*/}}

la_widgets_viewers.c 49 KB

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  1. /*
  2. * LaGUI: A graphical application framework.
  3. * Copyright (C) 2022-2023 Wu Yiming
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 3 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #include "../la_5.h"
  19. extern LA MAIN;
  20. extern struct _tnsMain *T;
  21. //============================================================= [Draw]
  22. extern tnsFontManager *FM;
  23. void la_RootObjectDrawFullscreenQuad(tnsOffscreen* DeferredOffScr,tnsCamera* c, real Aspect){
  24. real FOV = c->FOV;
  25. tnsMatrix44d mat;
  26. tnsGetMVMatrix(mat);
  27. real vv[3]={0,0,-1};
  28. real ViewDir[3]={0},vdTR[3]={0},vdBR[3]={0},vdTL[3]={0},vdBL[3]={0};
  29. tnsApplyRotation43d(ViewDir,mat,vv);
  30. real fovv=FOV/2, fovh=fovh=atan(tan(FOV/2)*Aspect);
  31. vv[0]=tan(fovh); vv[1]=tan(fovv); tnsApplyRotation43d(vdTR,mat,vv); // note don't normalize those.
  32. vv[0]=tan(fovh); vv[1]=tan(-fovv);tnsApplyRotation43d(vdBR,mat,vv);
  33. vv[0]=tan(-fovh);vv[1]=tan(-fovv);tnsApplyRotation43d(vdBL,mat,vv);
  34. vv[0]=tan(-fovh);vv[1]=tan(fovv); tnsApplyRotation43d(vdTL,mat,vv);
  35. tnsUseRayShader();
  36. tnsEnableShaderv(T->RayShader);
  37. tnsSetRayShaderUniformTextures(DeferredOffScr);
  38. real uv[12]; tnsMakeQuad3d(uv, LA_COLOR3(vdTL), LA_COLOR3(vdTR), LA_COLOR3(vdBR), LA_COLOR3(vdBL));
  39. real vt[8]; tnsMakeQuad2d(vt, -1,1, 1,1, 1,-1, -1,-1);
  40. tnsTexCoordArray3d(uv,4);
  41. tnsVertexArray2d(vt,4);
  42. tnsPackAs(GL_TRIANGLE_FAN);
  43. glUniform3f(T->RayShader->uViewDir,LA_COLOR3(ViewDir));
  44. glUniform3f(T->RayShader->uViewPos,LA_COLOR3(c->Base.Location));
  45. glUniform1f(T->RayShader->uFOV,FOV);
  46. tnsFlush();
  47. tnsUseImmShader();
  48. }
  49. #define LA_DEPTH_RESOLUTION 1024
  50. void la_RootObjectDraw(laBoxedTheme *bt, tnsObject *root, laUiItem* ui){
  51. laCanvasExtra *e = ui->Extra;
  52. la_3DViewEnsureCamera(e);
  53. tnsCamera *c = e->UsingCamera ? e->UsingCamera : e->ViewingCamera;
  54. int W, H;
  55. W = ui->R - ui->L;
  56. H = ui->B - ui->U;
  57. tnsFlush();
  58. if (!W || !H) return;
  59. if (!e->OffScr || e->OffScr->pColor[0]->Height != ui->B - ui->U || e->OffScr->pColor[0]->Width != ui->R - ui->L){
  60. if (e->OffScr) tnsDelete2DOffscreen(e->OffScr);
  61. if (e->DeferredOffScr) tnsDelete2DOffscreen(e->DeferredOffScr);
  62. e->OffScr = tnsCreate2DOffscreen(GL_RGBA, W, H, MAIN.PanelMultisample ,1);
  63. e->DeferredOffScr = tnsCreateDeferredOffscreen(W,H);
  64. }
  65. if (0){//(e->CurrentScene && e->CurrentScene->ActiveSun){
  66. //if(!e->OffScrShadow) e->OffScrShadow = tnsCreate2DOffscreen(0, LA_DEPTH_RESOLUTION, LA_DEPTH_RESOLUTION, MAIN.PanelMultisample, 1);
  67. //tnsUseNoTexture();
  68. //tnsDrawToOffscreen(e->OffScrShadow, 1, TNS_ATTACHMENT_ARRAY_NONE);
  69. //tnsViewportWithScissor(0,0,LA_DEPTH_RESOLUTION,LA_DEPTH_RESOLUTION);
  70. //glEnable(GL_DEPTH_TEST);
  71. //glClearDepth(1.0); glClear(GL_DEPTH_BUFFER_BIT);
  72. //tnsResetViewMatrix();tnsResetModelMatrix();tnsResetProjectionMatrix();
  73. //tnsEnableShaderv(T->ShadowShader);
  74. //tnsUseShadowShader();
  75. //tnsApplyShadowCameraView(e->CurrentScene->ActiveSun);
  76. //
  77. //real p[12];
  78. //tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  79. //tnsMakeQuad3d(p, -100,-100, 25,-100,100, 25,100,100, 25,100,-100, 25);
  80. //tnsVertexArray3d(p, 4); tnsPackAs(GL_TRIANGLE_FAN);
  81. //tnsMakeQuad3d(p, -100,-100, 74,-100,100, 74,100,100, 74,100,-100, 74);
  82. //tnsVertexArray3d(p, 4); tnsPackAs(GL_TRIANGLE_FAN);
  83. ////tnsDrawFloor(e->GridSize, e->GridSpan, e->ShowAxis);
  84. //tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  85. //tnsDrawFloor(e->GridSize, e->GridSpan, e->ShowAxis);
  86. //tnsEnableShaderv(T->immShader);
  87. //tnsFlush();
  88. tnsDrawToOffscreen(e->OffScr,1,0);
  89. tnsViewportWithScissor(0, 0, W, H);
  90. tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL));
  91. tnsClearAll();
  92. //tnsUseSceneShader();
  93. //tnsEnableShaderv(T->SceneShader);
  94. //tnsApplyShadowCameraView(e->CurrentScene->ActiveSun);
  95. tnsApplyCameraView(W, H, c);
  96. //
  97. //tnsUseTexture(e->OffScrShadow->pDepth);
  98. //
  99. //tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  100. //tnsMakeQuad3d(p, -100,-100, 25,-100,100, 25,100,100, 25,100,-100, 25);
  101. //tnsVertexArray3d(p, 4); tnsPackAs(GL_TRIANGLE_FAN);
  102. //tnsMakeQuad3d(p, -100,-100, 74,-100,100, 74,100,100, 74,100,-100, 74);
  103. //tnsVertexArray3d(p, 4); tnsPackAs(GL_TRIANGLE_FAN);
  104. //tnsUseNoTexture();
  105. //if (!e->LineDrawingMode && e->ShowFloorGrid){
  106. // tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  107. // tnsDrawFloor(e->GridSize, e->GridSpan, e->ShowAxis);
  108. // tnsFlush();
  109. //}
  110. //
  111. //tnsFlush();
  112. }else if(e->OffScrShadow){ tnsDelete2DOffscreen(e->OffScrShadow); }
  113. //{
  114. // tnsDrawToOffscreen(e->OffScr, 1, 0);
  115. // //tnsUseShader(T->TEST_MatcapShader);
  116. // tnsEnableShaderv(T->TEST_MatcapShader);
  117. // tnsViewportWithScissor(0, 0, W, H);
  118. // tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL));
  119. // tnsClearAll();
  120. //}
  121. tnsDrawToOffscreen(e->DeferredOffScr,3,TNS_ATTACHMENT_ARRAY_0_1_2);
  122. tnsViewportWithScissor(0, 0, W, H);
  123. tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL)); tnsClearAll(); float gpos_clear[]={-1e20, -1e20, -1e20, 0};
  124. glClearBufferfv(GL_COLOR, 2, gpos_clear);
  125. tnsApplyCameraView(W, H, c);
  126. tnsPushMatrix();
  127. tnsPopMatrix(); //those are necessary when ui is the first in list;
  128. if(root){
  129. glEnable(GL_DEPTH_TEST); glDisable(GL_BLEND);
  130. tnsEnableShaderv(T->immShader);
