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@@ -1,12 +1,19 @@
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#include "ourpaint.h"
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OurPaint *Our;
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+extern LA MAIN;
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+extern tnsMain* T;
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const char OUR_CANVAS_SHADER[]="#version 430\n\
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layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;\n\
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layout(rgba8, binding = 0) coherent uniform image2D img;\n\
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layout(std430, binding = 1) buffer CCOLOR { float ccolor[4]; };\n\
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-uniform ivec2 Task;\n\
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+uniform ivec2 uBrushCorner;\n\
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+uniform vec2 uBrushCenter;\n\
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+uniform float uBrushSize;\n\
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+uniform float uBrushHardness;\n\
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+uniform float uBrushSmudge;\n\
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+uniform vec4 uBrushColor;\n\
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\n\
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int dab(float d, vec4 color, float size, float hardness, float smudge, vec4 smudge_color, vec4 last_color, out vec4 final){\n\
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color.rgb=mix(color,smudge_color,smudge).rgb;\n\
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@@ -14,56 +21,447 @@ int dab(float d, vec4 color, float size, float hardness, float smudge, vec4 smud
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final=vec4(mix(last_color.rgb,color.rgb,a), 1-(1-last_color.a)*(1-a));\n\
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return 1;\n\
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}\n\
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-ivec2 DabPos(int i){\n\
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- return ivec2(mod(i,500)+250,i/500*50+100);\n\
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-}\n\
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void main() {\n\
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- ivec2 px = ivec2(gl_GlobalInvocationID.xy);\n\
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- if(Task.x<1){\n\
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- vec4 pixel =px.x>500?vec4(0.2,0.2,0.9,1.0):(px.x>400?vec4(0.0,0.0,0.0,1.0):(px.x>300?vec4(1.0,0.2,0.2,1.0):vec4(1.0,1.0,0.2,1.0)));\n\
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- imageStore(img, px, pixel);\n\ return;}\n\
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- int ii=Task.x;\n\
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- float dd=distance(px,vec2(DabPos(ii*20))); if(dd>200) return;\n\
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+ ivec2 px = ivec2(gl_GlobalInvocationID.xy)+uBrushCorner;\n\
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+ float dd=distance(vec2(px),uBrushCenter); if(dd>uBrushSize) return;\n\
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vec4 final;\n\
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vec4 dabc=imageLoad(img, px);\n\
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- memoryBarrier();barrier(); \n\
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- vec4 smugec=imageLoad(img, DabPos(ii*20));\n\
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- int any=0;\n\
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- for(int t=0;t<20;t++){\n\
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- int i=t+ii*20;\n\
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- float size=15;\n\
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- float d=distance(px,vec2(DabPos(i))); if(d>size) continue;\n\
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- dab(d,vec4(1,1,1,0.1),size,0.95,0.95,smugec,dabc,final);\n\
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- dabc=final;\n\
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- }\n\
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- if(dd!=0) imageStore(img, px, dabc); //else ccolor=dabc;\n\
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+ //vec4 smugec=imageLoad(img,uBrushCenter);\n\
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+ dab(dd,uBrushColor,uBrushSize,uBrushHardness,0,vec4(0,0,0,0),dabc,final);\n\
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+ dabc=final;\n\
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+ imageStore(img, px, dabc);\n\
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}\n\
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";
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+
