#include "ourpaint.h" OurPaint *Our; extern LA MAIN; extern tnsMain* T; const char OUR_CANVAS_SHADER[]="#version 430\n\ layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;\n\ layout(rgba8, binding = 0) uniform image2D img;\n\ layout(rgba8, binding = 1) coherent uniform image2D smudge_buckets;\n\ uniform ivec2 uBrushCorner;\n\ uniform vec2 uBrushCenter;\n\ uniform float uBrushSize;\n\ uniform float uBrushHardness;\n\ uniform float uBrushSmudge;\n\ uniform vec4 uBrushColor;\n\ uniform vec4 uBackgroundColor;\n\ int dab(float d, vec4 color, float size, float hardness, float smudge, vec4 smudge_color, vec4 last_color, out vec4 final){\n\ color.rgb=mix(color,smudge_color,smudge*smudge_color.a).rgb;\n\ color.a=color.a*(1-smudge);\n\ float a=clamp(color.a*1-pow(d/size,1+1/(1-hardness)),0,1);\n\ final=vec4(mix(last_color.rgb,color.rgb,a), 1-(1-last_color.a)*(1-a));\n\ return 1;\n\ }\n\ subroutine void BrushRoutines();\n\ subroutine(BrushRoutines) void DoDabs(){\n\ ivec2 px = ivec2(gl_GlobalInvocationID.xy)+uBrushCorner;\n\ float dd=distance(vec2(px),uBrushCenter); if(dd>uBrushSize) return;\n\ vec4 final;\n\ vec4 dabc=imageLoad(img, px);\n\ vec4 smudgec=imageLoad(smudge_buckets,ivec2(0,0));\n\ dab(dd,uBrushColor,uBrushSize,uBrushHardness,uBrushSmudge,smudgec,dabc,final);\n\ dabc=final;\n\ imageStore(img, px, dabc);\n\ }\n\ subroutine(BrushRoutines) void DoSample(){\n\ ivec2 p=ivec2(gl_GlobalInvocationID.xy);\n\ if(p!=ivec2(0,0)) return;\n\ ivec2 px=p+uBrushCorner;\n\ vec4 color=imageLoad(img, px);\n\ imageStore(smudge_buckets,ivec2(0,0),color);\n\ }\n\ subroutine uniform BrushRoutines uBrushRoutineSelection;\n\ \n\ void main() {\n\ uBrushRoutineSelection();\n\ }\n\ "; void ourui_CanvasPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){ laColumn* c=laFirstColumn(uil); laUiItem* ui=laShowCanvas(uil,c,0,"our.canvas",0,-1); } void ourui_Layer(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){ laColumn* c=laFirstColumn(uil); laColumn* cl,*cr; laSplitColumn(uil,c,0.7); cl=laLeftColumn(c,0);cr=laRightColumn(c,1); laUiItem* b=laBeginRow(uil,cl,0,0); laShowHeightAdjuster(uil,cl,This,"__move",0); laShowItemFull(uil,cl,This,"name",LA_WIDGET_STRING_PLAIN,0,0,0)->Expand=1; laEndRow(uil,b); laUiItem* b1=laOnConditionToggle(uil,cr,0,0,0,0,0);{ strSafeSet(&b1->ExtraInstructions,"text=☰"); b=laBeginRow(uil,c,0,0); laShowItem(uil,c,This,"remove")->Flags|=LA_UI_FLAGS_ICON; laShowSeparator(uil,c)->Expand=1; laShowItemFull(uil,c,This,"move",0,"direction=up;icon=🡱;",0,0)->Flags|=LA_UI_FLAGS_ICON; laShowItemFull(uil,c,This,"move",0,"direction=down;icon=🡳;",0,0)->Flags|=LA_UI_FLAGS_ICON; laEndRow(uil,b); }laEndCondition(uil,b1); } void ourui_LayersPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){ laColumn* c=laFirstColumn(uil); laUiItem* b=laOnConditionThat(uil,c,laPropExpression(0,"our.canvas.current_layer"));{ laUiItem* b1=laBeginRow(uil,c,0,0); laShowItem(uil,c,0,"our.canvas.current_layer.name")->Expand=1; laShowItem(uil,c,0,"OUR_new_layer")->Flags|=LA_UI_FLAGS_ICON; laEndRow(uil,b1); }laElse(uil,b);{ laShowItem(uil,c,0,"OUR_new_layer"); }laEndCondition(uil,b); laShowItemFull(uil,c,0,"our.canvas.layers",0,0,0,0); b=laBeginRow(uil,c,0,0); laShowLabel(uil,c,"Background",0,0)->Expand=1; laShowItemFull(uil,c,0,"our.background_color",LA_WIDGET_FLOAT_COLOR,0,0,0); laEndRow(uil,b); } void ourui_Brush(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){ laColumn* c=laFirstColumn(uil); laColumn* cl,*cr; laSplitColumn(uil,c,0.7); cl=laLeftColumn(c,0);cr=laRightColumn(c,1); laUiItem* b=laBeginRow(uil,cl,0,0); laShowHeightAdjuster(uil,cl,This,"__move",0); laShowItemFull(uil,cl,This,"name",LA_WIDGET_STRING_PLAIN,0,0,0)->Expand=1; laEndRow(uil,b); laUiItem* b1=laOnConditionToggle(uil,cr,0,0,0,0,0);{ strSafeSet(&b1->ExtraInstructions,"text=☰"); b=laBeginRow(uil,c,0,0); laShowItem(uil,c,This,"remove")->Flags|=LA_UI_FLAGS_ICON; laShowSeparator(uil,c)->Expand=1; laShowItemFull(uil,c,This,"move",0,"direction=up;icon=🡱;",0,0)->Flags|=LA_UI_FLAGS_ICON; laShowItemFull(uil,c,This,"move",0,"direction=down;icon=🡳;",0,0)->Flags|=LA_UI_FLAGS_ICON; laEndRow(uil,b); }laEndCondition(uil,b1); } void ourui_BrushesPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){ laColumn* c=laFirstColumn(uil); laUiItem* b1; #define OUR_BR b1=laBeginRow(uil,c,0,0); #define OUR_ER laEndRow(uil,b1); laUiItem* b=laOnConditionThat(uil,c,laPropExpression(0,"our.current_brush"));{ laShowItem(uil,c,0,"our.current_brush.name"); OUR_BR laShowItem(uil,c,0,"our.current_brush.size")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_size",0,"text=P",0,0); OUR_ER OUR_BR laShowItem(uil,c,0,"our.current_brush.transparency")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_transparency",0,"text=P",0,0); OUR_ER OUR_BR laShowItem(uil,c,0,"our.current_brush.hardness")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_hardness",0,"text=P",0,0); OUR_ER OUR_BR laShowItem(uil,c,0,"our.current_brush.smudge")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_smudge",0,"text=P",0,0); OUR_ER laShowItem(uil,c,0,"our.current_brush.dabs_per_size"); laShowItem(uil,c,0,"our.current_brush.smudge_resample_length"); }laEndCondition(uil,b); laShowLabel(uil,c,"Select a brush:",0,0); laShowItemFull(uil,c,0,"our.brushes",0,0,0,0); laShowItem(uil,c,0,"OUR_new_brush"); } void ourui_ColorPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){ laColumn* c=laFirstColumn(uil); laShowItemFull(uil,c,0,"our.current_color",LA_WIDGET_FLOAT_COLOR_HCY,0,0,0); } void our_CanvasDrawTextures(){ tnsUseImmShader; tnsEnableShaderv(T->immShader); tnsUniformUseTexture(T->immShader,0,0); tnsUseNoTexture(); for(OurLayer* l=Our->Layers.pLast;l;l=l->Item.pPrev){ int any=0; for(int row=0;rowTexTiles[row]) continue; for(int col=0;colTexTiles[row][col]) continue; int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM; tnsDraw2DTextureDirectly(l->TexTiles[row][col]->Texture,sx,sy+OUR_TEX_TILE_W,OUR_TEX_TILE_W,-OUR_TEX_TILE_W); any=1; } } if(any) tnsFlush(); } } void our_CanvasDrawTiles(){ OurLayer* l=Our->CurrentLayer; if(!l) return; tnsUseImmShader; tnsEnableShaderv(T->immShader); tnsUniformUseTexture(T->immShader,0,0); tnsUseNoTexture(); int any=0; for(int row=0;rowTexTiles[row]) continue; for(int col=0;colTexTiles[row][col]) continue; int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM; tnsVertex2d(sx, sy); tnsVertex2d(sx+OUR_TEX_TILE_W,sy); tnsVertex2d(sx+OUR_TEX_TILE_W, sy+OUR_TEX_TILE_W); tnsVertex2d(sx,sy+OUR_TEX_TILE_W); tnsColor4dv(laAccentColor(LA_BT_NORMAL)); tnsPackAs(GL_TRIANGLE_FAN); tnsVertex2d(sx, sy); tnsVertex2d(sx+OUR_TEX_TILE_W,sy); tnsVertex2d(sx+OUR_TEX_TILE_W, sy+OUR_TEX_TILE_W); tnsVertex2d(sx,sy+OUR_TEX_TILE_W); tnsColor4dv(laAccentColor(LA_BT_TEXT)); tnsPackAs(GL_LINE_LOOP); } } if(any) tnsFlush(); } void our_CanvasDrawInit(laUiItem* ui){ ui->Extra=memAcquireHyper(sizeof(OurCanvasDraw)); laFirstColumn(laAddTabPage(ui, "New Group")); OurCanvasDraw* ocd=ui->Extra; ocd->Base.ParentUi=ui; ocd->Base.HeightCoeff = 10; ocd->Base.ZoomX = 1; ocd->Base.ZoomY = 1; ocd->Base.ImageDrawAlpha = 1; ocd->Base.ImageDrawBorder = 1; ocd->Base.AdaptiveLineWidth = 1; ocd->Base.ClearBackground = 1; ocd->ShowTiles=1; int work_grp_cnt[3]; glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, &work_grp_cnt[0]); glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, &work_grp_cnt[1]); glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 