*/}}

la_widgets_viewers.c 59 KB

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  1. /*
  2. * LaGUI: A graphical application framework.
  3. * Copyright (C) 2022-2023 Wu Yiming
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 3 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #include "../la_5.h"
  19. extern LA MAIN;
  20. extern struct _tnsMain *T;
  21. //============================================================= [Draw]
  22. extern tnsFontManager *FM;
  23. void la_SetCanvasOrtho(laCanvasExtra* e,int W, int H){
  24. real x2=(real)W*e->ZoomX/2,y2=(real)H*e->ZoomY/2;
  25. tnsOrtho(e->PanX-x2,e->PanX+x2,e->PanY-y2,e->PanY+y2,-100,100);
  26. tnsVector3d dir={0,0,-1}; tnsSetCameraViewDir(dir);
  27. }
  28. void la_SetCanvasOrthoFixed(laCanvasExtra* e,int W, int H){
  29. real x2=(real)W/LA_RH/2,y2=(real)H/LA_RH/2;
  30. tnsOrtho(-x2,+x2,-y2,+y2,-100,100);
  31. tnsVector3d dir={0,0,-1}; tnsSetCameraViewDir(dir);
  32. }
  33. void la_BeginNVG(NVGcontext* vg,laCanvasExtra* e,int W,int H, int Is2D){
  34. nvgBeginFrame(vg,W,H,1);
  35. if(Is2D){
  36. nvgTranslate(vg,-e->PanX/e->ZoomX+W/2,e->PanY/e->ZoomY+H/2);
  37. nvgScale(vg,1.0f/e->ZoomX,1.0f/e->ZoomY);
  38. }else{
  39. nvgTranslate(vg,W/2,H/2);
  40. nvgScale(vg,1,-1);
  41. }
  42. }
  43. void la_BeginNVGFixed(NVGcontext* vg,laCanvasExtra* e,int W,int H){
  44. nvgBeginFrame(vg,W,H,1); nvgTranslate(vg,W/2,H/2); nvgScale(vg,LA_RH,LA_RH);
  45. }
  46. void la_BeginNVGDynamic(NVGcontext* vg,laCanvasExtra* e,int W,int H, int Is2D, int OverrideFixed){
  47. if(OverrideFixed)la_BeginNVGFixed(vg,e,W,H);
  48. else la_BeginNVG(vg,e,W,H,Is2D);
  49. }
  50. void la_RootObjectDrawFullscreenQuad(tnsOffscreen* DeferredOffScr,tnsCamera* c, real Aspect){
  51. real FOV = c->FOV;
  52. tnsMatrix44d mat;
  53. tnsGetMVMatrix(mat);
  54. real vv[3]={0,0,-1};
  55. real ViewDir[3]={0},vdTR[3]={0},vdBR[3]={0},vdTL[3]={0},vdBL[3]={0};
  56. tnsApplyRotation43d(ViewDir,mat,vv);
  57. real fovv=FOV/2, fovh=fovh=atan(tan(FOV/2)*Aspect);
  58. vv[0]=tan(fovh); vv[1]=tan(fovv); tnsApplyRotation43d(vdTR,mat,vv); // note don't normalize those.
  59. vv[0]=tan(fovh); vv[1]=tan(-fovv);tnsApplyRotation43d(vdBR,mat,vv);
  60. vv[0]=tan(-fovh);vv[1]=tan(-fovv);tnsApplyRotation43d(vdBL,mat,vv);
  61. vv[0]=tan(-fovh);vv[1]=tan(fovv); tnsApplyRotation43d(vdTL,mat,vv);
  62. tnsUseRayShader();
  63. tnsEnableShaderv(T->RayShader);
  64. tnsSetRayShaderUniformTextures(DeferredOffScr);
  65. real uv[12]; tnsMakeQuad3d(uv, LA_COLOR3(vdTL), LA_COLOR3(vdTR), LA_COLOR3(vdBR), LA_COLOR3(vdBL));
  66. real vt[8]; tnsMakeQuad2d(vt, -1,1, 1,1, 1,-1, -1,-1);
  67. tnsTexCoordArray3d(uv,4);
  68. tnsVertexArray2d(vt,4);
  69. tnsPackAs(GL_TRIANGLE_FAN);
  70. glUniform3f(T->RayShader->uViewDir,LA_COLOR3(ViewDir));
  71. glUniform3f(T->RayShader->uViewPos,LA_COLOR3(c->Base.Location));
  72. glUniform1f(T->RayShader->uFOV,FOV);
  73. tnsFlush();
  74. tnsUseImmShader();
  75. }
  76. #define LA_DEPTH_RESOLUTION 1024
  77. void la_3DViewEnsureCamera(laCanvasExtra* e);
  78. void la_RootObjectDraw(laBoxedTheme *bt, tnsObject *root, laUiItem* ui){
  79. laCanvasExtra *e = ui->Extra;
  80. la_3DViewEnsureCamera(e);
  81. tnsCamera *c = e->UsingCamera ? e->UsingCamera : e->ViewingCamera;
  82. int W, H; W = ui->R - ui->L; H = ui->B - ui->U; if (W<=0 || H<=0) return;
  83. tnsFlush();
  84. if (!e->OffScr){
  85. //e->OffScr = tnsCreateDeferredOffscreen(W,H,MAIN.PanelMultisample);
  86. e->OffScr = tnsCreate2DOffscreen(GL_RGBA, W, H, MAIN.PanelMultisample ,1, 1);
  87. }else{ tnsEnsureOffscreenStatus(e->OffScr, ui->R - ui->L, ui->B - ui->U); }
  88. if (0){//(e->CurrentScene && e->CurrentScene->ActiveSun){
  89. //if(!e->OffScrShadow) e->OffScrShadow = tnsCreate2DOffscreen(0, LA_DEPTH_RESOLUTION, LA_DEPTH_RESOLUTION, MAIN.PanelMultisample, 1, 0);
  90. //tnsUseNoTexture();
  91. //tnsDrawToOffscreen(e->OffScrShadow, 1, TNS_ATTACHMENT_ARRAY_NONE);
  92. //tnsViewportWithScissor(0,0,LA_DEPTH_RESOLUTION,LA_DEPTH_RESOLUTION);
  93. //glEnable(GL_DEPTH_TEST);
  94. //glClearDepth(1.0); glClear(GL_DEPTH_BUFFER_BIT);
  95. //tnsResetViewMatrix();tnsResetModelMatrix();tnsResetProjectionMatrix();
  96. //tnsEnableShaderv(T->ShadowShader);
  97. //tnsUseShadowShader();
  98. //tnsApplyShadowCameraView(e->CurrentScene->ActiveSun);
  99. //
  100. //real p[12];
  101. //tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  102. //tnsMakeQuad3d(p, -100,-100, 25,-100,100, 25,100,100, 25,100,-100, 25);
  103. //tnsVertexArray3d(p, 4); tnsPackAs(GL_TRIANGLE_FAN);
  104. //tnsMakeQuad3d(p, -100,-100, 74,-100,100, 74,100,100, 74,100,-100, 74);
  105. //tnsVertexArray3d(p, 4); tnsPackAs(GL_TRIANGLE_FAN);
  106. ////tnsDrawFloor(e->ViewingCamera->Base.GLocation, e->ViewingCamera->ZMax, e->ShowAxis);
  107. //tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  108. //tnsDrawFloor(e->ViewingCamera->Base.GLocation, e->ViewingCamera->ZMax, e->ShowAxis);
  109. //tnsEnableShaderv(T->immShader);
  110. //tnsFlush();
  111. tnsDrawToOffscreen(e->OffScr,1,0);
  112. tnsViewportWithScissor(0, 0, W, H);
  113. tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL));
  114. tnsClearAll();
  115. //tnsUseSceneShader();
  116. //tnsEnableShaderv(T->SceneShader);
  117. //tnsApplyShadowCameraView(e->CurrentScene->ActiveSun);
  118. tnsApplyCameraView(W, H, c,0,0);
  119. //
  120. //tnsUseTexture(e->OffScrShadow->pDepth);
  121. //
  122. //tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  123. //tnsMakeQuad3d(p, -100,-100, 25,-100,100, 25,100,100, 25,100,-100, 25);
  124. //tnsVertexArray3d(p, 4); tnsPackAs(GL_TRIANGLE_FAN);
  125. //tnsMakeQuad3d(p, -100,-100, 74,-100,100, 74,100,100, 74,100,-100, 74);
  126. //tnsVertexArray3d(p, 4); tnsPackAs(GL_TRIANGLE_FAN);
  127. //tnsUseNoTexture();
  128. //if (e->ShowFloorGrid){
  129. // tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  130. // tnsDrawFloor(e->ViewingCamera->Base.GLocation, e->ViewingCamera->ZMax, e->ShowAxis);
  131. // tnsFlush();
  132. //}
  133. //
  134. //tnsFlush();
  135. }else if(e->OffScrShadow){ tnsDelete2DOffscreen(e->OffScrShadow); }
  136. //{
  137. // tnsDrawToOffscreen(e->OffScr, 1, 0);
  138. // //tnsUseShader(T->TEST_MatcapShader);
  139. // tnsEnableShaderv(T->TEST_MatcapShader);
  140. // tnsViewportWithScissor(0, 0, W, H);
  141. // tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL));
  142. // tnsClearAll();
  143. //}
  144. tnsDrawToOffscreen(e->OffScr,3,TNS_ATTACHMENT_ARRAY_0_1_2);
  145. //tnsDrawToOffscreen(e->DeferredOffScr,3,TNS_ATTACHMENT_ARRAY_0_1_2);
  146. tnsViewportWithScissor(0, 0, W, H); glDepthMask(GL_TRUE);
  147. tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL)); tnsClearAll(); float gpos_clear[]={-1e20, -1e20, -1e20, 0};
  148. glClearBufferfv(GL_COLOR, 2, gpos_clear);
  149. la3DObjectDrawExtra de={0};
  150. de.MeshEditType=e->SelectMode; de.DisplayMode=e->AsPlayer?LA_CANVAS_DISPLAY_MATERIAL:e->DisplayMode;
  151. de.W=W; de.H=H; de.PointScale=1.0f/LA_RH;
  152. tnsRootObject* ro=root;
  153. NVGcontext* vg=MAIN.CurrentWindow->nvg;
  154. tnsMatrix44d mview,mproj;
  155. if(ro && ro->Is2D){ la_SetCanvasOrtho(e,W,H); de.PointScale=e->ZoomX; }