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+void ourui_CanvasPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
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+ laColumn* c=laFirstColumn(uil);
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+ laUiItem* ui=laShowCanvas(uil,c,0,"our.canvas",0,-1);
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+}
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+void ourui_Layer(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
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+ laColumn* c=laFirstColumn(uil); laColumn* cl,*cr; laSplitColumn(uil,c,0.7); cl=laLeftColumn(c,0);cr=laRightColumn(c,1);
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+ laUiItem* b=laBeginRow(uil,cl,0,0);
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+ laShowHeightAdjuster(uil,cl,This,"__move",0);
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+ laShowItemFull(uil,cl,This,"name",LA_WIDGET_STRING_PLAIN,0,0,0)->Expand=1;
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+ laEndRow(uil,b);
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+ laUiItem* b1=laOnConditionToggle(uil,cr,0,0,0,0,0);{ strSafeSet(&b1->ExtraInstructions,"text=☰");
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+ b=laBeginRow(uil,c,0,0);
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+ laShowItem(uil,c,This,"remove")->Flags|=LA_UI_FLAGS_ICON;
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+ laShowSeparator(uil,c)->Expand=1;
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+ laShowItemFull(uil,c,This,"move",0,"direction=up;icon=🡱;",0,0)->Flags|=LA_UI_FLAGS_ICON;
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+ laShowItemFull(uil,c,This,"move",0,"direction=down;icon=🡳;",0,0)->Flags|=LA_UI_FLAGS_ICON;
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+ laEndRow(uil,b);
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+ }laEndCondition(uil,b1);
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+}
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+void ourui_LayersPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
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+ laColumn* c=laFirstColumn(uil);
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+
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+ laUiItem* b=laOnConditionThat(uil,c,laPropExpression(0,"our.canvas.current_layer"));{
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+ laUiItem* b1=laBeginRow(uil,c,0,0);
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+ laShowItem(uil,c,0,"our.canvas.current_layer.name")->Expand=1;
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+ laShowItem(uil,c,0,"OUR_new_layer")->Flags|=LA_UI_FLAGS_ICON;
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+ laEndRow(uil,b1);
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+ }laElse(uil,b);{
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+ laShowItem(uil,c,0,"OUR_new_layer");
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+ }laEndCondition(uil,b);
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+
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+ laShowItemFull(uil,c,0,"our.canvas.layers",0,0,0,0);
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+}
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+void ourui_Brush(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
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+ laColumn* c=laFirstColumn(uil); laColumn* cl,*cr; laSplitColumn(uil,c,0.7); cl=laLeftColumn(c,0);cr=laRightColumn(c,1);
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+ laUiItem* b=laBeginRow(uil,cl,0,0);
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+ laShowHeightAdjuster(uil,cl,This,"__move",0);
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+ laShowItemFull(uil,cl,This,"name",LA_WIDGET_STRING_PLAIN,0,0,0)->Expand=1;
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+ laEndRow(uil,b);
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+ laUiItem* b1=laOnConditionToggle(uil,cr,0,0,0,0,0);{ strSafeSet(&b1->ExtraInstructions,"text=☰");
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+ b=laBeginRow(uil,c,0,0);
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+ laShowItem(uil,c,This,"remove")->Flags|=LA_UI_FLAGS_ICON;
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+ laShowSeparator(uil,c)->Expand=1;
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+ laShowItemFull(uil,c,This,"move",0,"direction=up;icon=🡱;",0,0)->Flags|=LA_UI_FLAGS_ICON;
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+ laShowItemFull(uil,c,This,"move",0,"direction=down;icon=🡳;",0,0)->Flags|=LA_UI_FLAGS_ICON;
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+ laEndRow(uil,b);
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+ }laEndCondition(uil,b1);
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+}
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+void ourui_BrushesPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
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+ laColumn* c=laFirstColumn(uil);
