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- #include "ourpaint.h"
- OurPaint *Our;
- extern LA MAIN;
- extern tnsMain* T;
- const char OUR_CANVAS_SHADER[]="#version 430\n\
- layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;\n\
- layout(rgba16, binding = 0) uniform image2D img;\n\
- layout(rgba16, binding = 1) coherent uniform image2D smudge_buckets;\n\
- uniform ivec2 uBrushCorner;\n\
- uniform vec2 uBrushCenter;\n\
- uniform float uBrushSize;\n\
- uniform float uBrushHardness;\n\
- uniform float uBrushSmudge;\n\
- uniform vec4 uBrushColor;\n\
- uniform vec4 uBackgroundColor;\n\
- vec4 mix_over(vec4 colora, vec4 colorb){\n\
- vec4 c; c.a=colora.a+colorb.a*(1-colora.a);\n\
- c.rgb=(colora.rgb+colorb.rgb*(1-colora.a));\n\
- return c;\n\
- }\n\
- int dab(float d, vec4 color, float size, float hardness, float smudge, vec4 smudge_color, vec4 last_color, out vec4 final){\n\
- vec4 cc=color;\n\
- float fac=1-pow(d/size,1+1/(1-hardness+1e-4));\n\
- cc.a=color.a*fac*(1-smudge); cc.rgb=cc.rgb*cc.a;\n\
- vec4 c1=mix_over(cc,last_color);\n\
- vec4 c2=mix(c1,smudge_color,smudge*fac*color.a);\n\
- final=c2;\n\
- return 1;\n\
- }\n\
- subroutine void BrushRoutines();\n\
- subroutine(BrushRoutines) void DoDabs(){\n\
- ivec2 px = ivec2(gl_GlobalInvocationID.xy)+uBrushCorner;\n\
- if(px.x<0||px.y<0||px.x>1024||px.y>1024) return;\n\
- float dd=distance(vec2(px),uBrushCenter); if(dd>uBrushSize) return;\n\
- vec4 final;\n\
- vec4 dabc=imageLoad(img, px);\n\
- vec4 smudgec=imageLoad(smudge_buckets,ivec2(0,0));\n\
- dab(dd,uBrushColor,uBrushSize,uBrushHardness,uBrushSmudge,smudgec,dabc,final);\n\
- dabc=final;\n\
- imageStore(img, px, dabc);\n\
- }\n\
- subroutine(BrushRoutines) void DoSample(){\n\
- ivec2 p=ivec2(gl_GlobalInvocationID.xy);\n\
- if(p!=ivec2(0,0)) return;\n\
- ivec2 px=p+uBrushCorner;\n\
- vec4 color=imageLoad(img, px);\n\
- imageStore(smudge_buckets,ivec2(0,0),color);\n\
- }\n\
- subroutine uniform BrushRoutines uBrushRoutineSelection;\n\
- \n\
- void main() {\n\
- uBrushRoutineSelection();\n\
- }\n\
- ";
- void ourui_CanvasPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
- laColumn* c=laFirstColumn(uil);
- laUiItem* ui=laShowCanvas(uil,c,0,"our.canvas",0,-1);
- }
- void ourui_Layer(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
- laColumn* c=laFirstColumn(uil); laColumn* cl,*cr; laSplitColumn(uil,c,0.7); cl=laLeftColumn(c,0);cr=laRightColumn(c,1);
- laUiItem* b=laBeginRow(uil,cl,0,0);
- laShowHeightAdjuster(uil,cl,This,"__move",0);
- laShowItemFull(uil,cl,This,"name",LA_WIDGET_STRING_PLAIN,0,0,0)->Expand=1;
- laEndRow(uil,b);
- laUiItem* b1=laOnConditionToggle(uil,cr,0,0,0,0,0);{ strSafeSet(&b1->ExtraInstructions,"text=☰");
- b=laBeginRow(uil,c,0,0);
- laShowItem(uil,c,This,"remove")->Flags|=LA_UI_FLAGS_ICON;
- laShowSeparator(uil,c)->Expand=1;
- laShowItemFull(uil,c,This,"move",0,"direction=up;icon=🡱;",0,0)->Flags|=LA_UI_FLAGS_ICON;
- laShowItemFull(uil,c,This,"move",0,"direction=down;icon=🡳;",0,0)->Flags|=LA_UI_FLAGS_ICON;
- laEndRow(uil,b);
- }laEndCondition(uil,b1);
- }
- void ourui_LayersPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
- laColumn* c=laFirstColumn(uil);
- laUiItem* b=laOnConditionThat(uil,c,laPropExpression(0,"our.canvas.current_layer"));{
