/* * LaGUI: A graphical application framework. * Copyright (C) 2022-2023 Wu Yiming * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "../la_5.h" extern LA MAIN; extern struct _tnsMain *T; //============================================================= [Draw] extern tnsFontManager *FM; void la_RootObjectDrawFullscreenQuad(tnsOffscreen* DeferredOffScr,tnsCamera* c, real Aspect){ real FOV = c->FOV; tnsMatrix44d mat; tnsGetMVMatrix(mat); real vv[3]={0,0,-1}; real ViewDir[3]={0},vdTR[3]={0},vdBR[3]={0},vdTL[3]={0},vdBL[3]={0}; tnsApplyRotation43d(ViewDir,mat,vv); real fovv=FOV/2, fovh=fovh=atan(tan(FOV/2)*Aspect); vv[0]=tan(fovh); vv[1]=tan(fovv); tnsApplyRotation43d(vdTR,mat,vv); // note don't normalize those. vv[0]=tan(fovh); vv[1]=tan(-fovv);tnsApplyRotation43d(vdBR,mat,vv); vv[0]=tan(-fovh);vv[1]=tan(-fovv);tnsApplyRotation43d(vdBL,mat,vv); vv[0]=tan(-fovh);vv[1]=tan(fovv); tnsApplyRotation43d(vdTL,mat,vv); tnsUseRayShader(); tnsEnableShaderv(T->RayShader); tnsSetRayShaderUniformTextures(DeferredOffScr); real uv[12]; tnsMakeQuad3d(uv, LA_COLOR3(vdTL), LA_COLOR3(vdTR), LA_COLOR3(vdBR), LA_COLOR3(vdBL)); real vt[8]; tnsMakeQuad2d(vt, -1,1, 1,1, 1,-1, -1,-1); tnsTexCoordArray3d(uv,4); tnsVertexArray2d(vt,4); tnsPackAs(GL_TRIANGLE_FAN); glUniform3f(T->RayShader->uViewDir,LA_COLOR3(ViewDir)); glUniform3f(T->RayShader->uViewPos,LA_COLOR3(c->Base.Location)); glUniform1f(T->RayShader->uFOV,FOV); tnsFlush(); tnsUseImmShader(); } #define LA_DEPTH_RESOLUTION 1024 void la_3DViewEnsureCamera(laCanvasExtra* e); void la_RootObjectDraw(laBoxedTheme *bt, tnsObject *root, laUiItem* ui){ laCanvasExtra *e = ui->Extra; la_3DViewEnsureCamera(e); tnsCamera *c = e->UsingCamera ? e->UsingCamera : e->ViewingCamera; int W, H; W = ui->R - ui->L; H = ui->B - ui->U; tnsFlush(); if (!W || !H) return; if (!e->OffScr){ e->OffScr = tnsCreateDeferredOffscreen(W,H,MAIN.PanelMultisample); //e->OffScr = tnsCreate2DOffscreen(GL_RGBA, W, H, MAIN.PanelMultisample ,1, 0); }else{ tnsEnsureOffscreenStatus(e->OffScr, ui->R - ui->L, ui->B - ui->U); } if (0){//(e->CurrentScene && e->CurrentScene->ActiveSun){ //if(!e->OffScrShadow) e->OffScrShadow = tnsCreate2DOffscreen(0, LA_DEPTH_RESOLUTION, LA_DEPTH_RESOLUTION, MAIN.PanelMultisample, 1, 0); //tnsUseNoTexture(); //tnsDrawToOffscreen(e->OffScrShadow, 1, TNS_ATTACHMENT_ARRAY_NONE); //tnsViewportWithScissor(0,0,LA_DEPTH_RESOLUTION,LA_DEPTH_RESOLUTION); //glEnable(GL_DEPTH_TEST); //glClearDepth(1.0); glClear(GL_DEPTH_BUFFER_BIT); //tnsResetViewMatrix();tnsResetModelMatrix();tnsResetProjectionMatrix(); //tnsEnableShaderv(T->ShadowShader); //tnsUseShadowShader(); //tnsApplyShadowCameraView(e->CurrentScene->ActiveSun); // //real p[12]; //tnsColor4dv(laThemeColor(bt,LA_BT_BORDER)); //tnsMakeQuad3d(p, -100,-100, 25,-100,100, 25,100,100, 25,100,-100, 25); //tnsVertexArray3d(p, 4); tnsPackAs(GL_TRIANGLE_FAN); //tnsMakeQuad3d(p, -100,-100, 74,-100,100, 74,100,100, 74,100,-100, 74); //tnsVertexArray3d(p, 4); tnsPackAs(GL_TRIANGLE_FAN); ////tnsDrawFloor(e->ViewingCamera->Base.GLocation, e->ViewingCamera->ZMax, e->ShowAxis); //tnsColor4dv(laThemeColor(bt,LA_BT_BORDER)); //tnsDrawFloor(e->ViewingCamera->Base.GLocation, e->ViewingCamera->ZMax, e->ShowAxis); //tnsEnableShaderv(T->immShader); //tnsFlush(); tnsDrawToOffscreen(e->OffScr,1,0); tnsViewportWithScissor(0, 0, W, H); tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL)); tnsClearAll(); //tnsUseSceneShader(); //tnsEnableShaderv(T->SceneShader); //tnsApplyShadowCameraView(e->CurrentScene->ActiveSun); tnsApplyCameraView(W, H, c); // //tnsUseTexture(e->OffScrShadow->pDepth); // //tnsColor4dv(laThemeColor(bt,LA_BT_BORDER)); //tnsMakeQuad3d(p, -100,-100, 25,-100,100, 25,100,100, 25,100,-100, 25); //tnsVertexArray3d(p, 4); tnsPackAs(GL_TRIANGLE_FAN); //tnsMakeQuad3d(p, -100,-100, 74,-100,100, 74,100,100, 74,100,-100, 74); //tnsVertexArray3d(p, 4); tnsPackAs(GL_TRIANGLE_FAN); //tnsUseNoTexture(); //if (e->ShowFloorGrid){ // tnsColor4dv(laThemeColor(bt,LA_BT_BORDER)); // tnsDrawFloor(e->ViewingCamera->Base.GLocation, e->ViewingCamera->ZMax, e->ShowAxis); // tnsFlush(); //} // //tnsFlush(); }else if(e->OffScrShadow){ tnsDelete2DOffscreen(e->OffScrShadow); } //{ // tnsDrawToOffscreen(e->OffScr, 1, 0); // //tnsUseShader(T->TEST_MatcapShader); // tnsEnableShaderv(T->TEST_MatcapShader); // tnsViewportWithScissor(0, 0, W, H); // tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL)); // tnsClearAll(); //} tnsDrawToOffscreen(e->OffScr,3,TNS_ATTACHMENT_ARRAY_0_1_2); //tnsDrawToOffscreen(e->DeferredOffScr,3,TNS_ATTACHMENT_ARRAY_0_1_2); tnsViewportWithScissor(0, 0, W, H); glDepthMask(GL_TRUE); tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL)); tnsClearAll(); float gpos_clear[]={-1e20, -1e20, -1e20, 0}; glClearBufferfv(GL_COLOR, 2, gpos_clear); tnsApplyCameraView(W, H, c); tnsPushMatrix(); tnsPopMatrix(); //those are necessary when ui is the first in list; laListHandle xrays={0}; la3DObjectDrawExtra de={0}; de.MeshEditType=e->SelectMode; de.DisplayMode=e->AsPlayer?LA_CANVAS_DISPLAY_MATERIAL:e->DisplayMode; if(root){ if(!e->AsPlayer){ tnsSetObjectTreeEvaluationArgs(root,root->Active,1,1); tnsEvaluateObjectTree(root,0,0); } glEnable(GL_DEPTH_TEST); glDisable(GL_BLEND); tnsUseShader(T->immShader); tnsEnableShaderv(T->immShader); tnsUseNoTexture(); tnsUnbindTexture(); tnsUniformUseTexture(T->immShader,0,0); tnsUseMultiplyColor(0); tnsDrawObjectTree(root,TNS_EVAL_LAYER_SOLID,&de,e->AsPlayer); glLineWidth(7); tnsUniformUseOffset(T->immShader,-100); glDepthMask(GL_FALSE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); tnsDrawObjectTree(root,TNS_EVAL_LAYER_OUTLINE,0,e->AsPlayer); glDepthMask(GL_TRUE); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); tnsUniformUseOffset(T->immShader,0); glLineWidth(1); glDisable(GL_POLYGON_OFFSET_LINE); } if (e->ShowFloorGrid){ tnsUseNoTexture(); real* color=laThemeColor(bt,LA_BT_BORDER); tnsColor4d(LA_COLOR3(color),0.4); tnsDrawFloor(e->ViewingCamera->Base.GLocation, e->ViewingCamera->ZMax, e->ShowAxis); tnsFlush(); } if(e->SelectThrough){ glClear(GL_DEPTH_BUFFER_BIT); } tnsDrawObjectTree(root,TNS_EVAL_LAYER_OVERLAY,&de,e->AsPlayer); if(root && (!e->AsPlayer)){ glDisable(GL_DEPTH_TEST); tnsDrawCursor(root); glPointSize(8); tnsDrawObjectOrigins(root,root->Active,0); tnsFlush(); glPointSize(1); glEnable(GL_DEPTH_TEST); } //laInvoke(0,"M_select",e,&ui->ExtraPP,0,0); //glColorMask(GL_FALSE, GL_FALSE,GL_FALSE,GL_FALSE); //tnsEvaluateObjectTree(e->CurrentScene, 0,0); tnsFlush(); //glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDisable(GL_DEPTH_TEST); glEnable(GL_BLEND); //tnsDrawToOffscreen(e->OffScr, 1,0); //tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL)); tnsClearAll(); //la_RootObjectDrawFullscreenQuad(e->DeferredOffScr, c, (real)W/(real)H); } void la_RootObjectDrawOverlay(laUiItem *ui, int h){ laCanvasExtra *e = ui->Extra; laBoxedTheme *bt = (*ui->Type->Theme); tnsUseHalftone(MAIN.ViewportHalftoneFactor); tnsUniformHalftoneSize(T->immShader,MAIN.ViewportHalftoneSize); tnsDraw2DTextureDirectly(e->OffScr->pColor[0], ui->L, ui->U, ui->R - ui->L, ui->B - ui->U); tnsUseHalftone(0); //if(e->OffScrShadow){ //tnsDraw2DTextureDirectly(e->OffScrShadow->pDepth, ui->L, ui->U, ui->R - ui->L, ui->B - ui->U); //} tnsUseNoTexture(); if (e->DrawCursor){ if(e->DrawCursor==LA_CANVAS_CURSOR_ARROW){ tnsColor4dv(laThemeColor(bt,LA_BT_TEXT)); tnsVertex2d(e->OnX, e->OnY); tnsVertex2d(e->TargetX, e->TargetY); tnsPackAs(GL_LINES); }else{ if(e->DrawCursor==LA_CANVAS_CURSOR_BOX){ tnsColor4dv(laAccentColor(LA_BT_NORMAL)); tnsVertex2d(e->ClickedX, e->ClickedY); tnsVertex2d(e->ClickedX, e->OnY); tnsVertex2d(e->OnX, e->OnY); tnsVertex2d(e->OnX, e->ClickedY); tnsPackAs(GL_TRIANGLE_FAN); tnsColor4dv(laAccentColor(LA_BT_TEXT)); tnsVertex2d(e->ClickedX, e->ClickedY); tnsVertex2d(e->ClickedX, e->OnY); tnsVertex2d(e->OnX, e->OnY); tnsVertex2d(e->OnX, e->ClickedY); tnsPackAs(GL_LINE_LOOP); } tnsColor4dv(laThemeColor(bt,LA_BT_TEXT)); int drawx=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_X); int drawy=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_Y); if(drawx){ tnsVertex2d(e->OnX, ui->U); tnsVertex2d(e->OnX, ui->B); } if(drawy){ tnsVertex2d(ui->L, e->OnY); tnsVertex2d(ui->R, e->OnY); } tnsPackAs(GL_LINES); } } if(MAIN.CurrentWindow->MaximizedUi!=ui){ tnsColor4dv(laThemeColor(bt,LA_BT_BORDER)); tnsVertex2d(ui->L, ui->U); tnsVertex2d(ui->R, ui->U); tnsVertex2d(ui->R, ui->B); tnsVertex2d(ui->L, ui->B); tnsPackAs(GL_LINE_LOOP); } tnsFlush(); char* MaxIco=(MAIN.CurrentWindow->MaximizedUi!=ui)?"๐Ÿกน":"๐Ÿกป"; tnsVector4d color; tnsVectorCopy4d(laThemeColor(bt,LA_BT_TEXT),color); color[3]=ui->State==LA_UI_NORMAL?0.0:(ui->State==LA_UI_ACTIVE?0.5:1.0); int startx=(ui->R+ui->L)/2-LA_RH2*2; tnsDrawStringAuto("โ˜ฐ",color,startx, startx+LA_RH, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER); tnsDrawStringAuto(MaxIco,color,startx+LA_RH, startx+LA_2RH, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER); if(ui->Expand>=0 && ui!=MAIN.CurrentWindow->MaximizedUi) tnsDrawStringAuto("โ—ฟ",laThemeColor(bt,LA_BT_BORDER),ui->R-LA_RH, ui->R, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER); } void la_CanvasDrawTexture(laBoxedTheme *bt, tnsTexture *t, laUiItem* ui){ laCanvasExtra* e=ui->Extra; int W, H; W = ui->R - ui->L; H = ui->B - ui->U; if (W<=0 || H<=0) return; tnsFlush(); if (!e->OffScr || e->OffScr->pColor[0]->Height != ui->B - ui->U || e->OffScr->pColor[0]->Width != ui->R - ui->L){ if (e->OffScr) tnsDelete2DOffscreen(e->OffScr); e->OffScr = tnsCreate2DOffscreen(GL_RGBA, W, H, MAIN.PanelMultisample, 1, 0); } tnsDrawToOffscreen(e->OffScr, 1, 0); tnsViewportWithScissor(0, 0, W, H); tnsResetViewMatrix();tnsResetModelMatrix();tnsResetProjectionMatrix(); tnsOrtho(e->PanX - W * e->ZoomX / 2, e->PanX + W * e->ZoomX / 2, e->PanY - e->ZoomY * H / 2, e->PanY + e->ZoomY * H / 2, 100, -100); //glClearColor(0.3,0.3,0.3, 1); if (e->ClearBackground){ tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL)); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } // above is basic routine setup real V[8] = {0}; real UV[8] = {0}; if (t){ real w2=t->Width/2, h2=t->Height/2; tnsDraw2DTextureDirectly(t, -w2, h2, t->Width, -t->Height); tnsFlush(); if (e->ImageDrawBorder){ tnsUseNoTexture(); tnsMakeQuad2d(V, -w2, -h2, -w2, h2, w2, h2, w2, -h2); tnsVertexArray2d(V, 4); tnsColor4dv(laThemeColor(bt,LA_BT_BORDER)); tnsVertexArray2d(V, 4); tnsPackAs(GL_LINE_LOOP); tnsFlush(); } } } real la_CanvasDrawGetDisplayStep(real Max, real Min, int AreaSize){ real r; real Step = 1.0; real DispW; real Div[3] = {2.0, 2.5, 2.0}; int Times = 302; while (1){ Times++; r = tnsGetRatiod(0, Max - Min, Step); DispW = tnsLinearItp(0, AreaSize, r); if (DispW > 100){ Step /= Div[Times % 3]; }elif (DispW < 40){ Step *= Div[Times % 3]; }else break; } return Step; } void la_CanvasDrawGridW(real Ratio, int RealW, real Min, real Max, real U, real B){ real t; real Step = la_CanvasDrawGetDisplayStep(Max, Min, RealW); t = (real)((int)(Min / Step)) * Step; for (t; t <= Max; t += Step){ tnsVertex2d(t, U); tnsVertex2d(t, B); tnsPackAs(GL_LINES); } } void la_CanvasDrawGridH(real Ratio, int RealH, real Min, real Max, real L, real R){ real t; real Step = la_CanvasDrawGetDisplayStep(Max, Min, RealH); t = (real)((int)(Min / Step)) * Step; for (t; t <= Max; t += Step){ tnsVertex2d(L, t); tnsVertex2d(R, t); tnsPackAs(GL_LINES); } } void la_CanvasDrawRulerW(real Ratio, laBoxedTheme *bt, int RealW, real Min, real Max, int B){ char buf[20] = {0}; real t, IL; real Step = la_CanvasDrawGetDisplayStep(Max, Min, RealW); int U = B - LA_RH; tnsUseNoTexture(); tnsColor4dv(laThemeColor(bt,LA_BT_BORDER)); tnsVertex2d(0, U); tnsVertex2d(RealW, U); tnsVertex2d(RealW, B); tnsVertex2d(0, B); tnsPackAs(GL_TRIANGLE_FAN); tnsColor4dv(laThemeColor(bt,LA_BT_TEXT_ACTIVE)); tnsVertex2d(0, U + 0.5); tnsVertex2d(RealW, U + 0.5); tnsPackAs(GL_LINES); t = (real)((int)(Min / Step)) * Step; for (t; t <= Max; t += Step){ IL = tnsGetRatiod(Min, Max, t) * (RealW); sprintf(buf, "%.0f", t); tnsDrawStringAuto(buf, bt->Active, IL, IL + 100, U, 0); } } void la_CanvasDrawRulerRWithBkg(real Ratio, laBoxedTheme *bt, int RealH, real Min, real Max, int R){ real t, OrigT; char buf[50][20] = {0}; real IL[50]; int i = 0; int W = 0, MaxW = 0; int RH = LA_RH, hH = RH / 2; int L; real Step = la_CanvasDrawGetDisplayStep(Max, Min, RealH); int IS = Step > 1 ? 