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+
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+ laUiItem* b=laOnConditionThat(uil,c,laPropExpression(0,"our.current_brush"));{
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+ laShowItem(uil,c,0,"our.current_brush.name");
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+ laShowItem(uil,c,0,"our.current_brush.size");
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+ laShowItem(uil,c,0,"our.current_brush.transparency");
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+ laShowItem(uil,c,0,"our.current_brush.hardness");
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+ laShowItem(uil,c,0,"our.current_brush.dabs_per_size");
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+ }laEndCondition(uil,b);
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+
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+ laShowLabel(uil,c,"Select a brush:",0,0);
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+
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+ laShowItemFull(uil,c,0,"our.brushes",0,0,0,0);
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+ laShowItem(uil,c,0,"OUR_new_brush");
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+}
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+void ourui_ColorPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
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+ laColumn* c=laFirstColumn(uil);
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+
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+ laShowItemFull(uil,c,0,"our.current_color",LA_WIDGET_FLOAT_COLOR_HCY,0,0,0);
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+}
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+
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+
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+void our_CANVAS_TEST(laBoxedTheme *bt, laUiItem* ui){
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+ OurCanvasDraw* ocd=ui->Extra; OurPaint* oc=ui->PP.EndInstance; laCanvasExtra*e=&ocd->Base;
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+ int W, H; W = ui->R - ui->L; H = ui->B - ui->U;
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+ if(!oc->Content){
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+ oc->Content=tnsCreate2DTexture(GL_RGBA8,1024,1024,0);
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+ }
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+
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+ tnsBindTexture(oc->Content);
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+ glBindImageTexture(0, oc->Content->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
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+
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+ glUseProgram(Our->CanvasProgram);
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+
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+ for(int i=0;i<100;i++){
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+ //glUniform2i(Our->CanvasTaskUniform,i,0);
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+ //glDispatchCompute(32, 32, 1);
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+ //glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
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+ }
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+ //for(int i=0;i<32;i++){
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+ // for(int j=0;j<32;j++){
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+ // glUniform2i(Our->CanvasTaskUniform,i,j);
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+ // glDispatchCompute(1, 1, 1);
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+ // glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
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+ // }
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+ //}
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+
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+ tnsEnableShaderv(T->immShader); tnsUseImmShader();
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+
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+ tnsDrawToOffscreen(e->OffScr, 1, 0);
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+ tnsViewportWithScissor(0, 0, W, H);
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+ tnsResetViewMatrix();tnsResetModelMatrix();tnsResetProjectionMatrix();
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+ tnsOrtho(e->PanX - W * e->ZoomX / 2, e->PanX + W * e->ZoomX / 2, e->PanY - e->ZoomY * H / 2, e->PanY + e->ZoomY * H / 2, 100, -100);
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+
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+ glClearColor(0,0,0,0); glClear(GL_COLOR_BUFFER_BIT);
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+
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+ real w2=oc->Content->Width/2, h2=oc->Content->Height/2;
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+ tnsDraw2DTextureDirectly(oc->Content, -w2, h2, oc->Content->Width, -oc->Content->Height);