- laUiItem* b1=laBeginRow(uil,c,0,0);
- laShowItem(uil,c,0,"our.canvas.current_layer.name")->Expand=1;
- laShowItem(uil,c,0,"OUR_new_layer")->Flags|=LA_UI_FLAGS_ICON;
- laEndRow(uil,b1);
- }laElse(uil,b);{
- laShowItem(uil,c,0,"OUR_new_layer");
- }laEndCondition(uil,b);
- laShowItemFull(uil,c,0,"our.canvas.layers",0,0,0,0);
- b=laBeginRow(uil,c,0,0);
- laShowLabel(uil,c,"Background",0,0)->Expand=1;
- laShowItemFull(uil,c,0,"our.background_color",LA_WIDGET_FLOAT_COLOR,0,0,0);
- laEndRow(uil,b);
- }
- void ourui_Brush(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
- laColumn* c=laFirstColumn(uil); laColumn* cl,*cr; laSplitColumn(uil,c,0.7); cl=laLeftColumn(c,0);cr=laRightColumn(c,1);
- laUiItem* b=laBeginRow(uil,cl,0,0);
- laShowHeightAdjuster(uil,cl,This,"__move",0);
- laShowItemFull(uil,cl,This,"name",LA_WIDGET_STRING_PLAIN,0,0,0)->Expand=1;
- laEndRow(uil,b);
- laUiItem* b1=laOnConditionToggle(uil,cr,0,0,0,0,0);{ strSafeSet(&b1->ExtraInstructions,"text=☰");
- b=laBeginRow(uil,c,0,0);
- laShowItem(uil,c,This,"remove")->Flags|=LA_UI_FLAGS_ICON;
- laShowSeparator(uil,c)->Expand=1;
- laShowItemFull(uil,c,This,"move",0,"direction=up;icon=🡱;",0,0)->Flags|=LA_UI_FLAGS_ICON;
- laShowItemFull(uil,c,This,"move",0,"direction=down;icon=🡳;",0,0)->Flags|=LA_UI_FLAGS_ICON;
- laEndRow(uil,b);
- }laEndCondition(uil,b1);
- }
- void ourui_ToolsPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
- laColumn* c=laFirstColumn(uil); laColumn* cl,*cr; laSplitColumn(uil,c,0.5); cl=laLeftColumn(c,0);cr=laRightColumn(c,0);
- laUiItem* b1;
- #define OUR_BR b1=laBeginRow(uil,c,0,0);
- #define OUR_ER laEndRow(uil,b1);
- laShowItem(uil,c,0,"our.tool")->Flags|=LA_UI_FLAGS_EXPAND;
- laUiItem* bt=laOnConditionThat(uil,c,laEqual(laPropExpression(0,"our.tool"),laIntExpression(OUR_TOOL_PAINT)));{
- laUiItem* b=laOnConditionThat(uil,c,laPropExpression(0,"our.current_brush"));{
- laShowItem(uil,c,0,"our.current_brush.name");
- OUR_BR laShowItem(uil,c,0,"our.current_brush.size")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_size",0,"text=P",0,0); OUR_ER
- OUR_BR laShowItem(uil,c,0,"our.current_brush.transparency")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_transparency",0,"text=P",0,0); OUR_ER
- OUR_BR laShowItem(uil,c,0,"our.current_brush.hardness")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_hardness",0,"text=P",0,0); OUR_ER
- OUR_BR laShowItem(uil,c,0,"our.current_brush.smudge")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_smudge",0,"text=P",0,0); OUR_ER
- laShowItem(uil,c,0,"our.current_brush.dabs_per_size");
- laShowItem(uil,c,0,"our.current_brush.smudge_resample_length");
- }laEndCondition(uil,b);
- laShowLabel(uil,c,"Select a brush:",0,0);
- laShowItemFull(uil,c,0,"our.brushes",0,0,0,0);
- laShowItem(uil,c,0,"OUR_new_brush");
- }laEndCondition(uil,bt);
- bt=laOnConditionThat(uil,c,laEqual(laPropExpression(0,"our.tool"),laIntExpression(OUR_TOOL_CROP)));{
- laShowItemFull(uil,c,0,"our.show_border",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0);
- laUiItem* b=laOnConditionThat(uil,c,laPropExpression(0,"our.show_border"));{
- laShowLabel(uil,cl,"Position:",0,0); laShowItem(uil,cr,0,"our.canvas.position")->Flags|=LA_UI_FLAGS_TRANSPOSE;
- laShowSeparator(uil,c);