  131. tnsUnbindTexture(); tnsUniformUseTexture(T->immShader,0,0); tnsUseMultiplyColor(0);
  132. glPointSize(6); glLineWidth(3);
  133. tnsDrawObjectTree(root, 0, 0, e->SelectMode);
  134. glPointSize(1); glLineWidth(3);
  135. glDepthMask(GL_FALSE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glEnable(GL_POLYGON_OFFSET_LINE); glEnable(GL_POLYGON_OFFSET_POINT); glPolygonOffset(1,1);
  136. tnsDrawObjectTree(root, root->Active, 1, 0);
  137. glDepthMask(GL_TRUE); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
  138. glLineWidth(1);
  139. }
  140. if (!e->LineDrawingMode && e->ShowFloorGrid){
  141. tnsUseNoTexture();
  142. real* color=laThemeColor(bt,LA_BT_BORDER); tnsColor4d(LA_COLOR3(color),0.4);
  143. tnsDrawFloor(e->GridSize, e->GridSpan, e->ShowAxis);
  144. tnsFlush();
  145. }
  146. if(root){
  147. glDisable(GL_DEPTH_TEST);
  148. tnsDrawCursor(root);
  149. glPointSize(8);
  150. tnsDrawObjectOrigins(root,root->Active,0); tnsFlush();
  151. glPointSize(1);
  152. glEnable(GL_DEPTH_TEST);
  153. }
  154. //laInvoke(0,"M_select",e,&ui->ExtraPP,0,0);
  155. //glColorMask(GL_FALSE, GL_FALSE,GL_FALSE,GL_FALSE);
  156. //tnsDrawObjectTree(e->CurrentScene, 0);
  157. tnsFlush();
  158. //glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
  159. glDisable(GL_DEPTH_TEST); glEnable(GL_BLEND);
  160. tnsDrawToOffscreen(e->OffScr, 1,0);
  161. tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL)); tnsClearAll();
  162. la_RootObjectDrawFullscreenQuad(e->DeferredOffScr, c, (real)W/(real)H);
  163. }
  164. void la_RootObjectDrawOverlay(laUiItem *ui, int h){
  165. laCanvasExtra *e = ui->Extra;
  166. laBoxedTheme *bt = (*ui->Type->Theme);
  167. tnsDraw2DTextureDirectly(e->OffScr->pColor[0], ui->L, ui->U, ui->R - ui->L, ui->B - ui->U);
  168. //if(e->OffScrShadow){
  169. //tnsDraw2DTextureDirectly(e->OffScrShadow->pDepth, ui->L, ui->U, ui->R - ui->L, ui->B - ui->U);
  170. //}
  171. tnsUseNoTexture();
  172. if (e->DrawCursor){
  173. if(e->DrawCursor==LA_CANVAS_CURSOR_ARROW){
  174. tnsColor4dv(laThemeColor(bt,LA_BT_TEXT));
  175. tnsVertex2d(e->OnX, e->OnY); tnsVertex2d(e->TargetX, e->TargetY);
  176. tnsPackAs(GL_LINES);
  177. }else{
  178. if(e->DrawCursor==LA_CANVAS_CURSOR_BOX){
  179. tnsColor4dv(laAccentColor(LA_BT_NORMAL));
  180. tnsVertex2d(e->ClickedX, e->ClickedY); tnsVertex2d(e->ClickedX, e->OnY);
  181. tnsVertex2d(e->OnX, e->OnY); tnsVertex2d(e->OnX, e->ClickedY);
  182. tnsPackAs(GL_TRIANGLE_FAN);
  183. tnsColor4dv(laAccentColor(LA_BT_TEXT));
  184. tnsVertex2d(e->ClickedX, e->ClickedY); tnsVertex2d(e->ClickedX, e->OnY);
  185. tnsVertex2d(e->OnX, e->OnY); tnsVertex2d(e->OnX, e->ClickedY);
  186. tnsPackAs(GL_LINE_LOOP);
  187. }
  188. tnsColor4dv(laThemeColor(bt,LA_BT_TEXT));
  189. int drawx=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_X);
  190. int drawy=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_Y);
  191. if(drawx) tnsVertex2d(e->OnX, ui->U); tnsVertex2d(e->OnX, ui->B);
  192. if(drawy) tnsVertex2d(ui->L, e->OnY); tnsVertex2d(ui->R, e->OnY);
  193. tnsPackAs(GL_LINES);
  194. }
  195. }
  196. if(MAIN.CurrentWindow->MaximizedUi!=ui){
  197. tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  198. tnsVertex2d(ui->L, ui->U);
  199. tnsVertex2d(ui->R, ui->U);
  200. tnsVertex2d(ui->R, ui->B);
  201. tnsVertex2d(ui->L, ui->B);
  202. tnsPackAs(GL_LINE_LOOP);
  203. }
  204. tnsFlush();
  205. char* MaxIco=(MAIN.CurrentWindow->MaximizedUi!=ui)?"🡹":"🡻";
  206. tnsVector4d color; tnsVectorCopy4d(laThemeColor(bt,LA_BT_TEXT),color);
  207. color[3]=ui->State==LA_UI_NORMAL?0.0:(ui->State==LA_UI_ACTIVE?0.5:1.0);
  208. int startx=(ui->R+ui->L)/2-LA_RH2*2;
  209. tnsDrawStringAuto("☰",color,startx, startx+LA_RH, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER);
  210. tnsDrawStringAuto(MaxIco,color,startx+LA_RH, startx+LA_2RH, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER);
  211. if(ui->Expand>=0 && ui!=MAIN.CurrentWindow->MaximizedUi)
  212. tnsDrawStringAuto("◿",laThemeColor(bt,LA_BT_BORDER),ui->R-LA_RH, ui->R, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER);
  213. }
  214. void la_CanvasDrawTexture(laBoxedTheme *bt, tnsTexture *t, laUiItem* ui){
  215. laCanvasExtra* e=ui->Extra;
  216. int W, H; W = ui->R - ui->L; H = ui->B - ui->U;
  217. if (W<=0 || H<=0) return;
  218. tnsFlush();
  219. if (!e->OffScr || e->OffScr->pColor[0]->Height != ui->B - ui->U || e->OffScr->pColor[0]->Width != ui->R - ui->L){
  220. if (e->OffScr) tnsDelete2DOffscreen(e->OffScr);
  221. e->OffScr = tnsCreate2DOffscreen(GL_RGBA, W, H, MAIN.PanelMultisample, 1);
  222. }
  223. tnsDrawToOffscreen(e->OffScr, 1, 0);
  224. tnsViewportWithScissor(0, 0, W, H);
  225. tnsResetViewMatrix();tnsResetModelMatrix();tnsResetProjectionMatrix();
  226. tnsOrtho(e->PanX - W * e->ZoomX / 2, e->PanX + W * e->ZoomX / 2, e->PanY - e->ZoomY * H / 2, e->PanY + e->ZoomY * H / 2, 100, -100);
  227. //glClearColor(0.3,0.3,0.3, 1);
  228. if (e->ClearBackground){ tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL)); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); }
  229. // above is basic routine setup
  230. real V[8] = {0};
  231. real UV[8] = {0};
  232. if (t){
  233. real w2=t->Width/2, h2=t->Height/2;
  234. tnsDraw2DTextureDirectly(t, -w2, h2, t->Width, -t->Height);
  235. tnsFlush();
  236. if (e->ImageDrawBorder){
  237. tnsUseNoTexture();
  238. tnsMakeQuad2d(V, -w2, -h2, -w2, h2, w2, h2, w2, -h2);
  239. tnsVertexArray2d(V, 4);
  240. tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  241. tnsVertexArray2d(V, 4);
  242. tnsPackAs(GL_LINE_LOOP);
  243. tnsFlush();
  244. }
  245. }
  246. }
  247. real la_CanvasDrawGetDisplayStep(real Max, real Min, int AreaSize){
  248. real r;
  249. real Step = 1.0;
  250. real DispW;
  251. real Div[3] = {2.0, 2.5, 2.0};
  252. int Times = 302;
  253. while (1){