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+ tnsFlush();
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+}
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+void our_CanvasDrawTextures(){
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+ tnsUseImmShader; tnsEnableShaderv(T->immShader); tnsUniformUseTexture(T->immShader,0,0); tnsUseNoTexture();
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+ for(OurLayer* l=Our->Layers.pLast;l;l=l->Item.pPrev){
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+ int any=0;
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+ for(int row=0;row<OUR_TEX_TILES_PER_ROW;row++){
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+ if(!l->TexTiles[row]) continue;
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+ for(int col=0;col<OUR_TEX_TILES_PER_ROW;col++){
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+ if(!l->TexTiles[row][col]) continue;
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+ int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
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+ tnsDraw2DTextureDirectly(l->TexTiles[row][col]->Texture,sx,sy+OUR_TEX_TILE_W,OUR_TEX_TILE_W,-OUR_TEX_TILE_W);
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+ any=1;
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+ }
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+ }
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+ if(any) tnsFlush();
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+ }
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+}
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+
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+void our_CanvasDrawTiles(){
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+ OurLayer* l=Our->CurrentLayer; if(!l) return;
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+ tnsUseImmShader; tnsEnableShaderv(T->immShader); tnsUniformUseTexture(T->immShader,0,0); tnsUseNoTexture();
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+ int any=0;
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+ for(int row=0;row<OUR_TEX_TILES_PER_ROW;row++){
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+ if(!l->TexTiles[row]) continue;
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+ for(int col=0;col<OUR_TEX_TILES_PER_ROW;col++){
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+ if(!l->TexTiles[row][col]) continue;
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+ int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
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+ tnsVertex2d(sx, sy); tnsVertex2d(sx+OUR_TEX_TILE_W,sy);
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+ tnsVertex2d(sx+OUR_TEX_TILE_W, sy+OUR_TEX_TILE_W); tnsVertex2d(sx,sy+OUR_TEX_TILE_W);
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+ tnsColor4dv(laAccentColor(LA_BT_NORMAL));
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+ tnsPackAs(GL_TRIANGLE_FAN);
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+ tnsVertex2d(sx, sy); tnsVertex2d(sx+OUR_TEX_TILE_W,sy);
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+ tnsVertex2d(sx+OUR_TEX_TILE_W, sy+OUR_TEX_TILE_W); tnsVertex2d(sx,sy+OUR_TEX_TILE_W);
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+ tnsColor4dv(laAccentColor(LA_BT_TEXT));
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+ tnsPackAs(GL_LINE_LOOP);
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+ }
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+ }
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+ if(any) tnsFlush();
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+
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+}
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+
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+
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+void our_CanvasDrawInit(laUiItem* ui){
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+ ui->Extra=memAcquireHyper(sizeof(OurCanvasDraw));
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+ laFirstColumn(laAddTabPage(ui, "New Group"));
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+ OurCanvasDraw* ocd=ui->Extra;
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+ ocd->Base.ParentUi=ui;
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+ ocd->Base.HeightCoeff = 10;
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+ ocd->Base.ZoomX = 1;
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+ ocd->Base.ZoomY = 1;
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+ ocd->Base.ImageDrawAlpha = 1;
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+ ocd->Base.ImageDrawBorder = 1;
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+ ocd->Base.AdaptiveLineWidth = 1;
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+ ocd->Base.ClearBackground = 1;
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+ ocd->ShowTiles=1;
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+
