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@@ -906,15 +906,15 @@ void our_DuplicateLayerContent(OurLayer* to, OurLayer* from){
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OurTexTile* tt=to->TexTiles[row][col],*ft=from->TexTiles[row][col];
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memcpy(tt,ft,sizeof(OurTexTile));
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tt->CopyBuffer=0;
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- tt->Texture=tnsCreate2DTexture(GL_RGBA16,OUR_TILE_W,OUR_TILE_W,0);
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+ tt->Texture=tnsCreate2DTexture(GL_RGBA16UI,OUR_TILE_W,OUR_TILE_W,0);
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int bufsize=sizeof(uint16_t)*OUR_TILE_W*OUR_TILE_W*4;
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tt->FullData=malloc(bufsize);
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ft->Data=malloc(bufsize); int width=OUR_TILE_W;
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tnsBindTexture(ft->Texture); glPixelStorei(GL_PACK_ALIGNMENT, 2);
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- glGetTextureSubImage(ft->Texture->GLTexHandle, 0, 0, 0, 0, width, width,1, GL_RGBA, GL_UNSIGNED_SHORT, bufsize, ft->Data);
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+ tnsGet2DTextureSubImage(ft->Texture, 0, 0, width, width, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, bufsize, ft->Data);
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tnsBindTexture(tt->Texture);
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- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, width, GL_RGBA, GL_UNSIGNED_SHORT, ft->Data);
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+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, width, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, ft->Data);
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free(ft->Data); ft->Data=0;
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}
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@@ -951,8 +951,8 @@ int our_MergeLayer(OurLayer* l){
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int tl,tr,tu,tb; our_LayerEnsureTileDirect(ol,row,col);
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OurTexTile*ot=ol->TexTiles[row][col];
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if((!ot) || (!ot->Texture)) our_LayerEnsureTileDirect(ol,row,col);
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- glBindImageTexture(0, t->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA16);
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- glBindImageTexture(1, ot->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA16);
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+ glBindImageTexture(0, t->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA16UI);
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+ glBindImageTexture(1, ot->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA16UI);
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glDispatchCompute(32,32,1);
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xmin=TNS_MIN2(xmin,t->l+seam);xmax=TNS_MAX2(xmax,t->r-seam); ymin=TNS_MIN2(ymin,t->b+seam);ymax=TNS_MAX2(ymax,t->u-seam);
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}
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@@ -1023,7 +1023,7 @@ void our_TileEnsureUndoBuffer(OurTexTile* t, real xmin,real xmax, real ymin,real
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}
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uint16_t* temp=malloc(bufsize);
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tnsBindTexture(t->Texture);
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- glGetTextureSubImage(t->Texture->GLTexHandle, 0, t->cl, t->cb, 0, cols,rows,1, GL_RGBA, GL_UNSIGNED_SHORT, bufsize, temp);
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+ tnsGet2DTextureSubImage(t->Texture, t->cl, t->cb, cols,rows, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, bufsize, temp);
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for(int row=0;row<rows;row++){
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memcpy(&t->FullData[((+row+t->cb)*OUR_TILE_W+t->cl)*4],&temp[row*cols*4],sizeof(uint16_t)*4*cols);
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}
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@@ -1041,7 +1041,7 @@ void our_TileSwapBuffers(OurTexTile* t, uint16_t* data, int IsRedo, int l, int r
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glGetError();
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uint16_t* use_data=temp;
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if(IsRedo){ use_data=data; }
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- glTexSubImage2D(GL_TEXTURE_2D, 0, l, b, cols,rows,GL_RGBA,GL_UNSIGNED_SHORT,use_data);
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+ glTexSubImage2D(GL_TEXTURE_2D, 0, l, b, cols,rows,GL_RGBA_INTEGER,GL_UNSIGNED_SHORT,use_data);
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free(temp);
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}
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void ourundo_Tiles(OurUndo* undo){
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@@ -1113,11 +1113,13 @@ void our_LayerEnsureTileDirect(OurLayer* ol, int row, int col){
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if(!ol->TexTiles[row][col]) ol->TexTiles[row][col]=memAcquireSimple(sizeof(OurTexTile));
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OurTexTile*t=ol->TexTiles[row][col];
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if(t->Texture) return;