  254. Times++;
  255. r = tnsGetRatiod(0, Max - Min, Step);
  256. DispW = tnsLinearItp(0, AreaSize, r);
  257. if (DispW > 100){
  258. Step /= Div[Times % 3];
  259. }elif (DispW < 40){
  260. Step *= Div[Times % 3];
  261. }else break;
  262. }
  263. return Step;
  264. }
  265. void la_CanvasDrawGridW(real Ratio, int RealW, real Min, real Max, real U, real B){
  266. real t;
  267. real Step = la_CanvasDrawGetDisplayStep(Max, Min, RealW);
  268. t = (real)((int)(Min / Step)) * Step;
  269. for (t; t <= Max; t += Step){
  270. tnsVertex2d(t, U);
  271. tnsVertex2d(t, B);
  272. tnsPackAs(GL_LINES);
  273. }
  274. }
  275. void la_CanvasDrawGridH(real Ratio, int RealH, real Min, real Max, real L, real R){
  276. real t;
  277. real Step = la_CanvasDrawGetDisplayStep(Max, Min, RealH);
  278. t = (real)((int)(Min / Step)) * Step;
  279. for (t; t <= Max; t += Step){
  280. tnsVertex2d(L, t);
  281. tnsVertex2d(R, t);
  282. tnsPackAs(GL_LINES);
  283. }
  284. }
  285. void la_CanvasDrawRulerW(real Ratio, laBoxedTheme *bt, int RealW, real Min, real Max, int B){
  286. char buf[20] = {0};
  287. real t, IL;
  288. real Step = la_CanvasDrawGetDisplayStep(Max, Min, RealW);
  289. int U = B - LA_RH;
  290. tnsUseNoTexture();
  291. tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  292. tnsVertex2d(0, U);
  293. tnsVertex2d(RealW, U);
  294. tnsVertex2d(RealW, B);
  295. tnsVertex2d(0, B);
  296. tnsPackAs(GL_TRIANGLE_FAN);
  297. tnsColor4dv(laThemeColor(bt,LA_BT_TEXT_ACTIVE));
  298. tnsVertex2d(0, U + 0.5);
  299. tnsVertex2d(RealW, U + 0.5);
  300. tnsPackAs(GL_LINES);
  301. t = (real)((int)(Min / Step)) * Step;
  302. for (t; t <= Max; t += Step){
  303. IL = tnsGetRatiod(Min, Max, t) * (RealW);
  304. sprintf(buf, "%.0f", t);
  305. tnsDrawStringAuto(buf, bt->Active, IL, IL + 100, U, 0);
  306. }
  307. }
  308. void la_CanvasDrawRulerRWithBkg(real Ratio, laBoxedTheme *bt, int RealH, real Min, real Max, int R){
  309. real t, OrigT;
  310. char buf[50][20] = {0};
  311. real IL[50];
  312. int i = 0;
  313. int W = 0, MaxW = 0;
  314. int RH = LA_RH, hH = RH / 2;
  315. int L;
  316. real Step = la_CanvasDrawGetDisplayStep(Max, Min, RealH);
  317. int IS = Step > 1 ? 0 : (Step > 0.09 ? 1 : 2);
  318. t = OrigT = (real)((int)(Min / Step)) * Step;
  319. for (t; t <= Max; t += Step, i++){
  320. sprintf(buf[i], "%.*f", IS, t);
  321. W = tnsStringGetWidth(buf[i], 0, 0);
  322. if (W > MaxW) MaxW = W;
  323. }
  324. L = R - MaxW - 4;
  325. tnsUseNoTexture();
  326. for (t = OrigT, i = 0; t <= Max; t += Step, i++){
  327. IL[i] = tnsGetRatiod(Max, Min, t) * (RealH);
  328. tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  329. tnsVertex2d(R, IL[i] - hH);
  330. tnsVertex2d(R, IL[i] + hH);
  331. tnsVertex2d(L, IL[i] + hH);
  332. tnsVertex2d(L, IL[i] - hH);
  333. tnsPackAs(GL_TRIANGLE_FAN);
  334. tnsColor4dv(laThemeColor(bt,LA_BT_TEXT_ACTIVE));
  335. tnsVertex2d(R, IL[i] - hH);
  336. tnsVertex2d(R, IL[i] + hH);
  337. tnsVertex2d(L, IL[i] + hH);
  338. tnsVertex2d(L, IL[i] - hH);
  339. tnsPackAs(GL_LINE_LOOP);
  340. }
  341. for (t = OrigT, i = 0; t <= Max; t += Step, i++){
  342. tnsDrawStringAuto(buf[i], bt->Active, L + 2, R, IL[i] - hH, 0);
  343. }
  344. }
  345. void la_CanvasDraw(laUiItem *ui, int h){
  346. laBoxedTheme *bt = (*ui->Type->Theme);
  347. if (ui->CanvasTemplate && ui->CanvasTemplate->Draw) ui->CanvasTemplate->Draw(bt, ui->PP.EndInstance, ui);
  348. }
  349. void la_CanvasDefaultOverlay(laUiItem* ui, int h){
  350. laCanvasExtra *e = ui->Extra;
  351. laBoxedTheme *bt = (*ui->Type->Theme);
  352. tnsUseNoTexture();
  353. if(MAIN.CurrentWindow->MaximizedUi!=ui){
  354. tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  355. tnsVertex2d(ui->L, ui->U); tnsVertex2d(ui->R, ui->U);
  356. tnsVertex2d(ui->R, ui->B); tnsVertex2d(ui->L, ui->B);
  357. tnsPackAs(GL_LINE_LOOP);
  358. }
  359. if (e->DrawCursor){
  360. tnsColor4dv(laThemeColor(bt,LA_BT_TEXT));
  361. int drawx=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_X);
  362. int drawy=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_Y);
  363. if(drawx) tnsVertex2d(e->OnX, ui->U); tnsVertex2d(e->OnX, ui->B);
  364. if(drawy) tnsVertex2d(ui->L, e->OnY); tnsVertex2d(ui->R, e->OnY);
  365. tnsPackAs(GL_LINES);
  366. tnsFlush();
  367. }
  368. char* MaxIco=(MAIN.CurrentWindow->MaximizedUi!=ui)?"🡹":"🡻";
  369. tnsVector4d color; tnsVectorCopy4d(laThemeColor(bt,LA_BT_TEXT),color);
  370. color[3]=ui->State==LA_UI_NORMAL?0.0:(ui->State==LA_UI_ACTIVE?0.5:1.0);
  371. int startx=(ui->R+ui->L)/2-LA_RH2*2;
  372. tnsDrawStringAuto("☰",color,startx, startx+LA_RH, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER);
  373. tnsDrawStringAuto(MaxIco,color,startx+LA_RH, startx+LA_2RH, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER);
  374. if(ui->Expand>=0 && ui!=MAIN.CurrentWindow->MaximizedUi)
  375. tnsDrawStringAuto("◿",laThemeColor(bt,LA_BT_BORDER),ui->R-LA_RH, ui->R, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER);
  376. tnsFlush();
  377. }
  378. void la_CanvasDrawOverlay(laUiItem *ui, int h){
  379. laCanvasExtra *e = ui->Extra;
  380. laBoxedTheme *bt = (*ui->Type->Theme);
  381. tnsDraw2DTextureDirectly(e->OffScr->pColor[0], ui->L, ui->U, ui->R - ui->L, ui->B - ui->U);
  382. la_CanvasDefaultOverlay(ui, h);
  383. }
  384. int la_AnimateUiListRecursive(laUiList *uil);
  385. void laDefault3DViewOverlay(laUiItem *ui){
  386. laUiList *uil, *gu;
  387. laColumn *c, *cl, *cll, *clr, *cr, *crl, *crr, *gc, *gcl, *gcr;
  388. laPropPack *e = &ui->ExtraPP;
  389. laUiItem *b, *g;
  390. if (!(uil = ui->Subs.pFirst)) uil = laAddTabPage(ui, "New Group");
  391. c = laFirstColumn(uil);
  392. laSplitColumn(uil, c, 0.8);
  393. cl = laLeftColumn(c, 0);
  394. cr = laRightColumn(c, 0);
  395. laSplitColumn(uil, cl, 0.25);