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+ int work_grp_cnt[3];
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+ glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, &work_grp_cnt[0]);
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+ glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, &work_grp_cnt[1]);
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+ glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 2, &work_grp_cnt[2]);
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+ printf("max global (total) work group counts x:%i y:%i z:%i\n", work_grp_cnt[0], work_grp_cnt[1], work_grp_cnt[2]);
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+
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+ int work_grp_size[3];
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+ glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &work_grp_size[0]);
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+ glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1, &work_grp_size[1]);
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+ glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 2, &work_grp_size[2]);
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+ printf("max local (in one shader) work group sizes x:%i y:%i z:%i\n", work_grp_size[0], work_grp_size[1], work_grp_size[2]);
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+
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+ int work_grp_inv;
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+ glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &work_grp_inv);
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+ printf("max local work group invocations %i\n", work_grp_inv);
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+}
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+void our_CanvasDrawCanvas(laBoxedTheme *bt, OurPaint *unused_c, laUiItem* ui){
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+ OurCanvasDraw* ocd=ui->Extra; OurPaint* oc=ui->PP.EndInstance; laCanvasExtra*e=&ocd->Base;
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+ int W, H; W = ui->R - ui->L; H = ui->B - ui->U;
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+ tnsFlush();
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+
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+ if (!e->OffScr || e->OffScr->pColor[0]->Height != ui->B - ui->U || e->OffScr->pColor[0]->Width != ui->R - ui->L){
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+ if (e->OffScr) tnsDelete2DOffscreen(e->OffScr);
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+ e->OffScr = tnsCreate2DOffscreen(GL_RGBA, W, H, 0, 0);
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+ }
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+
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+ //our_CANVAS_TEST(bt,ui);
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+
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+ tnsDrawToOffscreen(e->OffScr,1,0);
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+ tnsViewportWithScissor(0, 0, W, H);
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+ tnsResetViewMatrix();tnsResetModelMatrix();tnsResetProjectionMatrix();
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+ tnsOrtho(e->PanX - W * e->ZoomX / 2, e->PanX + W * e->ZoomX / 2, e->PanY - e->ZoomY * H / 2, e->PanY + e->ZoomY * H / 2, 100, -100);
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+ tnsClearColor(0,0,0,0); tnsClearAll();
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+ if(ocd->ShowTiles){ our_CanvasDrawTiles(); }
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+ our_CanvasDrawTextures();
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+}
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+
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OurLayer* our_NewLayer(char* name){
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OurLayer* l=memAcquire(sizeof(OurLayer)); strSafeSet(&l->Name,name); lstPushItem(&Our->Layers, l);
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+ memAssignRef(Our, &Our->CurrentLayer, l);
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return l;
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}
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void our_RemoveLayer(OurLayer* l){
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strSafeDestroy(&l->Name); lstRemoveItem(&Our->Layers, l);
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+ if(Our->CurrentLayer==l){ OurLayer* nl=l->Item.pPrev?l->Item.pPrev:l->Item.pNext; memAssignRef(Our, &Our->CurrentLayer, nl); }
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+ memLeave(l);
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+}
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+OurBrush* our_NewBrush(char* name, real Size, real Hardness, real DabsPerSize, real Transparency){
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+ OurBrush* b=memAcquireHyper(sizeof(OurBrush)); strSafeSet(&b->Name,name); lstAppendItem(&Our->Brushes, b);