- laShowLabel(uil,cl,"Size:",0,0); laShowItem(uil,cr,0,"our.canvas.size")->Flags|=LA_UI_FLAGS_TRANSPOSE;
- laShowSeparator(uil,c);
- laShowItem(uil,c,0,"our.border_alpha");
- }laEndCondition(uil,b);
- }laEndCondition(uil,bt);
- }
- void ourui_ColorPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
- laColumn* c=laFirstColumn(uil);
-
- laShowItemFull(uil,c,0,"our.current_color",LA_WIDGET_FLOAT_COLOR_HCY,0,0,0);
- }
- void our_CanvasDrawTextures(){
- tnsUseImmShader; tnsEnableShaderv(T->immShader);
- for(OurLayer* l=Our->Layers.pLast;l;l=l->Item.pPrev){
- int any=0;
- for(int row=0;row<OUR_TEX_TILES_PER_ROW;row++){
- if(!l->TexTiles[row]) continue;
- for(int col=0;col<OUR_TEX_TILES_PER_ROW;col++){
- if(!l->TexTiles[row][col]) continue;
- int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
- real pad=(real)OUR_TEX_TILE_SEAM/OUR_TEX_TILE_W; int seam=OUR_TEX_TILE_SEAM;
- tnsDraw2DTextureArg(l->TexTiles[row][col]->Texture,sx+seam,sy+OUR_TEX_TILE_W-seam,OUR_TEX_TILE_W-seam*2,-OUR_TEX_TILE_W+seam*2,0,pad,pad,pad,pad);
- any=1;
- }
- }
- if(any) tnsFlush();
- }
- }
- void our_CanvasDrawTiles(){
- OurLayer* l=Our->CurrentLayer; if(!l) return;
- tnsUseImmShader; tnsEnableShaderv(T->immShader); tnsUniformUseTexture(T->immShader,0,0); tnsUseNoTexture();
- int any=0;
- for(int row=0;row<OUR_TEX_TILES_PER_ROW;row++){
- if(!l->TexTiles[row]) continue;
- for(int col=0;col<OUR_TEX_TILES_PER_ROW;col++){
- if(!l->TexTiles[row][col]) continue;
- int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
- //tnsVertex2d(sx, sy); tnsVertex2d(sx+OUR_TEX_TILE_W,sy);
- //tnsVertex2d(sx+OUR_TEX_TILE_W, sy+OUR_TEX_TILE_W); tnsVertex2d(sx,sy+OUR_TEX_TILE_W);
- //tnsColor4dv(laAccentColor(LA_BT_NORMAL));
- //tnsPackAs(GL_TRIANGLE_FAN);
- tnsVertex2d(sx, sy); tnsVertex2d(sx+OUR_TEX_TILE_W,sy);
- tnsVertex2d(sx+OUR_TEX_TILE_W, sy+OUR_TEX_TILE_W); tnsVertex2d(sx,sy+OUR_TEX_TILE_W);
- tnsColor4dv(laAccentColor(LA_BT_TEXT));
- tnsPackAs(GL_LINE_LOOP);
- }
- }
- if(any) tnsFlush();
- }
- void our_CanvasDrawCropping(OurCanvasDraw* ocd){
- tnsUseImmShader; tnsEnableShaderv(T->immShader); tnsUniformUseTexture(T->immShader,0,0); tnsUseNoTexture();
- tnsColor4d(0,0,0,Our->BorderAlpha);
- tnsVertex2d(-1e6,Our->Y); tnsVertex2d(1e6,Our->Y); tnsVertex2d(-1e6,1e6); tnsVertex2d(1e6,1e6); tnsPackAs(GL_TRIANGLE_FAN);
- tnsVertex2d(-1e6,Our->Y); tnsVertex2d(Our->X,Our->Y); tnsVertex2d(Our->X,Our->Y-Our->H); tnsVertex2d(-1e6,Our->Y-Our->H); tnsPackAs(GL_TRIANGLE_FAN);
- tnsVertex2d(1e6,Our->Y); tnsVertex2d(Our->X+Our->W,Our->Y); tnsVertex2d(Our->X+Our->W,Our->Y-Our->H); tnsVertex2d(1e6,Our->Y-Our->H); tnsPackAs(GL_TRIANGLE_FAN);
- tnsVertex2d(-1e6,Our->Y-Our->H); tnsVertex2d(1e6,Our->Y-Our->H); tnsVertex2d(-1e6,-1e6); tnsVertex2d(1e6,-1e6); tnsPackAs(GL_TRIANGLE_FAN);
- if(Our->Tool==OUR_TOOL_CROP){
- tnsColor4dv(laAccentColor(LA_BT_TEXT));
- tnsVertex2d(Our->X,Our->Y); tnsVertex2d(Our->X+Our->W,Our->Y); tnsVertex2d(Our->X+Our->W,Our->Y-Our->H); tnsVertex2d(Our->X,Our->Y-Our->H);
- tnsPackAs(GL_LINE_LOOP);
- glLineWidth(3); tnsFlush(); glLineWidth(1);
- }
- }
- void our_CanvasDrawInit(laUiItem* ui){
- ui->Extra=memAcquireHyper(sizeof(OurCanvasDraw));
- laFirstColumn(laAddTabPage(ui, "New Group"));
- OurCanvasDraw* ocd=ui->Extra;