  156. else{
  157. if(ro && ro->ActiveCamera && e->AsPlayer){ c=ro->ActiveCamera; }
  158. tnsApplyCameraView(W, H, c, mview,mproj); tnsMultiply44d(de.mViewProj,mproj,mview); de.Is3D=1;
  159. }
  160. tnsPushMatrix(); tnsPopMatrix(); //those are necessary when ui is the first in list;
  161. if(root){
  162. tnsPushMatrix();
  163. if(!e->AsPlayer){
  164. tnsSetObjectTreeEvaluationArgs(root,root->Active,1,1,W,H);
  165. tnsEvaluateObjectTree(root,0,0);
  166. }
  167. if(ro && e->AsPlayer && ro->ActiveCamera && !ro->Is2D){ c=ro->ActiveCamera; c=c->Base.PlayDuplicate?c->Base.PlayDuplicate:c;
  168. tnsApplyCameraView(W, H, c,0,0);
  169. }
  170. for(int i=0;i<2;i++){
  171. int Do2DInstance=(i==1)?TNS_EVAL_LAYER_SHOW_2D:0;
  172. int Is2D=(i==1)?1:ro->Is2D;
  173. if (Do2DInstance){
  174. la_SetCanvasOrthoFixed(e,W,H); de.PointScale=1.0f/LA_RH; de.Is3D=0;
  175. tnsResetViewMatrix(); tnsShaderApplyView(T->BindedShader,tnsGetViewMatrix());
  176. }
  177. la_BeginNVGDynamic(vg,e,W,H,Is2D,Do2DInstance);
  178. tnsDrawObjectTree(root,TNS_EVAL_LAYER_BACKDROP|Do2DInstance,&de,e->AsPlayer);
  179. nvgEndFrame(vg); tnsRestoreFromNanoVG();
  180. la_BeginNVGDynamic(vg,e,W,H,Is2D,Do2DInstance);
  181. glEnable(GL_DEPTH_TEST); glDisable(GL_BLEND);
  182. tnsUseShader(T->immShader); tnsEnableShaderv(T->immShader); tnsUseNoTexture();
  183. tnsUnbindTexture(); tnsUniformUseTexture(T->immShader,0,0); tnsUseMultiplyColor(0);
  184. tnsDrawObjectTree(root,TNS_EVAL_LAYER_SOLID|Do2DInstance,&de,e->AsPlayer);
  185. glLineWidth(7); tnsUniformUseOffset(T->immShader,-100);
  186. glDepthMask(GL_FALSE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
  187. tnsDrawObjectTree(root,TNS_EVAL_LAYER_OUTLINE|Do2DInstance,0,e->AsPlayer);
  188. glDepthMask(GL_TRUE); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
  189. glLineWidth(1); tnsUniformUseOffset(T->immShader,0);
  190. tnsEvaluateData* ed=e->AsPlayer?(&root->EvaluatedPlay):(&root->Evaluated);
  191. if(!ed->Has2D){ break; }
  192. nvgEndFrame(vg); tnsRestoreFromNanoVG();
  193. }
  194. tnsPopMatrix();
  195. }
  196. if(!(ro && ro->Is2D)){ de.Is3D=1; tnsVector3d dir={0,0,0}; tnsSetCameraViewDir(dir); }
  197. if (e->ShowFloorGrid && (!e->AsPlayer)){
  198. tnsUseNoTexture();
  199. real* color=laThemeColor(bt,LA_BT_BORDER); tnsColor4d(LA_COLOR3(color),0.4);
  200. tnsDrawFloor(e->ViewingCamera->Base.GLocation, e->ViewingCamera->ZMax, e->ShowAxis);
  201. tnsFlush();
  202. }
  203. if(e->SelectThrough){ glClear(GL_DEPTH_BUFFER_BIT); }
  204. tnsDrawObjectTree(root,TNS_EVAL_LAYER_OVERLAY,&de,e->AsPlayer);
  205. if(root && (!e->AsPlayer)){
  206. glDisable(GL_DEPTH_TEST);
  207. glPointSize(8); tnsDrawCursor(root);
  208. tnsDrawObjectOrigins(root,root->Active,0); tnsFlush();
  209. glPointSize(1); glEnable(GL_DEPTH_TEST);
  210. }
  211. //laInvoke(0,"M_select",e,&ui->ExtraPP,0,0);
  212. //glColorMask(GL_FALSE, GL_FALSE,GL_FALSE,GL_FALSE);
  213. //tnsEvaluateObjectTree(e->CurrentScene, 0,0);
  214. tnsFlush();
  215. //glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
  216. glDisable(GL_DEPTH_TEST); glEnable(GL_BLEND);
  217. nvgEndFrame(vg); tnsRestoreFromNanoVG();
  218. //tnsDrawToOffscreen(e->OffScr, 1,0);
  219. //tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL)); tnsClearAll();
  220. //la_RootObjectDrawFullscreenQuad(e->DeferredOffScr, c, (real)W/(real)H);
  221. }
  222. void la_RootObjectDrawOverlay(laUiItem *ui, int h){
  223. laCanvasExtra *e = ui->Extra;
  224. laBoxedTheme *bt = (*ui->Type->Theme);
  225. tnsUseHalftone(MAIN.ViewportHalftoneFactor);
  226. tnsUniformHalftoneSize(T->immShader,MAIN.ViewportHalftoneSize);
  227. tnsDraw2DTextureDirectly(e->OffScr->pColor[0], ui->L, ui->U, ui->R - ui->L, ui->B - ui->U);
  228. tnsUseHalftone(0);
  229. //if(e->OffScrShadow){
  230. //tnsDraw2DTextureDirectly(e->OffScrShadow->pDepth, ui->L, ui->U, ui->R - ui->L, ui->B - ui->U);
  231. //}
  232. tnsUseNoTexture();
  233. if (e->DrawCursor){
  234. if(e->DrawCursor==LA_CANVAS_CURSOR_ARROW){
  235. tnsColor4dv(laThemeColor(bt,LA_BT_TEXT));
  236. tnsVertex2d(e->OnX, e->OnY); tnsVertex2d(e->TargetX, e->TargetY);
  237. tnsPackAs(GL_LINES);
  238. }else{
  239. if(e->DrawCursor==LA_CANVAS_CURSOR_BOX){
  240. tnsColor4dv(laAccentColor(LA_BT_NORMAL));
  241. tnsVertex2d(e->ClickedX, e->ClickedY); tnsVertex2d(e->ClickedX, e->OnY);
  242. tnsVertex2d(e->OnX, e->OnY); tnsVertex2d(e->OnX, e->ClickedY);
  243. tnsPackAs(GL_TRIANGLE_FAN);
  244. tnsColor4dv(laAccentColor(LA_BT_TEXT));
  245. tnsVertex2d(e->ClickedX, e->ClickedY); tnsVertex2d(e->ClickedX, e->OnY);
  246. tnsVertex2d(e->OnX, e->OnY); tnsVertex2d(e->OnX, e->ClickedY);
  247. tnsPackAs(GL_LINE_LOOP);
  248. }
  249. tnsColor4dv(laThemeColor(bt,LA_BT_TEXT));
  250. int drawx=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_X);
  251. int drawy=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_Y);
  252. if(drawx){ tnsVertex2d(e->OnX, ui->U); tnsVertex2d(e->OnX, ui->B); }
  253. if(drawy){ tnsVertex2d(ui->L, e->OnY); tnsVertex2d(ui->R, e->OnY); }
  254. tnsPackAs(GL_LINES);
  255. }
  256. }
  257. if(MAIN.CurrentWindow->MaximizedUi!=ui){
  258. tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  259. tnsVertex2d(ui->L, ui->U);
  260. tnsVertex2d(ui->R, ui->U);
  261. tnsVertex2d(ui->R, ui->B);
  262. tnsVertex2d(ui->L, ui->B);
  263. tnsPackAs(GL_LINE_LOOP);
  264. }
  265. tnsFlush();
  266. char* MaxIco=(MAIN.CurrentWindow->MaximizedUi!=ui)?"🡹":"🡻";
  267. tnsVector4d color; tnsVectorCopy4d(laThemeColor(bt,LA_BT_TEXT),color);
  268. color[3]=ui->State==LA_UI_NORMAL?0.0:(ui->State==LA_UI_ACTIVE?0.5:1.0);
  269. int startx=(ui->R+ui->L)/2-LA_RH2*2;
  270. tnsDrawStringAuto("☰",color,startx, startx+LA_RH, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER);
  271. tnsDrawStringAuto(MaxIco,color,startx+LA_RH, startx+LA_2RH, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER);
  272. if(ui->Expand>=0 && ui!=MAIN.CurrentWindow->MaximizedUi)
  273. tnsDrawStringAuto("◿",laThemeColor(bt,LA_BT_BORDER),ui->R-LA_RH, ui->R, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER);
  274. }
  275. void la_CanvasDrawTexture(laBoxedTheme *bt, tnsTexture *t, laUiItem* ui){
  276. laCanvasExtra* e=ui->Extra;
  277. int W, H; W = ui->R - ui->L; H = ui->B - ui->U;
  278. if (W<=0 || H<=0) return;
  279. tnsFlush();
  280. if (!e->OffScr || e->OffScr->pColor[0]->Height != ui->B - ui->U || e->OffScr->pColor[0]->Width != ui->R - ui->L){
  281. if (e->OffScr) tnsDelete2DOffscreen(e->OffScr);
  282. e->OffScr = tnsCreate2DOffscreen(GL_RGBA, W, H, MAIN.PanelMultisample, 1, 0);
  283. }
  284. tnsDrawToOffscreen(e->OffScr, 1, 0);
  285. tnsViewportWithScissor(0, 0, W, H);
  286. tnsResetViewMatrix();tnsResetModelMatrix();tnsResetProjectionMatrix();
  287. la_SetCanvasOrtho(e,W,H);
  288. //glClearColor(0.3,0.3,0.3, 1);
  289. if (e->ClearBackground){ tnsClearColorv(laThemeColor(bt,LA_BT_NORMAL)); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); }
  290. // above is basic routine setup
  291. real V[8] = {0};
  292. real UV[8] = {0};
  293. if (t){
  294. real w2=t->Width/2, h2=t->Height/2;
  295. tnsDraw2DTextureDirectly(t, -w2, h2, t->Width, -t->Height);
