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@@ -284,7 +284,10 @@ void ourui_ToolsPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps
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laShowItem(uil,c,0,"our.tool")->Flags|=LA_UI_FLAGS_EXPAND;
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laShowItem(uil,c,0,"our.tool")->Flags|=LA_UI_FLAGS_EXPAND;
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laUiItem* bt=laOnConditionThat(uil,c,laEqual(laPropExpression(0,"our.tool"),laIntExpression(OUR_TOOL_PAINT)));{
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laUiItem* bt=laOnConditionThat(uil,c,laEqual(laPropExpression(0,"our.tool"),laIntExpression(OUR_TOOL_PAINT)));{
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laUiItem* b=laOnConditionThat(uil,c,laPropExpression(&cb->PP,0));{
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laUiItem* b=laOnConditionThat(uil,c,laPropExpression(&cb->PP,0));{
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- laShowLabel(uil,cl,"Mode:",0,0);laShowItem(uil,cr,0,"our.erasing");
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+ b1=laBeginRow(uil,c,1,0);
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+ laShowItem(uil,c,0,"our.erasing"); laShowItem(uil,c,0,"our.brush_lock")->Flags|=LA_UI_FLAGS_EXPAND;
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+ laEndRow(uil,b1);
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+ laShowLabel(uil,c,"Brush Settings:",0,0);
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laShowItem(uil,c,&cb->PP,"name");
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laShowItem(uil,c,&cb->PP,"name");
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laShowItem(uil,cl,&cb->PP,"use_nodes");
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laShowItem(uil,cl,&cb->PP,"use_nodes");
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@@ -1627,6 +1630,7 @@ void our_PaintDoDabsWithSmudgeSegments(OurLayer* l,int tl, int tr, int tu, int t
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glUseProgram(Our->CanvasProgram);
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glUseProgram(Our->CanvasProgram);
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glUniform1i(Our->uBrushErasing,Our->Erasing);
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glUniform1i(Our->uBrushErasing,Our->Erasing);
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+ glUniform1i(Our->uBrushLock,Our->BrushLock);
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uniforms[Our->uBrushRoutineSelection]=Our->RoutineDoDabs;
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uniforms[Our->uBrushRoutineSelection]=Our->RoutineDoDabs;
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uniforms[Our->uMixRoutineSelection]=Our->SpectralMode?Our->RoutineDoMixSpectral:Our->RoutineDoMixNormal;
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uniforms[Our->uMixRoutineSelection]=Our->SpectralMode?Our->RoutineDoMixSpectral:Our->RoutineDoMixNormal;
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glUniformSubroutinesuiv(GL_COMPUTE_SHADER,2,uniforms);
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glUniformSubroutinesuiv(GL_COMPUTE_SHADER,2,uniforms);
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@@ -2625,6 +2629,7 @@ void ourui_ToolExtras(laUiList *uil, laPropPack *pp, laPropPack *actinst, laColu
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laColumn *c = laFirstColumn(uil);
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laColumn *c = laFirstColumn(uil);
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laShowItemFull(uil,c,0,"our.tool",0,0,0,0)->Flags|=LA_UI_FLAGS_EXPAND|LA_UI_FLAGS_ICON;
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laShowItemFull(uil,c,0,"our.tool",0,0,0,0)->Flags|=LA_UI_FLAGS_EXPAND|LA_UI_FLAGS_ICON;
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laShowItemFull(uil,c,0,"our.erasing",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0);
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laShowItemFull(uil,c,0,"our.erasing",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0);
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+ laShowItem(uil,c,0,"our.brush_lock")->Flags|=LA_UI_FLAGS_EXPAND|LA_UI_FLAGS_ICON;
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char str[100]; sprintf(str,"text=%s",MAIN.MenuProgramName);
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char str[100]; sprintf(str,"text=%s",MAIN.MenuProgramName);
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laShowItemFull(uil,c,0,"OUR_show_splash",0,str,0,0)->Flags|=LA_UI_FLAGS_NO_DECAL|LA_UI_FLAGS_NO_TOOLTIP|LA_UI_FLAGS_EXIT_WHEN_TRIGGERED;
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laShowItemFull(uil,c,0,"OUR_show_splash",0,str,0,0)->Flags|=LA_UI_FLAGS_NO_DECAL|LA_UI_FLAGS_NO_TOOLTIP|LA_UI_FLAGS_EXIT_WHEN_TRIGGERED;
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laShowSeparator(uil,c)->Expand=1;
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laShowSeparator(uil,c)->Expand=1;
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@@ -2771,6 +2776,10 @@ void ourRegisterEverything(){
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p=laAddEnumProperty(pc,"erasing","Erasing","Is in erasing mode",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurPaint,Erasing),0,0,0,0,0,0,0,0,0,0);
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p=laAddEnumProperty(pc,"erasing","Erasing","Is in erasing mode",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurPaint,Erasing),0,0,0,0,0,0,0,0,0,0);
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laAddEnumItemAs(p,"FALSE","Draw","Is drawing mode",0,0);
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laAddEnumItemAs(p,"FALSE","Draw","Is drawing mode",0,0);