  396. cll = laLeftColumn(cl, 0);
  397. clr = laRightColumn(cl, 0);
  398. laShowColumnAdjuster(uil, c);
  399. b=laBeginRow(uil,cl,0,0);
  400. laShowItem(uil,cl,&ui->ExtraPP,"select_mode")->Flags|=LA_UI_FLAGS_EXPAND;
  401. laShowItem(uil,cl,&ui->ExtraPP,"select_through");
  402. laEndRow(uil,b);
  403. g = laMakeFoldableGroup(uil, cll, "Tools", 0, 1, 0);{
  404. gu = g->Page; gc = laFirstColumn(gu);
  405. laSplitColumn(gu, gc, 0.35); gcl = laLeftColumn(gc, 0); gcr = laRightColumn(gc, 0);
  406. laShowItem(gu,gc,&ui->ExtraPP,"_this_M_delete");
  407. laShowItem(gu,gc,&ui->ExtraPP,"_this_M_make_parent");
  408. laShowItem(gu,gc,&ui->ExtraPP,"_this_M_unparent");
  409. laShowItem(gu,gc,&ui->ExtraPP,"_this_M_add");
  410. laShowItem(gu,gc,&ui->ExtraPP,"_this_M_grab");
  411. laShowItem(gu,gc,&ui->ExtraPP,"_this_M_scale");
  412. laShowItem(gu,gc,&ui->ExtraPP,"_this_M_rotate");
  413. laShowItem(gu,gc,&ui->ExtraPP,"_this_M_clear_transformations");
  414. laShowItem(gu,gc,&ui->ExtraPP,"_this_M_extrude");
  415. laShowItem(gu,gc,&ui->ExtraPP,"_this_M_make");
  416. laShowItem(gu,gc,&ui->ExtraPP,"_this_M_subdiv");
  417. laShowItem(gu,gc,&ui->ExtraPP,"_this_M_add");
  418. laShowItem(gu,gc,&ui->ExtraPP,"_this_M_separate");
  419. laShowItem(gu,gc,&ui->ExtraPP,"_this_M_combine");
  420. laShowItem(gu,gc,&ui->ExtraPP,"_this_M_duplicate");
  421. laShowItem(gu,gc,&ui->ExtraPP,"_this_M_recalculate_normals");
  422. }
  423. g = laMakeFoldableGroup(uil, cr, "Scene Info", 0, 1, 0);{
  424. gu = g->Page;
  425. gc = laFirstColumn(gu);
  426. laSplitColumn(gu, gc, 0.35);
  427. gcl = laLeftColumn(gc, 0);
  428. gcr = laRightColumn(gc, 0);
  429. laShowItemFull(gu, gc, &ui->PP, 0, LA_WIDGET_COLLECTION_SELECTOR,0,laui_IdentifierOnly,0);
  430. laShowLabel(gu, gcl, "Rename:", 0, 0);
  431. laShowItem(gu, gcr, &ui->PP, "name");
  432. }
  433. g = laMakeFoldableGroup(uil, cr, "Object Info", 0, 0, 0);{
  434. gu = g->Page;
  435. gc = laFirstColumn(gu);
  436. laSplitColumn(gu, gc, 0.35);
  437. gcl = laLeftColumn(gc, 0);
  438. gcr = laRightColumn(gc, 0);
  439. laShowItem(gu, gc, &ui->PP, "active.name");
  440. laShowLabel(gu, gcl, "Location:", 0, 0);laShowItem(gu, gcr, &ui->PP, "active.location")->Flags|=LA_UI_FLAGS_TRANSPOSE;
  441. laShowSeparator(gu,gc);
  442. laShowLabel(gu, gcl, "Rotation:", 0, 0);laShowItem(gu, gcr, &ui->PP, "active.rotation")->Flags|=LA_UI_FLAGS_TRANSPOSE;
  443. laShowItem(gu, gc, &ui->PP, "active.scale");
  444. }
  445. g = laMakeFoldableGroup(uil, cr, "Display", 0, 1, 0);{
  446. gu = g->Page;
  447. gc = laFirstColumn(gu);
  448. laSplitColumn(gu, gc, 0.35);
  449. gcl = laLeftColumn(gc, 0);
  450. gcr = laRightColumn(gc, 0);
  451. laShowLabel(gu, gcl, "Axis:", 0, 0);
  452. laWidget w={_LA_UI_ENUM_SELECTOR, LA_UI_FLAGS_ICON|LA_UI_FLAGS_CYCLE|LA_UI_FLAGS_TRANSPOSE};
  453. laShowItemFull(gu, gcr, e, "show_axis",&w, "show_prefix=true;" ,0,0);
  454. laShowLabel(gu, gcl, "Floor Grid:", 0, 0);
  455. laShowItemFull(gu, gcr, e, "show_floor_grid", LA_WIDGET_ENUM_CYCLE, 0, 0, 0);
  456. laShowItem(gu, gc, e, "grid_size");
  457. laShowItem(gu, gc, e, "grid_span");
  458. //laShowLabel(gu, gcl, "NPR:", 0, 0);
  459. //laShowItemFull(gu, gcr, e, "npr_line_mode", LA_WIDGET_ENUM_CYCLE, 0, 0, 0);
  460. }
  461. }
  462. void la_3DViewEnsureCamera(laCanvasExtra* e){
  463. if(e->ViewingCamera) return;
  464. tnsVector3d pos={-15, -20, 7};
  465. tnsCamera* c= tnsCreateCamera(0, "VIEWING_CAMERA", rad(50), LA_COLOR3(pos), rad(70), 0, rad(-40), 25);
  466. memAssignRef(e,&e->ViewingCamera,c);
  467. tnsVector3d target={0,0,0}; tnsVector3d up={0,0,1};
  468. tnsLookAt(e->ViewingCamera, target, up);
  469. e->ViewingCamera->FocusDistance=tnsDist3dv(pos,target);
  470. }
  471. void la_3DViewInit(laUiItem *ui){
  472. laCanvasExtra *e = ui->Extra;
  473. if (e){
  474. return;
  475. }else{
  476. e = memAcquireHyper(sizeof(laCanvasExtra));
  477. }
  478. ui->Extra = e;
  479. e->ParentUi = ui;
  480. la_3DViewEnsureCamera(e);
  481. e->GridSize = 10;
  482. e->GridSpan = 15;
  483. e->ShowAxis[0] = 1;
  484. e->ShowAxis[1] = 1;
  485. e->ShowFloorGrid = 1;
  486. //e->DisplayMode = LA_3D_VIEW_DISPLAY_WIRE;
  487. e->HeightCoeff = 10;
  488. laFirstColumn(laAddTabPage(ui, "New Group"));
  489. laRecordDifferences(0,"tns.world");
  490. laPushDifferences("Created camera for 3D view widget,",0);
  491. }
  492. void la_3DViewDestroy(laUiItem *ui){
  493. laCanvasExtra *e = ui->Extra;
  494. tnsDelete2DOffscreen(e->OffScr);
  495. tnsDelete2DOffscreen(e->OffScrShadow);
  496. if(e->ViewingCamera) tnsDestroyObject(e->ViewingCamera);
  497. memFree(e);
  498. }
  499. void laDefault2DViewOverlayRight(laUiItem *ui){
  500. laUiList *uil, *gu;
  501. laColumn *c, *cr, *crl, *crr, *gc, *gcl, *gcr, *cl;
  502. laPropPack *e = &ui->ExtraPP;
  503. laUiItem *b, *b1, *b2, *g;
  504. if (!(uil = ui->Subs.pFirst)) uil = laAddTabPage(ui, "New Group");
  505. uil->HeightCoeff=-1;
  506. c = laFirstColumn(uil);
  507. laSplitColumn(uil, c, 0.7);
  508. cl = laLeftColumn(c, 0);
  509. cr = laRightColumn(c, 0);
  510. laShowColumnAdjuster(uil, c);
  511. b=laBeginRow(uil,cl,0,0);
  512. laShowLabel(uil, cl, "Line Width:", 0, 0);
  513. laShowItem(uil, cl, e, "adaptive_line_width")->Flags|=LA_UI_FLAGS_PLAIN;
  514. laEndRow(uil,b);
  515. b=laBeginRow(uil,cl,0,0);
  516. laShowItem(uil, cl, &ui->PP, "size")->Flags|=LA_UI_FLAGS_PLAIN|LA_UI_FLAGS_TRANSPOSE|LA_TEXT_ALIGN_LEFT;
  517. laEndRow(uil,b);
  518. laShowItem(uil, cl, &ui->PP, "internal_type")->Flags|=LA_UI_FLAGS_PLAIN;
  519. g = laMakeFoldableGroup(uil, cr, "Display", 0, 1, 0);{
  520. gu = g->Page;
  521. gc = laFirstColumn(gu);
  522. laSplitColumn(gu, gc, 0.35);
  523. gcl = laLeftColumn(gc, 0);
  524. gcr = laRightColumn(gc, 0);
  525. // needs another mode for access the ExtraPP.