- ocd->Base.ParentUi=ui;
- ocd->Base.HeightCoeff = 10;
- ocd->Base.ZoomX = 1;
- ocd->Base.ZoomY = 1;
- ocd->Base.ImageDrawAlpha = 1;
- ocd->Base.ImageDrawBorder = 1;
- ocd->Base.AdaptiveLineWidth = 1;
- ocd->Base.ClearBackground = 1;
- ocd->ShowTiles=1;
- int work_grp_cnt[3];
- glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, &work_grp_cnt[0]);
- glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, &work_grp_cnt[1]);
- glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 2, &work_grp_cnt[2]);
- printf("max global (total) work group counts x:%i y:%i z:%i\n", work_grp_cnt[0], work_grp_cnt[1], work_grp_cnt[2]);
- int work_grp_size[3];
- glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &work_grp_size[0]);
- glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1, &work_grp_size[1]);
- glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 2, &work_grp_size[2]);
- printf("max local (in one shader) work group sizes x:%i y:%i z:%i\n", work_grp_size[0], work_grp_size[1], work_grp_size[2]);
- int work_grp_inv;
- glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &work_grp_inv);
- printf("max local work group invocations %i\n", work_grp_inv);
- }
- void our_CanvasDrawCanvas(laBoxedTheme *bt, OurPaint *unused_c, laUiItem* ui){
- OurCanvasDraw* ocd=ui->Extra; OurPaint* oc=ui->PP.EndInstance; laCanvasExtra*e=&ocd->Base;
- int W, H; W = ui->R - ui->L; H = ui->B - ui->U;
- tnsFlush();
- if (!e->OffScr || e->OffScr->pColor[0]->Height != ui->B - ui->U || e->OffScr->pColor[0]->Width != ui->R - ui->L){
- if (e->OffScr) tnsDelete2DOffscreen(e->OffScr);
- e->OffScr = tnsCreate2DOffscreen(GL_RGBA, W, H, 0, 0);
- }
- //our_CANVAS_TEST(bt,ui);
- glBlendFunc(GL_ONE,GL_ONE_MINUS_SRC_ALPHA);
- //glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,GL_ONE,GL_ONE);
- tnsDrawToOffscreen(e->OffScr,1,0);
- tnsViewportWithScissor(0, 0, W, H);
- tnsResetViewMatrix();tnsResetModelMatrix();tnsResetProjectionMatrix();
- tnsOrtho(e->PanX - W * e->ZoomX / 2, e->PanX + W * e->ZoomX / 2, e->PanY - e->ZoomY * H / 2, e->PanY + e->ZoomY * H / 2, 100, -100);
- tnsClearColor(LA_COLOR3(Our->BackgroundColor),1); tnsClearAll();
- if(ocd->ShowTiles){ our_CanvasDrawTiles(); }
- our_CanvasDrawTextures();
- if(Our->ShowBorder){ our_CanvasDrawCropping(ocd); }
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,GL_ONE,GL_ONE_MINUS_SRC_ALPHA);
- }
- OurLayer* our_NewLayer(char* name){
- OurLayer* l=memAcquire(sizeof(OurLayer)); strSafeSet(&l->Name,name); lstPushItem(&Our->Layers, l);
- memAssignRef(Our, &Our->CurrentLayer, l);
- return l;
- }
- void our_RemoveLayer(OurLayer* l){
- strSafeDestroy(&l->Name); lstRemoveItem(&Our->Layers, l);
- if(Our->CurrentLayer==l){ OurLayer* nl=l->Item.pPrev?l->Item.pPrev:l->Item.pNext; memAssignRef(Our, &Our->CurrentLayer, nl); }
- memLeave(l);
- }
- OurBrush* our_NewBrush(char* name, real Size, real Hardness, real DabsPerSize, real Transparency, real Smudge, real SmudgeResampleLength,
- int PressureSize, int PressureHardness, int PressureTransparency, int PressureSmudge){
- OurBrush* b=memAcquireHyper(sizeof(OurBrush)); strSafeSet(&b->Name,name); lstAppendItem(&Our->Brushes, b);
- b->Size=Size; b->Hardness=Hardness; b->DabsPerSize=DabsPerSize; b->Transparency=Transparency; b->Smudge=Smudge;