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+ b->Size=Size; b->Hardness=Hardness; b->DabsPerSize=DabsPerSize; b->Transparency=Transparency;
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+ memAssignRef(Our, &Our->CurrentBrush, b);
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+ return b;
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+}
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+void our_RemoveBrush(OurBrush* b){
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+ strSafeDestroy(&b->Name); lstRemoveItem(&Our->Brushes, b);
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+ if(Our->CurrentLayer==b){ OurLayer* nb=b->Item.pPrev?b->Item.pPrev:b->Item.pNext; memAssignRef(Our, &Our->CurrentBrush, nb); }
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+ memLeave(b);
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+}
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+
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+void our_LayerEnsureTiles(OurLayer* ol, real xmin,real xmax, real ymin,real ymax, int *tl, int *tr, int* tu, int* tb){
|
|
|
+ int l=(int)(floor(OUR_TEX_TILE_CTR+xmin/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(l,0,OUR_TEX_TILES_PER_ROW-1);
|
|
|
+ int r=(int)(floor(OUR_TEX_TILE_CTR+xmax/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(r,0,OUR_TEX_TILES_PER_ROW-1);
|
|
|
+ int u=(int)(floor(OUR_TEX_TILE_CTR+ymax/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(u,0,OUR_TEX_TILES_PER_ROW-1);
|
|
|
+ int b=(int)(floor(OUR_TEX_TILE_CTR+ymin/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(b,0,OUR_TEX_TILES_PER_ROW-1);
|
|
|
+ //printf("%lf\n",OUR_TEX_TILE_CTR+(real)xmin/OUR_TEX_TILE_W_USE+0.5);
|
|
|
+ for(int row=b;row<=u;row++){
|
|
|
+ if(!ol->TexTiles[row]){ol->TexTiles[row]=memAcquireSimple(sizeof(OurTexTile*)*OUR_TEX_TILES_PER_ROW);}
|
|
|
+ for(int col=l;col<=r;col++){
|
|
|
+ if(ol->TexTiles[row][col]) continue;
|
|
|
+ ol->TexTiles[row][col]=memAcquireSimple(sizeof(OurTexTile));
|
|
|
+ ol->TexTiles[row][col]->Texture=tnsCreate2DTexture(GL_RGBA8,OUR_TEX_TILE_W,OUR_TEX_TILE_W,0);
|
|
|
+ float initColor[]={0,0,0,0};
|
|
|
+ glClearTexImage(ol->TexTiles[row][col]->Texture->GLTexHandle, 0, GL_BGRA, GL_UNSIGNED_BYTE, &initColor);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ *tl=l; *tr=r; *tu=u; *tb=b;
|
|
|
+}
|
|
|
+void our_UiToCanvas(laCanvasExtra* ex, laEvent*e, real* x, real *y){
|
|
|
+ *x = (real)((real)e->x - (real)(ex->ParentUi->R - ex->ParentUi->L) / 2 - ex->ParentUi->L) * ex->ZoomX + ex->PanX;
|
|
|
+ *y = (real)((real)(ex->ParentUi->B - ex->ParentUi->U) / 2 - (real)e->y + ex->ParentUi->U) * ex->ZoomY + ex->PanY;
|
|
|
+}
|
|
|
+int our_PaintGetDabs(OurBrush* b, OurLayer* l, real x, real y, real xto, real yto, int *tl, int *tr, int* tu, int* tb){
|
|
|
+ Our->NextDab=0;
|
|
|
+ real size=b->Size; real dd=b->Size/b->DabsPerSize; real len=tnsDistIdv2(x,y,xto,yto); real alllen=len+Our->BrushRemainingDist;
|
|
|
+ int count=alllen/dd; real uselen=count*dd; if(!count){ Our->BrushRemainingDist=alllen; return 0; }
|
|
|
+ real rem=Our->BrushRemainingDist;
|
|
|
+ real xmin=FLT_MAX,xmax=FLT_MIN,ymin=FLT_MAX,ymax=FLT_MIN; int starti=0;//Our->BrushRemainingDist<1e-9?0:1;
|
|
|
+ for(int i=starti;i<count;i++){
|
|
|
+ arrEnsureLength(&Our->Dabs,Our->NextDab,&Our->MaxDab,sizeof(OurDab)); OurDab* od=&Our->Dabs[Our->NextDab];
|
|
|
+ real r=tnsGetRatiod(0,len,i*dd-rem); od->X=tnsInterpolate(x,xto,r); od->Y=tnsInterpolate(y,yto,r);
|
|
|
+ od->Size = b->Size; od->Hardness = b->Hardness; od->Smudge = b->Smudge;
|
|
|
+ tnsVectorSet3v(od->Color,Our->CurrentColor); od->Color[3]=b->Transparency;
|
|
|
+ xmin=TNS_MIN2(xmin, od->X-od->Size); xmax=TNS_MAX2(xmax, od->X+od->Size);
|
|
|
+ ymin=TNS_MIN2(ymin, od->Y-od->Size); ymax=TNS_MAX2(ymax, od->Y+od->Size);
|
|
|
+ Our->NextDab++;
|
|
|
+ }
|
|
|
+ Our->BrushRemainingDist=alllen-uselen;
|
|
|
+ if(Our->NextDab) { our_LayerEnsureTiles(l,xmin,xmax,ymin,ymax,tl,tr,tu,tb); return 1; }
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+void our_PaintDoDab(OurDab* d, int tl, int tr, int tu, int tb){
|
|
|
+ int corner[2]; corner[0]=floorf(d->X-d->Size); corner[1]=floorf(d->Y-d->Size);
|
|
|
+ real MaxX,MaxY; MaxX=ceil(d->X+d->Size); MaxY=ceil(d->Y+d->Size);
|
|
|
+ if(corner[0]>tr||MaxX<tl||corner[1]>tb||MaxY<tu) return;
|
|
|
+ corner[0]=corner[0]-tl; corner[1]=corner[1]-tu;
|
|
|
+ float center[2]; center[0]=d->X-tl; center[1]=d->Y-tu;
|
|
|
+ glUniform2iv(Our->uBrushCorner,1,corner);
|
|
|
+ glUniform2fv(Our->uBrushCenter,1,center);
|
|
|
+ glUniform1f(Our->uBrushSize,d->Size);
|
|
|
+ glUniform1f(Our->uBrushHardness,d->Hardness);
|
|
|
+ glUniform4fv(Our->uBrushColor,1,d->Color);
|
|
|
+ glDispatchCompute(ceil(d->Size/16), ceil(d->Size/16), 1);
|
|
|
+ glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
|
|
|
+}
|
|
|
+void our_PaintDoDabs(OurLayer* l,int tl, int tr, int tu, int tb){
|
|
|
+ glUseProgram(Our->CanvasProgram);
|
|
|
+ for(int row=tb;row<=tu;row++){
|
|
|
+ for(int col=tl;col<=tr;col++){
|
|
|
+ OurTexTile* ott=l->TexTiles[row][col];