  526. // laShowItem(gu, gc, &ui->ExtraPP, "maximize");
  527. laShowLabel(gu, gcl, "Transparency:", 0, 0);
  528. laShowItem(gu, gcr, e, "draw_image_alpha");
  529. laShowLabel(gu, gcl, "Border:", 0, 0);
  530. laShowItemFull(gu, gcr, e, "draw_image_border", LA_WIDGET_ENUM_CYCLE, 0, 0, 0);
  531. laShowLabel(gu, gcl, "Line Width:", 0, 0);
  532. laShowItemFull(gu, gcr, e, "adaptive_line_width", LA_WIDGET_ENUM_CYCLE, 0, 0, 0);
  533. laShowLabel(gu, gcl, "Cursor:", 0, 0);
  534. laShowItemFull(gu, gcr, e, "draw_cursor", LA_WIDGET_ENUM_CYCLE, 0, 0, 0);
  535. }laEndFoldableGroup(uil,g);
  536. }
  537. void la_CanvasUiInit(laUiItem* ui){ laCanvasTemplate* ct=ui->CanvasTemplate; if(ct->Init) ct->Init(ui); }
  538. void la_CanvasUiDestroy(laUiItem *ui){ laCanvasTemplate* ct=ui->CanvasTemplate; if(ct->Destroy) ct->Destroy(ui); }
  539. void la_CanvasInit(laUiItem *ui){
  540. laCanvasExtra *e = ui->Extra;
  541. if (!e){ e = memAcquireHyper(sizeof(laCanvasExtra)); ui->Extra = e; }
  542. e->ParentUi = ui;
  543. e->HeightCoeff = 10;
  544. e->ZoomX = 1;
  545. e->ZoomY = 1;
  546. e->ImageDrawAlpha = 1;
  547. e->ImageDrawBorder = 1;
  548. e->AdaptiveLineWidth = 1;
  549. e->ClearBackground = 1;
  550. laFirstColumn(laAddTabPage(ui, "New Group"));
  551. }
  552. void la_CanvasDestroy(laUiItem *ui){
  553. laCanvasExtra *e = ui->Extra;
  554. tnsDelete2DOffscreen(e->OffScr);
  555. memFree(e);
  556. }
  557. //============================================================= [Operators]
  558. int OPINV_3DOr2DViewUiItem(laOperator *a, laEvent *e){
  559. laUiItem *ui = a->Instance;
  560. a->CustomData = ui->Extra;
  561. return LA_RUNNING;
  562. }
  563. int OPEXT_3DOr2DViewUiItem(laOperator *a, int ExitCode){
  564. return 0;
  565. }
  566. int la_CanvasDetectButtons(laUiItem* ui, laBoxedTheme* bt, int x,int y, int total_buttons, int* very_close){
  567. int midx=(ui->R+ui->L)/2-LA_RH2*(total_buttons-1), midy=ui->B-LA_RH2-bt->BM;
  568. if(y>ui->B-LA_2RH-bt->BM || y<ui->U+LA_2RH+bt->TM || x<ui->L+LA_2RH+bt->TM || x>ui->R-LA_2RH-bt->RM)
  569. { if(very_close)*very_close=1; }else return 0;
  570. if(y<ui->B-LA_RH-bt->BM)return 0;
  571. for(int i=0;i<total_buttons;i++){ if(x>=midx-LA_RH2 && x<midx+LA_RH2) return i+1; midx+=LA_RH;}
  572. return 0;
  573. }
  574. int OPMOD_Canvas(laOperator *a, laEvent *e){
  575. laUiItem *ui = a->Instance;
  576. laBoxedTheme *bt = (*ui->Type->Theme);
  577. laCanvasExtra *ex = a->CustomData;
  578. laUiList *subu;
  579. laUiItem *subui = 0;
  580. laListHandle Locals = {0};
  581. int px = e->x, py = e->y;
  582. if (!laIsInUiItem(ui, e->x, e->y) && !ex->Dragging){
  583. ex->OnX = INT_MAX; ex->OnY = INT_MAX; if(ui->State!=LA_UI_NORMAL){ ui->State=LA_UI_NORMAL; laRedrawCurrentPanel(); }
  584. return LA_FINISHED_PASS;
  585. }
  586. //int x=e->x,y=e->y; laPanel*p=MAIN.CurrentPanel,*dp;
  587. //laLocalToWindow(0, p, &x, &y); if(!p) p=MAIN.CurrentWindow->MaximizedUiPanel;
  588. //if(dp = laDetectPanel(x,y) && dp!=p){ return LA_RUNNING_PASS; }
  589. if(e->Type&LA_MOUSE_EVENT){
  590. if(e->Type == LA_L_MOUSE_DOWN && ui->Expand>=0 && e->x>ui->R-bt->RM-LA_RH && e->y>ui->B-bt->BM-LA_RH){
  591. ex->Dragging=1; ex->ClickedX=e->x; ex->ClickedY=e->y; ex->TargetIndexVali=ui->Expand;
  592. return LA_RUNNING;
  593. }
  594. if(ex->Dragging){
  595. if(e->Type==LA_MOUSEMOVE){ ui->Expand=ex->TargetIndexVali+((real)e->y-ex->ClickedY+0.5)/LA_RH;
  596. if(ex->HeightCoeff<1) ex->HeightCoeff=1; printf("%d\n",ex->HeightCoeff);laRecalcCurrentPanel(); }
  597. elif(e->Type==LA_L_MOUSE_UP){ ex->Dragging=0; }
  598. elif(e->Type==LA_R_MOUSE_DOWN){ ex->Dragging=0; ui->Expand=ex->TargetIndexVali; laRecalcCurrentPanel(); }
  599. return LA_RUNNING;
  600. }
  601. int VeryClose=0; int btn=la_CanvasDetectButtons(ui, bt, e->x, e->y, 2, &VeryClose);
  602. if(e->Type==LA_L_MOUSE_DOWN){
  603. if(btn==2){ if(MAIN.CurrentWindow->MaximizedUi==ui) laRestoreCanvasUI(); else laMaximizeCanvasUI(ui,MAIN.CurrentPanel); return LA_RUNNING; }
  604. if(btn==1){
  605. if(ui->Flags&LA_UI_FLAGS_NO_OVERLAY)ui->Flags&=~LA_UI_FLAGS_NO_OVERLAY; else ui->Flags|=LA_UI_FLAGS_NO_OVERLAY;
  606. laRedrawCurrentPanel(); return LA_RUNNING;
  607. }
  608. }
  609. int state=VeryClose?(btn?LA_UI_EDITING:LA_UI_ACTIVE):LA_UI_NORMAL;
  610. if(state!=ui->State){ ui->State=state; laRedrawCurrentPanel(); }
  611. }
  612. //laLocalToPanel(a, &px, &py);
  613. if(!(ui->Flags&LA_UI_FLAGS_NO_OVERLAY)){
  614. for (subu = ui->Subs.pFirst; subu; subu = subu->Item.pNext){
  615. if (subui = la_DetectUiItemRecursive(subu, px, py, ui->B, &Locals, 0)){
  616. if (subui && !a->Child && subui->Type->OperatorType){
  617. //printf("invui %d\n", tui);
  618. laUiList *luil = ((laUiListDrawItem *)Locals.pFirst)->Target;
  619. laSetOperatorLocalizer(a->ToPanel);
  620. if (laInvokeUiP(a, subui->Type->OperatorType, e, subui, &Locals, 0) >= 0) laRetriggerOperators();
  621. lstClearPointer(&Locals);
  622. return LA_RUNNING_PASS;
  623. }
  624. }
  625. lstClearPointer(&Locals);
  626. }
  627. }
  628. if (ex->DrawCursor){
  629. ex->OnX = e->x;
  630. ex->OnY = e->y;
  631. laRedrawCurrentPanel();
  632. }
  633. if(ui->CanvasTemplate->ExtraModal){ if(!(ui->CanvasTemplate->ExtraModal(a,e)&LA_PASS_ON)) return LA_RUNNING; }
  634. if (laKeyMapExecuteEventEx(a, &ui->ExtraPP, &ui->CanvasTemplate->KeyMapper, e)) return LA_RUNNING;
  635. if (laKeyMapExecuteEventEx(a, &ui->ExtraPP, &ui->Type->KeyMapper, e)) return LA_RUNNING;
  636. return LA_RUNNING_PASS;
  637. }
  638. int OPCHK_Is3DViewExtra(laPropPack *This, laStringSplitor *ss){
  639. if (This && This->LastPs->p->SubProp == _LA_PROP_3D_EXTRA) return 1;
  640. return 0;
  641. }
  642. int OPINV_3DViewCameraZoom(laOperator *a, laEvent *e){
  643. laCanvasExtra *ex = a->This->EndInstance;
  644. tnsCamera *c = ex->ViewingCamera;
  645. if (strArgumentMatch(a->ExtraInstructionsP, "direction", "in")){
  646. tnsZoomViewingCamera(c, 0.1);
  647. laRedrawCurrentPanel();
  648. }elif (strArgumentMatch(a->ExtraInstructionsP, "direction", "out")){
  649. tnsZoomViewingCamera(c, -0.1);
  650. laRedrawCurrentPanel();
  651. }
  652. return LA_FINISHED;
  653. }
  654. int OPINV_3DOr2DViewAdjust(laOperator *a, laEvent *e){
  655. laGeneralUiExtraData *ex = memAcquireSimple(sizeof(laGeneralUiExtraData));
  656. laSetWindowCursor(LA_HAND);
  657. a->CustomData = ex;
  658. ex->LastX = e->x;
  659. ex->LastY = e->y;
  660. return LA_RUNNING;
  661. }
  662. int OPEXT_3DOr2DViewAdjust(laOperator *a, int Mark){
  663. if (a->CustomData) memFree(a->CustomData);
  664. laSetWindowCursor(LA_ARROW);
  665. }
  666. int OPMOD_3DViewCameraRotate(laOperator *a, laEvent *e){
  667. laCanvasExtra *ex = a->This->EndInstance;
  668. laGeneralUiExtraData *uex = a->CustomData;
  669. if (e->Type == LA_L_MOUSE_UP || e->Type == LA_M_MOUSE_UP || e->Type == LA_R_MOUSE_DOWN) return LA_FINISHED;