2, &work_grp_cnt[2]); printf("max global (total) work group counts x:%i y:%i z:%i\n", work_grp_cnt[0], work_grp_cnt[1], work_grp_cnt[2]); int work_grp_size[3]; glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &work_grp_size[0]); glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1, &work_grp_size[1]); glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 2, &work_grp_size[2]); printf("max local (in one shader) work group sizes x:%i y:%i z:%i\n", work_grp_size[0], work_grp_size[1], work_grp_size[2]); int work_grp_inv; glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &work_grp_inv); printf("max local work group invocations %i\n", work_grp_inv); } void our_CanvasDrawCanvas(laBoxedTheme *bt, OurPaint *unused_c, laUiItem* ui){ OurCanvasDraw* ocd=ui->Extra; OurPaint* oc=ui->PP.EndInstance; laCanvasExtra*e=&ocd->Base; int W, H; W = ui->R - ui->L; H = ui->B - ui->U; tnsFlush(); if (!e->OffScr || e->OffScr->pColor[0]->Height != ui->B - ui->U || e->OffScr->pColor[0]->Width != ui->R - ui->L){ if (e->OffScr) tnsDelete2DOffscreen(e->OffScr); e->OffScr = tnsCreate2DOffscreen(GL_RGBA, W, H, 0, 0); } //our_CANVAS_TEST(bt,ui); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); tnsDrawToOffscreen(e->OffScr,1,0); tnsViewportWithScissor(0, 0, W, H); tnsResetViewMatrix();tnsResetModelMatrix();tnsResetProjectionMatrix(); tnsOrtho(e->PanX - W * e->ZoomX / 2, e->PanX + W * e->ZoomX / 2, e->PanY - e->ZoomY * H / 2, e->PanY + e->ZoomY * H / 2, 100, -100); tnsClearColor(LA_COLOR3(Our->BackgroundColor),1); tnsClearAll(); //if(ocd->ShowTiles){ our_CanvasDrawTiles(); } our_CanvasDrawTextures(); glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,GL_ONE,GL_ONE_MINUS_SRC_ALPHA); } OurLayer* our_NewLayer(char* name){ OurLayer* l=memAcquire(sizeof(OurLayer)); strSafeSet(&l->Name,name); lstPushItem(&Our->Layers, l); memAssignRef(Our, &Our->CurrentLayer, l); return l; } void our_RemoveLayer(OurLayer* l){ strSafeDestroy(&l->Name); lstRemoveItem(&Our->Layers, l); if(Our->CurrentLayer==l){ OurLayer* nl=l->Item.pPrev?l->Item.pPrev:l->Item.pNext; memAssignRef(Our, &Our->CurrentLayer, nl); } memLeave(l); } OurBrush* our_NewBrush(char* name, real Size, real Hardness, real DabsPerSize, real Transparency, real Smudge, real SmudgeResampleLength, int PressureSize, int PressureHardness, int PressureTransparency, int PressureSmudge){ OurBrush* b=memAcquireHyper(sizeof(OurBrush)); strSafeSet(&b->Name,name); lstAppendItem(&Our->Brushes, b); b->Size=Size; b->Hardness=Hardness; b->DabsPerSize=DabsPerSize; b->Transparency=Transparency; b->Smudge=Smudge; b->PressureHardness=PressureHardness; b->PressureSize=PressureSize; b->PressureTransparency=PressureTransparency; b->PressureSmudge=PressureSmudge; b->SmudgeResampleLength = SmudgeResampleLength; memAssignRef(Our, &Our->CurrentBrush, b); return b; } void our_RemoveBrush(OurBrush* b){ strSafeDestroy(&b->Name); lstRemoveItem(&Our->Brushes, b); if(Our->CurrentLayer==b){ OurLayer* nb=b->Item.pPrev?b->Item.pPrev:b->Item.pNext; memAssignRef(Our, &Our->CurrentBrush, nb); } memLeave(b); } void our_LayerEnsureTiles(OurLayer* ol, real xmin,real xmax, real ymin,real ymax, int *tl, int *tr, int* tu, int* tb){ int l=(int)(floor(OUR_TEX_TILE_CTR+xmin/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(l,0,OUR_TEX_TILES_PER_ROW-1); int r=(int)(floor(OUR_TEX_TILE_CTR+xmax/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(r,0,OUR_TEX_TILES_PER_ROW-1); int u=(int)(floor(OUR_TEX_TILE_CTR+ymax/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(u,0,OUR_TEX_TILES_PER_ROW-1); int