0 : (Step > 0.09 ? 1 : 2); t = OrigT = (real)((int)(Min / Step)) * Step; for (t; t <= Max; t += Step, i++){ sprintf(buf[i], "%.*f", IS, t); W = tnsStringGetWidth(buf[i], 0, 0); if (W > MaxW) MaxW = W; } L = R - MaxW - 4; tnsUseNoTexture(); for (t = OrigT, i = 0; t <= Max; t += Step, i++){ IL[i] = tnsGetRatiod(Max, Min, t) * (RealH); tnsColor4dv(laThemeColor(bt,LA_BT_BORDER)); tnsVertex2d(R, IL[i] - hH); tnsVertex2d(R, IL[i] + hH); tnsVertex2d(L, IL[i] + hH); tnsVertex2d(L, IL[i] - hH); tnsPackAs(GL_TRIANGLE_FAN); tnsColor4dv(laThemeColor(bt,LA_BT_TEXT_ACTIVE)); tnsVertex2d(R, IL[i] - hH); tnsVertex2d(R, IL[i] + hH); tnsVertex2d(L, IL[i] + hH); tnsVertex2d(L, IL[i] - hH); tnsPackAs(GL_LINE_LOOP); } for (t = OrigT, i = 0; t <= Max; t += Step, i++){ tnsDrawStringAuto(buf[i], bt->Active, L + 2, R, IL[i] - hH, 0); } } void la_CanvasDraw(laUiItem *ui, int h){ laBoxedTheme *bt = (*ui->Type->Theme); if (ui->CanvasTemplate && ui->CanvasTemplate->Draw) ui->CanvasTemplate->Draw(bt, ui->PP.EndInstance, ui); } void la_CanvasDefaultOverlay(laUiItem* ui, int h){ laCanvasExtra *e = ui->Extra; laBoxedTheme *bt = (*ui->Type->Theme); tnsUseNoTexture(); if(MAIN.CurrentWindow->MaximizedUi!=ui){ tnsColor4dv(laThemeColor(bt,LA_BT_BORDER)); tnsVertex2d(ui->L, ui->U); tnsVertex2d(ui->R, ui->U); tnsVertex2d(ui->R, ui->B); tnsVertex2d(ui->L, ui->B); tnsPackAs(GL_LINE_LOOP); } if (e->DrawCursor){ tnsColor4dv(laThemeColor(bt,LA_BT_TEXT)); int drawx=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_X); int drawy=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_Y); if(drawx) tnsVertex2d(e->OnX, ui->U); tnsVertex2d(e->OnX, ui->B); if(drawy) tnsVertex2d(ui->L, e->OnY); tnsVertex2d(ui->R, e->OnY); tnsPackAs(GL_LINES); tnsFlush(); } char* MaxIco=(MAIN.CurrentWindow->MaximizedUi!=ui)?"๐Ÿกน":"๐Ÿกป"; tnsVector4d color; tnsVectorCopy4d(laThemeColor(bt,LA_BT_TEXT),color); color[3]=ui->State==LA_UI_NORMAL?0.0:(ui->State==LA_UI_ACTIVE?0.5:1.0); int startx=(ui->R+ui->L)/2-LA_RH2*2; tnsDrawStringAuto("โ˜ฐ",color,startx, startx+LA_RH, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER); tnsDrawStringAuto(MaxIco,color,startx+LA_RH, startx+LA_2RH, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER); if(ui->Expand>=0 && ui!=MAIN.CurrentWindow->MaximizedUi) tnsDrawStringAuto("โ—ฟ",laThemeColor(bt,LA_BT_BORDER),ui->R-LA_RH, ui->R, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER); tnsFlush(); } void la_CanvasDrawOverlay(laUiItem *ui, int h){ laCanvasExtra *e = ui->Extra; laBoxedTheme *bt = (*ui->Type->Theme); tnsDraw2DTextureDirectly(e->OffScr->pColor[0], ui->L, ui->U, ui->R - ui->L, ui->B - ui->U); la_CanvasDefaultOverlay(ui, h); } int la_AnimateUiListRecursive(laUiList *uil); void laDefault3DViewOverlay(laUiItem *ui){ laUiList *uil, *gu,*muil,*gu2; laColumn *c, *cl, *cr, *gc, *gcl, *gcr, *mc,*gc2; laPropPack *e = &ui->ExtraPP; laUiItem *b, *g, *b1, *b2,*g2; if (!(uil = ui->Subs.pFirst)) uil = laAddTabPage(ui, "New Group"); c = laFirstColumn(uil); laSplitColumn(uil, c, 0.8); cl = laLeftColumn(c, 0); cr = laRightColumn(c, 0); b=laBeginRow(uil,c,0,0); laUiItem* activeui=laShowInvisibleItem(uil,c,&ui->PP,"active"); muil=laMakeMenuPage(uil,c,"๐Ÿ‘"); mc=laFirstColumn(muil);{ laSplitColumn(muil, mc, 0.3); gcl = laLeftColumn(mc, 0); gcr = laRightColumn(mc, 0); laShowLabel(muil,gcl,"Floor:",0,0); laShowLabel(muil,gcr,"Axis:",0,0); laShowItem(muil,gcl,&ui->ExtraPP,"show_floor_grid")->Flags|=LA_UI_FLAGS_ICON|LA_UI_FLAGS_CYCLE; laShowItem(muil,gcr,&ui->ExtraPP,"show_axis")->Flags|=LA_UI_FLAGS_TRANSPOSE|LA_UI_FLAGS_ICON; } muil=laMakeMenuPage(uil,c,"Transform"); mc=laFirstColumn(muil);{ laShowItem(muil,mc,&ui->ExtraPP,"_this_M_grab"); laShowItem(muil,mc,&ui->ExtraPP,"_this_M_scale"); laShowItem(muil,mc,&ui->ExtraPP,"_this_M_rotate"); laShowSeparator(muil,mc); laShowItem(muil,mc,&ui->ExtraPP,"_this_M_clear_transformations"); } muil=laMakeMenuPage(uil,c,"Object"); mc=laFirstColumn(muil);{ laShowItem(muil,mc,&ui->ExtraPP,"_this_M_add"); laShowSeparator(muil,mc); laShowItem(muil,mc,&ui->ExtraPP,"_this_M_make_parent"); laShowItem(muil,mc,&ui->ExtraPP,"_this_M_unparent"); laShowSeparator(muil,mc); laShowItem(muil,mc,&ui->ExtraPP,"_this_M_duplicate"); laShowItem(muil,mc,&ui->ExtraPP,"_this_M_combine"); laShowSeparator(muil,mc); laShowItem(muil,mc,&ui->ExtraPP,"_this_M_delete"); } b1=laOnConditionThat(uil,c,laPropExpression(&activeui->PP,0));{ b2=laOnConditionThat(uil,c,laEqual(laPropExpression(&activeui->PP,"type"),laIntExpression(TNS_OBJECT_MESH)));{ muil=laMakeMenuPage(uil,c,"Mesh"); mc=laFirstColumn(muil);{ laShowItem(muil,mc,&ui->ExtraPP,"_this_M_extrude"); laShowItem(muil,mc,&ui->ExtraPP,"_this_M_make"); laShowItem(muil,mc,&ui->ExtraPP,"_this_M_knife"); laShowItemFull(muil,mc,&ui->ExtraPP,"_this_M_knife",0,"mode=loop_cut;text=Loop Cut",0,0); laShowSeparator(muil,mc); laShowItem(muil,mc,&ui->ExtraPP,"_this_M_duplicate"); laShowItem(muil,mc,&ui->ExtraPP,"_this_M_merge"); laShowItem(muil,mc,&ui->ExtraPP,"_this_M_separate"); laShowSeparator(muil,mc); laShowItem(muil,mc,&ui->ExtraPP,"_this_M_subdiv"); laShowItem(muil,mc,&ui->ExtraPP,"_this_M_recalculate_normals"); laShowSeparator(muil,mc); laShowItem(muil,mc,&ui->ExtraPP,"_this_M_delete"); } laShowSeparator(uil,c); laShowItem(uil,c,&ui->ExtraPP,"select_mode")->Flags|=LA_UI_FLAGS_EXPAND; laShowItem(uil,c,&ui->ExtraPP,"select_through"); }laEndCondition(uil,b2); }laEndCondition(uil,b1); laShowSeparator(uil,c)->Expand=1; laShowItem(uil,c,&ui->ExtraPP,"display_mode")->Flags|=LA_UI_FLAGS_EXPAND; laShowItem(uil,c,&ui->ExtraPP,"delta_mode")->Flags|=LA_UI_FLAGS_CYCLE|LA_UI_FLAGS_HIGHLIGHT; laShowItem(uil,c,&ui->ExtraPP,"show_details")->Flags|=LA_UI_FLAGS_ICON; laEndRow(uil,b); b=laOnConditionThat(uil,c,laPropExpression(&ui->ExtraPP,"show_details"));{ laShowColumnAdjuster(uil,c); g2 = laMakeEmptyGroup(uil, cr, "Info", 0);{ gu2 = g2->Page; gc2 = laFirstColumn(gu2); gu2->HeightCoeff=-1; g2->Flags|=LA_UI_FLAGS_NO_DECAL; g = laMakeGroup(gu2, gc2, "Scene Info", 0);{ gu = g->Page; gc = laFirstColumn(gu); laShowLabel(gu, gcl, "Name:", 0, 0); laShowItem(gu, gc, &ui->PP, "name"); } g = laMakeGroup(gu2, gc2, "Object", 0);{ gu = g->Page; gc = laFirstColumn(gu); b1=laOnConditionThat(gu,gc,laPropExpression(&ui->PP,"active"));{ laShowLabel(gu, gc, "Name:", 0, 0); laShowItem(gu, gc, &ui->PP, "active.name"); b=laOnConditionThat(gu,gc,laPropExpression(&ui->ExtraPP, "delta_mode"));{ laShowLabel(gu, gc, "DLoc:", 0, 0);laShowItem(gu, gc, &ui->PP, "active.dlocation")->Flags|=LA_UI_FLAGS_TRANSPOSE; laShowSeparator(gu,gc); laShowLabel(gu, gc, "DRot:", 0, 0);laShowItem(gu, gc, &ui->PP, "active.drotation")->Flags|=LA_UI_FLAGS_TRANSPOSE; laShowSeparator(gu,gc); laShowLabel(gu, gc, "DSca:", 0, 0);laShowItem(gu, gc, &ui->PP, "active.dscale")->Flags|=LA_UI_FLAGS_TRANSPOSE; }laElse(gu,b);{ laShowLabel(gu, gc, "Loc:", 0, 0);laShowItem(gu, gc, &ui->PP, "active.location")->Flags|=LA_UI_FLAGS_TRANSPOSE; laShowSeparator(gu,gc); laShowLabel(gu, gc, "Rot:", 0, 0);laShowItem(gu, gc, &ui->PP, "active.rotation")->Flags|=LA_UI_FLAGS_TRANSPOSE; laShowSeparator(gu,gc); laShowLabel(gu, gc, "Sca:", 0, 0);laShowItem(gu, gc, &ui->PP, "active.scale")->Flags|=LA_UI_FLAGS_TRANSPOSE; }laEndCondition(gu,b); }laElse(gu,b1);{ laShowLabel(gu, gc, "No active object.", 0, 0); }laEndCondition(gu,b1); } } }laEndCondition(uil,b); } void la_3DViewEnsureCamera(laCanvasExtra* e){ if(e->ViewingCamera) return; tnsVector3d pos={-3, -4, 1.5}; tnsCamera* c= tnsCreateCamera(0, "VIEWING_CAMERA", rad(50), LA_COLOR3(pos), rad(70), 0, rad(-40), 25); memAssignRef(e,&e->ViewingCamera,c); tnsVector3d target={0,0,0}; tnsVector3d up={0,0,1}; tnsLookAt(e->ViewingCamera, target, up); e->ViewingCamera->FocusDistance=tnsDist3dv(pos,target); } void la_3DViewInit(laUiItem *ui){ laCanvasExtra *e = ui->Extra; if (e){ return; }else{ e = memAcquireHyper(sizeof(laCanvasExtra)); } ui->Extra = e; e->ParentUi = ui; la_3DViewEnsureCamera(e); e->ShowAxis[0] = 1; e->ShowAxis[1] = 1; e->ShowFloorGrid = 1; e->HeightCoeff = 10; laFirstColumn(laAddTabPage(ui, "New Group")); laRecordDifferences(0,"tns.world"); laPushDifferences("Created camera for 3D view widget,",0); } void la_3DViewDestroy(laUiItem *ui){ laCanvasExtra *e = ui->Extra; tnsDelete2DOffscreen(e->OffScr); tnsDelete2DOffscreen(e->OffScrShadow); if(e->ViewingCamera) tnsDestroyObject(e->ViewingCamera); memFree(e); } void laDefault2DViewOverlayRight(laUiItem *ui){ laUiList *uil, *gu; laColumn *c, *cr, *crl, *crr, *gc, *gcl, *gcr, *cl; laPropPack *e = &ui->ExtraPP; laUiItem *b, *b1, *b2, *g; if (!(uil = ui->Subs.pFirst)) uil = laAddTabPage(ui, "New Group"); uil->HeightCoeff=-1; c = laFirstColumn(uil); laSplitColumn(uil, c, 0.7); cl = laLeftColumn(c, 0); cr = laRightColumn(c, 0); laShowColumnAdjuster(uil, c); b=laBeginRow(uil,cl,0,0); laShowLabel(uil, cl, "Line Width:", 0, 0); laShowItem(uil, cl, e, "adaptive_line_width")->Flags|=LA_UI_FLAGS_PLAIN; laEndRow(uil,b); b=laBeginRow(uil,cl,0,0); laShowItem(uil, cl, &ui->PP, "size")->Flags|=LA_UI_FLAGS_PLAIN|LA_UI_FLAGS_TRANSPOSE|LA_TEXT_ALIGN_LEFT; laEndRow(uil,b); laShowItem(uil, cl, &ui->PP, "internal_type")->Flags|=LA_UI_FLAGS_PLAIN; g = laMakeFoldableGroup(uil, cr, "Display", 0, 1, 0);{ gu = g->Page; gc = laFirstColumn(gu); laSplitColumn(gu, gc, 0.35); gcl = laLeftColumn(gc, 0); gcr = laRightColumn(gc, 0); // needs another mode for access the ExtraPP. // laShowItem(gu, gc, &ui->ExtraPP, "maximize"); laShowLabel(gu, gcl, "Transparency:", 0, 0); laShowItem(gu, gcr, e, "draw_image_alpha"); laShowLabel(gu, gcl, "Border:", 0, 0); laShowItemFull(gu, gcr, e, "draw_image_border", LA_WIDGET_ENUM_CYCLE, 0, 0, 0); laShowLabel(gu, gcl, "Line Width:", 0, 0); laShowItemFull(gu, gcr, e, "adaptive_line_width", LA_WIDGET_ENUM_CYCLE, 0, 0, 0); laShowLabel(gu, gcl, "Cursor:", 0, 0); laShowItemFull(gu, gcr, e, "draw_cursor", LA_WIDGET_ENUM_CYCLE, 0, 0, 0); }laEndFoldableGroup(uil,g); } void la_CanvasUiInit(laUiItem* ui){ laCanvasTemplate* ct=ui->CanvasTemplate; if(ct->Init) ct->Init(ui); } void la_CanvasUiDestroy(laUiItem *ui){ laCanvasTemplate* ct=ui->CanvasTemplate; if(ct->Destroy) ct->Destroy(ui); } void la_CanvasInit(laUiItem *ui){ laCanvasExtra *e = ui->Extra; if (!e){ e = memAcquireHyper(sizeof(laCanvasExtra)); ui->Extra = e; } e->ParentUi = ui; e->HeightCoeff = 10; e->ZoomX = 1; e->ZoomY = 1; e->ImageDrawAlpha = 1; e->ImageDrawBorder = 1; e->AdaptiveLineWidth = 1; e->ClearBackground = 1; laFirstColumn(laAddTabPage(ui, "New Group")); } void la_CanvasDestroy(laUiItem *ui){ laCanvasExtra *e = ui->Extra; tnsDelete2DOffscreen(e->OffScr); memFree(e); } //============================================================= [Operators] int OPINV_3DOr2DViewUiItem(laOperator *a, laEvent *e){ laUiItem *ui = a->Instance; a->CustomData = ui->Extra; return LA_RUNNING; } int OPEXT_3DOr2DViewUiItem(laOperator *a, int ExitCode){ return 0; } int la_CanvasDetectButtons(laUiItem* ui, laBoxedTheme* bt, int x,int y, int total_buttons, int* very_close){ int midx=(ui->R+ui->L)/2-LA_RH2*(total_buttons-1), midy=ui->B-LA_RH2-bt->BM; if(y>ui->B-LA_2RH-bt->BM || yU+LA_2RH+bt->TM || xL+LA_2RH+bt->TM || x>ui->R-LA_2RH-bt->RM) { if(very_close)*very_close=1; }else return 0; if(yB-LA_RH-bt->BM)return 0; for(int i=0;i=midx-LA_RH2 && xInstance; laBoxedTheme *bt = (*ui->Type->Theme); laCanvasExtra *ex = a->CustomData; laUiList *subu; laUiItem *subui = 0; laListHandle Locals = {0}; int px = e->x, py = e->y; if (!laIsInUiItem(ui, e->x, e->y) && !ex->Dragging){ ex->OnX = INT_MAX; ex->OnY = INT_MAX; if(ui->State!=LA_UI_NORMAL){ ui->State=LA_UI_NORMAL; laRedrawCurrentPanel(); } return LA_FINISHED_PASS; } //int x=e->x,y=e->y; laPanel*p=MAIN.CurrentPanel,*dp; //laLocalToWindow(0, p, &x, &y); if(!p) p=MAIN.CurrentWindow->MaximizedUiPanel; //if(dp = laDetectPanel(x,y) && dp!