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- t->Texture=tnsCreate2DTexture(GL_RGBA16,OUR_TILE_W,OUR_TILE_W,0);
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+ t->Texture=tnsCreate2DTexture(GL_RGBA16UI,OUR_TILE_W,OUR_TILE_W,0);
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int sx=((real)col-OUR_TILE_CTR-0.5)*OUR_TILE_W_USE,sy=((real)row-OUR_TILE_CTR-0.5)*OUR_TILE_W_USE;
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t->l=sx-OUR_TILE_SEAM,t->b=sy-OUR_TILE_SEAM; t->r=t->l+OUR_TILE_W; t->u=t->b+OUR_TILE_W;
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uint16_t initColor[]={0,0,0,0};
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- glClearTexImage(t->Texture->GLTexHandle, 0, GL_RGBA, GL_UNSIGNED_SHORT, 0);
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+#ifndef LA_USE_GLES
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+ glClearTexImage(t->Texture->GLTexHandle, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, 0);
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+#endif
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t->FullData=calloc(OUR_TILE_W*4,OUR_TILE_W*sizeof(uint16_t));
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}
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void our_LayerEnsureTiles(OurLayer* ol, real xmin,real xmax, real ymin,real ymax, int Aligned, int *tl, int *tr, int* tu, int* tb){
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@@ -1135,7 +1137,7 @@ void our_TileTextureToImage(OurTexTile* ot, int SX, int SY, int composite, int B
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int bufsize=sizeof(uint16_t)*OUR_TILE_W_USE*OUR_TILE_W_USE*4;
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ot->Data=malloc(bufsize); int seam=OUR_TILE_SEAM; int width=OUR_TILE_W_USE;
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tnsBindTexture(ot->Texture); glPixelStorei(GL_PACK_ALIGNMENT, 2);
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- glGetTextureSubImage(ot->Texture->GLTexHandle, 0, seam, seam, 0, width, width,1, GL_RGBA, GL_UNSIGNED_SHORT, bufsize, ot->Data);
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+ tnsGet2DTextureSubImage(ot->Texture, seam, seam, width, width, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, bufsize, ot->Data);
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if(composite){
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for(int row=0;row<OUR_TILE_W_USE;row++){
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for(int col=0;col<OUR_TILE_W_USE;col++){
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@@ -1165,7 +1167,7 @@ void our_TileImageToTexture(OurTexTile* ot, int SX, int SY){
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if(!our_BufferAnythingVisible(ot->Data, bufsize/sizeof(uint16_t)/4)){ tnsDeleteTexture(ot->Texture); ot->Texture=0; }
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else{
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tnsBindTexture(ot->Texture);
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- glTexSubImage2D(GL_TEXTURE_2D, 0, OUR_TILE_SEAM-pl, OUR_TILE_SEAM-pu, width, height, GL_RGBA, GL_UNSIGNED_SHORT, ot->Data);
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+ glTexSubImage2D(GL_TEXTURE_2D, 0, OUR_TILE_SEAM-pl, OUR_TILE_SEAM-pu, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, ot->Data);
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}
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free(ot->Data); ot->Data=0;
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}
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@@ -1661,14 +1663,14 @@ void our_PaintDoDab(OurDab* d, int tl, int tr, int tu, int tb){
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glUniform1f(Our->uBrushGunkyness,d->Gunkyness);
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glUniform1f(Our->uBrushRecentness,d->Recentness);
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glUniform4fv(Our->uBrushColor,1,d->Color);
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- glDispatchCompute(ceil(d->Size/16), ceil(d->Size/16), 1);
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+ glDispatchCompute((GLuint)ceil(d->Size/16), (GLuint)ceil(d->Size/16), 1);
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glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
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}
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void our_PaintDoDabs(OurLayer* l,int tl, int tr, int tu, int tb, int Start, int End){
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for(int row=tb;row<=tu;row++){
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for(int col=tl;col<=tr;col++){
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OurTexTile* ott=l->TexTiles[row][col];
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- glBindImageTexture(0, ott->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA16);
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+ glBindImageTexture(0, ott->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA16UI);
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int s[2]; s[0]=l->TexTiles[row][col]->l,s[1]=l->TexTiles[row][col]->b;
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glUniform2iv(Our->uImageOffset,1,s);
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for(int i=Start;i<End;i++){
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@@ -1696,9 +1698,14 @@ void our_PaintDoDabsWithSmudgeSegments(OurLayer* l,int tl, int tr, int tu, int t
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glUseProgram(Our->CanvasProgram);
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glUniform1i(Our->uBrushErasing,Our->Erasing);