- b->PressureHardness=PressureHardness; b->PressureSize=PressureSize; b->PressureTransparency=PressureTransparency; b->PressureSmudge=PressureSmudge;
- b->SmudgeResampleLength = SmudgeResampleLength;
- memAssignRef(Our, &Our->CurrentBrush, b);
- return b;
- }
- void our_RemoveBrush(OurBrush* b){
- strSafeDestroy(&b->Name); lstRemoveItem(&Our->Brushes, b);
- if(Our->CurrentLayer==b){ OurLayer* nb=b->Item.pPrev?b->Item.pPrev:b->Item.pNext; memAssignRef(Our, &Our->CurrentBrush, nb); }
- memLeave(b);
- }
- void our_LayerEnsureTiles(OurLayer* ol, real xmin,real xmax, real ymin,real ymax, int *tl, int *tr, int* tu, int* tb){
- int l=(int)(floor(OUR_TEX_TILE_CTR+(xmin-OUR_TEX_TILE_SEAM)/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(l,0,OUR_TEX_TILES_PER_ROW-1);
- int r=(int)(floor(OUR_TEX_TILE_CTR+(xmax+OUR_TEX_TILE_SEAM)/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(r,0,OUR_TEX_TILES_PER_ROW-1);
- int u=(int)(floor(OUR_TEX_TILE_CTR+(ymax+OUR_TEX_TILE_SEAM)/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(u,0,OUR_TEX_TILES_PER_ROW-1);
- int b=(int)(floor(OUR_TEX_TILE_CTR+(ymin-OUR_TEX_TILE_SEAM)/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(b,0,OUR_TEX_TILES_PER_ROW-1);
- for(int row=b;row<=u;row++){
- if(!ol->TexTiles[row]){ol->TexTiles[row]=memAcquireSimple(sizeof(OurTexTile*)*OUR_TEX_TILES_PER_ROW);}
- for(int col=l;col<=r;col++){
- if(ol->TexTiles[row][col]) continue;
- ol->TexTiles[row][col]=memAcquireSimple(sizeof(OurTexTile));
- ol->TexTiles[row][col]->Texture=tnsCreate2DTexture(GL_RGBA16,OUR_TEX_TILE_W,OUR_TEX_TILE_W,0);
- uint16_t initColor[]={0,0,0,0};
- glClearTexImage(ol->TexTiles[row][col]->Texture->GLTexHandle, 0, GL_RGBA, GL_UNSIGNED_SHORT, 0);
- }
- }
- *tl=l; *tr=r; *tu=u; *tb=b;
- }
- void our_UiToCanvas(laCanvasExtra* ex, laEvent*e, real* x, real *y){
- *x = (real)((real)e->x - (real)(ex->ParentUi->R - ex->ParentUi->L) / 2 - ex->ParentUi->L) * ex->ZoomX + ex->PanX;
- *y = (real)((real)(ex->ParentUi->B - ex->ParentUi->U) / 2 - (real)e->y + ex->ParentUi->U) * ex->ZoomY + ex->PanY;
- }
- void our_PaintResetBrushState(OurBrush* b){
- b->BrushRemainingDist = 0; b->SmudgeAccum=0; b->SmudgeRestart=1;
- }
- real our_PaintGetDabStepDistance(OurBrush* b, real pressure){
- if(!b->PressureSize) return b->Size/b->DabsPerSize;
- real d=b->Size/b->DabsPerSize*pressure; if(d<1e-2) d=1e-2; return d;
- }
- int our_PaintGetDabs(OurBrush* b, OurLayer* l, real x, real y, real xto, real yto, real last_pressure, real pressure, int *tl, int *tr, int* tu, int* tb){
- Our->NextDab=0;
- real size=b->Size; real dd=our_PaintGetDabStepDistance(b,last_pressure); real len=tnsDistIdv2(x,y,xto,yto); real rem=b->BrushRemainingDist;
- real alllen=len+rem; real uselen=dd,step=0; if(!len)return 0; if(dd>alllen){ b->BrushRemainingDist+=len; return 0; }
- real xmin=FLT_MAX,xmax=-FLT_MAX,ymin=FLT_MAX,ymax=-FLT_MAX;
- while(1){
- arrEnsureLength(&Our->Dabs,Our->NextDab,&Our->MaxDab,sizeof(OurDab)); OurDab* od=&Our->Dabs[Our->NextDab];
- real r=tnsGetRatiod(0,len,uselen-rem); od->X=tnsInterpolate(x,xto,r); od->Y=tnsInterpolate(y,yto,r); TNS_CLAMP(r,0,1);
- #define pfac(psw) (psw?tnsInterpolate(last_pressure,pressure,r):1);
- real sizepfac=pfac(b->PressureSize)
