/* * LaGUI: A graphical application framework. * Copyright (C) 2022-2023 Wu Yiming * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "la_5.h" extern LA MAIN; int la_GetKeyablePropertyStorageSize(laProp* p); void la_AnimationEvaluateActions(int ClampOffsets); laAction* laAnimiationNewAction(char* Name){ laAction* aa=memAcquire(sizeof(laAction)); if(!Name || !Name[0]){ Name="New Action"; } strSafeSet(&aa->Name,Name); aa->Length=2; aa->FrameCount=24; memAssignRef(MAIN.Animation,&MAIN.Animation->CurrentAction,aa); lstAppendItem(&MAIN.Animation->Actions,aa); laNotifyUsers("la.animation.actions"); return aa; } laActionProp* laAnimationEnsureProp(void* hyper1, laProp* p){ int DataSize=la_GetKeyablePropertyStorageSize(p); if(!DataSize) return 0; for(laActionProp* ap=MAIN.Animation->Props.pFirst;ap;ap=ap->Item.pNext){ if(ap->For==hyper1 && ap->Prop==p){ return ap; } } laActionProp* ap = memAcquire(sizeof(laActionProp)); lstAppendItem(&MAIN.Animation->Props,ap); memAssignRef(ap,&ap->For,hyper1); ap->Prop=p; ap->DataSize = DataSize; char _name[128]={0}, *name=_name; laTryGetInstanceIdentifier(hyper1, p->Container,_name,&name); strSafeSet(&ap->CachedName,name); strSafePrint(&ap->CachedName," ⯈ %s",p->Identifier); return ap; } laActionChannel* laAnimationEnsureChannel(laAction* aa, void* hyper1, laProp* p){ laActionProp* ap=laAnimationEnsureProp(hyper1,p); if(!ap) return 0; laActionChannel* ac; for(ac=aa->Channels.pFirst;ac;ac=ac->Item.pNext){ if(ac->AP==ap) return ac; } ac=memAcquire(sizeof(laActionChannel)); ac->AP=ap; lstAppendItem(&aa->Channels,ac); laNotifyUsers("la.animation.current_action.channels"); return ac; } laActionChannel* laAnimationEnsureFrame(laActionChannel* ac, int frame){ laActionKey* akf=0,*beforeakf=0; for(laActionKey* ak=ac->Keys.pFirst;ak;ak=ak->Item.pNext){ if(ak->At==frame){ akf=ak; break; } if(ak->At>frame){ beforeakf=ak; break; } } if(!akf){ akf=memAcquireSimple(sizeof(laActionKey)-sizeof(uint64_t)+ac->AP->DataSize); akf->At=frame; if(beforeakf){ lstInsertItemBefore(&ac->Keys, akf, beforeakf); } else{ lstAppendItem(&ac->Keys, akf); } } return akf; } void laAnimationStoreKeyValue(laActionChannel* ac, laActionKey* ak){ laPropPack PP={0}; laPropStep PS={0}; laActionProp* ap=ac->AP; if(!ap) return; PS.p=ap->Prop; PS.Type='.'; PS.UseInstance=ap->For; PP.LastPs=&PS; PP.EndInstance=ap->For; switch(ap->Prop->PropertyType){ case LA_PROP_INT: case LA_PROP_INT | LA_PROP_ARRAY: laGetIntArray(&PP,(int*)&ak->Data); break; case LA_PROP_FLOAT: case LA_PROP_FLOAT | LA_PROP_ARRAY: laGetFloatArray(&PP,(real*)&ak->Data); break; case LA_PROP_ENUM: case LA_PROP_ENUM | LA_PROP_ARRAY: laGetEnumArray(&PP,(laEnumItem**)&ak->Data); break; case LA_PROP_SUB: case LA_PROP_OPERATOR: case LA_PROP_STRING: case LA_PROP_RAW: default: return; } } laActionKey* laAnimationInsertKeyFrame(laAction* aa, void* hyper1, laProp* p){ if(!aa) return 0; laActionChannel* ac=laAnimationEnsureChannel(aa,hyper1,p); if(!ac || !ac->AP || !ac->AP->For) return; int frame=LA_ACTION_FRAME(aa); laActionKey* ak=laAnimationEnsureFrame(ac,frame); laAnimationStoreKeyValue(ac,ak); laNotifyUsers("la.animation.current_action"); return ak; } void laAnimationSetPlayStatus(int PlayStatus){ if(PlayStatus>3||PlayStatus<0) PlayStatus=0; MAIN.Animation->PlayStatus=PlayStatus; if(PlayStatus) laRecordTime(&MAIN.Animation->TimeOrigin); laNotifyUsers("la.animation.play_status"); } void laAnimationSetPlayHead(real time){ MAIN.Animation->PlayHead=time; } int OPINV_AnimationNewAction(laOperator *a, laEvent *e){ laAnimiationNewAction(0); return LA_FINISHED; } int OPINV_AnimationPlayAction(laOperator *a, laEvent *e){ char* str=strGetArgumentString(a->ExtraInstructionsP, "mode"); int PlayStatus=LA_ANIMATION_STATUS_PAUSED; if(strSame(str,"forward")){ PlayStatus=LA_ANIMATION_STATUS_PLAY_FWD; } elif(strSame(str,"reverse")){ if(MAIN.Animation->PlayHead>0) PlayStatus=LA_ANIMATION_STATUS_PLAY_REV; } laAnimationSetPlayStatus(PlayStatus); return LA_FINISHED; } void la_AnimationActionSetOwnFrame(laAction* aa, int frame){ if(!aa) return; aa->Offset+=(aa->PlayHead-(real)frame/aa->FrameCount)*aa->Length-1e-4; la_AnimationEvaluateActions(0); laNotifyUsers("la.animation.current_action"); } int OPINV_AnimationResetTime(laOperator *a, laEvent *e){ char* arg=strGetArgumentString(a->ExtraInstructionsP,"current"); if(strSame(arg,"true")){ la_AnimationActionSetOwnFrame(MAIN.Animation->CurrentAction,0); return LA_FINISHED; } laAnimationSetPlayHead(0); la_AnimationEvaluateActions(1); return LA_FINISHED; } laActionChannel* laAnimationGetFrame(laActionChannel* ac, int frame){ if(ac->Keys.pFirst==ac->Keys.pLast){ return ac->Keys.pFirst; } for(laActionKey* ak=ac->Keys.pFirst;ak;ak=ak->Item.pNext){ if(ak->At<=frame && ((!ak->Item.pNext) ||ak->Item.pNext && ((laActionKey*)ak->Item.pNext)->At>frame)){ return ak; } } return ac->Keys.pFirst; } void la_AnimationMarkPropReset(){ for(laActionProp* ap=MAIN.Animation->Props.pFirst;ap;ap=ap->Item.pNext){ ap->Reset=1; } } void la_AnimationInterpolateKeys(laActionChannel* ac, laActionKey* ak1, laActionKey* ak2, real PlayHead_mul_Length, void** data){ int* id1,*id2,*iret=(*data); real* fd1,*fd2,*fret=(*data); if(!ak2){ *data=&ak1->Data; return; } laActionProp* ap=ac->AP; if(!ap) return; int arrlen=ap->Prop->Len?ap->Prop->Len:1; real fac=tnsGetRatiod(ak1->At,ak2->At,PlayHead_mul_Length); TNS_CLAMP(fac,0,1); switch(ap->Prop->PropertyType){ case LA_PROP_INT: case LA_PROP_INT|LA_PROP_ARRAY: id1=&ak1->Data;id2=&ak2->Data; for(int i=0;iData;fd2=&ak2->Data; for(int i=0;iData; break; } } void