=p){ return LA_RUNNING_PASS; } if(e->Type&LA_MOUSE_EVENT){ if(e->Type == LA_L_MOUSE_DOWN && ui->Expand>=0 && e->x>ui->R-bt->RM-LA_RH && e->y>ui->B-bt->BM-LA_RH){ ex->Dragging=1; ex->ClickedX=e->x; ex->ClickedY=e->y; ex->TargetIndexVali=ui->Expand; return LA_RUNNING; } if(ex->Dragging==1){ if(e->Type==LA_MOUSEMOVE){ ui->Expand=ex->TargetIndexVali+((real)e->y-ex->ClickedY+0.5)/LA_RH; if(ex->HeightCoeff<1) ex->HeightCoeff=1; laRecalcCurrentPanel(); } elif(e->Type==LA_L_MOUSE_UP){ ex->Dragging=0; } elif(e->Type==LA_R_MOUSE_DOWN){ ex->Dragging=0; ui->Expand=ex->TargetIndexVali; laRecalcCurrentPanel(); } return LA_RUNNING; } int VeryClose=0; int btn=la_CanvasDetectButtons(ui, bt, e->x, e->y, 2, &VeryClose); if(e->Type==LA_L_MOUSE_DOWN){ if(btn==2){ if(MAIN.CurrentWindow->MaximizedUi==ui) laRestoreCanvasUI(); else laMaximizeCanvasUI(ui,MAIN.CurrentPanel); return LA_RUNNING; } if(btn==1){ if(ui->Flags&LA_UI_FLAGS_NO_OVERLAY)ui->Flags&=~LA_UI_FLAGS_NO_OVERLAY; else ui->Flags|=LA_UI_FLAGS_NO_OVERLAY; laRedrawCurrentPanel(); return LA_RUNNING; } } int state=VeryClose?(btn?LA_UI_EDITING:LA_UI_ACTIVE):LA_UI_NORMAL; if(state!=ui->State){ ui->State=state; laRedrawCurrentPanel(); } } if(!(ui->Flags&LA_UI_FLAGS_NO_OVERLAY)){ for (subu = ui->Subs.pFirst; subu; subu = subu->Item.pNext){ if (subui = la_DetectUiItemRecursive(subu, px, py, ui->B, &Locals, 0)){ if (subui && !a->Child && subui->Type->OperatorType){ laUiList *luil = ((laUiListDrawItem *)Locals.pFirst)->Target; laSetOperatorLocalizer(a->ToPanel); if(subui && !a->Child && subui->Type->OperatorType && !la_UiOperatorExists(subui)){ if (laInvokeUiP(a, subui->Type->OperatorType, e, subui, &Locals, 0) >= 0); laRetriggerOperators(); } lstClearPointer(&Locals); return LA_RUNNING_PASS; } } lstClearPointer(&Locals); if(e->Type&LA_KEY_MOUSE_SCROLL){ laUiItem *pui = 0; laListHandle levels={0}; int dir=(e->Type&LA_STATE_DOWN)?1:-1; laUiList *duil = la_DetectUiListRecursiveDeep(subu, e->x, e->y, 10000, &pui, 0, 0, 0, 0, &levels); laUiListRecord* lip=levels.pLast; laUiList* uuil=lip->uil; laUiItem* upui=lip->Item.pPrev?((laUiListRecord*)lip->Item.pPrev)->pui:0; int ran=0; while (lip && upui){ if((ran=laPanUiListAuto(uuil, 0, dir*MAIN.ScrollingSpeed*LA_RH, uuil->L, upui->R-(uuil->ScrollerShownV?(LA_SCROLL_W+bt->RM):0), uuil->U, upui->B-(*upui->Type->Theme)->BM-(uuil->ScrollerShownH?(LA_SCROLL_W+bt->BM):0)))) break; lip=lip->Item.pPrev; uuil=lip->uil; upui=lip->Item.pPrev?((laUiListRecord*)lip->Item.pPrev)->pui:0; } if(ran)laRedrawCurrentPanel(); if(ran){return LA_RUNNING;} } } } if (ex->DrawCursor){ ex->OnX = e->x; ex->OnY = e->y; laRedrawCurrentPanel(); } if(ui->CanvasTemplate->ExtraModal){ if(!(ui->CanvasTemplate->ExtraModal(a,e)&LA_PASS_ON)) return LA_RUNNING; } if (laKeyMapExecuteEventEx(a, &ui->ExtraPP, &ui->CanvasTemplate->KeyMapper, e)) return LA_RUNNING; if (laKeyMapExecuteEventEx(a, &ui->ExtraPP, &ui->Type->KeyMapper, e)) return LA_RUNNING; return LA_RUNNING_PASS; } int OPCHK_Is3DViewExtra(laPropPack *This, laStringSplitor *ss){ if (This && This->LastPs->p->SubProp == _LA_PROP_3D_EXTRA) return 1; return 0; } int OPINV_3DViewCameraZoom(laOperator *a, laEvent *e){ laCanvasExtra *ex = a->This->EndInstance; tnsCamera *c = ex->ViewingCamera; if (strArgumentMatch(a->ExtraInstructionsP, "direction", "in")){ tnsZoomViewingCamera(c, 0.1); laRedrawCurrentPanel(); }elif (strArgumentMatch(a->ExtraInstructionsP, "direction", "out")){ tnsZoomViewingCamera(c, -0.1); laRedrawCurrentPanel(); } return LA_FINISHED; } int OPINV_3DOr2DViewAdjust(laOperator *a, laEvent *e){ laGeneralUiExtraData *ex = memAcquireSimple(sizeof(laGeneralUiExtraData)); laSetWindowCursor(LA_HAND); a->CustomData = ex; ex->LastX = e->x; ex->LastY = e->y; return LA_RUNNING; } int OPEXT_3DOr2DViewAdjust(laOperator *a, int Mark){ if (a->CustomData) memFree(a->CustomData); laSetWindowCursor(LA_ARROW); } int OPMOD_3DViewCameraRotate(laOperator *a, laEvent *e){ laCanvasExtra *ex = a->This->EndInstance; laGeneralUiExtraData *uex = a->CustomData; if (e->Type == LA_L_MOUSE_UP || e->Type == LA_M_MOUSE_UP || e->Type == LA_R_MOUSE_DOWN) return LA_FINISHED; if (e->Type == LA_MOUSEMOVE){ tnsRotateViewingCamera(ex->ViewingCamera, (real)(uex->LastY - e->y) / 150.0, (real)(uex->LastX - e->x) / 150.0); uex->LastX = e->x; uex->LastY = e->y; laRedrawCurrentPanel(); } return LA_RUNNING; } int OPMOD_3DViewCameraMove(laOperator *a, laEvent *e){ laCanvasExtra *ex = a->This->EndInstance; laGeneralUiExtraData *uex = a->CustomData; if (e->Type == LA_L_MOUSE_UP || e->Type == LA_M_MOUSE_UP || e->Type == LA_R_MOUSE_DOWN){ laSetWindowCursor(LA_ARROW); return LA_FINISHED; } if (e->Type == LA_MOUSEMOVE){ tnsTranslateViewingCamera(ex->ViewingCamera, ex->ParentUi->R - ex->ParentUi->L, ex->ParentUi->B - ex->ParentUi->U, -e->x + uex->LastX, e->y - uex->LastY); //tnsTranslateObjectLocal(ex->ViewingCamera, // -(real)(e->x - uex->LastX) * ex->ViewingCamera->FocusDistance / 100, // (real)(e->y - uex->LastY) * ex->ViewingCamera->FocusDistance / 100, // 0); uex->LastX = e->x; uex->LastY = e->y; laRedrawCurrentPanel(); } return LA_RUNNING; } int OPCHK_Is2DViewExtra(laPropPack *This, laStringSplitor *ss){ return 1; //if (This && (This->LastPs->p->SubProp == _LA_PROP_2D_EXTRA)) return 1; return 0; } int OPINV_CanvasZoom(laOperator *a, laEvent *e){ laCanvasExtra *ex = a->This->EndInstance; if (strArgumentMatch(a->ExtraInstructionsP, "mode", "mouse")){ laGeneralUiExtraData *ex = memAcquireSimple(sizeof(laGeneralUiExtraData)); laSetWindowCursor(LA_HAND); a->CustomData = ex; ex->LastX = e->x; ex->LastY = e->y; return LA_RUNNING; } if (strArgumentMatch(a->ExtraInstructionsP, "direction", "in")){ if (strArgumentMatch(a->ExtraInstructionsP, "axis", "x")){ ex->ZoomX *= 0.9; }else{ ex->ZoomX *= 0.9; ex->ZoomY *= 0.9; } laRedrawCurrentPanel(); }elif (strArgumentMatch(a->ExtraInstructionsP, "direction", "out")){ if (strArgumentMatch(a->ExtraInstructionsP, "axis", "x")){ ex->ZoomX *= 1.1; }else{ ex->ZoomX *= 1.1; ex->ZoomY *= 1.1; } laRedrawCurrentPanel(); } return LA_FINISHED; } int OPMOD_CanvasZoom(laOperator *a, laEvent *e){ laCanvasExtra *ex = a->This->EndInstance; laGeneralUiExtraData *uex = a->CustomData; if (e->Type == LA_L_MOUSE_UP || e->Type == LA_R_MOUSE_DOWN || e->Type==LA_M_MOUSE_UP){ laSetWindowCursor(LA_ARROW); return LA_FINISHED; } if (e->Type == LA_MOUSEMOVE){ if (strArgumentMatch(a->ExtraInstructionsP, "axis", "x")){ ex->ZoomX *= (1.0 - (e->x - uex->LastX) * MAIN.ZoomSpeed2D); }elif(strArgumentMatch(a->ExtraInstructionsP, "lock", "true")){ ex->ZoomX *= (1.0 - (e->y - uex->LastY) * MAIN.ZoomSpeed2D); ex->ZoomY = ex->ZoomX; }else{ ex->ZoomX *= (1.0 - (e->x - uex->LastX) * MAIN.ZoomSpeed2D); ex->ZoomY *= (1.0 + (e->y - uex->LastY) * MAIN.ZoomSpeed2D); } if(ex->ZoomX<0||ex->ZoomX!