  296. tnsFlush();
  297. if (e->ImageDrawBorder){
  298. tnsUseNoTexture();
  299. tnsMakeQuad2d(V, -w2, -h2, -w2, h2, w2, h2, w2, -h2);
  300. tnsVertexArray2d(V, 4);
  301. tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  302. tnsVertexArray2d(V, 4);
  303. tnsPackAs(GL_LINE_LOOP);
  304. tnsFlush();
  305. }
  306. }
  307. }
  308. real la_CanvasDrawGetDisplayStep(real Max, real Min, int AreaSize){
  309. real r;
  310. real Step = 1.0;
  311. real DispW;
  312. real Div[3] = {2.0, 2.5, 2.0};
  313. int Times = 302;
  314. while (1){
  315. Times++;
  316. r = tnsGetRatiod(0, Max - Min, Step);
  317. DispW = tnsLinearItp(0, AreaSize, r);
  318. if (DispW > 100){
  319. Step /= Div[Times % 3];
  320. }elif (DispW < 40){
  321. Step *= Div[Times % 3];
  322. }else break;
  323. }
  324. return Step;
  325. }
  326. void la_CanvasDrawGridW(real Ratio, int RealW, real Min, real Max, real U, real B){
  327. real t;
  328. real Step = la_CanvasDrawGetDisplayStep(Max, Min, RealW);
  329. t = (real)((int)(Min / Step)) * Step;
  330. for (t; t <= Max; t += Step){
  331. tnsVertex2d(t, U);
  332. tnsVertex2d(t, B);
  333. tnsPackAs(GL_LINES);
  334. }
  335. }
  336. void la_CanvasDrawGridH(real Ratio, int RealH, real Min, real Max, real L, real R){
  337. real t;
  338. real Step = la_CanvasDrawGetDisplayStep(Max, Min, RealH);
  339. t = (real)((int)(Min / Step)) * Step;
  340. for (t; t <= Max; t += Step){
  341. tnsVertex2d(L, t);
  342. tnsVertex2d(R, t);
  343. tnsPackAs(GL_LINES);
  344. }
  345. }
  346. void la_CanvasDrawRulerW(real Ratio, laBoxedTheme *bt, int RealW, real Min, real Max, int B){
  347. char buf[20] = {0};
  348. real t, IL;
  349. real Step = la_CanvasDrawGetDisplayStep(Max, Min, RealW);
  350. int U = B - LA_RH;
  351. tnsUseNoTexture();
  352. tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  353. tnsVertex2d(0, U);
  354. tnsVertex2d(RealW, U);
  355. tnsVertex2d(RealW, B);
  356. tnsVertex2d(0, B);
  357. tnsPackAs(GL_TRIANGLE_FAN);
  358. tnsColor4dv(laThemeColor(bt,LA_BT_TEXT_ACTIVE));
  359. tnsVertex2d(0, U + 0.5);
  360. tnsVertex2d(RealW, U + 0.5);
  361. tnsPackAs(GL_LINES);
  362. t = (real)((int)(Min / Step)) * Step;
  363. for (t; t <= Max; t += Step){
  364. IL = tnsGetRatiod(Min, Max, t) * (RealW);
  365. sprintf(buf, "%.0f", t);
  366. tnsDrawStringAuto(buf, bt->Active, IL, IL + 100, U, 0);
  367. }
  368. }
  369. void la_CanvasDrawRulerRWithBkg(real Ratio, laBoxedTheme *bt, int RealH, real Min, real Max, int R){
  370. real t, OrigT;
  371. char buf[50][20] = {0};
  372. real IL[50];
  373. int i = 0;
  374. int W = 0, MaxW = 0;
  375. int RH = LA_RH, hH = RH / 2;
  376. int L;
  377. real Step = la_CanvasDrawGetDisplayStep(Max, Min, RealH);
  378. int IS = Step > 1 ? 0 : (Step > 0.09 ? 1 : 2);
  379. t = OrigT = (real)((int)(Min / Step)) * Step;
  380. for (t; t <= Max; t += Step, i++){
  381. sprintf(buf[i], "%.*f", IS, t);
  382. W = tnsStringGetWidth(buf[i], 0, 0);
  383. if (W > MaxW) MaxW = W;
  384. }
  385. L = R - MaxW - 4;
  386. tnsUseNoTexture();
  387. for (t = OrigT, i = 0; t <= Max; t += Step, i++){
  388. IL[i] = tnsGetRatiod(Max, Min, t) * (RealH);
  389. tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  390. tnsVertex2d(R, IL[i] - hH);
  391. tnsVertex2d(R, IL[i] + hH);
  392. tnsVertex2d(L, IL[i] + hH);
  393. tnsVertex2d(L, IL[i] - hH);
  394. tnsPackAs(GL_TRIANGLE_FAN);
  395. tnsColor4dv(laThemeColor(bt,LA_BT_TEXT_ACTIVE));
  396. tnsVertex2d(R, IL[i] - hH);
  397. tnsVertex2d(R, IL[i] + hH);
  398. tnsVertex2d(L, IL[i] + hH);
  399. tnsVertex2d(L, IL[i] - hH);
  400. tnsPackAs(GL_LINE_LOOP);
  401. }
  402. for (t = OrigT, i = 0; t <= Max; t += Step, i++){
  403. tnsDrawStringAuto(buf[i], bt->Active, L + 2, R, IL[i] - hH, 0);
  404. }
  405. }
  406. void la_CanvasDraw(laUiItem *ui, int h){
  407. laBoxedTheme *bt = (*ui->Type->Theme);
  408. if (ui->CanvasTemplate && ui->CanvasTemplate->Draw) ui->CanvasTemplate->Draw(bt, ui->PP.EndInstance, ui);
  409. }
  410. void la_CanvasDefaultOverlay(laUiItem* ui, int h){
  411. laCanvasExtra *e = ui->Extra;
  412. laBoxedTheme *bt = (*ui->Type->Theme);
  413. tnsUseNoTexture();
  414. if(MAIN.CurrentWindow->MaximizedUi!=ui){
  415. tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  416. tnsVertex2d(ui->L, ui->U); tnsVertex2d(ui->R, ui->U);
  417. tnsVertex2d(ui->R, ui->B); tnsVertex2d(ui->L, ui->B);
  418. tnsPackAs(GL_LINE_LOOP);
  419. }
  420. if (e->DrawCursor){
  421. tnsColor4dv(laThemeColor(bt,LA_BT_TEXT));
  422. int drawx=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_X);
  423. int drawy=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_Y);
  424. if(drawx) tnsVertex2d(e->OnX, ui->U); tnsVertex2d(e->OnX, ui->B);
  425. if(drawy) tnsVertex2d(ui->L, e->OnY); tnsVertex2d(ui->R, e->OnY);
  426. tnsPackAs(GL_LINES);
  427. tnsFlush();
  428. }
  429. char* MaxIco=(MAIN.CurrentWindow->MaximizedUi!=ui)?"🡹":"🡻";
  430. tnsVector4d color; tnsVectorCopy4d(laThemeColor(bt,LA_BT_TEXT),color);
  431. color[3]=ui->State==LA_UI_NORMAL?0.0:(ui->State==LA_UI_ACTIVE?0.5:1.0);
  432. int startx=(ui->R+ui->L)/2-LA_RH2*2;
  433. tnsDrawStringAuto("☰",color,startx, startx+LA_RH, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER);
  434. tnsDrawStringAuto(MaxIco,color,startx+LA_RH, startx+LA_2RH, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER);
  435. if(ui->Expand>=0 && ui!=MAIN.CurrentWindow->MaximizedUi)
  436. tnsDrawStringAuto("◿",laThemeColor(bt,LA_BT_BORDER),ui->R-LA_RH, ui->R, ui->B-bt->BM-LA_RH, LA_TEXT_ALIGN_CENTER);
  437. tnsFlush();
  438. }
  439. void la_CanvasDrawOverlay(laUiItem *ui, int h){
  440. laCanvasExtra *e = ui->Extra;
  441. laBoxedTheme *bt = (*ui->Type->Theme);
  442. tnsDraw2DTextureDirectly(e->OffScr->pColor[0], ui->L, ui->U, ui->R - ui->L, ui->B - ui->U);
  443. la_CanvasDefaultOverlay(ui, h);
  444. }
  445. int la_AnimateUiListRecursive(laUiList *uil);
  446. void laDefault3DViewOverlay(laUiItem *ui){
  447. laUiList *uil, *gu,*muil,*gu2;
  448. laColumn *c, *cl, *cr, *gc, *gcl, *gcr, *mc,*gc2;
  449. laPropPack *e = &ui->ExtraPP;
  450. laUiItem *b, *g, *b1, *b2,*g2;
  451. if (!(uil = ui->Subs.pFirst)) uil = laAddTabPage(ui, "New Group");
  452. c = laFirstColumn(uil);
  453. laSplitColumn(uil, c, 0.8); cl = laLeftColumn(c, 0); cr = laRightColumn(c, 0);
  454. b=laBeginRow(uil,c,0,0);
  455. laUiItem* activeui=laShowInvisibleItem(uil,c,&ui->PP,"active");
  456. muil=laMakeMenuPage(uil,c,"👁"); mc=laFirstColumn(muil);{
  457. laSplitColumn(muil, mc, 0.3); gcl = laLeftColumn(mc, 0); gcr = laRightColumn(mc, 0);
  458. laShowLabel(muil,gcl,"Floor:",0,0); laShowLabel(muil,gcr,"Axis:",0,0);
  459. laShowItem(muil,gcl,&ui->ExtraPP,"show_floor_grid")->Flags|=LA_UI_FLAGS_ICON|LA_UI_FLAGS_CYCLE;
  460. laShowItem(muil,gcr,&ui->ExtraPP,"show_axis")->Flags|=LA_UI_FLAGS_TRANSPOSE|LA_UI_FLAGS_ICON;
  461. }
  462. muil=laMakeMenuPage(uil,c,"Transform"); mc=laFirstColumn(muil);{
  463. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_grab");
  464. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_scale");
  465. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_rotate");
  466. laShowSeparator(muil,mc);