  670. if (e->Type == LA_MOUSEMOVE){
  671. tnsRotateViewingCamera(ex->ViewingCamera, (real)(uex->LastY - e->y) / 150.0, (real)(uex->LastX - e->x) / 150.0);
  672. uex->LastX = e->x;
  673. uex->LastY = e->y;
  674. laRedrawCurrentPanel();
  675. }
  676. return LA_RUNNING;
  677. }
  678. int OPMOD_3DViewCameraMove(laOperator *a, laEvent *e){
  679. laCanvasExtra *ex = a->This->EndInstance;
  680. laGeneralUiExtraData *uex = a->CustomData;
  681. if (e->Type == LA_L_MOUSE_UP || e->Type == LA_M_MOUSE_UP || e->Type == LA_R_MOUSE_DOWN){
  682. laSetWindowCursor(LA_ARROW);
  683. return LA_FINISHED;
  684. }
  685. if (e->Type == LA_MOUSEMOVE){
  686. tnsTranslateViewingCamera(ex->ViewingCamera, ex->ParentUi->R - ex->ParentUi->L, ex->ParentUi->B - ex->ParentUi->U, -e->x + uex->LastX, e->y - uex->LastY);
  687. //tnsTranslateObjectLocal(ex->ViewingCamera,
  688. // -(real)(e->x - uex->LastX) * ex->ViewingCamera->FocusDistance / 100,
  689. // (real)(e->y - uex->LastY) * ex->ViewingCamera->FocusDistance / 100,
  690. // 0);
  691. uex->LastX = e->x;
  692. uex->LastY = e->y;
  693. laRedrawCurrentPanel();
  694. }
  695. return LA_RUNNING;
  696. }
  697. int OPCHK_Is2DViewExtra(laPropPack *This, laStringSplitor *ss){
  698. return 1;
  699. //if (This && (This->LastPs->p->SubProp == _LA_PROP_2D_EXTRA)) return 1;
  700. return 0;
  701. }
  702. int OPINV_CanvasZoom(laOperator *a, laEvent *e){
  703. laCanvasExtra *ex = a->This->EndInstance;
  704. if (strArgumentMatch(a->ExtraInstructionsP, "mode", "mouse")){
  705. laGeneralUiExtraData *ex = memAcquireSimple(sizeof(laGeneralUiExtraData));
  706. laSetWindowCursor(LA_HAND);
  707. a->CustomData = ex;
  708. ex->LastX = e->x;
  709. ex->LastY = e->y;
  710. return LA_RUNNING;
  711. }
  712. if (strArgumentMatch(a->ExtraInstructionsP, "direction", "in")){
  713. if (strArgumentMatch(a->ExtraInstructionsP, "axis", "x")){
  714. ex->ZoomX *= 0.9;
  715. }else{
  716. ex->ZoomX *= 0.9;
  717. ex->ZoomY *= 0.9;
  718. }
  719. laRedrawCurrentPanel();
  720. }elif (strArgumentMatch(a->ExtraInstructionsP, "direction", "out")){
  721. if (strArgumentMatch(a->ExtraInstructionsP, "axis", "x")){
  722. ex->ZoomX *= 1.1;
  723. }else{
  724. ex->ZoomX *= 1.1;
  725. ex->ZoomY *= 1.1;
  726. }
  727. laRedrawCurrentPanel();
  728. }
  729. return LA_FINISHED;
  730. }
  731. int OPMOD_CanvasZoom(laOperator *a, laEvent *e){
  732. laCanvasExtra *ex = a->This->EndInstance;
  733. laGeneralUiExtraData *uex = a->CustomData;
  734. if (e->Type == LA_L_MOUSE_UP || e->Type == LA_R_MOUSE_DOWN || e->Type==LA_M_MOUSE_UP){
  735. laSetWindowCursor(LA_ARROW);
  736. return LA_FINISHED;
  737. }
  738. if (e->Type == LA_MOUSEMOVE){
  739. if (strArgumentMatch(a->ExtraInstructionsP, "axis", "x")){
  740. ex->ZoomX *= (1.0 - (e->x - uex->LastX) * MAIN.ZoomSpeed2D);
  741. }elif(strArgumentMatch(a->ExtraInstructionsP, "lock", "true")){
  742. ex->ZoomX *= (1.0 - (e->y - uex->LastY) * MAIN.ZoomSpeed2D); ex->ZoomY = ex->ZoomX;
  743. }else{
  744. ex->ZoomX *= (1.0 - (e->x - uex->LastX) * MAIN.ZoomSpeed2D);
  745. ex->ZoomY *= (1.0 + (e->y - uex->LastY) * MAIN.ZoomSpeed2D);
  746. }
  747. if(ex->ZoomX<0||ex->ZoomX!=ex->ZoomX){
  748. printf("Error zoom!\n"); ex->ZoomX=1; ex->ZoomY=1;
  749. }
  750. uex->LastX = e->x;
  751. uex->LastY = e->y;
  752. laRedrawCurrentPanel();
  753. }
  754. return LA_RUNNING;
  755. }
  756. int OPMOD_CanvasMove(laOperator *a, laEvent *e){
  757. laCanvasExtra *ex = a->This->EndInstance;
  758. laGeneralUiExtraData *uex = a->CustomData;
  759. if (e->Type == LA_L_MOUSE_UP || e->Type == LA_R_MOUSE_DOWN || e->Type==LA_M_MOUSE_UP ||
  760. (e->Type==LA_KEY_UP && e->key==' ')) {
  761. laSetWindowCursor(LA_ARROW);
  762. return LA_FINISHED;
  763. }
  764. if (e->Type == LA_MOUSEMOVE){
  765. if (strArgumentMatch(a->ExtraInstructionsP, "axis", "x")){
  766. ex->PanX -= (e->x - uex->LastX) * ex->ZoomX;
  767. }else{
  768. ex->PanX -= (e->x - uex->LastX) * ex->ZoomX;
  769. ex->PanY += (e->y - uex->LastY) * ex->ZoomY;
  770. }
  771. uex->LastX = e->x;
  772. uex->LastY = e->y;
  773. laRedrawCurrentPanel();
  774. }
  775. return LA_RUNNING;
  776. }
  777. int OPINV_CanvasClick(laOperator *a, laEvent *e){
  778. laCanvasExtra *ex = a->This->EndInstance;
  779. laGeneralUiExtraData *uex = a->CustomData;
  780. if (e->Type == LA_L_MOUSE_DOWN){
  781. ex->ClickedX = (e->x - (ex->ParentUi->R - ex->ParentUi->L) / 2 - ex->ParentUi->L) * ex->ZoomX + ex->PanX;
  782. ex->ClickedY = ((ex->ParentUi->B - ex->ParentUi->U) / 2 - e->y + ex->ParentUi->U) * ex->ZoomY + ex->PanY;
  783. laRedrawCurrentPanel();
  784. }
  785. return LA_FINISHED_PASS;
  786. }
  787. void la_RegisterViewerOperators(){
  788. laCreateOperatorType("LA_canvas_operator", "2D View UiItem Operator", "All Visual 2D View Operations Are Called From This Ui",
  789. 0, 0, OPEXT_3DOr2DViewUiItem, OPINV_3DOr2DViewUiItem, OPMOD_Canvas, U'🖦', LA_EXTRA_TO_PANEL | LA_ACTUATOR_SYSTEM | LA_ACTUATOR_HIDDEN);
  790. laCreateOperatorType("LA_3d_view_camera_zoom", "Camera Zoom", "Let View Camera Zoom In Or Out",
  791. OPCHK_Is3DViewExtra, 0, 0, OPINV_3DViewCameraZoom, 0, U'🔎', 0);
  792. laCreateOperatorType("LA_3d_view_camera_rotate", "Camera Rotate", "Let View Camera Rotate Along Local X/Y Axis",
  793. OPCHK_Is3DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_3DOr2DViewAdjust, OPMOD_3DViewCameraRotate, U'🗘', LA_EXTRA_TO_PANEL);
  794. laCreateOperatorType("LA_3d_view_camera_move", "Camera Move", "Let View Camera Move Along Local X/Y Axis",
  795. OPCHK_Is3DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_3DOr2DViewAdjust, OPMOD_3DViewCameraMove, U'🤚', LA_EXTRA_TO_PANEL);
  796. laCreateOperatorType("LA_2d_view_zoom", "2D Zoom", "Let View 2D Cavans Zoom In Or Out",
  797. OPCHK_Is2DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_CanvasZoom, OPMOD_CanvasZoom, U'🔎', 0);
  798. laCreateOperatorType("LA_2d_view_move", "2D Move", "Let View 2D Cavans Move Along Local X/Y Axis",
  799. OPCHK_Is2DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_3DOr2DViewAdjust, OPMOD_CanvasMove, U'🤚', LA_EXTRA_TO_PANEL);
  800. laCreateOperatorType("LA_2d_view_click", "2D Click", "2D Click",
  801. OPCHK_Is2DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_CanvasClick, 0, U'🖦', LA_EXTRA_TO_PANEL);
  802. }
  803. void *tnsget_detached_FirstScene(void *UNUSED1, void *UNUSED2);
  804. void laset_CanvasSelectMode(laCanvasExtra* ex, int mode){
  805. ex->SelectMode=mode; laUiItem* ui=ex->ParentUi;
  806. tnsObject*root=ui?ui->PP.EndInstance:0; if(!root) return;
  807. if(root->Active){ if(root->Active->Type==TNS_OBJECT_MESH && ((tnsMeshObject*)root->Active)->Mode==TNS_MESH_EDIT_MODE){ tnsMMeshEnsureSelection(root->Active, mode); } }
  808. }
  809. void la_RegisterUiTypesViewerWidgets(){
  810. laPropContainer *pc = 0;
  811. laProp *p = 0;
  812. laKeyMapper *km;