la_AnimationSetPropValue(laActionProp* ap){ void* data=ap->Data; laPropPack PP={0}; laPropStep PS={0}; if(!ap) return; PS.p=ap->Prop; PS.Type='.'; PS.UseInstance=ap->For; PP.LastPs=&PS; PP.EndInstance=ap->For; switch(ap->Prop->PropertyType){ case LA_PROP_INT: laSetInt(&PP,*((int*)data)); break; case LA_PROP_INT|LA_PROP_ARRAY: laSetIntArrayAllArray(&PP,(int*)data); break; case LA_PROP_FLOAT: laSetFloat(&PP,*((real*)data)); break; case LA_PROP_FLOAT|LA_PROP_ARRAY: laSetFloatArrayAllArray(&PP,(real*)data); break; case LA_PROP_ENUM: laSetEnum(&PP,*((int*)data)); break; //case LA_PROP_ENUM|LA_PROP_ARRAY: laSetEnumArrayAllArray(&PP,(real*)data); break; //doesnt work default: break; } } void la_AnimationMixChannelValue(laActionChannel* ac, void* data, int MixMode, real Factor){ laActionProp* ap=ac->AP; if(!ap) return; int* ip=&ap->Data,*ipd=data; real* fp=&ap->Data,*fpd=data; int arrlen=ap->Prop->Len?ap->Prop->Len:1; switch(ap->Prop->PropertyType){ case LA_PROP_INT: case LA_PROP_INT|LA_PROP_ARRAY: for(int i=0;iReset?ipd[i]:(MixMode==LA_ANIMATION_MIX_REPLACE?ipd[i]:(ipd[i]+ip[i])); } break; case LA_PROP_FLOAT: case LA_PROP_FLOAT|LA_PROP_ARRAY: for(int i=0;iReset?fpd[i]:(MixMode==LA_ANIMATION_MIX_REPLACE?fpd[i]:(fpd[i]+fp[i])); } break; case LA_PROP_ENUM: ip[0]=ipd[0]; break; //case LA_PROP_ENUM|LA_PROP_ARRAY: laSetEnumArrayAllArray(&PP,(real*)data); break; //doesnt work default: break; } ap->Reset=0; } void la_AnimationEvaluateActionChannels(laAction* aa){ int64_t _data[16]; void* data=_data; int frame=LA_ACTION_FRAME(aa); real totframe=aa->PlayHead*aa->FrameCount; for(laActionChannel* ac=aa->Channels.pFirst;ac;ac=ac->Item.pNext){ laActionKey* ak1=laAnimationGetFrame(ac,frame); if(!ak1) continue; laActionKey* ak2=ak1->Item.pNext; la_AnimationInterpolateKeys(ac,ak1,ak2,totframe,&data); la_AnimationMixChannelValue(ac, data, aa->MixMode, 0); } } void la_AnimationEvaluateActions(int ClampOffsets){ int any=0; la_AnimationMarkPropReset(); for(laAction* aa=MAIN.Animation->Actions.pFirst;aa;aa=aa->Item.pNext){ real preoffset=0,postoffset=aa->Offset/aa->Length; if(ClampOffsets || (MAIN.Animation->PlayStatus!=LA_ANIMATION_STATUS_PAUSED)){ while(aa->Offset>aa->Length){ aa->Offset-=aa->Length; } while(aa->Offset<-1e-6){ aa->Offset+=aa->Length; } preoffset=aa->Offset; postoffset=0; } real UseTime=MAIN.Animation->PlayHead-preoffset; int repeats=UseTime/aa->Length; real remaining=UseTime-repeats*aa->Length; while(remaining<0){ remaining+=aa->Length; } if(aa->PlayMode==LA_ANIMATION_PLAY_MODE_REPEAT){ aa->PlayHead=remaining/aa->Length-postoffset; } elif(aa->PlayMode==LA_ANIMATION_PLAY_MODE_HOLD){ aa->PlayHead=((UseTime>aa->Length)?1.0:(UseTime<0?0:UseTime/aa->Length))-postoffset; } elif(aa->PlayMode==LA_ANIMATION_PLAY_MODE_BOUNCE){ real t=remaining/aa->Length; aa->PlayHead=((repeats%2)?