=ex->ZoomX){ printf("Error zoom!\n"); ex->ZoomX=1; ex->ZoomY=1; } uex->LastX = e->x; uex->LastY = e->y; laRedrawCurrentPanel(); } return LA_RUNNING; } int OPMOD_CanvasMove(laOperator *a, laEvent *e){ laCanvasExtra *ex = a->This->EndInstance; laGeneralUiExtraData *uex = a->CustomData; if (e->Type == LA_L_MOUSE_UP || e->Type == LA_R_MOUSE_DOWN || e->Type==LA_M_MOUSE_UP || (e->Type==LA_KEY_UP && e->key==' ')) { laSetWindowCursor(LA_ARROW); return LA_FINISHED; } if (e->Type == LA_MOUSEMOVE){ if (strArgumentMatch(a->ExtraInstructionsP, "axis", "x")){ ex->PanX -= (e->x - uex->LastX) * ex->ZoomX; }else{ ex->PanX -= (e->x - uex->LastX) * ex->ZoomX; ex->PanY += (e->y - uex->LastY) * ex->ZoomY; } uex->LastX = e->x; uex->LastY = e->y; laRedrawCurrentPanel(); } return LA_RUNNING; } int OPINV_CanvasClick(laOperator *a, laEvent *e){ laCanvasExtra *ex = a->This->EndInstance; laGeneralUiExtraData *uex = a->CustomData; if (e->Type == LA_L_MOUSE_DOWN){ ex->ClickedX = (e->x - (ex->ParentUi->R - ex->ParentUi->L) / 2 - ex->ParentUi->L) * ex->ZoomX + ex->PanX; ex->ClickedY = ((ex->ParentUi->B - ex->ParentUi->U) / 2 - e->y + ex->ParentUi->U) * ex->ZoomY + ex->PanY; laRedrawCurrentPanel(); } return LA_FINISHED_PASS; } void la_RegisterViewerOperators(){ laCreateOperatorType("LA_canvas_operator", "2D View UiItem Operator", "All Visual 2D View Operations Are Called From This Ui", 0, 0, OPEXT_3DOr2DViewUiItem, OPINV_3DOr2DViewUiItem, OPMOD_Canvas, U'๐Ÿ–ฆ', LA_EXTRA_TO_PANEL | LA_ACTUATOR_SYSTEM | LA_ACTUATOR_HIDDEN); laCreateOperatorType("LA_3d_view_camera_zoom", "Camera Zoom", "Let View Camera Zoom In Or Out", OPCHK_Is3DViewExtra, 0, 0, OPINV_3DViewCameraZoom, 0, U'๐Ÿ”Ž', 0); laCreateOperatorType("LA_3d_view_camera_rotate", "Camera Rotate", "Let View Camera Rotate Along Local X/Y Axis", OPCHK_Is3DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_3DOr2DViewAdjust, OPMOD_3DViewCameraRotate, U'๐Ÿ—˜', LA_EXTRA_TO_PANEL); laCreateOperatorType("LA_3d_view_camera_move", "Camera Move", "Let View Camera Move Along Local X/Y Axis", OPCHK_Is3DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_3DOr2DViewAdjust, OPMOD_3DViewCameraMove, U'๐Ÿคš', LA_EXTRA_TO_PANEL); laCreateOperatorType("LA_2d_view_zoom", "2D Zoom", "Let View 2D Cavans Zoom In Or Out", OPCHK_Is2DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_CanvasZoom, OPMOD_CanvasZoom, U'๐Ÿ”Ž', 0); laCreateOperatorType("LA_2d_view_move", "2D Move", "Let View 2D Cavans Move Along Local X/Y Axis", OPCHK_Is2DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_3DOr2DViewAdjust, OPMOD_CanvasMove, U'๐Ÿคš', LA_EXTRA_TO_PANEL); laCreateOperatorType("LA_2d_view_click", "2D Click", "2D Click", OPCHK_Is2DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_CanvasClick, 0, U'๐Ÿ–ฆ', LA_EXTRA_TO_PANEL); } void *tnsget_detached_FirstScene(void *UNUSED1, void *UNUSED2); void laset_CanvasSelectMode(laCanvasExtra* ex, int mode){ ex->SelectMode=mode; laUiItem* ui=ex->ParentUi; tnsObject*root=ui?ui->PP.EndInstance:0; if(!root) return; if(root->Active){ if(root->Active->Type==TNS_OBJECT_MESH && ((tnsMeshObject*)root->Active)->Mode==TNS_MESH_EDIT_MODE){ tnsMMeshEnsureSelection(root->Active, mode); } } } void la_RegisterUiTypesViewerWidgets(){ laPropContainer *pc = 0; laProp *p = 0; laKeyMapper *km; _LA_UI_CANVAS = la_RegisterUiType("LA_canvas_default", 0, "LA_canvas_operator", &_LA_THEME_2D_VIEW, la_CanvasDraw, la_CanvasGetHeight, la_CanvasUiInit, la_CanvasUiDestroy); _LA_UI_CANVAS->Tag = LA_UI_TAG_NEED_REBUILD; laCanvasTemplate* ct=laRegisterCanvasTemplate("la_CanvasDrawTexture", "tns_texture", 0, la_CanvasDrawTexture, la_CanvasDrawOverlay, la_CanvasInit, la_CanvasDestroy); pc = laCanvasHasExtraProps(ct,sizeof(laCanvasExtra),2);{ _LA_PROP_2D_EXTRA = pc; laAddIntProperty(pc, "height_coeff", "Ui Height", "Ui Height Coefficiency Entry", 0, 0, "Rows", 100, -100, 1, 0, 0, offsetof(laCanvasExtra, HeightCoeff), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); p = laAddEnumProperty(pc, "draw_image_alpha", "Draw Image Alpha", "Draw Grid Background On Alpha<1", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, ImageDrawAlpha), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{ laAddEnumItem(p, "null", "null", "Don't Draw Grid", 0); laAddEnumItem(p, "normal", "normal", "Use Normal Color", 0); laAddEnumItem(p, "bright", "bright", "Draw Alpha Grid Using Very Bright White Color", 0); } p = laAddEnumProperty(pc, "draw_image_border", "Draw Image Border", "Draw Image Border Using Same Color As Ui Item", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, ImageDrawBorder), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{ laAddEnumItem(p, "no", "No", "Don't Draw Border", U'โ˜'); laAddEnumItem(p, "yes", "Yes", "Draw Border", U'โ˜‘'); } p = laAddEnumProperty(pc, "adaptive_line_width", "Adaptive Line Width", "glLineWith() will follow 2dview zooming", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, AdaptiveLineWidth), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{ laAddEnumItem(p, "constant", "Constant", "Don't change line width", U'โ˜'); laAddEnumItem(p, "adaptive", "Adaptive", "Adaptive Line Width", U'โ˜‘'); } p = laAddEnumProperty(pc, "line_width_warning", "Line Width Warnning", "Show whether line width is acceptable by hardware", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, LineWidthWarning), 0, 0, 0, 0, 0, 0, 0, 0, 0, LA_READ_ONLY);{ laAddEnumItem(p, "acceptable", "Acceptable", "Line width is acceptable by graphic hadware", U'โœ”'); laAddEnumItem(p, "too_wide", "Too Wide", "Line width is too wide for graphic hadware", U'โŒ'); laAddEnumItem(p, "too_thin", "Too Thin", "Line width is too thin for graphic hadware", U'โŒ'); } p = laAddEnumProperty(pc, "clear_background", "Clear Background", "Clear Background", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, ClearBackground), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{ laAddEnumItem(p, "no", "No", "Don't Clear Background", U'๐ŸŒ”'); laAddEnumItem(p, "yes", "Yes", "Clear Background", U'๐ŸŒ‘'); } p = laAddEnumProperty(pc, "draw_cursor", "Show Cursor", "Show Cursor", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, DrawCursor), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{ laAddEnumItem(p, "no", "No", "Don't draw cursor", U'๐Ÿ–ฆ'); laAddEnumItem(p, "yes", "Yes", "Draw cursor", U'โž•'); } laAddFloatProperty(pc, "pan", "Pan", "Pan On X,Y Axis", 0, "X,Y", "px", 0, 0, 1, 0, 0, offsetof(laCanvasExtra, PanX), 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0); laAddFloatProperty(pc, "zoom", "Zoom", "Zoom Factor On X,Y Axis", 0, "X,Y", 0, 0, 0, 0.01, 1, 0, offsetof(laCanvasExtra, ZoomX), 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0); //laAddSubGroup(pc, "Template", "Template Used To Draw 2D Stuff", "la_2d_view_template",0, 0, 0, -offsetof(laCanvasExtra, Template), 0, 0, 0, 0, 0, 0, 0, 0, LA_UDF_REFER); laAddOperatorProperty(pc, "zoom", "Zoom", "Zoom 2D Canvans", "LA_2d_view_zoom", U'๐Ÿ”Ž', 0); laAddOperatorProperty(pc, "move", "Move", "Move 2D Canvans", "LA_2d_view_move", U'๐Ÿคš', 0); laAddOperatorProperty(pc, "click", "Click", "Click On 2D Canvans", "LA_2d_view_click", U'๐Ÿคš', 0); laAddSubGroup(pc, "parent_ui", "Parent UI", "The Ui That Holds The Viewer", "ui_item",0, 0, 0, offsetof(laCanvasExtra, ParentUi), 0, 0, 0, 0, 0, 0, 0, LA_UDF_REFER); } km = &ct->KeyMapper; laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_DOWN, 0, "direction=out"); laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_UP, 0, "direction=in"); laAssignNewKey(km, 0, "LA_2d_view_move", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_L_MOUSE_DOWN, 0, 0); laAssignNewKey(km, 0, "LA_2d_view_click", LA_KM_SEL_UI_EXTRA, 0, LA_L_MOUSE_DOWN, 0, 0); ct=laRegisterCanvasTemplate("la_3DView", "tns_object", 0, la_RootObjectDraw, la_RootObjectDrawOverlay, la_3DViewInit, la_3DViewDestroy); pc = laCanvasHasExtraProps(ct, sizeof(laCanvasExtra), 2);{ _LA_PROP_3D_EXTRA = pc; p = laAddEnumProperty(pc, "show_axis", "Show Axis", "Show Global X,Y,Z Axis", LA_WIDGET_ENUM_CYCLE, "X,Y,Z", 0, 0, 0, offsetof(laCanvasExtra, ShowAxis), 0, 0, 3, 0, 0, 0, 0, 0, 0, 0);{ laAddEnumItem(p, "HIDDEN", "Hidden", "Current Axis Is Hidden", U'๐ŸŒ”'); laAddEnumItem(p, "SHOWN", "Shown", "Current Axis Is Shown", U'๐ŸŒ‘'); } p = laAddEnumProperty(pc, "show_floor_grid", "Show Floor Grid", "Show Floor Grid", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, ShowFloorGrid), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{ laAddEnumItem(p, "HIDDEN", "Hidden", "Current Axis Is Hidden", U'๐ŸŒ”'); laAddEnumItem(p, "SHOWN", "Shown", "Current Axis Is Shown", U'๐ŸŒ‘'); } p = laAddEnumProperty(pc, "select_mode", "Select Mode", "Select by vertices or edges", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, SelectMode), 0, laset_CanvasSelectMode, 0, 0, 0, 0, 0, 0, 0, 0);{ laAddEnumItemAs(p, "VERTS", "Verts", "Select by vertices", LA_CANVAS_SELECT_MODE_VERTS,0); laAddEnumItemAs(p, "EDGES", "Edges", "Select by edges", LA_CANVAS_SELECT_MODE_EDGES,0); } p = laAddEnumProperty(pc, "select_through", "Select Through", "Select through stuff", LA_WIDGET_ENUM_HIGHLIGHT, 0, 0, 0, 0, offsetof(laCanvasExtra, SelectThrough), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{ laAddEnumItemAs(p, "OFF", "Off", "Don't select through stuff", LA_CANVAS_SELECT_THROUGH_OFF,0); laAddEnumItemAs(p, "ON", "On", "Select through stuff", LA_CANVAS_SELECT_THROUGH_ON,0); } p = laAddEnumProperty(pc, "delta_mode", "Delta Mode", "Toggle delta transformation mode for animation editing", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, DeltaMode), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{ laAddEnumItemAs(p, "NONE", "None", "Regular mode",0,0); laAddEnumItemAs(p, "DELTA", "Delta", "Delta mode",1,0); } p = laAddEnumProperty(pc, "show_details", "Show Details", "Show detailed information", LA_WIDGET_ENUM_HIGHLIGHT, 0, 0, 0, 0, offsetof(laCanvasExtra, ShowDetails), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{ laAddEnumItem(p, "HIDDEN", "Hidden", "Current Axis Is Hidden", U'๐Ÿ›ˆ'); laAddEnumItem(p, "SHOWN", "Shown", "Current Axis Is Shown", U'i'); } p = laAddEnumProperty(pc, "display_mode", "Display Mode", "Display mode of the viewport", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, DisplayMode), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{ laAddEnumItemAs(p, "SOLID", "Solid", "Solid object view",LA_CANVAS_DISPLAY_SOLID, 0); laAddEnumItemAs(p, "MATERIAL", "Material", "Material view",LA_CANVAS_DISPLAY_MATERIAL, 0); } laAddIntProperty(pc, "height_coeff", "Ui Height", "Ui Height Coefficiency Entry", 0, 0, "Rows", 100, -100, 1, 0, 0, offsetof(laCanvasExtra, HeightCoeff), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); laAddOperatorProperty(pc, "zoom", "Zoom", "Zoom Viewing Camera", "LA_3d_view_camera_zoom", U'๐Ÿ”Ž', 0); laAddOperatorProperty(pc, "rotate", "Rotate", "Rotate Viewing Camera", "LA_3d_view_camera_rotate", U'๐Ÿ—˜', 0); laAddOperatorProperty(pc, "move", "Move", "Move Viewing Camera", "LA_3d_view_camera_move", U'๐Ÿคš', 0); //laAddSubGroup(pc, "Viewing Camera", "Unique Camera That Is Used To Draw 3D Viewport", "tns_object",0, 0, 0, -offsetof(laCanvasExtra, ViewingCamera), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); laAddSubGroup(pc, "parent_ui", "Parent Ui", "Parent Ui (Mostly Used To Determin Viewport Size)", "ui_item",0, 0, 0, offsetof(laCanvasExtra, ParentUi), 0, 0, 0, 0, 0, 0, 0, LA_UDF_REFER); laAddOperatorProperty(pc, "align_camera_to_view", "Align Active Camera To View", "Align Active Camera To View", "TNS_align_camera_to_view", U'๐ŸŽฅ', 0); laAddOperatorProperty(pc, "align_view_to_camera", "Align View To Active Camera", "Align View To Active Camera", "TNS_align_view_to_camera", U'๐ŸŽฅ', 0); laAddOperatorProperty(pc, "_this_M_delete", "Delete", "Delete parts of