  813. _LA_UI_CANVAS = la_RegisterUiType("LA_canvas_default", 0, "LA_canvas_operator", &_LA_THEME_2D_VIEW, la_CanvasDraw, la_CanvasGetHeight, la_CanvasUiInit, la_CanvasUiDestroy);
  814. _LA_UI_CANVAS->Tag = LA_UI_TAG_NEED_REBUILD;
  815. laCanvasTemplate* ct=laRegisterCanvasTemplate("la_CanvasDrawTexture", "tns_texture", 0, la_CanvasDrawTexture, la_CanvasDrawOverlay, la_CanvasInit, la_CanvasDestroy);
  816. pc = laCanvasHasExtraProps(ct,sizeof(laCanvasExtra),2);{
  817. _LA_PROP_2D_EXTRA = pc;
  818. laAddIntProperty(pc, "height_coeff", "Ui Height", "Ui Height Coefficiency Entry", 0, 0, "Rows", 100, -100, 1, 0, 0, offsetof(laCanvasExtra, HeightCoeff), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  819. p = laAddEnumProperty(pc, "draw_image_alpha", "Draw Image Alpha", "Draw Grid Background On Alpha<1", 0, 0, 0, 0, 0,
  820. offsetof(laCanvasExtra, ImageDrawAlpha), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
  821. laAddEnumItem(p, "null", "null", "Don't Draw Grid", 0);
  822. laAddEnumItem(p, "normal", "normal", "Use Normal Color", 0);
  823. laAddEnumItem(p, "bright", "bright", "Draw Alpha Grid Using Very Bright White Color", 0);
  824. }
  825. p = laAddEnumProperty(pc, "draw_image_border", "Draw Image Border", "Draw Image Border Using Same Color As Ui Item", 0, 0, 0, 0, 0,
  826. offsetof(laCanvasExtra, ImageDrawBorder), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
  827. laAddEnumItem(p, "no", "No", "Don't Draw Border", U'☐');
  828. laAddEnumItem(p, "yes", "Yes", "Draw Border", U'☑');
  829. }
  830. p = laAddEnumProperty(pc, "adaptive_line_width", "Adaptive Line Width", "glLineWith() will follow 2dview zooming", 0, 0, 0, 0, 0,
  831. offsetof(laCanvasExtra, AdaptiveLineWidth), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
  832. laAddEnumItem(p, "constant", "Constant", "Don't change line width", U'☐');
  833. laAddEnumItem(p, "adaptive", "Adaptive", "Adaptive Line Width", U'☑');
  834. }
  835. p = laAddEnumProperty(pc, "line_width_warning", "Line Width Warnning", "Show whether line width is acceptable by hardware", 0, 0, 0, 0, 0,
  836. offsetof(laCanvasExtra, LineWidthWarning), 0, 0, 0, 0, 0, 0, 0, 0, 0, LA_READ_ONLY);{
  837. laAddEnumItem(p, "acceptable", "Acceptable", "Line width is acceptable by graphic hadware", U'✔');
  838. laAddEnumItem(p, "too_wide", "Too Wide", "Line width is too wide for graphic hadware", U'❌');
  839. laAddEnumItem(p, "too_thin", "Too Thin", "Line width is too thin for graphic hadware", U'❌');
  840. }
  841. p = laAddEnumProperty(pc, "clear_background", "Clear Background", "Clear Background", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, ClearBackground), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
  842. laAddEnumItem(p, "no", "No", "Don't Clear Background", U'🌔');
  843. laAddEnumItem(p, "yes", "Yes", "Clear Background", U'🌑');
  844. }
  845. p = laAddEnumProperty(pc, "draw_cursor", "Show Cursor", "Show Cursor", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, DrawCursor), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
  846. laAddEnumItem(p, "no", "No", "Don't draw cursor", U'🖦');
  847. laAddEnumItem(p, "yes", "Yes", "Draw cursor", U'➕');
  848. }
  849. laAddFloatProperty(pc, "pan", "Pan", "Pan On X,Y Axis", 0, "X,Y", "px", 0, 0, 1, 0, 0, offsetof(laCanvasExtra, PanX), 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0);
  850. laAddFloatProperty(pc, "zoom", "Zoom", "Zoom Factor On X,Y Axis", 0, "X,Y", 0, 0, 0, 0.01, 1, 0, offsetof(laCanvasExtra, ZoomX), 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0);
  851. //laAddSubGroup(pc, "Template", "Template Used To Draw 2D Stuff", "la_2d_view_template",0, 0, 0, -offsetof(laCanvasExtra, Template), 0, 0, 0, 0, 0, 0, 0, 0, LA_UDF_REFER);
  852. laAddOperatorProperty(pc, "zoom", "Zoom", "Zoom 2D Canvans", "LA_2d_view_zoom", U'🔎', 0);
  853. laAddOperatorProperty(pc, "move", "Move", "Move 2D Canvans", "LA_2d_view_move", U'🤚', 0);
  854. laAddOperatorProperty(pc, "click", "Click", "Click On 2D Canvans", "LA_2d_view_click", U'🤚', 0);
  855. laAddSubGroup(pc, "parent_ui", "Parent UI", "The Ui That Holds The Viewer", "ui_item",0, 0, 0, offsetof(laCanvasExtra, ParentUi), 0, 0, 0, 0, 0, 0, 0, LA_UDF_REFER);
  856. }
  857. km = &ct->KeyMapper;
  858. laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_DOWN, 0, "direction=out");
  859. laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_UP, 0, "direction=in");
  860. laAssignNewKey(km, 0, "LA_2d_view_move", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_L_MOUSE_DOWN, 0, 0);
  861. laAssignNewKey(km, 0, "LA_2d_view_click", LA_KM_SEL_UI_EXTRA, 0, LA_L_MOUSE_DOWN, 0, 0);
  862. ct=laRegisterCanvasTemplate("la_3DView", "tns_object", 0, la_RootObjectDraw, la_RootObjectDrawOverlay, la_3DViewInit, la_3DViewDestroy);
  863. pc = laCanvasHasExtraProps(ct, sizeof(laCanvasExtra), 2);{
  864. _LA_PROP_3D_EXTRA = pc;
  865. laAddIntProperty(pc, "grid_size", "Grid Size", "Floor Grid Size Per Cell", 0, 0, "Unit", 100, 1, 1, 10, 0, offsetof(laCanvasExtra, GridSize), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  866. laAddIntProperty(pc, "grid_span", "Grid Span", "How Many Grids Are Drawn", 0, 0, 0, 25, 1, 1, 10, 0, offsetof(laCanvasExtra, GridSpan), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  867. p = laAddEnumProperty(pc, "show_axis", "Show Axis", "Show Global X,Y,Z Axis", LA_WIDGET_ENUM_CYCLE, "X,Y,Z", 0, 0, 0, offsetof(laCanvasExtra, ShowAxis), 0, 0, 3, 0, 0, 0, 0, 0, 0, 0);{
  868. laAddEnumItem(p, "HIDDEN", "Hidden", "Current Axis Is Hidden", U'🌔');
  869. laAddEnumItem(p, "SHOWN", "Shown", "Current Axis Is Shown", U'🌑');
  870. }
  871. p = laAddEnumProperty(pc, "show_floor_grid", "Show Floor Grid", "Show Floor Grid", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, ShowFloorGrid), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
  872. laAddEnumItem(p, "HIDDEN", "Hidden", "Current Axis Is Hidden", U'🌔');
  873. laAddEnumItem(p, "SHOWN", "Shown", "Current Axis Is Shown", U'🌑');
  874. }
  875. p = laAddEnumProperty(pc, "select_mode", "Select Mode", "Select by vertices or edges", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, SelectMode), 0, laset_CanvasSelectMode, 0, 0, 0, 0, 0, 0, 0, 0);{
  876. laAddEnumItemAs(p, "VERTS", "Verts", "Select by vertices", LA_CANVAS_SELECT_MODE_VERTS,0);
  877. laAddEnumItemAs(p, "EDGES", "Edges", "Select by edges", LA_CANVAS_SELECT_MODE_EDGES,0);
  878. }
  879. p = laAddEnumProperty(pc, "select_through", "Select Through", "Select through stuff", LA_WIDGET_ENUM_HIGHLIGHT, 0, 0, 0, 0, offsetof(laCanvasExtra, SelectThrough), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
  880. laAddEnumItemAs(p, "OFF", "Off", "Don't select through stuff", LA_CANVAS_SELECT_THROUGH_OFF,0);
  881. laAddEnumItemAs(p, "ON", "On", "Select through stuff", LA_CANVAS_SELECT_THROUGH_ON,0);
  882. }