|
|
|
+ tnsBindTexture(ott->Texture); glBindImageTexture(0, ott->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
|
|
|
+ int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
|
|
|
+ for(int i=0;i<Our->NextDab;i++){
|
|
|
+ our_PaintDoDab(&Our->Dabs[i],sx,sx+OUR_TEX_TILE_W,sy,sy+OUR_TEX_TILE_W);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
-void ourinv_NewLayer(laOperator* a, laEvent* e){
|
|
|
- our_NewLayer("New Layer"); laNotifyUsers("our.canvas.layers");
|
|
|
+int ourinv_NewLayer(laOperator* a, laEvent* e){
|
|
|
+ our_NewLayer("Our Layer"); laNotifyUsers("our.canvas.layers");
|
|
|
return LA_FINISHED;
|
|
|
}
|
|
|
-void ourinv_RemoveLayer(laOperator* a, laEvent* e){
|
|
|
+int ourinv_RemoveLayer(laOperator* a, laEvent* e){
|
|
|
OurLayer* l=a->This?a->This->EndInstance:0; if(!l) return LA_CANCELED;
|
|
|
our_RemoveLayer(l); laNotifyUsers("our.canvas.layers");
|
|
|
return LA_FINISHED;
|
|
|
}
|
|
|
+int ourinv_MoveLayer(laOperator* a, laEvent* e){
|
|
|
+ OurLayer* l=a->This?a->This->EndInstance:0; if(!l) return LA_CANCELED;
|
|
|
+ char* direction=strGetArgumentString(a->ExtraInstructionsP,"direction");
|
|
|
+ if(strSame(direction,"up")&&l->Item.pPrev){ lstMoveUp(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
|
|
|
+ elif(l->Item.pNext){ lstMoveDown(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
|
|
|
+ return LA_FINISHED;
|
|
|
+}
|
|
|
+int ourinv_NewBrush(laOperator* a, laEvent* e){
|
|
|
+ our_NewBrush("Our Brush",15,0.95,9,0.5); laNotifyUsers("our.brushes");
|
|
|
+ return LA_FINISHED;
|
|
|
+}
|
|
|
+int ourinv_RemoveBrush(laOperator* a, laEvent* e){
|
|
|
+ OurBrush* b=a->This?a->This->EndInstance:0; if(!b) return LA_CANCELED;
|
|
|
+ our_RemoveLayer(b); laNotifyUsers("our.brushes");
|
|
|
+ return LA_FINISHED;
|
|
|
+}
|
|
|
+int ourinv_MoveBrush(laOperator* a, laEvent* e){
|
|
|
+ OurBrush* b=a->This?a->This->EndInstance:0; if(!b) return LA_CANCELED;
|
|
|
+ char* direction=strGetArgumentString(a->ExtraInstructionsP,"direction");
|
|
|
+ if(strSame(direction,"up")&&b->Item.pPrev){ lstMoveUp(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
|
|
|
+ elif(b->Item.pNext){ lstMoveDown(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
|
|
|
+ return LA_FINISHED;
|
|
|
+}
|
|
|
|
|
|
|
|
|
-void ourInit(){
|
|
|
- Our=memAcquire(sizeof(OurPaint));
|
|
|
+int ourinv_Paint(laOperator* a, laEvent* e){
|
|
|
+ OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
|
|
|
+ real x,y; our_UiToCanvas(&ex->Base,e,&x,&y); ex->CanvasLastX=x;ex->CanvasLastY=y;
|
|
|
+ return LA_RUNNING;
|
|
|
+}
|
|
|
+int ourmod_Paint(laOperator* a, laEvent* e){
|
|
|
+ OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
|
|
|
+
|
|
|
+ if(e->Type==LA_L_MOUSE_UP || e->Type==LA_R_MOUSE_DOWN || e->Type==LA_ESCAPE_DOWN){ return LA_FINISHED; }
|
|
|
+
|
|
|
+ if(e->Type==LA_MOUSEMOVE){
|
|
|
+ real x,y; our_UiToCanvas(&ex->Base,e,&x,&y);
|
|
|
+ int tl,tr,tu,tb;
|
|
|
+ if(our_PaintGetDabs(ob,l,ex->CanvasLastX,ex->CanvasLastY,x,y,&tl,&tr,&tu,&tb)){
|
|
|
+ our_PaintDoDabs(l,tl,tr,tu,tb);
|
|
|
+ }
|
|
|
+ ex->CanvasLastX=x;ex->CanvasLastY=y;
|
|
|
+ laNotifyUsers("our.canvas");
|
|
|
+ }
|
|
|
+
|
|
|
+ return LA_RUNNING;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+void* ourget_FirstLayer(void* unused, void* unused1){
|
|
|
+ return Our->Layers.pFirst;
|
|
|
+}
|
|
|
+void* ourget_FirstBrush(void* unused, void* unused1){
|
|
|
+ return Our->Brushes.pFirst;
|
|
|
+}
|
|
|
+void* ourget_our(void* unused, void* unused1){
|
|
|
+ return Our;
|
|
|
+}
|
|
|
+void ourset_LayerMove(OurLayer* l, int move){
|
|
|
+ if(move<0 && l->Item.pPrev){ lstMoveUp(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
|
|
|
+ elif(move>0 && l->Item.pNext){ lstMoveDown(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
|
|
|
+}
|
|
|
+void ourset_BrushMove(OurBrush* b, int move){
|
|
|
+ if(move<0 && b->Item.pPrev){ lstMoveUp(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
|
|
|
+ elif(move>0 && b->Item.pNext){ lstMoveDown(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
|
|
|
+}
|
|
|
+
|
|
|
+void ourRegisterEverything(){
|
|
|
+ laPropContainer* pc; laKeyMapper* km;
|
|
|
|
|
|
laCreateOperatorType("OUR_new_layer","New Layer","Create a new layer",0,0,0,ourinv_NewLayer,0,'+',0);
|
|
|
laCreateOperatorType("OUR_remove_layer","Remove Layer","Remove this layer",0,0,0,ourinv_RemoveLayer,0,L'🗴',0);
|
|
|
+ laCreateOperatorType("OUR_move_layer","Move Layer","Remove this layer",0,0,0,ourinv_MoveLayer,0,0,0);
|
|
|
+ laCreateOperatorType("OUR_new_brush","New Brush","Create a new brush",0,0,0,ourinv_NewBrush,0,'+',0);
|
|
|
+ laCreateOperatorType("OUR_remove_brush","Remove Brush","Remove this brush",0,0,0,ourinv_RemoveBrush,0,L'🗴',0);
|
|
|
+ laCreateOperatorType("OUR_move_brush","Move Brush","Remove this brush",0,0,0,ourinv_MoveBrush,0,0,0);
|
|
|
+ laCreateOperatorType("OUR_paint","Paint","Paint on a layer",0,0,0,ourinv_Paint,ourmod_Paint,0,LA_EXTRA_TO_PANEL);
|
|
|
+
|
|
|
+ laRegisterUiTemplate("panel_canvas", "Canvas", ourui_CanvasPanel, 0, 0);
