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@@ -378,7 +378,7 @@ void main() {
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}
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)";
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-const char OUR_COMPOSITION_SHADER[]=R"(
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+const char OUR_COMPOSITION_SHADER[] = R"(
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precision highp uimage2D;
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precision highp float;
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precision highp int;
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@@ -399,8 +399,9 @@ uniform float uAlphaBottom;
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vec4 cunpack(uint d){
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return vec4(float(d&0xFFu)/255.,float((d>>8u)&0xFFu)/255.,float((d>>16u)&0xFFu)/255.,float((d>>24u)&0xFFu)/255.);
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}
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-uint cpack(vec4 c){
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- return uint(uint(c.r*255.) | (uint(c.g*255.)<<8u) | (uint(c.b*255.)<<16u) | (uint(c.a*255.)<<24u));
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+uvec4 cpack(vec4 c){
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+ uint v= uint(uint(c.r*255.) | (uint(c.g*255.)<<8u) | (uint(c.b*255.)<<16u) | (uint(c.a*255.)<<24u));
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+ return uvec4(v,v,v,v);
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}
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#define OurImageLoad(img, p) \
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