  467. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_clear_transformations");
  468. }
  469. muil=laMakeMenuPage(uil,c,"Object"); mc=laFirstColumn(muil);{
  470. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_add");
  471. laShowSeparator(muil,mc);
  472. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_make_parent");
  473. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_unparent");
  474. laShowSeparator(muil,mc);
  475. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_duplicate");
  476. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_combine");
  477. laShowSeparator(muil,mc);
  478. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_delete");
  479. }
  480. b1=laOnConditionThat(uil,c,laPropExpression(&activeui->PP,0));{
  481. b2=laOnConditionThat(uil,c,laEqual(laPropExpression(&activeui->PP,"type"),laIntExpression(TNS_OBJECT_MESH)));{
  482. muil=laMakeMenuPage(uil,c,"Mesh"); mc=laFirstColumn(muil);{
  483. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_extrude");
  484. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_make");
  485. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_knife");
  486. laShowItemFull(muil,mc,&ui->ExtraPP,"_this_M_knife",0,"mode=loop_cut;text=Loop Cut",0,0);
  487. laShowSeparator(muil,mc);
  488. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_duplicate");
  489. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_merge");
  490. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_separate");
  491. laShowSeparator(muil,mc);
  492. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_subdiv");
  493. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_recalculate_normals");
  494. laShowSeparator(muil,mc);
  495. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_delete");
  496. }
  497. laShowSeparator(uil,c);
  498. laShowItem(uil,c,&ui->ExtraPP,"select_mode")->Flags|=LA_UI_FLAGS_EXPAND;
  499. laShowItem(uil,c,&ui->ExtraPP,"select_through");
  500. }laEndCondition(uil,b2);
  501. b2=laOnConditionThat(uil,c,laEqual(laPropExpression(&activeui->PP,"type"),laIntExpression(TNS_OBJECT_SHAPE)));{
  502. muil=laMakeMenuPage(uil,c,"Shape"); mc=laFirstColumn(muil);{
  503. laShowItem(muil,mc,&ui->ExtraPP,"_this_M_set_point_handle");
  504. laUiItem* b3=laBeginRow(muil,mc,0,0);
  505. laShowItemFull(muil,mc,&ui->ExtraPP,"_this_M_set_shape_closed",0,"text=Open;mode=OPEN",0,0);
  506. laShowItemFull(muil,mc,&ui->ExtraPP,"_this_M_set_shape_closed",0,"text=Close Shape;mode=CLOSE",0,0);
  507. laEndRow(muil,b3);
  508. }
  509. }laEndCondition(uil,b2);
  510. }laEndCondition(uil,b1);
  511. laShowSeparator(uil,c)->Expand=1;
  512. laShowItem(uil,c,&ui->ExtraPP,"display_mode")->Flags|=LA_UI_FLAGS_EXPAND;
  513. laShowItem(uil,c,&ui->ExtraPP,"delta_mode")->Flags|=LA_UI_FLAGS_CYCLE|LA_UI_FLAGS_HIGHLIGHT;
  514. laShowItem(uil,c,&ui->ExtraPP,"show_details")->Flags|=LA_UI_FLAGS_ICON;
  515. laEndRow(uil,b);
  516. b=laOnConditionThat(uil,c,laPropExpression(&ui->ExtraPP,"show_details"));{
  517. laShowColumnAdjuster(uil,c);
  518. g2 = laMakeEmptyGroup(uil, cr, "Info", 0);{
  519. gu2 = g2->Page; gc2 = laFirstColumn(gu2); gu2->HeightCoeff=-1; g2->Flags|=LA_UI_FLAGS_NO_DECAL;
  520. g = laMakeGroup(gu2, gc2, "Scene Info", 0);{ gu = g->Page; gc = laFirstColumn(gu);
  521. laShowLabel(gu, gcl, "Name:", 0, 0);
  522. laShowItem(gu, gc, &ui->PP, "name");
  523. }
  524. g = laMakeGroup(gu2, gc2, "Object", 0);{ gu = g->Page; gc = laFirstColumn(gu);
  525. b1=laOnConditionThat(gu,gc,laPropExpression(&ui->PP,"active"));{
  526. laShowLabel(gu, gc, "Name:", 0, 0);
  527. laShowItem(gu, gc, &ui->PP, "active.name");
  528. b=laOnConditionThat(gu,gc,laPropExpression(&ui->ExtraPP, "delta_mode"));{
  529. laShowLabel(gu, gc, "DLoc:", 0, 0);laShowItem(gu, gc, &ui->PP, "active.dlocation")->Flags|=LA_UI_FLAGS_TRANSPOSE;
  530. laShowSeparator(gu,gc);
  531. laShowLabel(gu, gc, "DRot:", 0, 0);laShowItem(gu, gc, &ui->PP, "active.drotation")->Flags|=LA_UI_FLAGS_TRANSPOSE;
  532. laShowSeparator(gu,gc);
  533. laShowLabel(gu, gc, "DSca:", 0, 0);laShowItem(gu, gc, &ui->PP, "active.dscale")->Flags|=LA_UI_FLAGS_TRANSPOSE;
  534. }laElse(gu,b);{
  535. laShowLabel(gu, gc, "Loc:", 0, 0);laShowItem(gu, gc, &ui->PP, "active.location")->Flags|=LA_UI_FLAGS_TRANSPOSE;
  536. laShowSeparator(gu,gc);
  537. laShowLabel(gu, gc, "Rot:", 0, 0);laShowItem(gu, gc, &ui->PP, "active.rotation")->Flags|=LA_UI_FLAGS_TRANSPOSE;
  538. laShowSeparator(gu,gc);
  539. laShowLabel(gu, gc, "Sca:", 0, 0);laShowItem(gu, gc, &ui->PP, "active.scale")->Flags|=LA_UI_FLAGS_TRANSPOSE;
  540. }laEndCondition(gu,b);
  541. }laElse(gu,b1);{
  542. laShowLabel(gu, gc, "No active object.", 0, 0);
  543. }laEndCondition(gu,b1);
  544. }
  545. }
  546. }laEndCondition(uil,b);
  547. }
  548. void la_3DViewEnsureCamera(laCanvasExtra* e){
  549. if(e->ViewingCamera) return;
  550. tnsVector3d pos={-3, -4, 1.5};
  551. tnsCamera* c= tnsCreateCamera(0, "VIEWING_CAMERA", rad(50), LA_COLOR3(pos), rad(70), 0, rad(-40), 25);
  552. memAssignRef(e,&e->ViewingCamera,c);
  553. tnsVector3d target={0,0,0}; tnsVector3d up={0,0,1};
  554. tnsLookAt(e->ViewingCamera, target, up);
  555. e->ViewingCamera->FocusDistance=tnsDist3dv(pos,target);
  556. }
  557. void la_3DViewInit(laUiItem *ui){
  558. laCanvasExtra *e = ui->Extra;
  559. if (e){ return; }
  560. else{ e = memAcquireHyper(sizeof(laCanvasExtra)); ui->Extra = e; }
  561. la_CanvasInit(ui);
  562. e->ParentUi = ui;
  563. la_3DViewEnsureCamera(e);
  564. e->ShowAxis[0] = 1; e->ShowAxis[1] = 1;
  565. e->ShowFloorGrid = 1;
  566. e->HeightCoeff = 10;
  567. e->ZoomX=1.0f/LA_RH; e->ZoomY=1.0f/LA_RH;
  568. laRecordDifferences(0,"tns.world");
  569. laPushDifferences("Created camera for 3D view widget,",0);
  570. }
  571. void la_3DViewDestroy(laUiItem *ui){
  572. laCanvasExtra *e = ui->Extra;
  573. tnsDelete2DOffscreen(e->OffScr);
  574. tnsDelete2DOffscreen(e->OffScrShadow);
  575. if(e->ViewingCamera) tnsDestroyObject(e->ViewingCamera);
  576. memFree(e);
  577. }
  578. void laDefault2DViewOverlayRight(laUiItem *ui){
  579. laUiList *uil, *gu;
  580. laColumn *c, *cr, *crl, *crr, *gc, *gcl, *gcr, *cl;
  581. laPropPack *e = &ui->ExtraPP;
  582. laUiItem *b, *b1, *b2, *g;
  583. if (!(uil = ui->Subs.pFirst)) uil = laAddTabPage(ui, "New Group");
  584. uil->HeightCoeff=-1;
  585. c = laFirstColumn(uil);
  586. laSplitColumn(uil, c, 0.7);
  587. cl = laLeftColumn(c, 0);
  588. cr = laRightColumn(c, 0);
  589. laShowColumnAdjuster(uil, c);
  590. b=laBeginRow(uil,cl,0,0);
  591. laShowLabel(uil, cl, "Line Width:", 0, 0);
  592. laShowItem(uil, cl, e, "adaptive_line_width")->Flags|=LA_UI_FLAGS_PLAIN;
  593. laEndRow(uil,b);
  594. b=laBeginRow(uil,cl,0,0);
  595. laShowItem(uil, cl, &ui->PP, "size")->Flags|=LA_UI_FLAGS_PLAIN|LA_UI_FLAGS_TRANSPOSE|LA_TEXT_ALIGN_LEFT;
  596. laEndRow(uil,b);
  597. laShowItem(uil, cl, &ui->PP, "internal_type")->Flags|=LA_UI_FLAGS_PLAIN;
  598. g = laMakeFoldableGroup(uil, cr, "Display", 0, 1, 0);{
  599. gu = g->Page;
  600. gc = laFirstColumn(gu);
  601. laSplitColumn(gu, gc, 0.35);
  602. gcl = laLeftColumn(gc, 0);
  603. gcr = laRightColumn(gc, 0);
  604. // needs another mode for access the ExtraPP.