|
|
|
+ laRegisterUiTemplate("panel_layers", "Layers", ourui_LayersPanel, 0, 0);
|
|
|
+ laRegisterUiTemplate("panel_brushes", "Brushes", ourui_BrushesPanel, 0, 0);
|
|
|
+ laRegisterUiTemplate("panel_color", "Color", ourui_ColorPanel, 0, 0);
|
|
|
+
|
|
|
+ pc=laDefineRoot();
|
|
|
+ laAddSubGroup(pc,"our","Our","OurPaint main","our_paint",0,0,0,-1,ourget_our,0,0,0,0,0,0,0);
|
|
|
+
|
|
|
+ pc=laAddPropertyContainer("our_paint","Our Paint","OurPaint main",0,0,sizeof(OurPaint),0,0,1);
|
|
|
+ laAddSubGroup(pc,"canvas","Canvas","OurPaint canvas","our_canvas",0,0,0,0,0,0,0,0,0,0,0,LA_UDF_LOCAL);
|
|
|
+ laAddSubGroup(pc,"brushes","Brushes","Brushes","our_brush",0,0,ourui_Brush,offsetof(OurPaint,CurrentBrush),0,0,0,0,0,0,offsetof(OurPaint,Brushes),0);
|
|
|
+ laAddSubGroup(pc,"current_brush","Current Brush","Current brush","our_brush",0,0,0,offsetof(OurPaint,CurrentBrush),ourget_FirstBrush,0,laget_ListNext,0,0,0,0,LA_UDF_REFER);
|
|
|
+ laAddFloatProperty(pc,"current_color","Current Color","Current color used to paint",0,0,0,1,0,0.05,0.8,0,offsetof(OurPaint,CurrentColor),0,0,4,0,0,0,0,0,0,0,0);
|
|
|
+
|
|
|
+ pc=laAddPropertyContainer("our_brush","Our Brush","OurPaint brush",0,0,sizeof(OurBrush),0,0,2);
|
|
|
+ laAddStringProperty(pc,"name","Name","Name of the layer",0,0,0,0,1,offsetof(OurBrush,Name),0,0,0,0,LA_AS_IDENTIFIER);
|
|
|
+ laAddIntProperty(pc,"__move","Move Slider","Move Slider",LA_WIDGET_HEIGHT_ADJUSTER,0,0,0,0,0,0,0,0,0,ourset_LayerMove,0,0,0,0,0,0,0,0,0);
|
|
|
+ laAddFloatProperty(pc,"size","Size","Base size(radius) of the brush",0,0,"px",1000,0,1,10,0,offsetof(OurBrush,Size),0,0,0,0,0,0,0,0,0,0,0);
|
|
|
+ laAddFloatProperty(pc,"transparency","Transparency","Transparency of a dab",0,0,0,1,0,0.05,0.5,0,offsetof(OurBrush,Transparency),0,0,0,0,0,0,0,0,0,0,0);
|
|
|
+ laAddFloatProperty(pc,"hardness","Hardness","Hardness of the brush",0,0,0,1,0,0.05,0.95,0,offsetof(OurBrush,Hardness),0,0,0,0,0,0,0,0,0,0,0);
|
|
|
+ laAddFloatProperty(pc,"dabs_per_size","Dabs Per Size","How many dabs per size of the brush",0,0,0,0,0,0,0,0,offsetof(OurBrush,DabsPerSize),0,0,0,0,0,0,0,0,0,0,0);
|
|
|
+ laAddOperatorProperty(pc,"move","Move","Move brush","OUR_move_brush",0,0);
|
|
|
+ laAddOperatorProperty(pc,"remove","Remove","Remove brush","OUR_remove_brush",L'🗴',0);
|
|
|
+
|
|
|
+ pc=laAddPropertyContainer("our_canvas","Our Canvas","OurPaint canvas",0,0,sizeof(OurPaint),0,0,1);
|
|
|
+ laAddSubGroup(pc,"layers","Layers","Layers","our_layer",0,0,ourui_Layer,offsetof(OurPaint,CurrentLayer),0,0,0,0,0,0,offsetof(OurPaint,Layers),0);
|
|
|
+ laAddSubGroup(pc,"current_layer","Current Layer","Current layer","our_layer",0,0,0,offsetof(OurPaint,CurrentLayer),ourget_FirstLayer,0,laget_ListNext,0,0,0,0,LA_UDF_REFER);
|
|
|
+
|
|
|
+ pc=laAddPropertyContainer("our_layer","Our Layer","OurPaint layer",0,0,sizeof(OurLayer),0,0,1);
|
|
|
+ laAddStringProperty(pc,"name","Name","Name of the layer",0,0,0,0,1,offsetof(OurLayer,Name),0,0,0,0,LA_AS_IDENTIFIER);
|
|
|
+ laAddIntProperty(pc,"__move","Move Slider","Move Slider",LA_WIDGET_HEIGHT_ADJUSTER,0,0,0,0,0,0,0,0,0,ourset_LayerMove,0,0,0,0,0,0,0,0,0);
|
|
|
+ //laAddSubGroup(pc,"Rows","Rows","Rows of tiles","our_rows",0,0,0,0,0,0,0,0,0,0,offsetof(OurLayer,Rows),0);
|
|
|
+ laAddOperatorProperty(pc,"move","Move","Move Layer","OUR_move_layer",0,0);
|
|
|
+ laAddOperatorProperty(pc,"remove","Remove","Remove layer","OUR_remove_layer",L'🗴',0);
|
|
|
+
|
|
|
+ laCanvasTemplate* ct=laRegisterCanvasTemplate("our_CanvasDraw", "our_canvas", 0, our_CanvasDrawCanvas, la_CanvasDrawOverlay, our_CanvasDrawInit, la_CanvasDestroy);
|
|
|
+ pc = laCanvasHasExtraProps(ct,sizeof(OurCanvasDraw),2);
|
|
|
+ km = &ct->KeyMapper;
|
|
|
+ laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_DOWN, 0, "direction=out");
|
|
|
+ laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_UP, 0, "direction=in");
|
|
|
+ laAssignNewKey(km, 0, "LA_2d_view_move", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_L_MOUSE_DOWN, 0, 0);
|
|
|
+ laAssignNewKey(km, 0, "OUR_paint", LA_KM_SEL_UI_EXTRA, 0, LA_L_MOUSE_DOWN, 0, 0);
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+void ourInit(){
|
|
|
+ Our=memAcquire(sizeof(OurPaint));
|
|
|
+
|
|
|
+ ourRegisterEverything();
|
|
|
|
|
|
char error[1024]; int status;
|
|
|
|
|
@@ -89,8 +487,13 @@ void ourInit(){
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
- Our->CanvasTaskUniform=glGetUniformLocation(Our->CanvasProgram,"Task");
|
|
|
+ Our->uBrushCorner=glGetUniformLocation(Our->CanvasProgram,"uBrushCorner");
|
|
|
+ Our->uBrushCenter=glGetUniformLocation(Our->CanvasProgram,"uBrushCenter");
|
|
|
+ Our->uBrushSize=glGetUniformLocation(Our->CanvasProgram,"uBrushSize");
|
|
|
+ Our->uBrushHardness=glGetUniformLocation(Our->CanvasProgram,"uBrushHardness");
|
|
|
+ Our->uBrushSmudge=glGetUniformLocation(Our->CanvasProgram,"uBrushSmudge");
|
|
|
+ Our->uBrushColor=glGetUniformLocation(Our->CanvasProgram,"uBrushColor");
|
|
|
|
|
|
- tnsEnableShaderv(0);
|
|
|
+ tnsEnableShaderv(T->immShader);
|
|
|
}
|
|
|
|