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glUniform1i(Our->uBrushMix,Our->Erasing?0:Our->BrushMix);
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+#ifdef LA_USE_GLES
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+ glUniform1i(Our->uBrushRoutineSelectionES,0);
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+ glUniform1i(Our->uMixRoutineSelectionES,Our->SpectralMode?1:0);
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+#else
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uniforms[Our->uBrushRoutineSelection]=Our->RoutineDoDabs;
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uniforms[Our->uMixRoutineSelection]=Our->SpectralMode?Our->RoutineDoMixSpectral:Our->RoutineDoMixNormal;
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glUniformSubroutinesuiv(GL_COMPUTE_SHADER,2,uniforms);
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+#endif
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glUniform1i(Our->uCanvasType,Our->BackgroundType);
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glUniform1i(Our->uCanvasRandom,Our->BackgroundRandom);
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glUniform1f(Our->uCanvasFactor,Our->BackgroundFactor);
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@@ -1706,24 +1713,32 @@ void our_PaintDoDabsWithSmudgeSegments(OurLayer* l,int tl, int tr, int tu, int t
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while(oss=lstPopItem(&Segments)){
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if(oss->Resample || Our->CurrentBrush->SmudgeRestart){
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uniforms[Our->uBrushRoutineSelection]=Our->RoutineDoSample;
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+#ifdef LA_USE_GLES
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+ glUniform1i(Our->uBrushRoutineSelectionES,1);
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+#else
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glUniformSubroutinesuiv(GL_COMPUTE_SHADER,2,uniforms);
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+#endif
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int x=Our->Dabs[oss->Start].X, y=Our->Dabs[oss->Start].Y; float usize=Our->Dabs[oss->Start].Size;
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float ssize=(usize>15)?(usize+1.5):(usize*1.1); if(ssize<3) ssize=3;
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int colmax=(int)(floor(OUR_TILE_CTR+(float)(x+ssize)/OUR_TILE_W_USE+0.5)); TNS_CLAMP(colmax,0,OUR_TILES_PER_ROW-1);
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int rowmax=(int)(floor(OUR_TILE_CTR+(float)(y+ssize)/OUR_TILE_W_USE+0.5)); TNS_CLAMP(rowmax,0,OUR_TILES_PER_ROW-1);
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int colmin=(int)(floor(OUR_TILE_CTR+(float)(x-ssize)/OUR_TILE_W_USE+0.5)); TNS_CLAMP(colmin,0,OUR_TILES_PER_ROW-1);
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int rowmin=(int)(floor(OUR_TILE_CTR+(float)(y-ssize)/OUR_TILE_W_USE+0.5)); TNS_CLAMP(rowmin,0,OUR_TILES_PER_ROW-1);
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- glBindImageTexture(1, Our->SmudgeTexture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA16);
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+ glBindImageTexture(1, Our->SmudgeTexture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA16UI);
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for(int col=colmin;col<=colmax;col++){
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for(int row=rowmin;row<=rowmax;row++){
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- glBindImageTexture(0, l->TexTiles[row][col]->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA16);
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+ glBindImageTexture(0, l->TexTiles[row][col]->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA16UI);
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int sx=l->TexTiles[row][col]->l,sy=l->TexTiles[row][col]->b;
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our_PaintDoSample(x,y,sx,sy,ssize,(col==colmax)&&(row==rowmax),Our->CurrentBrush->SmudgeRestart);
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}
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}
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Our->CurrentBrush->SmudgeRestart=0;
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uniforms[Our->uBrushRoutineSelection]=Our->RoutineDoDabs;
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+#ifdef LA_USE_GLES
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+ glUniform1i(Our->uBrushRoutineSelectionES,0);
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+#else
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glUniformSubroutinesuiv(GL_COMPUTE_SHADER,2,uniforms);
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+#endif
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glUniform1i(Our->uBrushErasing,Our->Erasing);
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}
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@@ -1786,7 +1801,7 @@ int our_RenderThumbnail(uint8_t** buf, int* sizeof_buf){
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int bufsize=use_w*use_h*sizeof(uint16_t)*4;
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Our->ImageBuffer=malloc(bufsize);
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tnsBindTexture(off->pColor[0]); glPixelStorei(GL_PACK_ALIGNMENT, 2);
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- glGetTextureSubImage(off->pColor[0]->GLTexHandle, 0, 0, 0, 0, use_w, use_h, 1, GL_RGBA, GL_UNSIGNED_SHORT, bufsize, Our->ImageBuffer);