b=(int)(floor(OUR_TEX_TILE_CTR+ymin/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(b,0,OUR_TEX_TILES_PER_ROW-1); //printf("%lf\n",OUR_TEX_TILE_CTR+(real)xmin/OUR_TEX_TILE_W_USE+0.5); for(int row=b;row<=u;row++){ if(!ol->TexTiles[row]){ol->TexTiles[row]=memAcquireSimple(sizeof(OurTexTile*)*OUR_TEX_TILES_PER_ROW);} for(int col=l;col<=r;col++){ if(ol->TexTiles[row][col]) continue; ol->TexTiles[row][col]=memAcquireSimple(sizeof(OurTexTile)); ol->TexTiles[row][col]->Texture=tnsCreate2DTexture(GL_RGBA8,OUR_TEX_TILE_W,OUR_TEX_TILE_W,0); float initColor[]={0,0,0,0}; glClearTexImage(ol->TexTiles[row][col]->Texture->GLTexHandle, 0, GL_BGRA, GL_UNSIGNED_BYTE, &initColor); } } *tl=l; *tr=r; *tu=u; *tb=b; } void our_UiToCanvas(laCanvasExtra* ex, laEvent*e, real* x, real *y){ *x = (real)((real)e->x - (real)(ex->ParentUi->R - ex->ParentUi->L) / 2 - ex->ParentUi->L) * ex->ZoomX + ex->PanX; *y = (real)((real)(ex->ParentUi->B - ex->ParentUi->U) / 2 - (real)e->y + ex->ParentUi->U) * ex->ZoomY + ex->PanY; } real our_PaintGetDabStepDistance(OurBrush* b, real pressure){ if(!b->PressureSize) return b->Size/b->DabsPerSize; real d=b->Size/b->DabsPerSize*pressure; if(d<1e-2) d=1e-2; return d; } int our_PaintGetDabs(OurBrush* b, OurLayer* l, real x, real y, real xto, real yto, real last_pressure, real pressure, int *tl, int *tr, int* tu, int* tb){ Our->NextDab=0; real size=b->Size; real dd=our_PaintGetDabStepDistance(b,last_pressure); real len=tnsDistIdv2(x,y,xto,yto); real rem=b->BrushRemainingDist; real alllen=len+rem; real uselen=dd,step=0; if(!len)return 0; if(dd>alllen){ b->BrushRemainingDist+=len; return 0; } real xmin=FLT_MAX,xmax=FLT_MIN,ymin=FLT_MAX,ymax=FLT_MIN; while(1){ arrEnsureLength(&Our->Dabs,Our->NextDab,&Our->MaxDab,sizeof(OurDab)); OurDab* od=&Our->Dabs[Our->NextDab]; real r=tnsGetRatiod(0,len,uselen-rem); od->X=tnsInterpolate(x,xto,r); od->Y=tnsInterpolate(y,yto,r); TNS_CLAMP(r,0,1); #define pfac(psw) (psw?tnsInterpolate(last_pressure,pressure,r):1); real sizepfac=pfac(b->PressureSize) od->Size = b->Size*sizepfac; od->Hardness = b->Hardness*pfac(b->PressureHardness); od->Smudge = b->Smudge*pfac(b->PressureSmudge); od->Color[3]=b->Transparency*pfac(b->PressureTransparency); tnsVectorSet3v(od->Color,Our->CurrentColor); #undef pfac; xmin=TNS_MIN2(xmin, od->X-od->Size); xmax=TNS_MAX2(xmax, od->X+od->Size); ymin=TNS_MIN2(ymin, od->Y-od->Size); ymax=TNS_MAX2(ymax, od->Y+od->Size); if(od->Size>1e-1) Our->NextDab++; step=our_PaintGetDabStepDistance(b,sizepfac); od->ResampleSmudge=0; if(b->Smudge>1e-3){ b->SmudgeAccum+=step; if(b->SmudgeAccum>(b->SmudgeResampleLength*od->Size)){ b->SmudgeAccum-=(b->SmudgeResampleLength*od->Size); od->ResampleSmudge=1; } } if(step+uselenBrushRemainingDist=alllen-uselen; if(Our->NextDab) { our_LayerEnsureTiles(l,xmin,xmax,ymin,ymax,tl,tr,tu,tb); return 1; } return 0; } void our_PaintDoSample(int x, int y, int sx, int sy){ glUniformSubroutinesuiv(GL_COMPUTE_SHADER,1,&Our->RoutineDoSample); glUniform2i(Our->uBrushCorner,x-sx,y-sy); glUniform2f(Our->uBrushCenter,x-sx,y-sy); glDispatchCompute(1,1,1); glUniformSubroutinesuiv(GL_COMPUTE_SHADER,1,&Our->RoutineDoDabs); glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); } void our_PaintDoDab(OurDab* d, int tl, int tr, int tu, int tb){ int corner[2]; corner[0]=floorf(d->X-d->Size); corner[1]=floorf(d->Y-d->Size); real MaxX,MaxY; MaxX=ceil(d->X+d->Size); MaxY=ceil(d->Y+d->Size); if(corner[0]>tr||MaxXtb||MaxYX-tl; center[1]=d->Y-tu; glUniform2iv(Our->uBrushCorner,1,corner); glUniform2fv(Our->uBrushCenter,1,center); glUniform1f(Our->uBrushSize,d->Size); glUniform1f(Our->uBrushHardness,d->Hardness); glUniform1f(Our->uBrushSmudge,d->Smudge); glUniform4fv(Our->uBrushColor,1,d->Color); glDispatchCompute(ceil(d->Size/16), ceil(d->Size/16), 1); glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); } void our_PaintDoDabs(OurLayer* l,int tl, int tr, int tu, int tb, int Start, int End){ for(int row=tb;row<=tu;row++){ for(int col=tl;col<=tr;col++){ OurTexTile* ott=l->TexTiles[row][col]; glBindImageTexture(0, ott->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM; for(int i=Start;iDabs[i],sx,sx+OUR_TEX_TILE_W,sy,sy+OUR_TEX_TILE_W); } } } } STRUCTURE(OurSmudgeSegement){ laListItem Item; int Start,End; }; void our_PaintDoDabsWithSmudgeSegments(OurLayer* l,int tl, int tr, int tu, int tb){ laListHandle Segments={0}; int from=0,to=Our->NextDab; if(!Our->NextDab) return; OurSmudgeSegement* oss; oss=lstAppendPointerSized(&Segments, 0,sizeof(OurSmudgeSegement)); for(int i=1;iDabs[i].ResampleSmudge){ oss->Start=from; oss->End=i; from=i; oss=lstAppendPointerSized(&Segments, 0,sizeof(OurSmudgeSegement)); } } oss->Start=from; oss->End=to; glUseProgram(Our->CanvasProgram); if(!Segments.pFirst){ our_PaintDoDabs(l,tl,tr,tu,tb,0,Our->NextDab); return; } while(oss=lstPopItem(&Segments)){ float x=Our->Dabs[oss->Start].X, y=Our->Dabs[oss->Start].Y; int col=(int)(floor(OUR_TEX_TILE_CTR+x/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(col,0,OUR_TEX_TILES_PER_ROW-1); int row=(int)(floor(OUR_TEX_TILE_CTR+y/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(row,0,OUR_TEX_TILES_PER_ROW-1); glBindImageTexture(0, l->TexTiles[row][col]->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM; glBindImageTexture(1, Our->SmudgeTexture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); our_PaintDoSample(x,y,sx,sy); //printf("from to %d %d %d\n", oss->Start,oss->End,Our->Dabs[oss->Start].ResampleSmudge); for(int row=tb;row<=tu;row++){ for(int col=tl;col<=tr;col++){ OurTexTile* ott=l->TexTiles[row][col]; tnsBindTexture(ott->Texture); glBindImageTexture(0, ott->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM; for(int i=oss->Start;iEnd;i++){ our_PaintDoDab(&Our->Dabs[i],sx,sx+OUR_TEX_TILE_W,sy,sy+OUR_TEX_TILE_W); } } } } } void our_ReadWidgetColor(laCanvasExtra*e,int x,int y){ uint8_t color[4]; glBindFramebuffer(GL_READ_FRAMEBUFFER, e->OffScr->FboHandle); glReadBuffer(GL_COLOR_ATTACHMENT0); glPixelStorei(GL_UNPACK_ALIGNMENT, 4); glReadPixels(x,y,1,1, GL_RGBA, GL_UNSIGNED_BYTE, color); real a=(real)color[3]/255; Our->CurrentColor[0]=(real)color[0]/255*a; Our->CurrentColor[1]=(real)color[1]/255*a; Our->CurrentColor[2]=(real)color[2]/255*a; } int ourinv_NewLayer(laOperator* a, laEvent* e){ our_NewLayer("Our Layer"); laNotifyUsers("our.canvas.layers"); return LA_FINISHED; } int ourinv_RemoveLayer(laOperator* a, laEvent* e){ OurLayer* l=a->This?a->This->EndInstance:0; if(!l) return LA_CANCELED; our_RemoveLayer(l); laNotifyUsers("our.canvas.layers"); return LA_FINISHED; } int ourinv_MoveLayer(laOperator* a, laEvent* e){ OurLayer* l=a->This?a->This->EndInstance:0; if(!l) return LA_CANCELED; char* direction=strGetArgumentString(a->ExtraInstructionsP,"direction"); if(strSame(direction,"up")&&l->Item.pPrev){ lstMoveUp(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); } elif(l->Item.pNext){ lstMoveDown(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); } return LA_FINISHED; } int ourinv_NewBrush(laOperator* a, laEvent* e){ our_NewBrush("Our Brush",15,0.95,9,0.5,0.5,5,0,0,0,0); laNotifyUsers("our.brushes"); return LA_FINISHED; } int ourinv_RemoveBrush(laOperator* a, laEvent* e){ OurBrush* b=a->This?a->This->EndInstance:0; if(!b) return LA_CANCELED; our_RemoveLayer(b); laNotifyUsers("our.brushes"); return LA_FINISHED; } int ourinv_MoveBrush(laOperator* a, laEvent* e){ OurBrush* b=a->This?a->This->EndInstance:0; if(!b) return LA_CANCELED; char* direction=strGetArgumentString(a->ExtraInstructionsP,"direction"); if(strSame(direction,"up")&&b->Item.pPrev){ lstMoveUp(&Our->Brushes, b); laNotifyUsers("our.brushes"); } elif(b->Item.pNext){ lstMoveDown(&Our->Brushes, b); laNotifyUsers("our.brushes"); } return LA_FINISHED; } int ourinv_Paint(laOperator* a, laEvent* e){ OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED; real x,y; our_UiToCanvas(&ex->Base,e,&x,&y); ex->CanvasLastX=x;ex->CanvasLastY=y;ex->LastPressure=e->Pressure; return LA_RUNNING; } int ourmod_Paint(laOperator* a, laEvent* e){ OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED; if(e->Type==LA_L_MOUSE_UP || e->Type==LA_R_MOUSE_DOWN || e->Type==LA_ESCAPE_DOWN){ return LA_FINISHED; } if(e->Type==LA_MOUSEMOVE||e->Type==LA_L_MOUSE_DOWN){ real x,y; our_UiToCanvas(&ex->Base,e,&x,&y); int tl,tr,tu,tb; if(our_PaintGetDabs(ob,l,ex->CanvasLastX,ex->CanvasLastY,x,y,ex->LastPressure,e->Pressure,&tl,&tr,&tu,&tb)){ our_PaintDoDabsWithSmudgeSegments(l,tl,tr,tu,tb); } ex->CanvasLastX=x;ex->CanvasLastY=y;ex->LastPressure=e->Pressure; laNotifyUsers("our.canvas"); } return LA_RUNNING; } int ourinv_PickColor(laOperator* a, laEvent* e){ OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED; laUiItem* ui=ex->Base.ParentUi; our_ReadWidgetColor(ex, e->x-ui->L, ui->B-e->y); laNotifyUsers("our.current_color"); return LA_RUNNING; } int ourmod_PickColor(laOperator* a, laEvent* e){ OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED; laUiItem* ui=ex->Base.ParentUi; if(e->Type==LA_R_MOUSE_UP || e->Type==LA_L_MOUSE_DOWN || e->Type==LA_ESCAPE_DOWN){ return LA_FINISHED; } if(e->Type==LA_MOUSEMOVE||e->Type==LA_R_MOUSE_DOWN){ our_ReadWidgetColor(ex, e->x-ui->L, ui->B-e->y); laNotifyUsers("our.current_color"); } return LA_RUNNING; } void* ourget_FirstLayer(void* unused, void* unused1){ return Our->Layers.pFirst; } void* ourget_FirstBrush(void* unused, void* unused1){ return Our->Brushes.pFirst; } void* ourget_our(void* unused, void* unused1){ return Our; } void ourset_LayerMove(OurLayer* l, int move){ if(move<0 && l->Item.pPrev){ lstMoveUp(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); } elif(move>0 && l->Item.pNext){ lstMoveDown(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); } } void ourset_BrushMove(OurBrush* b, int move){ if(move<0 && b->Item.pPrev){ lstMoveUp(&Our->Brushes, b); laNotifyUsers("our.brushes"); } elif(move>0 && b->Item.pNext){ lstMoveDown(&Our->Brushes, b); laNotifyUsers("our.brushes"); } } void ourset_BackgroundColor(void* unused, real* arr){ memcpy(Our->BackgroundColor, arr, sizeof(real)*3); laNotifyUsers("our.canvas"); } #define OUR_ADD_PRESSURE_SWITCH(p)\ laAddEnumItemAs(p,"NONE","None","Not using pressure",0,0);\ laAddEnumItemAs(p,"ENABLED","Enabled","Using pressure",1,0); void ourRegisterEverything(){ laPropContainer* pc; laKeyMapper* km; laProp* p; laCreateOperatorType("OUR_new_layer","New Layer","Create a new layer",0,0,0,ourinv_NewLayer,0,'+',0); laCreateOperatorType("OUR_remove_layer","Remove Layer","Remove this layer",0,0,0,ourinv_RemoveLayer,0,L'🗴',0); laCreateOperatorType("OUR_move_layer","Move Layer","Remove this layer",0,0,0,ourinv_MoveLayer,0,0,0); laCreateOperatorType("OUR_new_brush","New Brush","Create a new brush",0,0,0,ourinv_NewBrush,0,'+',0); laCreateOperatorType("OUR_remove_brush","Remove Brush","Remove this brush",0,0,0,ourinv_RemoveBrush,0,L'🗴',0); laCreateOperatorType("OUR_move_brush","Move Brush","Remove this brush",0,0,0,ourinv_MoveBrush,0,0,0); laCreateOperatorType("OUR_paint","Paint","Paint on a