  605. // laShowItem(gu, gc, &ui->ExtraPP, "maximize");
  606. laShowLabel(gu, gcl, "Transparency:", 0, 0);
  607. laShowItem(gu, gcr, e, "draw_image_alpha");
  608. laShowLabel(gu, gcl, "Border:", 0, 0);
  609. laShowItemFull(gu, gcr, e, "draw_image_border", LA_WIDGET_ENUM_CYCLE, 0, 0, 0);
  610. laShowLabel(gu, gcl, "Line Width:", 0, 0);
  611. laShowItemFull(gu, gcr, e, "adaptive_line_width", LA_WIDGET_ENUM_CYCLE, 0, 0, 0);
  612. laShowLabel(gu, gcl, "Cursor:", 0, 0);
  613. laShowItemFull(gu, gcr, e, "draw_cursor", LA_WIDGET_ENUM_CYCLE, 0, 0, 0);
  614. }laEndFoldableGroup(uil,g);
  615. }
  616. void la_CanvasUiInit(laUiItem* ui){ laCanvasTemplate* ct=ui->CanvasTemplate; if(ct->Init) ct->Init(ui); }
  617. void la_CanvasUiDestroy(laUiItem *ui){ laCanvasTemplate* ct=ui->CanvasTemplate; if(ct->Destroy) ct->Destroy(ui); }
  618. void la_CanvasInit(laUiItem *ui){
  619. laCanvasExtra *e = ui->Extra;
  620. if (!e){ e = memAcquireHyper(sizeof(laCanvasExtra)); ui->Extra = e; }
  621. e->ParentUi = ui;
  622. e->HeightCoeff = 10;
  623. e->ZoomX = 1; e->ZoomY = 1;
  624. e->ImageDrawAlpha = 1;
  625. e->ImageDrawBorder = 1;
  626. e->AdaptiveLineWidth = 1;
  627. e->ClearBackground = 1;
  628. laFirstColumn(laAddTabPage(ui, "New Group"));
  629. }
  630. void la_CanvasDestroy(laUiItem *ui){
  631. laCanvasExtra *e = ui->Extra;
  632. tnsDelete2DOffscreen(e->OffScr);
  633. memFree(e);
  634. }
  635. //============================================================= [Operators]
  636. int OPINV_3DOr2DViewUiItem(laOperator *a, laEvent *e){
  637. laUiItem *ui = a->Instance;
  638. a->CustomData = ui->Extra;
  639. return LA_RUNNING;
  640. }
  641. int OPEXT_3DOr2DViewUiItem(laOperator *a, int ExitCode){
  642. return 0;
  643. }
  644. int la_CanvasDetectButtons(laUiItem* ui, laBoxedTheme* bt, int x,int y, int total_buttons, int* very_close){
  645. int midx=(ui->R+ui->L)/2-LA_RH2*(total_buttons-1), midy=ui->B-LA_RH2-bt->BM;
  646. if(y>ui->B-LA_2RH-bt->BM || y<ui->U+LA_2RH+bt->TM || x<ui->L+LA_2RH+bt->TM || x>ui->R-LA_2RH-bt->RM)
  647. { if(very_close)*very_close=1; }else return 0;
  648. if(y<ui->B-LA_RH-bt->BM)return 0;
  649. for(int i=0;i<total_buttons;i++){ if(x>=midx-LA_RH2 && x<midx+LA_RH2) return i+1; midx+=LA_RH;}
  650. return 0;
  651. }
  652. int OPMOD_Canvas(laOperator *a, laEvent *e){
  653. laUiItem *ui = a->Instance;
  654. laBoxedTheme *bt = (*ui->Type->Theme);
  655. laCanvasExtra *ex = a->CustomData;
  656. laUiList *subu;
  657. laUiItem *subui = 0;
  658. laListHandle Locals = {0};
  659. int px = e->x, py = e->y;
  660. if (!laIsInUiItem(ui, e->x, e->y) && !ex->Dragging){
  661. ex->OnX = INT_MAX; ex->OnY = INT_MAX; if(ui->State!=LA_UI_NORMAL){ ui->State=LA_UI_NORMAL; laRedrawCurrentPanel(); }
  662. return LA_FINISHED_PASS;
  663. }
  664. //int x=e->x,y=e->y; laPanel*p=MAIN.CurrentPanel,*dp;
  665. //laLocalToWindow(0, p, &x, &y); if(!p) p=MAIN.CurrentWindow->MaximizedUiPanel;
  666. //if(dp = laDetectPanel(x,y) && dp!=p){ return LA_RUNNING_PASS; }
  667. if(e->type&LA_MOUSE_EVENT){
  668. if(e->type == LA_L_MOUSE_DOWN && ui->Expand>=0 && e->x>ui->R-bt->RM-LA_RH && e->y>ui->B-bt->BM-LA_RH){
  669. ex->Dragging=1; ex->ClickedX=e->x; ex->ClickedY=e->y; ex->TargetIndexVali=ui->Expand;
  670. return LA_RUNNING;
  671. }
  672. if(ex->Dragging==1){
  673. if(e->type==LA_MOUSEMOVE){ ui->Expand=ex->TargetIndexVali+((real)e->y-ex->ClickedY+0.5)/LA_RH;
  674. if(ex->HeightCoeff<1) ex->HeightCoeff=1; laRecalcCurrentPanel(); }
  675. elif(e->type==LA_L_MOUSE_UP){ ex->Dragging=0; }
  676. elif(e->type==LA_R_MOUSE_DOWN){ ex->Dragging=0; ui->Expand=ex->TargetIndexVali; laRecalcCurrentPanel(); }
  677. return LA_RUNNING;
  678. }
  679. int VeryClose=0; int btn=la_CanvasDetectButtons(ui, bt, e->x, e->y, 2, &VeryClose);
  680. if(e->type==LA_L_MOUSE_DOWN){
  681. if(btn==2){ if(MAIN.CurrentWindow->MaximizedUi==ui) laRestoreCanvasUI(); else laMaximizeCanvasUI(ui,MAIN.CurrentPanel); return LA_RUNNING; }
  682. if(btn==1){
  683. if(ui->Flags&LA_UI_FLAGS_NO_OVERLAY)ui->Flags&=~LA_UI_FLAGS_NO_OVERLAY; else ui->Flags|=LA_UI_FLAGS_NO_OVERLAY;
  684. laRedrawCurrentPanel(); return LA_RUNNING;
  685. }
  686. }
  687. int state=VeryClose?(btn?LA_UI_EDITING:LA_UI_ACTIVE):LA_UI_NORMAL;
  688. if(state!=ui->State){ ui->State=state; laRedrawCurrentPanel(); }
  689. }
  690. if(!(ui->Flags&LA_UI_FLAGS_NO_OVERLAY)){
  691. for (subu = ui->Subs.pFirst; subu; subu = subu->Item.pNext){
  692. if (subui = la_DetectUiItemRecursive(subu, px, py, ui->B, &Locals, 0)){
  693. if (subui && !a->Child && subui->Type->OperatorType){
  694. laUiList *luil = ((laUiListDrawItem *)Locals.pFirst)->Target;
  695. laSetOperatorLocalizer(a->ToPanel);
  696. if(subui && !a->Child && subui->Type->OperatorType && !la_UiOperatorExists(subui)){
  697. if (laInvokeUiP(a, subui->Type->OperatorType, e, subui, &Locals, 0) >= 0); laRetriggerOperators();
  698. }
  699. lstClearPointer(&Locals);
  700. return LA_RUNNING_PASS;
  701. }
  702. }
  703. lstClearPointer(&Locals);
  704. if(e->type&LA_KEY_MOUSE_SCROLL){
  705. laUiItem *pui = 0; laListHandle levels={0}; int dir=(e->type&LA_STATE_DOWN)?1:-1;
  706. laUiList *duil = la_DetectUiListRecursiveDeep(subu, e->x, e->y, 10000, &pui, 0, 0, 0, 0, &levels);
  707. laUiListRecord* lip=levels.pLast; laUiList* uuil=lip->uil; laUiItem* upui=lip->Item.pPrev?((laUiListRecord*)lip->Item.pPrev)->pui:0; int ran=0;
  708. while (lip && upui){
  709. if((ran=laPanUiListAuto(uuil, 0, dir*MAIN.ScrollingSpeed*LA_RH,
  710. uuil->L, upui->R-(uuil->ScrollerShownV?(LA_SCROLL_W+bt->RM):0),
  711. uuil->U, upui->B-(*upui->Type->Theme)->BM-(uuil->ScrollerShownH?(LA_SCROLL_W+bt->BM):0)))) break;
  712. lip=lip->Item.pPrev; uuil=lip->uil; upui=lip->Item.pPrev?((laUiListRecord*)lip->Item.pPrev)->pui:0;
  713. }
  714. if(ran)laRedrawCurrentPanel();
  715. if(ran){return LA_RUNNING;}
  716. }
  717. }
  718. }
  719. if (ex->DrawCursor){
  720. ex->OnX = e->x;
  721. ex->OnY = e->y;
  722. laRedrawCurrentPanel();
  723. }
  724. if(ui->CanvasTemplate->ExtraModal){ if(!(ui->CanvasTemplate->ExtraModal(a,e)&LA_PASS_ON)) return LA_RUNNING; }
  725. if(!ex->AsPlayer){
  726. if (laKeyMapExecuteEventEx(a, &ui->ExtraPP, &ui->CanvasTemplate->KeyMapper, e)) return LA_RUNNING;
  727. if (laKeyMapExecuteEventEx(a, &ui->ExtraPP, &ui->Type->KeyMapper, e)) return LA_RUNNING;
  728. }
  729. return LA_RUNNING_PASS;
  730. }
  731. int OPCHK_Is2DViewExtra(laPropPack *This, laStringSplitor *ss){
  732. return 1;
  733. //if (This && (This->LastPs->p->SubProp == _LA_PROP_2D_EXTRA)) return 1;
  734. return 0;
  735. }
  736. int OPINV_CanvasZoom(laOperator *a, laEvent *e){
  737. laCanvasExtra *ex = a->This->EndInstance;
  738. if (strArgumentMatch(a->ExtraInstructionsP, "mode", "mouse")){
  739. laGeneralUiExtraData *ex = memAcquireSimple(sizeof(laGeneralUiExtraData));
  740. laSetWindowCursor(LA_HAND);
  741. a->CustomData = ex;
  742. ex->LastX = e->x;
  743. ex->LastY = e->y;
  744. return LA_RUNNING;
  745. }
  746. if (strArgumentMatch(a->ExtraInstructionsP, "direction", "in")){
  747. if (strArgumentMatch(a->ExtraInstructionsP, "axis", "x")){
  748. ex->ZoomX *= 0.9;
  749. }else{
  750. ex->ZoomX *= 0.9;
  751. ex->ZoomY *= 0.9;
  752. }
  753. laRedrawCurrentPanel();
  754. }elif (strArgumentMatch(a->ExtraInstructionsP, "direction", "out")){
  755. if (strArgumentMatch(a->ExtraInstructionsP, "axis", "x")){
  756. ex->ZoomX *= 1.1;
  757. }else{
  758. ex->ZoomX *= 1.1;
  759. ex->ZoomY *= 1.1;
  760. }
  761. laRedrawCurrentPanel();
  762. }
  763. return LA_FINISHED;
  764. }
  765. int OPMOD_CanvasZoom(laOperator *a, laEvent *e){
  766. laCanvasExtra *ex = a->This->EndInstance;
  767. laGeneralUiExtraData *uex = a->CustomData;
  768. if (e->type == LA_L_MOUSE_UP || e->type == LA_R_MOUSE_DOWN || e->type==LA_M_MOUSE_UP){
  769. laSetWindowCursor(LA_ARROW);
  770. return LA_FINISHED;
  771. }