mesh", "M_delete", 0, 0); laAddOperatorProperty(pc, "_this_M_make_parent", "Make parent", "Parent objects to active objects or unparent selected ones", "M_make_parent", 0, 0); laAddOperatorProperty(pc, "_this_M_unparent", "Unparent", "Unparent selected objects", "M_unparent", 0, 0); laAddOperatorProperty(pc, "_this_M_add", "Add", "Add objects/primitives", "M_add", 0, 0); laAddOperatorProperty(pc, "_this_M_grab", "Grab", "Grab things and move around", "M_grab", 0, 0); laAddOperatorProperty(pc, "_this_M_scale", "Scale", "Scale selected things", "M_scale", 0, 0); laAddOperatorProperty(pc, "_this_M_rotate", "Rotate", "Rotation selected things", "M_rotate", 0, 0); laAddOperatorProperty(pc, "_this_M_extrude", "Extrude", "Extrude parts of the mesh", "M_extrude", 0, 0); laAddOperatorProperty(pc, "_this_M_delete", "Delete", "Delete parts of the mesh", "M_delete", 0, 0); laAddOperatorProperty(pc, "_this_M_make", "Make", "Make mesh primitive from selected ones", "M_make", 0, 0); laAddOperatorProperty(pc, "_this_M_subdiv", "Subdiv", "Subdivide edges", "M_subdiv", 0, 0); laAddOperatorProperty(pc, "_this_M_add", "Add", "Add objects/primitives", "M_add", 0, 0); laAddOperatorProperty(pc, "_this_M_separate", "Separate", "Separate mesh parts", "M_separate", 0, 0); laAddOperatorProperty(pc, "_this_M_combine", "Combine", "Combine mesh objects", "M_combine", 0, 0); laAddOperatorProperty(pc, "_this_M_duplicate", "Duplicate", "Duplicate objects", "M_duplicate", 0, 0); laAddOperatorProperty(pc, "_this_M_recalculate_normals", "Recalculate Normals", "Recalculate normals", "M_recalculate_normals", 0, 0); laAddOperatorProperty(pc, "_this_M_knife", "Knife", "Cut though edges", "M_knife", 0, 0); laAddOperatorProperty(pc, "_this_M_merge", "Merge", "Merge vertices", "M_merge", 0, 0); laAddOperatorProperty(pc, "_this_M_clear_transformations", "Clear Transformations", "Clear object transformations", "M_clear_transformations", 0, 0); } km = &ct->KeyMapper; laAssignNewKey(km, 0, "LA_3d_view_camera_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_DOWN, 0, "direction=out"); laAssignNewKey(km, 0, "LA_3d_view_camera_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_UP, 0, "direction=in"); laAssignNewKey(km, 0, "LA_3d_view_camera_rotate", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_L_MOUSE_DOWN, 0, 0); laAssignNewKey(km, 0, "LA_3d_view_camera_rotate", LA_KM_SEL_UI_EXTRA, 0, LA_M_MOUSE_DOWN, 0, 0); laAssignNewKey(km, 0, "LA_3d_view_camera_move", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_M_MOUSE_DOWN, 0, 0); laAssignNewKey(km, 0, "LA_3d_view_camera_move", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT | LA_KEY_ALT, LA_L_MOUSE_DOWN, 0, 0); //laAssignNewKey(km, 0, "TNS_align_camera_to_view", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT | LA_KEY_SHIFT, LA_R_MOUSE_DOWN, 0, 0); //laAssignNewKey(km, 0, "TNS_align_view_to_camera", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, '0', 0); laAssignNewKey(km, 0, "M_set_cursor", LA_KM_SEL_UI_EXTRA, 0, LA_L_MOUSE_DOWN, 0, 0); laAssignNewKey(km, 0, "M_toggle_edit_mode", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, LA_KEY_TAB, 0); laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_R_MOUSE_DOWN, 0, 0); laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT|LA_KEY_CTRL, LA_R_MOUSE_DOWN, 0, 0); laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_R_MOUSE_DOWN, 0, 0); laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT|LA_KEY_ALT, LA_R_MOUSE_DOWN, 0, 0); laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT|LA_KEY_ALT|LA_KEY_CTRL, LA_R_MOUSE_DOWN, 0, 0); laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, 0, LA_R_MOUSE_DOWN, 0, 0); laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'b', "mode=box;"); laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'a', "mode=toggle;"); laAssignNewKey(km, 0, "M_grab", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'g', 0); laAssignNewKey(km, 0, "M_scale", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 's', 0); laAssignNewKey(km, 0, "M_rotate", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'r', 0); laAssignNewKey(km, 0, "M_clear_transformations", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 'g', "channel=loc"); laAssignNewKey(km, 0, "M_clear_transformations", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 's', "channel=sca"); laAssignNewKey(km, 0, "M_clear_transformations", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 'r', "channel=rot"); laAssignNewKey(km, 0, "M_clear_transformations", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 't', 0); laAssignNewKey(km, 0, "M_make_parent", LA_KM_SEL_UI_EXTRA, LA_KEY_CTRL, LA_KEY_DOWN, 'p', 0); laAssignNewKey(km, 0, "M_unparent", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 'p', 0); laAssignNewKey(km, 0, "M_extrude", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'e', 0); laAssignNewKey(km, 0, "M_extrude", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_KEY_DOWN, 'd', "duplicate_only=true;text=Duplicate;"); laAssignNewKey(km, 0, "M_delete", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'x', 0); laAssignNewKey(km, 0, "M_make", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'f', 0); laAssignNewKey(km, 0, "M_subdiv", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'w', 0); laAssignNewKey(km, 0, "M_add", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_KEY_DOWN, 'a', 0); laAssignNewKey(km, 0, "M_separate", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'p', 0); laAssignNewKey(km, 0, "M_combine", LA_KM_SEL_UI_EXTRA, LA_KEY_CTRL, LA_KEY_DOWN, 'j', 0); laAssignNewKey(km, 0, "M_duplicate", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_KEY_DOWN, 'd', 0); laAssignNewKey(km, 0, "M_recalculate_normals", LA_KM_SEL_UI_EXTRA, LA_KEY_CTRL, LA_KEY_DOWN, 'n', 0); laAssignNewKey(km, 0, "M_knife", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'k', 0); laAssignNewKey(km, 0, "M_knife", LA_KM_SEL_UI_EXTRA, LA_KEY_CTRL, LA_KEY_DOWN, 'r', "mode=loop_cut"); laAssignNewKey(km, 0, "M_merge", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 'm', 0); }