layer",0,0,0,ourinv_Paint,ourmod_Paint,0,LA_EXTRA_TO_PANEL); laCreateOperatorType("OUR_pick","Pick color","Pick color on the widget",0,0,0,ourinv_PickColor,ourmod_PickColor,0,LA_EXTRA_TO_PANEL); laRegisterUiTemplate("panel_canvas", "Canvas", ourui_CanvasPanel, 0, 0,"Our Paint"); laRegisterUiTemplate("panel_layers", "Layers", ourui_LayersPanel, 0, 0,0); laRegisterUiTemplate("panel_brushes", "Brushes", ourui_BrushesPanel, 0, 0,0); laRegisterUiTemplate("panel_color", "Color", ourui_ColorPanel, 0, 0,0); pc=laDefineRoot(); laAddSubGroup(pc,"our","Our","OurPaint main","our_paint",0,0,0,-1,ourget_our,0,0,0,0,0,0,0); pc=laAddPropertyContainer("our_paint","Our Paint","OurPaint main",0,0,sizeof(OurPaint),0,0,1); laAddSubGroup(pc,"canvas","Canvas","OurPaint canvas","our_canvas",0,0,0,0,0,0,0,0,0,0,0,LA_UDF_LOCAL); laAddSubGroup(pc,"brushes","Brushes","Brushes","our_brush",0,0,ourui_Brush,offsetof(OurPaint,CurrentBrush),0,0,0,0,0,0,offsetof(OurPaint,Brushes),0); laAddSubGroup(pc,"current_brush","Current Brush","Current brush","our_brush",0,0,0,offsetof(OurPaint,CurrentBrush),ourget_FirstBrush,0,laget_ListNext,0,0,0,0,LA_UDF_REFER); laAddFloatProperty(pc,"current_color","Current Color","Current color used to paint",0,0,0,1,0,0.05,0.8,0,offsetof(OurPaint,CurrentColor),0,0,4,0,0,0,0,0,0,0,0); laAddFloatProperty(pc,"background_color","Background Color","Background color of the canvas",0,0,0,1,0,0.05,0.8,0,offsetof(OurPaint,BackgroundColor),0,0,3,0,0,0,0,ourset_BackgroundColor,0,0,0); pc=laAddPropertyContainer("our_brush","Our Brush","OurPaint brush",0,0,sizeof(OurBrush),0,0,2); laAddStringProperty(pc,"name","Name","Name of the layer",0,0,0,0,1,offsetof(OurBrush,Name),0,0,0,0,LA_AS_IDENTIFIER); laAddIntProperty(pc,"__move","Move Slider","Move Slider",LA_WIDGET_HEIGHT_ADJUSTER,0,0,0,0,0,0,0,0,0,ourset_LayerMove,0,0,0,0,0,0,0,0,0); laAddFloatProperty(pc,"size","Size","Base size(radius) of the brush",0,0,"px",1000,0,1,10,0,offsetof(OurBrush,Size),0,0,0,0,0,0,0,0,0,0,0); laAddFloatProperty(pc,"transparency","Transparency","Transparency of a dab",0,0,0,1,0,0.05,0.5,0,offsetof(OurBrush,Transparency),0,0,0,0,0,0,0,0,0,0,0); laAddFloatProperty(pc,"hardness","Hardness","Hardness of the brush",0,0,0,1,0,0.05,0.95,0,offsetof(OurBrush,Hardness),0,0,0,0,0,0,0,0,0,0,0); laAddFloatProperty(pc,"smudge","Smudge","Smudge of the brush",0,0,0,1,0,0.05,0.95,0,offsetof(OurBrush,Smudge),0,0,0,0,0,0,0,0,0,0,0); laAddFloatProperty(pc,"dabs_per_size","Dabs Per Size","How many dabs per size of the brush",0,0,0,0,0,0,0,0,offsetof(OurBrush,DabsPerSize),0,0,0,0,0,0,0,0,0,0,0); laAddFloatProperty(pc,"smudge_resample_length","Smudge Resample Length","How long of a distance (based on size) should elapse before resampling smudge",0,0,0,0,0,0,0,0,offsetof(OurBrush,SmudgeResampleLength),0,0,0,0,0,0,0,0,0,0,0); p=laAddEnumProperty(pc,"pressure_size","Pressure Size","Use pen pressure to control size",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureSize),0,0,0,0,0,0,0,0,0,0); OUR_ADD_PRESSURE_SWITCH(p); p=laAddEnumProperty(pc,"pressure_transparency","Pressure Transparency","Use pen pressure to control transparency",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureTransparency),0,0,0,0,0,0,0,0,0,0); OUR_ADD_PRESSURE_SWITCH(p); p=laAddEnumProperty(pc,"pressure_hardness","Pressure Hardness","Use pen pressure to control hardness",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureHardness),0,0,0,0,0,0,0,0,0,0); OUR_ADD_PRESSURE_SWITCH(p); p=laAddEnumProperty(pc,"pressure_smudge","Pressure Smudge","Use pen pressure to control smudging",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureSmudge),0,0,0,0,0,0,0,0,0,0); OUR_ADD_PRESSURE_SWITCH(p); laAddOperatorProperty(pc,"move","Move","Move