  772. if (e->type == LA_MOUSEMOVE){
  773. if (strArgumentMatch(a->ExtraInstructionsP, "axis", "x")){
  774. ex->ZoomX *= (1.0 - (e->x - uex->LastX) * MAIN.ZoomSpeed2D);
  775. }elif(strArgumentMatch(a->ExtraInstructionsP, "lock", "true")){
  776. ex->ZoomX *= (1.0 - (e->y - uex->LastY) * MAIN.ZoomSpeed2D); ex->ZoomY = ex->ZoomX;
  777. }else{
  778. ex->ZoomX *= (1.0 - (e->x - uex->LastX) * MAIN.ZoomSpeed2D);
  779. ex->ZoomY *= (1.0 + (e->y - uex->LastY) * MAIN.ZoomSpeed2D);
  780. }
  781. if(ex->ZoomX<0||ex->ZoomX!=ex->ZoomX){
  782. printf("Error zoom!\n"); ex->ZoomX=1; ex->ZoomY=1;
  783. }
  784. uex->LastX = e->x;
  785. uex->LastY = e->y;
  786. laRedrawCurrentPanel();
  787. }
  788. return LA_RUNNING;
  789. }
  790. int OPMOD_CanvasMove(laOperator *a, laEvent *e){
  791. laCanvasExtra *ex = a->This->EndInstance;
  792. laGeneralUiExtraData *uex = a->CustomData;
  793. if (e->type == LA_L_MOUSE_UP || e->type == LA_R_MOUSE_DOWN || e->type==LA_M_MOUSE_UP ||
  794. (e->type==LA_KEY_UP && e->key==' ')) {
  795. laSetWindowCursor(LA_ARROW);
  796. return LA_FINISHED;
  797. }
  798. if (e->type == LA_MOUSEMOVE){
  799. if (strArgumentMatch(a->ExtraInstructionsP, "axis", "x")){
  800. ex->PanX -= (e->x - uex->LastX) * ex->ZoomX;
  801. }else{
  802. ex->PanX -= (e->x - uex->LastX) * ex->ZoomX;
  803. ex->PanY += (e->y - uex->LastY) * ex->ZoomY;
  804. }
  805. uex->LastX = e->x;
  806. uex->LastY = e->y;
  807. laRedrawCurrentPanel();
  808. }
  809. return LA_RUNNING;
  810. }
  811. int OPINV_CanvasClick(laOperator *a, laEvent *e){
  812. laCanvasExtra *ex = a->This->EndInstance;
  813. laGeneralUiExtraData *uex = a->CustomData;
  814. if (e->type == LA_L_MOUSE_DOWN){
  815. ex->ClickedX = (e->x - (ex->ParentUi->R - ex->ParentUi->L) / 2 - ex->ParentUi->L) * ex->ZoomX + ex->PanX;
  816. ex->ClickedY = ((ex->ParentUi->B - ex->ParentUi->U) / 2 - e->y + ex->ParentUi->U) * ex->ZoomY + ex->PanY;
  817. laRedrawCurrentPanel();
  818. }
  819. return LA_FINISHED_PASS;
  820. }
  821. int OPCHK_Is3DViewExtra(laPropPack *This, laStringSplitor *ss){
  822. if (This && This->LastPs->p->SubProp == _LA_PROP_3D_EXTRA) return 1;
  823. return 0;
  824. }
  825. int OPINV_3DViewCameraZoom(laOperator *a, laEvent *e){
  826. laCanvasExtra *ex = a->This->EndInstance;
  827. tnsCamera *c = ex->ViewingCamera;
  828. laUiItem* ui=ex->ParentUi; tnsRootObject* root=ui->PP.EndInstance;
  829. if(root && root->Base.Type==TNS_OBJECT_ROOT && root->Is2D){
  830. return OPINV_CanvasZoom(a,e);
  831. }
  832. if (strArgumentMatch(a->ExtraInstructionsP, "direction", "in")){
  833. tnsZoomViewingCamera(c, 0.1);
  834. laRedrawCurrentPanel();
  835. }elif (strArgumentMatch(a->ExtraInstructionsP, "direction", "out")){
  836. tnsZoomViewingCamera(c, -0.1);
  837. laRedrawCurrentPanel();
  838. }
  839. return LA_FINISHED;
  840. }
  841. int OPINV_3DOr2DViewAdjust(laOperator *a, laEvent *e){
  842. laGeneralUiExtraData *ex = memAcquireSimple(sizeof(laGeneralUiExtraData));
  843. laSetWindowCursor(LA_HAND);
  844. a->CustomData = ex;
  845. ex->LastX = e->x; ex->LastY = e->y;
  846. return LA_RUNNING;
  847. }
  848. int OPEXT_3DOr2DViewAdjust(laOperator *a, int Mark){
  849. if (a->CustomData) memFree(a->CustomData);
  850. laSetWindowCursor(LA_ARROW);
  851. }
  852. int OPMOD_3DViewCameraRotate(laOperator *a, laEvent *e){
  853. laCanvasExtra *ex = a->This->EndInstance;
  854. laGeneralUiExtraData *uex = a->CustomData;
  855. laUiItem* ui=ex->ParentUi; tnsRootObject* root=ui->PP.EndInstance;
  856. if(root && root->Base.Type==TNS_OBJECT_ROOT && root->Is2D){
  857. return OPMOD_CanvasMove(a,e);
  858. }
  859. if (e->type == LA_L_MOUSE_UP || e->type == LA_M_MOUSE_UP || e->type == LA_R_MOUSE_DOWN) return LA_FINISHED;
  860. if (e->type == LA_MOUSEMOVE){
  861. tnsRotateViewingCamera(ex->ViewingCamera, (real)(uex->LastY - e->y) / 150.0, (real)(uex->LastX - e->x) / 150.0);
  862. uex->LastX = e->x;
  863. uex->LastY = e->y;
  864. laRedrawCurrentPanel();
  865. }
  866. return LA_RUNNING;
  867. }
  868. int OPMOD_3DViewCameraMove(laOperator *a, laEvent *e){
  869. laCanvasExtra *ex = a->This->EndInstance;
  870. laGeneralUiExtraData *uex = a->CustomData;
  871. laUiItem* ui=ex->ParentUi; tnsRootObject* root=ui->PP.EndInstance;
  872. if(root && root->Base.Type==TNS_OBJECT_ROOT && root->Is2D){
  873. return OPMOD_CanvasMove(a,e);
  874. }
  875. if (e->type == LA_L_MOUSE_UP || e->type == LA_M_MOUSE_UP || e->type == LA_R_MOUSE_DOWN){
  876. laSetWindowCursor(LA_ARROW);
  877. return LA_FINISHED;
  878. }
  879. if (e->type == LA_MOUSEMOVE){
  880. tnsTranslateViewingCamera(ex->ViewingCamera, ex->ParentUi->R - ex->ParentUi->L, ex->ParentUi->B - ex->ParentUi->U, -e->x + uex->LastX, e->y - uex->LastY);
  881. uex->LastX = e->x; uex->LastY = e->y;
  882. laRedrawCurrentPanel();
  883. }
  884. return LA_RUNNING;
  885. }
  886. void la_RegisterViewerOperators(){
  887. laCreateOperatorType("LA_canvas_operator", "2D View UiItem Operator", "All Visual 2D View Operations Are Called From This Ui",
  888. 0, 0, OPEXT_3DOr2DViewUiItem, OPINV_3DOr2DViewUiItem, OPMOD_Canvas, U'🖦', LA_EXTRA_TO_PANEL | LA_ACTUATOR_SYSTEM | LA_ACTUATOR_HIDDEN);
  889. laCreateOperatorType("LA_3d_view_camera_zoom", "Camera Zoom", "Let View Camera Zoom In Or Out",
  890. OPCHK_Is3DViewExtra, 0, 0, OPINV_3DViewCameraZoom, 0, U'🔎', 0);
  891. laCreateOperatorType("LA_3d_view_camera_rotate", "Camera Rotate", "Let View Camera Rotate Along Local X/Y Axis",
  892. OPCHK_Is3DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_3DOr2DViewAdjust, OPMOD_3DViewCameraRotate, U'🗘', LA_EXTRA_TO_PANEL);
  893. laCreateOperatorType("LA_3d_view_camera_move", "Camera Move", "Let View Camera Move Along Local X/Y Axis",
  894. OPCHK_Is3DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_3DOr2DViewAdjust, OPMOD_3DViewCameraMove, U'🤚', LA_EXTRA_TO_PANEL);
  895. laCreateOperatorType("LA_2d_view_zoom", "2D Zoom", "Let View 2D Cavans Zoom In Or Out",
  896. OPCHK_Is2DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_CanvasZoom, OPMOD_CanvasZoom, U'🔎', 0);
  897. laCreateOperatorType("LA_2d_view_move", "2D Move", "Let View 2D Cavans Move Along Local X/Y Axis",
  898. OPCHK_Is2DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_3DOr2DViewAdjust, OPMOD_CanvasMove, U'🤚', LA_EXTRA_TO_PANEL);
  899. laCreateOperatorType("LA_2d_view_click", "2D Click", "2D Click",
  900. OPCHK_Is2DViewExtra, 0, OPEXT_3DOr2DViewAdjust, OPINV_CanvasClick, 0, U'🖦', LA_EXTRA_TO_PANEL);
  901. }
  902. void *tnsget_detached_FirstScene(void *UNUSED1, void *UNUSED2);
  903. void laset_CanvasSelectMode(laCanvasExtra* ex, int mode){
  904. ex->SelectMode=mode; laUiItem* ui=ex->ParentUi;
  905. tnsObject*root=ui?ui->PP.EndInstance:0; if(!root) return;
  906. if(root->Active){ if(root->Active->Type==TNS_OBJECT_MESH && ((tnsMeshObject*)root->Active)->Mode==TNS_MESH_EDIT_MODE){ tnsMMeshEnsureSelection(root->Active, mode); } }
  907. }
  908. void la_RegisterUiTypesViewerWidgets(){
  909. laPropContainer *pc = 0;
  910. laProp *p = 0;
  911. laKeyMapper *km;
  912. _LA_UI_CANVAS = la_RegisterUiType("LA_canvas_default", 0, "LA_canvas_operator", &_LA_THEME_2D_VIEW, la_CanvasDraw, la_CanvasGetHeight, la_CanvasUiInit, la_CanvasUiDestroy);
  913. _LA_UI_CANVAS->Tag = LA_UI_TAG_NEED_REBUILD;
  914. laCanvasTemplate* ct=laRegisterCanvasTemplate("la_CanvasDrawTexture", "tns_texture", 0, la_CanvasDrawTexture, la_CanvasDrawOverlay, la_CanvasInit, la_CanvasDestroy);
  915. pc = laCanvasHasExtraProps(ct,sizeof(laCanvasExtra),2);{
  916. _LA_PROP_2D_EXTRA = pc;
  917. laAddIntProperty(pc, "height_coeff", "Ui Height", "Ui Height Coefficiency Entry", 0, 0, "Rows", 100, -100, 1, 0, 0, offsetof(laCanvasExtra, HeightCoeff), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  918. p = laAddEnumProperty(pc, "draw_image_alpha", "Draw Image Alpha", "Draw Grid Background On Alpha<1", 0, 0, 0, 0, 0,