(1-t):t)-postoffset; } any=1; la_AnimationEvaluateActionChannels(aa); } for(laActionProp* ap=MAIN.Animation->Props.pFirst;ap;ap=ap->Item.pNext){ if(ap->Reset){ continue; } la_AnimationSetPropValue(ap); } if(any) laNotifyUsers("la.animation"); } void la_AnimationPreFrame(){ if(MAIN.Animation->PlayHead<0){ MAIN.Animation->PlayHead=0; laAnimationSetPlayStatus(0); la_AnimationEvaluateActions(1); laNotifyUsers("la.animation.play_head"); } if(MAIN.Animation->PlayStatus){ la_AnimationEvaluateActions(0); } } void la_AnimationPostFrame(){ laTimeRecorder cur={0}; if(MAIN.Animation->PlayStatus){ laRecordTime(&cur); real td=laTimeElapsedSecondsf(&cur,&MAIN.Animation->TimeOrigin); laRecordTime(&MAIN.Animation->TimeOrigin); if(MAIN.Animation->PlayStatus==LA_ANIMATION_STATUS_PLAY_REV){ td*=-1; } MAIN.Animation->PlayHead+=td; laNotifyUsers("la.animation.play_head"); } } void la_ActionDeselectFrames(laAction* aa){ for(laActionChannel* ac=aa->Channels.pFirst;ac;ac=ac->Item.pNext){ for(laActionKey* ak=ac->Keys.pFirst;ak;ak=ak->Item.pNext){ ak->Selected=0; } } } void la_ActionSelectFrame(laAction* aa, int Channel, real At, real zoomx){ int tc=0;laActionChannel* ac; for(ac=aa->Channels.pFirst;ac;ac=ac->Item.pNext){ if(tc==Channel) break; tc++; } if(!ac) return; real ClosestDist=FLT_MAX; laActionKey* ClosestKey=0; for(laActionKey* ak=ac->Keys.pFirst;ak;ak=ak->Item.pNext){ real d=fabs(ak->At-At+0.5); if(d*zoomxSelected=1; } } int la_ActionSaveKeyOriginalAt(laAction* aa){ int any=0; for(laActionChannel* ac=aa->Channels.pFirst;ac;ac=ac->Item.pNext){ for(laActionKey* ak=ac->Keys.pFirst;ak;ak=ak->Item.pNext){ if(!ak->Selected) continue; any=1; ak->OriginaAt=ak->At; } } return any; } void la_ActionRestoreKeyOriginalAt(laAction* aa){ for(laActionChannel* ac=aa->Channels.pFirst;ac;ac=ac->Item.pNext){ for(laActionKey* ak=ac->Keys.pFirst;ak;ak=ak->Item.pNext){ if(!ak->Selected) continue; ak->At=ak->OriginaAt; } } la_ActionEnsureFrameOrder(aa); } void la_ActionEnsureFrameOrder(laAction* aa){ for(laActionChannel* ac=aa->Channels.pFirst;ac;ac=ac->Item.pNext){ laListHandle lst={0}; laActionKey* ak; while(ak=lstPopItem(&ac->Keys)){ int done=0; if(!lst.pFirst){ lstAppendItem(&lst,ak); continue; } laActionKey* ak2=0; for(ak2=lst.pFirst;ak2;ak2=ak2->Item.pNext){ if(ak2->At>=ak->At){ lstInsertItemBefore(&lst,ak,ak2); done=1; break; } } if(!done) lstAppendItem(&lst,ak); } lstCopyHandle(&ac->Keys,&lst); } } void la_ActionRemoveDuplicatedFrames(laAction* aa){ for(laActionChannel* ac=aa->Channels.pFirst;ac;ac=ac->Item.pNext){ laActionKey* ak2; for(laActionKey* ak=ac->Keys.pFirst;ak;ak=ak->Item.pNext){ while((ak2=ak->Item.pNext)&&ak->At==ak2->At){ lstRemoveItem(&ac->Keys,ak2); memLeave(ak2); } } } } void la_ActionMoveSelectedFrames(laAction* aa, int