  883. laAddIntProperty(pc, "height_coeff", "Ui Height", "Ui Height Coefficiency Entry", 0, 0, "Rows", 100, -100, 1, 0, 0, offsetof(laCanvasExtra, HeightCoeff), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  884. laAddOperatorProperty(pc, "zoom", "Zoom", "Zoom Viewing Camera", "LA_3d_view_camera_zoom", U'🔎', 0);
  885. laAddOperatorProperty(pc, "rotate", "Rotate", "Rotate Viewing Camera", "LA_3d_view_camera_rotate", U'🗘', 0);
  886. laAddOperatorProperty(pc, "move", "Move", "Move Viewing Camera", "LA_3d_view_camera_move", U'🤚', 0);
  887. //laAddSubGroup(pc, "Viewing Camera", "Unique Camera That Is Used To Draw 3D Viewport", "tns_object",0, 0, 0, -offsetof(laCanvasExtra, ViewingCamera), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  888. laAddSubGroup(pc, "parent_ui", "Parent Ui", "Parent Ui (Mostly Used To Determin Viewport Size)", "ui_item",0, 0, 0, offsetof(laCanvasExtra, ParentUi), 0, 0, 0, 0, 0, 0, 0, LA_UDF_REFER);
  889. laAddOperatorProperty(pc, "align_camera_to_view", "Align Active Camera To View", "Align Active Camera To View", "TNS_align_camera_to_view", U'🎥', 0);
  890. laAddOperatorProperty(pc, "align_view_to_camera", "Align View To Active Camera", "Align View To Active Camera", "TNS_align_view_to_camera", U'🎥', 0);
  891. laAddOperatorProperty(pc, "_this_M_delete", "Delete", "Delete parts of mesh", "M_delete", 0, 0);
  892. laAddOperatorProperty(pc, "_this_M_make_parent", "Make parent", "Parent objects to active objects or unparent selected ones", "M_make_parent", 0, 0);
  893. laAddOperatorProperty(pc, "_this_M_unparent", "Unparent", "Unparent selected objects", "M_unparent", 0, 0);
  894. laAddOperatorProperty(pc, "_this_M_add", "Add", "Add objects/primitives", "M_add", 0, 0);
  895. laAddOperatorProperty(pc, "_this_M_grab", "Grab", "Grab things and move around", "M_grab", 0, 0);
  896. laAddOperatorProperty(pc, "_this_M_scale", "Scale", "Scale selected things", "M_scale", 0, 0);
  897. laAddOperatorProperty(pc, "_this_M_rotate", "Rotate", "Rotation selected things", "M_rotate", 0, 0);
  898. laAddOperatorProperty(pc, "_this_M_clear_transformations", "Clear Transformations", "Clear object transformation values", "M_clear_transformations", 0, 0);
  899. laAddOperatorProperty(pc, "_this_M_extrude", "Extrude", "Extrude parts of the mesh", "M_extrude", 0, 0);
  900. laAddOperatorProperty(pc, "_this_M_delete", "Delete", "Delete parts of the mesh", "M_delete", 0, 0);
  901. laAddOperatorProperty(pc, "_this_M_make", "Make", "Make mesh primitive from selected ones", "M_make", 0, 0);
  902. laAddOperatorProperty(pc, "_this_M_subdiv", "Subdiv", "Subdivide edges", "M_subdiv", 0, 0);
  903. laAddOperatorProperty(pc, "_this_M_add", "Add", "Add objects/primitives", "M_add", 0, 0);
  904. laAddOperatorProperty(pc, "_this_M_separate", "Separate", "Separate mesh parts", "M_separate", 0, 0);
  905. laAddOperatorProperty(pc, "_this_M_combine", "Combine", "Combine mesh objects", "M_combine", 0, 0);
  906. laAddOperatorProperty(pc, "_this_M_duplicate", "Duplicate", "Duplicate objects", "M_duplicate", 0, 0);
  907. laAddOperatorProperty(pc, "_this_M_recalculate_normals", "Recalculate Normals", "Recalculate normals", "M_recalculate_normals", 0, 0);
  908. }
  909. km = &ct->KeyMapper;
  910. laAssignNewKey(km, 0, "LA_3d_view_camera_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_DOWN, 0, "direction=out");
  911. laAssignNewKey(km, 0, "LA_3d_view_camera_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_UP, 0, "direction=in");
  912. laAssignNewKey(km, 0, "LA_3d_view_camera_rotate", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_L_MOUSE_DOWN, 0, 0);
  913. laAssignNewKey(km, 0, "LA_3d_view_camera_rotate", LA_KM_SEL_UI_EXTRA, 0, LA_M_MOUSE_DOWN, 0, 0);
  914. laAssignNewKey(km, 0, "LA_3d_view_camera_move", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_M_MOUSE_DOWN, 0, 0);
  915. laAssignNewKey(km, 0, "LA_3d_view_camera_move", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT | LA_KEY_ALT, LA_L_MOUSE_DOWN, 0, 0);
  916. laAssignNewKey(km, 0, "TNS_align_camera_to_view", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT | LA_KEY_SHIFT, LA_R_MOUSE_DOWN, 0, 0);
  917. laAssignNewKey(km, 0, "TNS_align_view_to_camera", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, '0', 0);
  918. laAssignNewKey(km, 0, "M_set_cursor", LA_KM_SEL_UI_EXTRA, 0, LA_L_MOUSE_DOWN, 0, 0);
  919. laAssignNewKey(km, 0, "M_toggle_edit_mode", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, LA_KEY_TAB, 0);
  920. laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_R_MOUSE_DOWN, 0, 0);
  921. laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_R_MOUSE_DOWN, 0, 0);
  922. laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, 0, LA_R_MOUSE_DOWN, 0, 0);
  923. laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'b', "mode=box;");
  924. laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'a', "mode=toggle;");
  925. laAssignNewKey(km, 0, "M_grab", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'g', 0);
  926. laAssignNewKey(km, 0, "M_scale", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 's', 0);
  927. laAssignNewKey(km, 0, "M_rotate", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'r', 0);
  928. laAssignNewKey(km, 0, "M_make_parent", LA_KM_SEL_UI_EXTRA, LA_KEY_CTRL, LA_KEY_DOWN, 'p', 0);
  929. laAssignNewKey(km, 0, "M_unparent", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 'p', 0);
  930. laAssignNewKey(km, 0, "M_clear_transformations", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 'g', "location=true;text=Clear Location;");
  931. laAssignNewKey(km, 0, "M_clear_transformations", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 'r', "rotation=true;text=Clear Rotation;");
  932. laAssignNewKey(km, 0, "M_clear_transformations", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 's', "scale=true;text=Clear Scale;");
  933. laAssignNewKey(km, 0, "M_extrude", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'e', 0);
  934. laAssignNewKey(km, 0, "M_extrude", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_KEY_DOWN, 'd', "duplicate_only=true;text=Duplicate;");
  935. laAssignNewKey(km, 0, "M_delete", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'x', 0);
  936. laAssignNewKey(km, 0, "M_make", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'f', 0);
  937. laAssignNewKey(km, 0, "M_subdiv", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'w', 0);
  938. laAssignNewKey(km, 0, "M_add", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_KEY_DOWN, 'a', 0);
  939. laAssignNewKey(km, 0, "M_separate", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'p', 0);
  940. laAssignNewKey(km, 0, "M_combine", LA_KM_SEL_UI_EXTRA, LA_KEY_CTRL, LA_KEY_DOWN, 'j', 0);
  941. laAssignNewKey(km, 0, "M_duplicate", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_KEY_DOWN, 'd', 0);
  942. laAssignNewKey(km, 0, "M_recalculate_normals", LA_KM_SEL_UI_EXTRA, LA_KEY_CTRL, LA_KEY_DOWN, 'n', 0);
  943. }