brush","OUR_move_brush",0,0); laAddOperatorProperty(pc,"remove","Remove","Remove brush","OUR_remove_brush",L'🗴',0); pc=laAddPropertyContainer("our_canvas","Our Canvas","OurPaint canvas",0,0,sizeof(OurPaint),0,0,1); laAddSubGroup(pc,"layers","Layers","Layers","our_layer",0,0,ourui_Layer,offsetof(OurPaint,CurrentLayer),0,0,0,0,0,0,offsetof(OurPaint,Layers),0); laAddSubGroup(pc,"current_layer","Current Layer","Current layer","our_layer",0,0,0,offsetof(OurPaint,CurrentLayer),ourget_FirstLayer,0,laget_ListNext,0,0,0,0,LA_UDF_REFER); pc=laAddPropertyContainer("our_layer","Our Layer","OurPaint layer",0,0,sizeof(OurLayer),0,0,1); laAddStringProperty(pc,"name","Name","Name of the layer",0,0,0,0,1,offsetof(OurLayer,Name),0,0,0,0,LA_AS_IDENTIFIER); laAddIntProperty(pc,"__move","Move Slider","Move Slider",LA_WIDGET_HEIGHT_ADJUSTER,0,0,0,0,0,0,0,0,0,ourset_LayerMove,0,0,0,0,0,0,0,0,0); //laAddSubGroup(pc,"Rows","Rows","Rows of tiles","our_rows",0,0,0,0,0,0,0,0,0,0,offsetof(OurLayer,Rows),0); laAddOperatorProperty(pc,"move","Move","Move Layer","OUR_move_layer",0,0); laAddOperatorProperty(pc,"remove","Remove","Remove layer","OUR_remove_layer",L'🗴',0); laCanvasTemplate* ct=laRegisterCanvasTemplate("our_CanvasDraw", "our_canvas", 0, our_CanvasDrawCanvas, la_CanvasDrawOverlay, our_CanvasDrawInit, la_CanvasDestroy); pc = laCanvasHasExtraProps(ct,sizeof(OurCanvasDraw),2); km = &ct->KeyMapper; laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_DOWN, 0, "direction=out"); laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_UP, 0, "direction=in"); laAssignNewKey(km, 0, "LA_2d_view_move", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_L_MOUSE_DOWN, 0, 0); laAssignNewKey(km, 0, "LA_2d_view_move", LA_KM_SEL_UI_EXTRA, 0, LA_M_MOUSE_DOWN, 0, 0); laAssignNewKey(km, 0, "OUR_paint", LA_KM_SEL_UI_EXTRA, 0, LA_L_MOUSE_DOWN, 0, 0); laAssignNewKey(km, 0, "OUR_pick", LA_KM_SEL_UI_EXTRA, 0, LA_R_MOUSE_DOWN, 0, 0); } void ourInit(){ Our=memAcquire(sizeof(OurPaint)); ourRegisterEverything(); char error[1024]; int status; Our->SmudgeTexture=tnsCreate2DTexture(GL_RGBA,256,1,0); Our->CanvasShader = glCreateShader(GL_COMPUTE_SHADER); const GLchar* source = OUR_CANVAS_SHADER; glShaderSource(Our->CanvasShader, 1, &source, NULL); glCompileShader(Our->CanvasShader); glGetShaderiv(Our->CanvasShader, GL_COMPILE_STATUS, &status); if (status == GL_FALSE){ glGetShaderInfoLog(Our->CanvasShader, sizeof(error), 0, error); printf("Compute shader error:\n%s", error); glDeleteShader(Our->CanvasShader); return -1; } Our->CanvasProgram = glCreateProgram(); glAttachShader(Our->CanvasProgram, Our->CanvasShader); glLinkProgram(Our->CanvasProgram); glGetProgramiv(Our->CanvasProgram, GL_LINK_STATUS, &status); if (status == GL_FALSE){ glGetProgramInfoLog(Our->CanvasProgram, sizeof(error), 0, error); printf("Shader Linking error:\n%s", error); return 0; } Our->uBrushCorner=glGetUniformLocation(Our->CanvasProgram,"uBrushCorner"); Our->uBrushCenter=glGetUniformLocation(Our->CanvasProgram,"uBrushCenter"); Our->uBrushSize=glGetUniformLocation(Our->CanvasProgram,"uBrushSize"); Our->uBrushHardness=glGetUniformLocation(Our->CanvasProgram,"uBrushHardness"); Our->uBrushSmudge=glGetUniformLocation(Our->CanvasProgram,"uBrushSmudge"); Our->uBrushColor=glGetUniformLocation(Our->CanvasProgram,"uBrushColor"); Our->uBrushRoutineSelection=glGetSubroutineUniformLocation(Our->CanvasProgram, GL_COMPUTE_SHADER, "uBrushRoutineSelection"); Our->RoutineDoDabs=glGetSubroutineIndex(Our->CanvasProgram, GL_COMPUTE_SHADER, "DoDabs"); Our->RoutineDoSample=glGetSubroutineIndex(Our->CanvasProgram, GL_COMPUTE_SHADER, "DoSample"); tnsEnableShaderv(T->immShader); }