Delta){ for(laActionChannel* ac=aa->Channels.pFirst;ac;ac=ac->Item.pNext){ for(laActionKey* ak=ac->Keys.pFirst;ak;ak=ak->Item.pNext){ if(!ak->Selected) continue; ak->At=ak->OriginaAt+Delta; } } la_ActionEnsureFrameOrder(aa); } int la_ActionDeleteSelectedFrames(laAction* aa){ int any=0; for(laActionChannel* ac=aa->Channels.pFirst;ac;ac=ac->Item.pNext){ laActionKey* NextAk; for(laActionKey* ak=ac->Keys.pFirst;ak;ak=NextAk){ NextAk=ak->Item.pNext;if(!ak->Selected) continue; lstRemoveItem(&ac->Keys, ak); memLeave(ak); any=1; } } return any; } int LAMOD_AnimationActionsCanvas(laOperator *a, laEvent *e){ laUiItem *ui = a->Instance; laBoxedTheme *bt = (*ui->Type->Theme); laCanvasExtra *ex = a->CustomData; laAction* aa=ui->PP.EndInstance; if(!aa) LA_RUNNING_PASS; int W, H; W = ui->R - ui->L; H = ui->B - ui->U; int ShowSide=(ex->ShowLegend&&ex->LWL, lr=ll+(ShowSide?ex->LW:0), tl=lr, tr=ui->R; int FW=LA_RH/2; int Channels=aa?lstCountElements(&aa->Channels):0; int Modal=0; int mid=((W-lr)/2); if(e->Type==LA_M_MOUSE_DOWN){ ex->UiMode=1; ex->ClickedX=e->x; ex->ClickedY=e->y; Modal=1; ex->Dragging=10; }elif(e->Type==LA_M_MOUSE_UP || e->Type==LA_L_MOUSE_UP){ ex->UiMode=0; Modal=1; ex->Dragging=0; ex->TargetIndexVali=0; } if(ex->UiMode==1){ if(e->Type&LA_MOUSE_EVENT){ ex->PanY-=e->y-ex->ClickedY; ex->PanX-=e->x-ex->ClickedX; ex->ClickedX=e->x; ex->ClickedY=e->y; Modal=1; } }elif(ex->UiMode==2){ Modal=1; if(e->Type&LA_MOUSE_EVENT){ ex->LW=e->x-ui->L+LA_SEAM_W; ex->ClickedX=e->x; ex->ClickedY=e->y; if(ex->LWLW>=LA_RH/2){ ex->LW=LA_RH*3; } if(ex->LWDragging!=12){ ex->ShowLegend=0; ex->LW=0; } if(ex->LWLW=LA_RH*3;} } }elif(ex->UiMode==3){ Modal=1; if(e->Type&LA_MOUSE_EVENT){ ex->ClickedX=e->x; ex->ClickedY=e->y; int SetFrame=(real)(e->x-tl+ex->PanX)/ex->ZoomX/FW; la_AnimationActionSetOwnFrame(aa,SetFrame); } }elif(ex->UiMode==4){ Modal=1; if(e->Type==LA_R_MOUSE_DOWN || (e->Type==LA_ESCAPE_DOWN)){ ex->UiMode=0; ex->Dragging=0; la_ActionRestoreKeyOriginalAt(aa); laNotifyUsers("la.animation.current_action"); }elif(e->Type==LA_L_MOUSE_DOWN){ la_ActionRemoveDuplicatedFrames(aa); laNotifyUsers("la.animation.current_action"); ex->UiMode=0; ex->Dragging=0; }elif(e->Type&LA_MOUSE_EVENT){ Modal=1; int ToFrame=(real)(e->x-tl+ex->PanX)/ex->ZoomX/FW,FromFrame=(real)(ex->ClickedX-tl+ex->PanX)/ex->ZoomX/FW; la_ActionMoveSelectedFrames(aa,ToFrame-FromFrame); laNotifyUsers("la.animation.current_action"); } } int MaxDN=LA_RH*(Channels+1)-H+bt->TP+bt->BP; if(MaxDN<0) MaxDN=0; if(!Modal){ if(e->x<=lr){ if(e->Type==LA_MOUSE_WHEEL_DOWN){ ex->PanY+=LA_RH*MAIN.ScrollingSpeed; Modal=1; } if(e->Type==LA_MOUSE_WHEEL_UP){ ex->PanY-=LA_RH*MAIN.ScrollingSpeed; Modal=1; } if(e->x>=lr-LA_SEAM_W*2){ if(!ex->TargetIndexVali){ ex->TargetIndexVali=1; Modal=1; } if(e->Type==LA_L_MOUSE_DOWN){ ex->UiMode=2; ex->ClickedX=e->x; ex->ClickedY=e->y; Modal=1; ex->Dragging=10; Modal=1; } }else{ if(ex->TargetIndexVali){ ex->TargetIndexVali=0; Modal=1; } } }elif(aa){ if((!ex->ShowLegend)&&e->x<=ll+LA_SEAM_W*2){ if(!ex->TargetIndexVali){ ex->TargetIndexVali=1; Modal=1; } if(e->Type==LA_L_MOUSE_DOWN){ ex->LW=LA_RH*4; ex->Dragging=12; ex->ShowLegend=1; Modal=1; ex->UiMode=2; ex->TargetIndexVali=1; } }else{ if(ex->TargetIndexVali){ ex->TargetIndexVali=0; Modal=1; } } if(e->Type==LA_MOUSE_WHEEL_DOWN){ ex->ZoomX*=0.9; ex->PanX+=mid; ex->PanX*=0.9; ex->PanX-=mid; Modal=1; } elif(e->Type==LA_MOUSE_WHEEL_UP){ ex->ZoomX*=1.1; ex->PanX+=mid; ex->PanX*=1.1; ex->PanX-=mid; Modal=1; } elif(e->Type==LA_L_MOUSE_DOWN){ ex->UiMode=3; int SetFrame=(real)(e->x-tl+ex->PanX)/ex->ZoomX/FW; la_AnimationActionSetOwnFrame(aa,SetFrame); Modal=1; }elif(e->Type==LA_R_MOUSE_DOWN){ int row=(e->y-ui->U-bt->BM-LA_RH)/LA_RH; real at=(real)(e->x-tl+ex->PanX)/ex->ZoomX/FW; if(!(e->SpecialKeyBit&LA_KEY_SHIFT)){ la_ActionDeselectFrames(aa); } la_ActionSelectFrame(aa,row,at,ex->ZoomX); laNotifyUsers("la.animation.current_action"); }elif(e->Type==LA_KEY_DOWN&&e->key=='g'){ int any=la_ActionSaveKeyOriginalAt(aa); if(any){ ex->ClickedX=e->x; ex->ClickedY=e->y; ex->UiMode=4; Modal=1; ex->Dragging=13; laNotifyUsers("la.animation.current_action"); } }elif(e->Type==LA_KEY_DOWN&&e->key=='x'){ int any=la_ActionDeleteSelectedFrames(aa); if(any){ laNotifyUsers("la.animation.current_action"); } } } } if(ex->PanY>MaxDN){ ex->PanY=MaxDN; } if(ex->PanY<0){ ex->PanY=0; } //if(ex->PanX<0){ ex->PanX=0; } if(ex->TargetIndexVali){ laSetWindowCursor(LA_LEFT_AND_RIGHT); }else{ laSetWindowCursor(LA_ARROW); } if(Modal){ laRedrawCurrentPanel(); return LA_RUNNING; } return LA_RUNNING_PASS; } void la_AnimationActionCanvasInit(laUiItem *ui){ la_CanvasInit(ui); laCanvasExtra* ex=ui->Extra; ex->LW=LA_RH*7; ex->ShowLegend=1; } void la_AnimationActionDrawCanvas(laBoxedTheme *bt, laAction *aa, laUiItem* ui){ laCanvasExtra* ex=ui->Extra; //laAction* aa=ui->PP.EndInstance; int W, H; W = ui->R - ui->L; H = ui->B - ui->U; if (W<=0 || H<=0) return; int ShowSide=(ex->ShowLegend&&ex->LWL, lr=ll+(ShowSide?ex->LW-1:0), tl=lr, tr=ui->R; int FW=LA_RH/2; //if (!e->OffScr || e->OffScr->pColor[0]->Height != ui->B - ui->U || e->Be.OffScr->pColor[0]->Width != ui->R - ui->L){ // if (e->OffScr) tnsDelete2DOffscreen(e->OffScr); // e->OffScr = tnsCreate2DOffscreen(GL_RGBA, W, H, MAIN.PanelMultisample, 1, 0); //} real *bkg=laThemeColor(bt,LA_BT_NORMAL); real *txt=laThemeColor(bt,LA_BT_TEXT); real *act=laThemeColor(bt,LA_BT_ACTIVE); tnsUseNoTexture(); tnsColor4d(LA_COLOR3(bkg),bkg[3]*0.3); tnsVertex2d(tl, ui->U); tnsVertex2d(tr, ui->U); tnsVertex2d(tr, ui->B); tnsVertex2d(tl, ui->B); tnsPackAs(GL_TRIANGLE_FAN); int