  919. offsetof(laCanvasExtra, ImageDrawAlpha), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
  920. laAddEnumItem(p, "null", "null", "Don't Draw Grid", 0);
  921. laAddEnumItem(p, "normal", "normal", "Use Normal Color", 0);
  922. laAddEnumItem(p, "bright", "bright", "Draw Alpha Grid Using Very Bright White Color", 0);
  923. }
  924. p = laAddEnumProperty(pc, "draw_image_border", "Draw Image Border", "Draw Image Border Using Same Color As Ui Item", 0, 0, 0, 0, 0,
  925. offsetof(laCanvasExtra, ImageDrawBorder), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
  926. laAddEnumItem(p, "no", "No", "Don't Draw Border", U'☐');
  927. laAddEnumItem(p, "yes", "Yes", "Draw Border", U'☑');
  928. }
  929. p = laAddEnumProperty(pc, "adaptive_line_width", "Adaptive Line Width", "glLineWith() will follow 2dview zooming", 0, 0, 0, 0, 0,
  930. offsetof(laCanvasExtra, AdaptiveLineWidth), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
  931. laAddEnumItem(p, "constant", "Constant", "Don't change line width", U'☐');
  932. laAddEnumItem(p, "adaptive", "Adaptive", "Adaptive Line Width", U'☑');
  933. }
  934. p = laAddEnumProperty(pc, "line_width_warning", "Line Width Warnning", "Show whether line width is acceptable by hardware", 0, 0, 0, 0, 0,
  935. offsetof(laCanvasExtra, LineWidthWarning), 0, 0, 0, 0, 0, 0, 0, 0, 0, LA_READ_ONLY);{
  936. laAddEnumItem(p, "acceptable", "Acceptable", "Line width is acceptable by graphic hadware", U'✔');
  937. laAddEnumItem(p, "too_wide", "Too Wide", "Line width is too wide for graphic hadware", U'🞫');
  938. laAddEnumItem(p, "too_thin", "Too Thin", "Line width is too thin for graphic hadware", U'🞫');
  939. }
  940. p = laAddEnumProperty(pc, "clear_background", "Clear Background", "Clear Background", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, ClearBackground), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
  941. laAddEnumItem(p, "no", "No", "Don't Clear Background", U'🌔');
  942. laAddEnumItem(p, "yes", "Yes", "Clear Background", U'🌑');
  943. }
  944. p = laAddEnumProperty(pc, "draw_cursor", "Show Cursor", "Show Cursor", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, DrawCursor), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
  945. laAddEnumItem(p, "no", "No", "Don't draw cursor", U'🖦');
  946. laAddEnumItem(p, "yes", "Yes", "Draw cursor", U'➕');
  947. }
  948. laAddFloatProperty(pc, "pan", "Pan", "Pan On X,Y Axis", 0, "X,Y", "px", 0, 0, 1, 0, 0, offsetof(laCanvasExtra, PanX), 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0);
  949. laAddFloatProperty(pc, "zoom", "Zoom", "Zoom Factor On X,Y Axis", 0, "X,Y", 0, 0, 0, 0.01, 1, 0, offsetof(laCanvasExtra, ZoomX), 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0);
  950. //laAddSubGroup(pc, "Template", "Template Used To Draw 2D Stuff", "la_2d_view_template",0, 0, 0, -offsetof(laCanvasExtra, Template), 0, 0, 0, 0, 0, 0, 0, 0, LA_UDF_REFER);
  951. laAddOperatorProperty(pc, "zoom", "Zoom", "Zoom 2D Canvans", "LA_2d_view_zoom", U'🔎', 0);
  952. laAddOperatorProperty(pc, "move", "Move", "Move 2D Canvans", "LA_2d_view_move", U'🤚', 0);
  953. laAddOperatorProperty(pc, "click", "Click", "Click On 2D Canvans", "LA_2d_view_click", U'🤚', 0);
  954. laAddSubGroup(pc, "parent_ui", "Parent UI", "The Ui That Holds The Viewer", "ui_item",0, 0, 0, offsetof(laCanvasExtra, ParentUi), 0, 0, 0, 0, 0, 0, 0, LA_UDF_REFER);
  955. }
  956. km = &ct->KeyMapper;
  957. laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_DOWN, 0, "direction=out");
  958. laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_UP, 0, "direction=in");
  959. laAssignNewKey(km, 0, "LA_2d_view_move", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_L_MOUSE_DOWN, 0, 0);
  960. laAssignNewKey(km, 0, "LA_2d_view_click", LA_KM_SEL_UI_EXTRA, 0, LA_L_MOUSE_DOWN, 0, 0);
  961. ct=laRegisterCanvasTemplate("la_3DView", "tns_object", 0, la_RootObjectDraw, la_RootObjectDrawOverlay, la_3DViewInit, la_3DViewDestroy);
  962. pc = laCanvasHasExtraProps(ct, sizeof(laCanvasExtra), 2);{
  963. _LA_PROP_3D_EXTRA = pc;
  964. p = laAddEnumProperty(pc, "show_axis", "Show Axis", "Show Global X,Y,Z Axis", LA_WIDGET_ENUM_CYCLE, "X,Y,Z", 0, 0, 0, offsetof(laCanvasExtra, ShowAxis), 0, 0, 3, 0, 0, 0, 0, 0, 0, 0);{
  965. laAddEnumItem(p, "HIDDEN", "Hidden", "Current Axis Is Hidden", U'🌔');
  966. laAddEnumItem(p, "SHOWN", "Shown", "Current Axis Is Shown", U'🌑');
  967. }
  968. p = laAddEnumProperty(pc, "show_floor_grid", "Show Floor Grid", "Show Floor Grid", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, ShowFloorGrid), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
  969. laAddEnumItem(p, "HIDDEN", "Hidden", "Current Axis Is Hidden", U'🌔');
  970. laAddEnumItem(p, "SHOWN", "Shown", "Current Axis Is Shown", U'🌑');
  971. }
  972. p = laAddEnumProperty(pc, "select_mode", "Select Mode", "Select by vertices or edges", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, SelectMode), 0, laset_CanvasSelectMode, 0, 0, 0, 0, 0, 0, 0, 0);{
  973. laAddEnumItemAs(p, "VERTS", "Verts", "Select by vertices", LA_CANVAS_SELECT_MODE_VERTS,0);
  974. laAddEnumItemAs(p, "EDGES", "Edges", "Select by edges", LA_CANVAS_SELECT_MODE_EDGES,0);
  975. }
  976. p = laAddEnumProperty(pc, "select_through", "Select Through", "Select through stuff", LA_WIDGET_ENUM_HIGHLIGHT, 0, 0, 0, 0, offsetof(laCanvasExtra, SelectThrough), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
  977. laAddEnumItemAs(p, "OFF", "Off", "Don't select through stuff", LA_CANVAS_SELECT_THROUGH_OFF,0);
  978. laAddEnumItemAs(p, "ON", "On", "Select through stuff", LA_CANVAS_SELECT_THROUGH_ON,0);
  979. }
  980. p = laAddEnumProperty(pc, "delta_mode", "Delta Mode", "Toggle delta transformation mode for animation editing", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, DeltaMode), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
  981. laAddEnumItemAs(p, "NONE", "None", "Regular mode",0,0);
  982. laAddEnumItemAs(p, "DELTA", "Delta", "Delta mode",1,0);
  983. }
  984. p = laAddEnumProperty(pc, "show_details", "Show Details", "Show detailed information", LA_WIDGET_ENUM_HIGHLIGHT, 0, 0, 0, 0, offsetof(laCanvasExtra, ShowDetails), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
  985. laAddEnumItem(p, "HIDDEN", "Hidden", "Current Axis Is Hidden", U'🛈');
  986. laAddEnumItem(p, "SHOWN", "Shown", "Current Axis Is Shown", U'i');
  987. }
  988. p = laAddEnumProperty(pc, "display_mode", "Display Mode", "Display mode of the viewport", 0, 0, 0, 0, 0, offsetof(laCanvasExtra, DisplayMode), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);{
  989. laAddEnumItemAs(p, "SOLID", "Solid", "Solid object view",LA_CANVAS_DISPLAY_SOLID, 0);
  990. laAddEnumItemAs(p, "MATERIAL", "Material", "Material view",LA_CANVAS_DISPLAY_MATERIAL, 0);
  991. }
  992. laAddIntProperty(pc, "height_coeff", "Ui Height", "Ui Height Coefficiency Entry", 0, 0, "Rows", 100, -100, 1, 0, 0, offsetof(laCanvasExtra, HeightCoeff), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  993. laAddOperatorProperty(pc, "zoom", "Zoom", "Zoom Viewing Camera", "LA_3d_view_camera_zoom", U'🔎', 0);
  994. laAddOperatorProperty(pc, "rotate", "Rotate", "Rotate Viewing Camera", "LA_3d_view_camera_rotate", U'🗘', 0);
  995. laAddOperatorProperty(pc, "move", "Move", "Move Viewing Camera", "LA_3d_view_camera_move", U'🤚', 0);
  996. //laAddSubGroup(pc, "Viewing Camera", "Unique Camera That Is Used To Draw 3D Viewport", "tns_object",0, 0, 0, -offsetof(laCanvasExtra, ViewingCamera), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  997. laAddSubGroup(pc, "parent_ui", "Parent Ui", "Parent Ui (Mostly Used To Determin Viewport Size)", "ui_item",0, 0, 0, offsetof(laCanvasExtra, ParentUi), 0, 0, 0, 0, 0, 0, 0, LA_UDF_REFER);
  998. laAddOperatorProperty(pc, "align_camera_to_view", "Align Active Camera To View", "Align Active Camera To View", "TNS_align_camera_to_view", U'🎥', 0);