- od->Size = b->Size*sizepfac; od->Hardness = b->Hardness*pfac(b->PressureHardness);
- od->Smudge = b->Smudge*pfac(b->PressureSmudge); od->Color[3]=b->Transparency*pfac(b->PressureTransparency);
- tnsVectorSet3v(od->Color,Our->CurrentColor);
- #undef pfac;
- xmin=TNS_MIN2(xmin, od->X-od->Size); xmax=TNS_MAX2(xmax, od->X+od->Size);
- ymin=TNS_MIN2(ymin, od->Y-od->Size); ymax=TNS_MAX2(ymax, od->Y+od->Size);
- if(od->Size>1e-1) Our->NextDab++;
- step=our_PaintGetDabStepDistance(b,sizepfac);
- od->ResampleSmudge=0;
- if(b->Smudge>1e-3){ b->SmudgeAccum+=step; if(b->SmudgeAccum>(b->SmudgeResampleLength*od->Size)){ b->SmudgeAccum-=(b->SmudgeResampleLength*od->Size); od->ResampleSmudge=1; } }
- if(step+uselen<alllen)uselen+=step; else break;
- }
- b->BrushRemainingDist=alllen-uselen;
- if(Our->NextDab) { our_LayerEnsureTiles(l,xmin,xmax,ymin,ymax,tl,tr,tu,tb); return 1; }
- return 0;
- }
- void our_PaintDoSample(int x, int y, int sx, int sy){
- glUniformSubroutinesuiv(GL_COMPUTE_SHADER,1,&Our->RoutineDoSample);
- glUniform2i(Our->uBrushCorner,x-sx,y-sy);
- glUniform2f(Our->uBrushCenter,x-sx,y-sy);
- glDispatchCompute(1,1,1);
- glUniformSubroutinesuiv(GL_COMPUTE_SHADER,1,&Our->RoutineDoDabs);
- glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
- }
- void our_PaintDoDab(OurDab* d, int tl, int tr, int tu, int tb){
- int corner[2]; corner[0]=floorf(d->X-d->Size); corner[1]=floorf(d->Y-d->Size);
- real MaxX,MaxY; MaxX=ceil(d->X+d->Size); MaxY=ceil(d->Y+d->Size);
- if(corner[0]>tr||MaxX<tl||corner[1]>tb||MaxY<tu) return;
- corner[0]=corner[0]-tl; corner[1]=corner[1]-tu;
- float center[2]; center[0]=d->X-tl; center[1]=d->Y-tu;
- glUniform2iv(Our->uBrushCorner,1,corner);
- glUniform2fv(Our->uBrushCenter,1,center);
- glUniform1f(Our->uBrushSize,d->Size);
- glUniform1f(Our->uBrushHardness,d->Hardness);
- glUniform1f(Our->uBrushSmudge,d->Smudge);
- glUniform4fv(Our->uBrushColor,1,d->Color);
- glDispatchCompute(ceil(d->Size/16), ceil(d->Size/16), 1);
- glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
- }
- void our_PaintDoDabs(OurLayer* l,int tl, int tr, int tu, int tb, int Start, int End){
- for(int row=tb;row<=tu;row++){
- for(int col=tl;col<=tr;col++){
- OurTexTile* ott=l->TexTiles[row][col];
- glBindImageTexture(0, ott->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA16);
- int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
- for(int i=Start;i<End;i++){
- our_PaintDoDab(&Our->Dabs[i],sx,sx+OUR_TEX_TILE_W,sy,sy+OUR_TEX_TILE_W);
- }
- }
- }
- }
- STRUCTURE(OurSmudgeSegement){
- laListItem Item;
- int Start,End,Resample;
- };
- void our_PaintDoDabsWithSmudgeSegments(OurLayer* l,int tl, int tr, int tu, int tb){
- laListHandle Segments={0}; int from=0,to=Our->NextDab; if(!Our->NextDab) return;
- OurSmudgeSegement* oss;
- oss=lstAppendPointerSized(&Segments, 0,sizeof(OurSmudgeSegement));
- for(int i=1;i<to;i++){
- if(Our->Dabs[i].ResampleSmudge){ oss->Resample=1;
- oss->Start=from; oss->End=i; from=i; oss=lstAppendPointerSized(&Segments, 0,sizeof(OurSmudgeSegement)); }
- }
- oss->Start=from; oss->End=to;
- if(Our->Dabs[0].ResampleSmudge){ ((OurSmudgeSegement*)Segments.pFirst)->Resample=1; }
- glUseProgram(Our->CanvasProgram);
- while(oss=lstPopItem(&Segments)){
