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@@ -758,7 +758,7 @@ void our_CanvasFillImageBufferBackground(){
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}
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}
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void our_LayerToImageBuffer(OurLayer* ol, int composite){
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- if(ol->Hide || ol->Transparency==1) return;
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+ if(composite && (ol->Hide || ol->Transparency==1)) return;
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for(int row=0;row<OUR_TILES_PER_ROW;row++){ if(!ol->TexTiles[row]) continue;
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for(int col=0;col<OUR_TILES_PER_ROW;col++){ if(!ol->TexTiles[row][col]) continue;
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int sx=ol->TexTiles[row][col]->l+OUR_TILE_SEAM,sy=ol->TexTiles[row][col]->b+OUR_TILE_SEAM;
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