  999. laAddOperatorProperty(pc, "align_view_to_camera", "Align View To Active Camera", "Align View To Active Camera", "TNS_align_view_to_camera", U'🎥', 0);
  1000. laAddOperatorProperty(pc, "_this_M_delete", "Delete", "Delete parts of mesh", "M_delete", 0, 0);
  1001. laAddOperatorProperty(pc, "_this_M_make_parent", "Make parent", "Parent objects to active objects or unparent selected ones", "M_make_parent", 0, 0);
  1002. laAddOperatorProperty(pc, "_this_M_unparent", "Unparent", "Unparent selected objects", "M_unparent", 0, 0);
  1003. laAddOperatorProperty(pc, "_this_M_add", "Add", "Add objects/primitives", "M_add", 0, 0);
  1004. laAddOperatorProperty(pc, "_this_M_grab", "Grab", "Grab things and move around", "M_grab", 0, 0);
  1005. laAddOperatorProperty(pc, "_this_M_scale", "Scale", "Scale selected things", "M_scale", 0, 0);
  1006. laAddOperatorProperty(pc, "_this_M_rotate", "Rotate", "Rotation selected things", "M_rotate", 0, 0);
  1007. laAddOperatorProperty(pc, "_this_M_extrude", "Extrude", "Extrude parts of the mesh", "M_extrude", 0, 0);
  1008. laAddOperatorProperty(pc, "_this_M_delete", "Delete", "Delete parts of the mesh", "M_delete", 0, 0);
  1009. laAddOperatorProperty(pc, "_this_M_make", "Make", "Make mesh primitive from selected ones", "M_make", 0, 0);
  1010. laAddOperatorProperty(pc, "_this_M_subdiv", "Subdiv", "Subdivide edges", "M_subdiv", 0, 0);
  1011. laAddOperatorProperty(pc, "_this_M_add", "Add", "Add objects/primitives", "M_add", 0, 0);
  1012. laAddOperatorProperty(pc, "_this_M_separate", "Separate", "Separate mesh parts", "M_separate", 0, 0);
  1013. laAddOperatorProperty(pc, "_this_M_combine", "Combine", "Combine mesh objects", "M_combine", 0, 0);
  1014. laAddOperatorProperty(pc, "_this_M_duplicate", "Duplicate", "Duplicate objects", "M_duplicate", 0, 0);
  1015. laAddOperatorProperty(pc, "_this_M_recalculate_normals", "Recalculate Normals", "Recalculate normals", "M_recalculate_normals", 0, 0);
  1016. laAddOperatorProperty(pc, "_this_M_knife", "Knife", "Cut though edges", "M_knife", 0, 0);
  1017. laAddOperatorProperty(pc, "_this_M_merge", "Merge", "Merge vertices", "M_merge", 0, 0);
  1018. laAddOperatorProperty(pc, "_this_M_clear_transformations", "Clear Transformations", "Clear object transformations", "M_clear_transformations", 0, 0);
  1019. laAddOperatorProperty(pc, "_this_M_set_point_handle", "Set Point Handle", "Set handle type of selected points", "M_set_point_handle", 0, 0);
  1020. laAddOperatorProperty(pc, "_this_M_set_shape_closed", "Set Shape Closed", "Open or close the shape", "M_set_shape_closed", 0, 0);
  1021. }
  1022. km = &ct->KeyMapper;
  1023. laAssignNewKey(km, 0, "LA_3d_view_camera_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_DOWN, 0, "direction=out");
  1024. laAssignNewKey(km, 0, "LA_3d_view_camera_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_UP, 0, "direction=in");
  1025. laAssignNewKey(km, 0, "LA_3d_view_camera_rotate", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_L_MOUSE_DOWN, 0, 0);
  1026. laAssignNewKey(km, 0, "LA_3d_view_camera_rotate", LA_KM_SEL_UI_EXTRA, 0, LA_M_MOUSE_DOWN, 0, 0);
  1027. laAssignNewKey(km, 0, "LA_3d_view_camera_move", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_M_MOUSE_DOWN, 0, 0);
  1028. laAssignNewKey(km, 0, "LA_3d_view_camera_move", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT | LA_KEY_ALT, LA_L_MOUSE_DOWN, 0, 0);
  1029. //laAssignNewKey(km, 0, "TNS_align_camera_to_view", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT | LA_KEY_SHIFT, LA_R_MOUSE_DOWN, 0, 0);
  1030. //laAssignNewKey(km, 0, "TNS_align_view_to_camera", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, '0', 0);
  1031. laAssignNewKey(km, 0, "M_set_cursor", LA_KM_SEL_UI_EXTRA, 0, LA_L_MOUSE_DOWN, 0, 0);
  1032. laAssignNewKey(km, 0, "M_toggle_edit_mode", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, LA_KEY_TAB, 0);
  1033. laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_R_MOUSE_DOWN, 0, 0);
  1034. laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT|LA_KEY_CTRL, LA_R_MOUSE_DOWN, 0, 0);
  1035. laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_R_MOUSE_DOWN, 0, 0);
  1036. laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT|LA_KEY_ALT, LA_R_MOUSE_DOWN, 0, 0);
  1037. laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT|LA_KEY_ALT|LA_KEY_CTRL, LA_R_MOUSE_DOWN, 0, 0);
  1038. laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, 0, LA_R_MOUSE_DOWN, 0, 0);
  1039. laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'b', "mode=box;");
  1040. laAssignNewKey(km, 0, "M_select", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'a', "mode=toggle;");
  1041. laAssignNewKey(km, 0, "M_grab", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'g', 0);
  1042. laAssignNewKey(km, 0, "M_scale", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 's', 0);
  1043. laAssignNewKey(km, 0, "M_rotate", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'r', 0);
  1044. laAssignNewKey(km, 0, "M_clear_transformations", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 'g', "channel=loc");
  1045. laAssignNewKey(km, 0, "M_clear_transformations", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 's', "channel=sca");
  1046. laAssignNewKey(km, 0, "M_clear_transformations", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 'r', "channel=rot");
  1047. laAssignNewKey(km, 0, "M_clear_transformations", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 't', 0);
  1048. laAssignNewKey(km, 0, "M_make_parent", LA_KM_SEL_UI_EXTRA, LA_KEY_CTRL, LA_KEY_DOWN, 'p', 0);
  1049. laAssignNewKey(km, 0, "M_unparent", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 'p', 0);
  1050. laAssignNewKey(km, 0, "M_extrude", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'e', 0);
  1051. laAssignNewKey(km, 0, "M_extrude", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_KEY_DOWN, 'd', "duplicate_only=true;text=Duplicate;");
  1052. laAssignNewKey(km, 0, "M_delete", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'x', 0);
  1053. laAssignNewKey(km, 0, "M_make", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'f', 0);
  1054. laAssignNewKey(km, 0, "M_subdiv", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'w', 0);
  1055. laAssignNewKey(km, 0, "M_add", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_KEY_DOWN, 'a', 0);
  1056. laAssignNewKey(km, 0, "M_separate", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'p', 0);
  1057. laAssignNewKey(km, 0, "M_combine", LA_KM_SEL_UI_EXTRA, LA_KEY_CTRL, LA_KEY_DOWN, 'j', 0);
  1058. laAssignNewKey(km, 0, "M_duplicate", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_KEY_DOWN, 'd', 0);
  1059. laAssignNewKey(km, 0, "M_recalculate_normals", LA_KM_SEL_UI_EXTRA, LA_KEY_CTRL, LA_KEY_DOWN, 'n', 0);
  1060. laAssignNewKey(km, 0, "M_knife", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'k', 0);
  1061. laAssignNewKey(km, 0, "M_knife", LA_KM_SEL_UI_EXTRA, LA_KEY_CTRL, LA_KEY_DOWN, 'r', "mode=loop_cut");
  1062. laAssignNewKey(km, 0, "M_merge", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_KEY_DOWN, 'm', 0);
  1063. laAssignNewKey(km, 0, "M_select_linked", LA_KM_SEL_UI_EXTRA, LA_KEY_CTRL, LA_KEY_DOWN, 'l', 0);
  1064. laAssignNewKey(km, 0, "M_set_point_handle", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'v', 0);
  1065. laAssignNewKey(km, 0, "M_set_shape_closed", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'q', 0);
  1066. laAssignNewKey(km, 0, "M_set_shape_closed", LA_KM_SEL_UI_EXTRA, LA_KEY_SHIFT, LA_KEY_DOWN, 'q', "reset=TRUE");
  1067. laAssignNewKey(km, 0, "M_set_shape_hole", LA_KM_SEL_UI_EXTRA, 0, LA_KEY_DOWN, 'n', 0);
  1068. laAssignNewKey(km, 0, "M_reorder_shape", LA_KM_SEL_UI_EXTRA, LA_KEY_CTRL, LA_KEY_DOWN, LA_KEY_ARRDOWN, "direction=DOWN");
  1069. laAssignNewKey(km, 0, "M_reorder_shape", LA_KM_SEL_UI_EXTRA, LA_KEY_CTRL, LA_KEY_DOWN, LA_KEY_ARRUP, "direction=UP");
  1070. }