- if(oss->Resample || Our->CurrentBrush->SmudgeRestart){
- float x=Our->Dabs[oss->Start].X, y=Our->Dabs[oss->Start].Y;
- int col=(int)(floor(OUR_TEX_TILE_CTR+x/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(col,0,OUR_TEX_TILES_PER_ROW-1);
- int row=(int)(floor(OUR_TEX_TILE_CTR+y/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(row,0,OUR_TEX_TILES_PER_ROW-1);
- glBindImageTexture(0, l->TexTiles[row][col]->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA16);
- int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
- glBindImageTexture(1, Our->SmudgeTexture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA16);
- our_PaintDoSample(x,y,sx,sy);
- Our->CurrentBrush->SmudgeRestart=0;
- }
- //printf("from to %d %d %d\n", oss->Start,oss->End,Our->Dabs[oss->Start].ResampleSmudge);
- our_PaintDoDabs(l,tl,tr,tu,tb,oss->Start,oss->End);
- }
- }
- void our_ReadWidgetColor(laCanvasExtra*e,int x,int y){
- uint8_t color[4];
- glBindFramebuffer(GL_READ_FRAMEBUFFER, e->OffScr->FboHandle);
- glReadBuffer(GL_COLOR_ATTACHMENT0);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glReadPixels(x,y,1,1, GL_RGBA, GL_UNSIGNED_BYTE, color);
- real a=(real)color[3]/255;
- Our->CurrentColor[0]=(real)color[0]/255*a;
- Our->CurrentColor[1]=(real)color[1]/255*a;
- Our->CurrentColor[2]=(real)color[2]/255*a;
- }
- void our_StartCropping(OurCanvasDraw* cd){
- if(cd->CanvasDownX<Our->X){
- if(cd->CanvasDownY<Our->Y-Our->H){ cd->AtCrop=OUR_AT_CROP_BL; }
- elif(cd->CanvasDownY>=Our->Y-Our->H&&cd->CanvasDownY<=Our->Y){ cd->AtCrop=OUR_AT_CROP_L; }
- elif(cd->CanvasDownY>Our->Y){ cd->AtCrop=OUR_AT_CROP_UL; }
- }elif(cd->CanvasDownX>=Our->X&&cd->CanvasDownX<=Our->X+Our->W){
- if(cd->CanvasDownY<Our->Y-Our->H){ cd->AtCrop=OUR_AT_CROP_B; }
- elif(cd->CanvasDownY>=Our->Y-Our->H&&cd->CanvasDownY<=Our->Y){ cd->AtCrop=OUR_AT_CROP_CENTER; }
- elif(cd->CanvasDownY>Our->Y){ cd->AtCrop=OUR_AT_CROP_U; }
- }elif(cd->CanvasDownX>Our->X+Our->W){
- if(cd->CanvasDownY<Our->Y-Our->H){ cd->AtCrop=OUR_AT_CROP_BR; }
- elif(cd->CanvasDownY>=Our->Y-Our->H&&cd->CanvasDownY<=Our->Y){ cd->AtCrop=OUR_AT_CROP_R; }
- elif(cd->CanvasDownY>Our->Y){ cd->AtCrop=OUR_AT_CROP_UR; }
- }
- }
- void our_DoCropping(OurCanvasDraw* cd, real x, real y){
- int dx=x-cd->CanvasLastX, dy=y-cd->CanvasLastY;
- if(cd->AtCrop==OUR_AT_CROP_B||cd->AtCrop==OUR_AT_CROP_BL||cd->AtCrop==OUR_AT_CROP_BR){ Our->H-=dy; }
- if(cd->AtCrop==OUR_AT_CROP_U||cd->AtCrop==OUR_AT_CROP_UL||cd->AtCrop==OUR_AT_CROP_UR){ Our->Y+=dy; Our->H+=dy; }
- if(cd->AtCrop==OUR_AT_CROP_L||cd->AtCrop==OUR_AT_CROP_BL||cd->AtCrop==OUR_AT_CROP_UL){ Our->X+=dx; Our->W-=dx; }
- if(cd->AtCrop==OUR_AT_CROP_R||cd->AtCrop==OUR_AT_CROP_BR||cd->AtCrop==OUR_AT_CROP_UR){ Our->W+=dx; }
- if(cd->AtCrop==OUR_AT_CROP_CENTER){ Our->Y+=dy; Our->X+=dx; }
- if(Our->W<32) Our->W=32; if(Our->H<32) Our->H=32;
- cd->CanvasLastX+=dx; cd->CanvasLastY+=dy;
- }
- int ourinv_NewLayer(laOperator* a, laEvent* e){
- our_NewLayer("Our Layer"); laNotifyUsers("our.canvas.layers");
- return LA_FINISHED;
- }
- int ourinv_RemoveLayer(laOperator* a, laEvent* e){
- OurLayer* l=a->This?a->This->EndInstance:0; if(!l) return LA_CANCELED;
- our_RemoveLayer(l); laNotifyUsers("our.canvas.layers");
- return LA_FINISHED;
- }
