "M_set_cursor", LA_KM_SEL_UI_EXTRA, 0, LA_L_MOUSE_DOWN, 0, 0);
laAssignNewKey(km, 0, "M_toggle_edit_mode", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, LA_KEY_TAB, 0);
laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_R_MOUSE_DOWN, 0, 0);
laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT|LA_KEY_CTRL, LA_R_MOUSE_DOWN, 0, 0);
laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_R_MOUSE_DOWN, 0, 0);
laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT|LA_KEY_ALT, LA_R_MOUSE_DOWN, 0, 0);
laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT|LA_KEY_ALT|LA_KEY_CTRL, LA_R_MOUSE_DOWN, 0, 0);
laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, 0, LA_R_MOUSE_DOWN, 0, 0);
laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'b', "mode=box;");
laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'a', "mode=toggle;");
laAssignNewKey(km, 0, "M_grab", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'g', 0);
laAssignNewKey(km, 0, "M_scale", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 's', 0);
laAssignNewKey(km, 0, "M_rotate", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'r', 0);
laAssignNewKey(km, 0, "M_clear_transformations", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 'g', "channel=loc");
laAssignNewKey(km, 0, "M_clear_transformations", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 's', "channel=sca");
laAssignNewKey(km, 0, "M_clear_transformations", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 'r', "channel=rot");
laAssignNewKey(km, 0, "M_clear_transformations", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 't', 0);
laAssignNewKey(km, 0, "M_make_parent", LA_KM_SEL_UI_EXTRA, LA_KEY_CTRL, LA_KEY_DOWN, 'p', 0);
laAssignNewKey(km, 0, "M_unparent", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 'p', 0);
laAssignNewKey(km, 0, "M_extrude", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'e', 0);
laAssignNewKey(km, 0, "M_extrude", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_KEY_DOWN, 'd', "duplicate_only=true;text=Duplicate;");
laAssignNewKey(km, 0, "M_delete", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'x', 0);
laAssignNewKey(km, 0, "M_make", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'f', 0);
laAssignNewKey(km, 0, "M_subdiv", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'w', 0);
laAssignNewKey(km, 0, "M_add", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_KEY_DOWN, 'a', 0);
laAssignNewKey(km, 0, "M_separate", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'p', 0);
laAssignNewKey(km, 0, "M_combine", LA_KM_SEL_UI_EXTRA, LA_KEY_CTRL, LA_KEY_DOWN, 'j', 0);
laAssignNewKey(km, 0, "M_duplicate", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_KEY_DOWN, 'd', 0);
laAssignNewKey(km, 0, "M_recalculate_normals", LA_KM_SEL_UI_EXTRA, LA_KEY_CTRL, LA_KEY_DOWN, 'n', 0);
laAssignNewKey(km, 0, "M_knife", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'k', 0);
laAssignNewKey(km, 0, "M_knife", LA_KM_SEL_UI_EXTRA, LA_KEY_CTRL, LA_KEY_DOWN, 'r', "mode=loop_cut");
laAssignNewKey(km, 0, "M_merge", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 'm', 0);
}