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laAddEnumItemAs(p,"TRUE","Erase","Is erasing mode",1,0);
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laAddEnumItemAs(p,"TRUE","Erase","Is erasing mode",1,0);
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+ p=laAddEnumProperty(pc,"brush_lock","Lock values","Lock pixel values when applying brush dabs",0,0,0,0,0,offsetof(OurPaint,BrushLock),0,0,0,0,0,0,0,0,0,0);
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+ laAddEnumItemAs(p,"NONE","Normal","Brush operates normally",0,U'🖌');
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+ laAddEnumItemAs(p,"ALPHA","Alpha","Locks alpha channel",1,U'⮻');
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+ laAddEnumItemAs(p,"TINT","Tint","Locks alpha channel and the brightness of the color",2,U'🌈');
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p=laAddEnumProperty(pc, "brush_page","Brush Page","Show brushes in pages",0,0,0,0,0,offsetof(OurPaint,BrushPage),0,ourset_BrushPage,0,0,0,0,0,0,0,0);
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p=laAddEnumProperty(pc, "brush_page","Brush Page","Show brushes in pages",0,0,0,0,0,offsetof(OurPaint,BrushPage),0,ourset_BrushPage,0,0,0,0,0,0,0,0);
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laAddEnumItemAs(p,"ALL","~","Show all brushes",0,'~');
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laAddEnumItemAs(p,"ALL","~","Show all brushes",0,'~');
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laAddEnumItemAs(p,"P1","1","Show brush page 1",1,'1');
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laAddEnumItemAs(p,"P1","1","Show brush page 1",1,'1');
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@@ -3047,11 +3056,13 @@ int ourInit(){
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Our->CanvasShader = glCreateShader(GL_COMPUTE_SHADER);
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Our->CanvasShader = glCreateShader(GL_COMPUTE_SHADER);
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const GLchar* source1 = OUR_CANVAS_SHADER;
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const GLchar* source1 = OUR_CANVAS_SHADER;
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- glShaderSource(Our->CanvasShader, 1, &source1, NULL); glCompileShader(Our->CanvasShader);
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+ char* UseContent=tnsEnsureShaderCommoms(source1,0,0);
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+ glShaderSource(Our->CanvasShader, 1, &UseContent, NULL); glCompileShader(Our->CanvasShader);
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glGetShaderiv(Our->CanvasShader, GL_COMPILE_STATUS, &status);
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glGetShaderiv(Our->CanvasShader, GL_COMPILE_STATUS, &status);
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if (status == GL_FALSE){
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if (status == GL_FALSE){
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glGetShaderInfoLog(Our->CanvasShader, sizeof(error), 0, error); printf("Canvas shader error:\n%s", error); glDeleteShader(Our->CanvasShader); return 0;
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glGetShaderInfoLog(Our->CanvasShader, sizeof(error), 0, error); printf("Canvas shader error:\n%s", error); glDeleteShader(Our->CanvasShader); return 0;
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}
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}
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+ if(UseContent){ free(UseContent); }
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Our->CanvasProgram = glCreateProgram();
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Our->CanvasProgram = glCreateProgram();
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glAttachShader(Our->CanvasProgram, Our->CanvasShader); glLinkProgram(Our->CanvasProgram);
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glAttachShader(Our->CanvasProgram, Our->CanvasShader); glLinkProgram(Our->CanvasProgram);
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@@ -3092,6 +3103,7 @@ int ourInit(){
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Our->uBrushForce=glGetUniformLocation(Our->CanvasProgram,"uBrushForce");
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Our->uBrushForce=glGetUniformLocation(Our->CanvasProgram,"uBrushForce");
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Our->uBrushGunkyness=glGetUniformLocation(Our->CanvasProgram,"uBrushGunkyness");
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Our->uBrushGunkyness=glGetUniformLocation(Our->CanvasProgram,"uBrushGunkyness");
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Our->uBrushErasing=glGetUniformLocation(Our->CanvasProgram,"uBrushErasing");
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Our->uBrushErasing=glGetUniformLocation(Our->CanvasProgram,"uBrushErasing");
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+ Our->uBrushLock=glGetUniformLocation(Our->CanvasProgram,"uBrushLock");
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Our->uBrushRoutineSelection=glGetSubroutineUniformLocation(Our->CanvasProgram, GL_COMPUTE_SHADER, "uBrushRoutineSelection");
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Our->uBrushRoutineSelection=glGetSubroutineUniformLocation(Our->CanvasProgram, GL_COMPUTE_SHADER, "uBrushRoutineSelection");
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Our->RoutineDoDabs=glGetSubroutineIndex(Our->CanvasProgram, GL_COMPUTE_SHADER, "DoDabs");
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Our->RoutineDoDabs=glGetSubroutineIndex(Our->CanvasProgram, GL_COMPUTE_SHADER, "DoDabs");
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