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+ tnsGet2DTextureSubImage(off->pColor[0], 0, 0, use_w, use_h, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, bufsize, Our->ImageBuffer);
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tnsDrawToScreen();
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tnsDelete2DOffscreen(off);
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@@ -2262,7 +2277,7 @@ int ourinv_Action(laOperator* a, laEvent* e){
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if(l->Hide || l->Transparency==1 || l->Lock || (l->AsSketch && Our->SketchMode==2)){ ex->HideBrushCircle=0; return LA_FINISHED; }
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Our->LockBackground=1; laNotifyUsers("our.lock_background");
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our_EnsureEraser(e->IsEraser);
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- laHideCursor(); Our->ShowBrushName=0; Our->ShowBrushNumber=0;
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+ //laHideCursor(); Our->ShowBrushName=0; Our->ShowBrushNumber=0;
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return LA_RUNNING;
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}
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int ourmod_Paint(laOperator* a, laEvent* e){
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@@ -2442,7 +2457,7 @@ int our_TileHasPixels(OurTexTile* ot){
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int bufsize=sizeof(uint16_t)*OUR_TILE_W*OUR_TILE_W*4;
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ot->Data=malloc(bufsize); int width=OUR_TILE_W;
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tnsBindTexture(ot->Texture); glPixelStorei(GL_PACK_ALIGNMENT, 2);
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- glGetTextureSubImage(ot->Texture->GLTexHandle, 0, 0, 0, 0, width, width,1, GL_RGBA, GL_UNSIGNED_SHORT, bufsize, ot->Data);
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+ tnsGet2DTextureSubImage(ot->Texture, 0, 0, width, width, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, bufsize, ot->Data);
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int has=0;
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int total_elems = width*width;
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@@ -2991,7 +3006,7 @@ void ourRegisterEverything(){
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laCreateOperatorType("OUR_show_splash","Show Splash","Show splash screen",0,0,0,ourinv_ShowSplash,0,0,0);
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laCreateOperatorType("OUR_new_layer","New Layer","Create a new layer",0,0,0,ourinv_NewLayer,0,'+',0);
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- laCreateOperatorType("OUR_duplicate_layer","Duplicate Layer","Duplicate a layer",0,0,0,ourinv_DuplicateLayer,0,'⎘',0);
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+ laCreateOperatorType("OUR_duplicate_layer","Duplicate Layer","Duplicate a layer",0,0,0,ourinv_DuplicateLayer,0,U'⎘',0);
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laCreateOperatorType("OUR_remove_layer","Remove Layer","Remove this layer",0,0,0,ourinv_RemoveLayer,0,U'🗴',0);
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laCreateOperatorType("OUR_move_layer","Move Layer","Remove this layer",0,0,0,ourinv_MoveLayer,0,0,0);
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laCreateOperatorType("OUR_merge_layer","Merge Layer","Merge this layer with the layer below it",ourchk_MergeLayer,0,0,ourinv_MergeLayer,0,0,0);
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@@ -3415,15 +3430,21 @@ int ourInit(){
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char error[1024]; int status;
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- Our->SmudgeTexture=tnsCreate2DTexture(GL_RGBA16,256,1,0);
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+ Our->SmudgeTexture=tnsCreate2DTexture(GL_RGBA16UI,256,1,0);
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Our->CanvasShader = glCreateShader(GL_COMPUTE_SHADER);
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const GLchar* source1 = OUR_CANVAS_SHADER;
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char* UseContent=tnsEnsureShaderCommoms(source1,0,0);
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- glShaderSource(Our->CanvasShader, 1, &UseContent, NULL); glCompileShader(Our->CanvasShader);
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+#ifdef LA_USE_GLES
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+ const GLchar* versionstr=OUR_SHADER_VERSION_320ES;
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+#else
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+ const GLchar* versionstr=OUR_SHADER_VERSION_430;
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+#endif
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+ const GLchar* sources1[]={versionstr, UseContent};
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+ glShaderSource(Our->CanvasShader, 2, sources1, NULL); glCompileShader(Our->CanvasShader);
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glGetShaderiv(Our->CanvasShader, GL_COMPILE_STATUS, &status);
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if (status == GL_FALSE){
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- glGetShaderInfoLog(Our->CanvasShader, sizeof(error), 0, error); printf("Canvas shader error:\n%s", error); glDeleteShader(Our->CanvasShader); return 0;
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+ glGetShaderInfoLog(Our->CanvasShader, sizeof(error), 0, error); logPrintNew("Canvas shader error:\n%s", error); glDeleteShader(Our->CanvasShader); return 0;
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}