row=1,curframe,cx; real fl,fr; tnsColor4dv(laThemeColor(bt,LA_BT_NORMAL)); tnsVertex2d(ui->L, ui->U+bt->TP+LA_RH); tnsVertex2d(ui->R, ui->U+bt->TP+LA_RH); tnsVertex2d(ui->R, ui->U); tnsVertex2d(ui->L, ui->U); tnsPackAs(GL_TRIANGLE_FAN); tnsColor4dv(laThemeColor(bt,LA_BT_TEXT)); tnsVertex2d(tl, LA_RH+ui->U); tnsVertex2d(tr, LA_RH+ui->U); tnsPackAs(GL_LINES); tnsFlush(); int sx,sy,sw,sh,vl,vr,vu,vb; la_DoUiScissor(ui,&sx,&sy,&sw,&sh,&vl,&vr,&vu,&vb); if(aa){ curframe=LA_ACTION_FRAME(aa); fl=tl+curframe*FW*ex->ZoomX-ex->PanX, fr=tl+(curframe+1)*FW*ex->ZoomX-ex->PanX; tnsUseNoTexture(); tnsColor4dv(laAccentColor(LA_BT_NORMAL)); tnsVertex2d(fl, ui->U); tnsVertex2d(fr, ui->U); tnsVertex2d(fr, ui->B); tnsVertex2d(fl, ui->B); tnsPackAs(GL_TRIANGLE_FAN); tnsFlush(); glLineWidth(2); for(laActionChannel* ac=aa->Channels.pFirst;ac;ac=ac->Item.pNext){ real ku=ui->U+bt->TP+row*LA_RH-ex->PanY,kb=ku+LA_RH; for(laActionKey* ak=ac->Keys.pFirst;ak;ak=ak->Item.pNext){ real kl=tl+ak->At*FW*ex->ZoomX-ex->PanX, kr=tl+(ak->At+1)*FW*ex->ZoomX-ex->PanX; if(ak->Selected) tnsColor4dv(laAccentColor(LA_BT_TEXT_ACTIVE)); elif(curframe==ak->At) tnsColor4d(LA_COLOR3(txt),txt[3]*0.6); else tnsColor4dv(laThemeColor(bt,LA_BT_ACTIVE)); tnsVertex2d(kl, ku); tnsVertex2d(kr, ku); tnsVertex2d(kr, kb); tnsVertex2d(kl, kb); tnsPackAs(GL_TRIANGLE_FAN); tnsColor4dv(laThemeColor(bt,LA_BT_TEXT_ACTIVE)); tnsVertex2d(kl, ku); tnsVertex2d(kr, ku); tnsVertex2d(kr, kb); tnsVertex2d(kl, kb); tnsPackAs(GL_LINE_LOOP); } row++; } tnsFlush(); glLineWidth(1); real end=tl+aa->FrameCount*FW*ex->ZoomX-ex->PanX; tnsColor4d(0,0,0,0.3); tnsVertex2d(end, ui->U+LA_RH); tnsVertex2d(end+1e6, ui->U+LA_RH); tnsVertex2d(end+1e6, ui->B); tnsVertex2d(end, ui->B); tnsPackAs(GL_TRIANGLE_FAN); tnsVertex2d(tl-ex->PanX, ui->U+LA_RH); tnsVertex2d(tl-ex->PanX-1e6, ui->U+LA_RH); tnsVertex2d(tl-ex->PanX-1e6, ui->B); tnsVertex2d(tl-ex->PanX, ui->B); tnsPackAs(GL_TRIANGLE_FAN); tnsColor4dv(laAccentColor(LA_BT_TEXT_ACTIVE)); int FrameFix=aa->PlayHead<0?1:0; cx=tl+(aa->PlayHead*aa->FrameCount+FrameFix)*FW*ex->ZoomX-ex->PanX; tnsVertex2d(cx, ui->U); tnsVertex2d(cx, ui->B); tnsPackAs(GL_LINES); glLineWidth(3); tnsFlush(); glLineWidth(1); char buf[32]; sprintf(buf,"%d",curframe); real tlen=tnsStringGetDimension(buf,0,0,0,0,0)+bt->LP+bt->RP; tnsColor4dv(laAccentColor(LA_BT_TEXT_ACTIVE)); tnsVertex2d(cx, ui->U+LA_RH); tnsVertex2d(cx+tlen, ui->U+LA_RH); tnsVertex2d(cx+tlen, ui->U); tnsVertex2d(cx, ui->U); tnsPackAs(GL_TRIANGLE_FAN); tnsDrawStringAuto(buf,laThemeColor(bt,LA_BT_TEXT_ACTIVE),cx+bt->LP,cx+LA_RH*2,ui->U+bt->TP,0); tnsPackAs(GL_TRIANGLE_FAN); tnsUseNoTexture(); } if(ShowSide){ tnsColor4dv(laThemeColor(bt,LA_BT_NORMAL)); tnsVertex2d(ll, ui->U); tnsVertex2d(lr, ui->U); tnsVertex2d(lr, ui->B); tnsVertex2d(ll, ui->B); tnsPackAs(GL_TRIANGLE_FAN); if(!aa){ tnsDrawStringAuto("No action selected",laThemeColor(bt,LA_BT_TEXT),ll+bt->LP,lr-bt->RP,ui->U+bt->BP,0); }else{ int row=1; tnsDrawStringAuto(aa->Name->Ptr,laThemeColor(bt,LA_BT_TEXT),ll+bt->LP,lr-bt->RP,ui->U+bt->BP,0); for(laActionChannel* ac=aa->Channels.pFirst;ac;ac=ac->Item.pNext){ tnsDrawStringAuto(ac->AP->CachedName->Ptr,laThemeColor(bt,LA_BT_TEXT),ll+bt->LP,lr-bt->RP,ui->U+bt->TP+row*LA_RH-ex->PanY,0); row++; } } } if(ex->TargetIndexVali==1){ int LR=TNS_MAX2(lr,ui->L+LA_SEAM_W*2); tnsColor4dv(act);tnsUseNoTexture(); tnsVertex2d(LR, ui->B); tnsVertex2d(LR-LA_SEAM_W*2, ui->B); tnsVertex2d(LR-LA_SEAM_W*2, ui->U); tnsVertex2d(LR, ui->U); tnsPackAs(GL_TRIANGLE_FAN); } tnsFlush(); tnsViewportWithScissor(sx,sy,sw,sh); tnsOrtho(vl,vr,vb,vu,-100,100); tnsUseNoTexture(); tnsColor4dv(laThemeColor(bt,LA_BT_BORDER)); tnsVertex2d(ui->L, ui->U); tnsVertex2d(ui->R, ui->U); tnsVertex2d(ui->R, ui->B); tnsVertex2d(ui->L, ui->B); tnsPackAs(GL_LINE_LOOP); } void la_AnimationActionDrawOverlay(laUiItem *ui, int h){ laCanvasExtra *e = ui->Extra; laBoxedTheme *bt = (*ui->Type->Theme); tnsUseImmShader(); if(MAIN.CurrentWindow->MaximizedUi!=ui){ tnsUseNoTexture(); tnsColor4dv(laThemeColor(bt,LA_BT_BORDER)); tnsVertex2d(ui->L, ui->U); tnsVertex2d(ui->R, ui->U); tnsVertex2d(ui->R, ui->B); tnsVertex2d(ui->L, ui->B); tnsPackAs(GL_LINE_LOOP); } if (e->DrawCursor){ tnsColor4dv(laThemeColor(bt,LA_BT_TEXT)); int drawx=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_X); int drawy=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_Y); if(drawx) tnsVertex2d(e->OnX, ui->U); tnsVertex2d(e->OnX, ui->B); if(drawy) tnsVertex2d(ui->L, e->OnY); tnsVertex2d(ui->R, e->OnY); tnsPackAs(GL_LINES); tnsFlush(); } return; } void la_RegisterAnimationResources(){ laPropContainer *pc; laProp *p; laOperatorType *at; laEnumProp *ep; laCreateOperatorType("LA_animation_new_action", "New Action", "Add a new action",0,0,0,OPINV_AnimationNewAction,0,U'🞦',0); laCreateOperatorType("LA_animation_set_play_status", "Set Play", "Set global animation player status",0,0,0,OPINV_AnimationPlayAction,0,0,0); laCreateOperatorType("LA_animation_reset_time", "Reset Time", "Reset Time",0,0,0,OPINV_AnimationResetTime,0,U'🡄',0); laCanvasTemplate* ct=laRegisterCanvasTemplate("la_AnimationActionDrawCanvas", "la_animation_action", LAMOD_AnimationActionsCanvas, la_AnimationActionDrawCanvas, la_AnimationActionDrawOverlay, la_AnimationActionCanvasInit, la_CanvasDestroy); pc = laCanvasHasExtraProps(ct,sizeof(laCanvasExtra),2); laAddIntProperty(pc, "height_coeff", "Ui Height", "Ui Height Coefficiency Entry", 0, 0, "Rows", 100, -100, 1, 0, 0, offsetof(laCanvasExtra, HeightCoeff), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); }