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if(UseContent){ free(UseContent); }
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@@ -3431,22 +3452,23 @@ int ourInit(){
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glAttachShader(Our->CanvasProgram, Our->CanvasShader); glLinkProgram(Our->CanvasProgram);
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glGetProgramiv(Our->CanvasProgram, GL_LINK_STATUS, &status);
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if (status == GL_FALSE){
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- glGetProgramInfoLog(Our->CanvasProgram, sizeof(error), 0, error); printf("Canvas program Linking error:\n%s", error); return 0;
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+ glGetProgramInfoLog(Our->CanvasProgram, sizeof(error), 0, error); logPrintNew("Canvas program Linking error:\n%s", error); return 0;
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}
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Our->CompositionShader = glCreateShader(GL_COMPUTE_SHADER);
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const GLchar* source2 = OUR_COMPOSITION_SHADER;
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- glShaderSource(Our->CompositionShader, 1, &source2, NULL); glCompileShader(Our->CompositionShader);
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+ const GLchar* sources2[]={versionstr, source2};
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+ glShaderSource(Our->CompositionShader, 2, sources2, NULL); glCompileShader(Our->CompositionShader);
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glGetShaderiv(Our->CompositionShader, GL_COMPILE_STATUS, &status);
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if (status == GL_FALSE){
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- glGetShaderInfoLog(Our->CompositionShader, sizeof(error), 0, error); printf("Composition shader error:\n%s", error); glDeleteShader(Our->CompositionShader); return 0;
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+ glGetShaderInfoLog(Our->CompositionShader, sizeof(error), 0, error); logPrintNew("Composition shader error:\n%s", error); glDeleteShader(Our->CompositionShader); return 0;
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}
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Our->CompositionProgram = glCreateProgram();
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glAttachShader(Our->CompositionProgram, Our->CompositionShader); glLinkProgram(Our->CompositionProgram);
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glGetProgramiv(Our->CompositionProgram, GL_LINK_STATUS, &status);
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if (status == GL_FALSE){
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- glGetProgramInfoLog(Our->CompositionProgram, sizeof(error), 0, error); printf("Composition program Linking error:\n%s", error); return 0;
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+ glGetProgramInfoLog(Our->CompositionProgram, sizeof(error), 0, error); logPrintNew("Composition program Linking error:\n%s", error); return 0;
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}
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Our->uCanvasType=glGetUniformLocation(Our->CanvasProgram,"uCanvasType");
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@@ -3468,13 +3490,21 @@ int ourInit(){
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Our->uBrushErasing=glGetUniformLocation(Our->CanvasProgram,"uBrushErasing");
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Our->uBrushMix=glGetUniformLocation(Our->CanvasProgram,"uBrushMix");
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+#ifdef LA_USE_GLES
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+ Our->uBrushRoutineSelectionES=glGetUniformLocation(Our->CanvasProgram, "uBrushRoutineSelectionES");
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+#else
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Our->uBrushRoutineSelection=glGetSubroutineUniformLocation(Our->CanvasProgram, GL_COMPUTE_SHADER, "uBrushRoutineSelection");
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Our->RoutineDoDabs=glGetSubroutineIndex(Our->CanvasProgram, GL_COMPUTE_SHADER, "DoDabs");
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Our->RoutineDoSample=glGetSubroutineIndex(Our->CanvasProgram, GL_COMPUTE_SHADER, "DoSample");
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-
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+#endif
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+
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+#ifdef LA_USE_GLES
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+ Our->uMixRoutineSelectionES=glGetUniformLocation(Our->CanvasProgram, "uMixRoutineSelectionES");
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+#else
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Our->uMixRoutineSelection=glGetSubroutineUniformLocation(Our->CanvasProgram, GL_COMPUTE_SHADER, "uMixRoutineSelection");
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Our->RoutineDoMixNormal=glGetSubroutineIndex(Our->CanvasProgram, GL_COMPUTE_SHADER, "DoMixNormal");
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Our->RoutineDoMixSpectral=glGetSubroutineIndex(Our->CanvasProgram, GL_COMPUTE_SHADER, "DoMixSpectral");
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+#endif
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Our->uBlendMode=glGetUniformLocation(Our->CompositionProgram,"uBlendMode");
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Our->uAlphaTop=glGetUniformLocation(Our->CompositionProgram,"uAlphaTop");
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