- int ourinv_MoveLayer(laOperator* a, laEvent* e){
- OurLayer* l=a->This?a->This->EndInstance:0; if(!l) return LA_CANCELED;
- char* direction=strGetArgumentString(a->ExtraInstructionsP,"direction");
- if(strSame(direction,"up")&&l->Item.pPrev){ lstMoveUp(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
- elif(l->Item.pNext){ lstMoveDown(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
- return LA_FINISHED;
- }
- int ourinv_NewBrush(laOperator* a, laEvent* e){
- our_NewBrush("Our Brush",15,0.95,9,0.5,0.5,5,0,0,0,0); laNotifyUsers("our.brushes");
- return LA_FINISHED;
- }
- int ourinv_RemoveBrush(laOperator* a, laEvent* e){
- OurBrush* b=a->This?a->This->EndInstance:0; if(!b) return LA_CANCELED;
- our_RemoveLayer(b); laNotifyUsers("our.brushes");
- return LA_FINISHED;
- }
- int ourinv_MoveBrush(laOperator* a, laEvent* e){
- OurBrush* b=a->This?a->This->EndInstance:0; if(!b) return LA_CANCELED;
- char* direction=strGetArgumentString(a->ExtraInstructionsP,"direction");
- if(strSame(direction,"up")&&b->Item.pPrev){ lstMoveUp(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
- elif(b->Item.pNext){ lstMoveDown(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
- return LA_FINISHED;
- }
- int ourinv_Action(laOperator* a, laEvent* e){
- OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
- our_PaintResetBrushState(ob);
- real x,y; our_UiToCanvas(&ex->Base,e,&x,&y); ex->CanvasLastX=x;ex->CanvasLastY=y;ex->LastPressure=e->Pressure;
- ex->CanvasDownX=x; ex->CanvasDownY=y;
- Our->ActiveTool=Our->Tool;
- if(Our->ActiveTool==OUR_TOOL_CROP){ if(!Our->ShowBorder) return LA_FINISHED; our_StartCropping(ex); }
- return LA_RUNNING;
- }
- int ourmod_Paint(laOperator* a, laEvent* e){
- OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
- if(e->Type==LA_L_MOUSE_UP || e->Type==LA_R_MOUSE_DOWN || e->Type==LA_ESCAPE_DOWN){ return LA_FINISHED; }
- if(e->Type==LA_MOUSEMOVE||e->Type==LA_L_MOUSE_DOWN){
- real x,y; our_UiToCanvas(&ex->Base,e,&x,&y);
- int tl,tr,tu,tb;
- if(our_PaintGetDabs(ob,l,ex->CanvasLastX,ex->CanvasLastY,x,y,ex->LastPressure,e->Pressure,&tl,&tr,&tu,&tb)){
- our_PaintDoDabsWithSmudgeSegments(l,tl,tr,tu,tb);
- }
- ex->CanvasLastX=x;ex->CanvasLastY=y;ex->LastPressure=e->Pressure;
- laNotifyUsers("our.canvas");
- }
- return LA_RUNNING;
- }
- int ourmod_Crop(laOperator* a, laEvent* e){
- OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
- if(e->Type==LA_L_MOUSE_UP || e->Type==LA_R_MOUSE_DOWN || e->Type==LA_ESCAPE_DOWN){ return LA_FINISHED; }
- if(e->Type==LA_MOUSEMOVE||e->Type==LA_L_MOUSE_DOWN){
- real x,y; our_UiToCanvas(&ex->Base,e,&x,&y);
- our_DoCropping(ex,x,y);
- laNotifyUsers("our.canvas");
- }
- return LA_RUNNING;
- }
- int ourmod_Action(laOperator* a, laEvent* e){
- OurCanvasDraw *ex = a->This?a->This->EndInstance:0; if(!ex) return LA_CANCELED;
- switch(Our->ActiveTool){
- case OUR_TOOL_PAINT: OurLayer* l=Our->CurrentLayer; OurBrush* ob=Our->CurrentBrush; if(!l||!ob) return LA_CANCELED;
- return ourmod_Paint(a,e);
- case OUR_TOOL_CROP:
- return ourmod_Crop(a,e);
- default: return LA_FINISHED;
- }
- return LA_RUNNING;
- }
- int ourinv_PickColor(laOperator* a, laEvent* e){
- OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
- laUiItem* ui=ex->Base.ParentUi;
- our_ReadWidgetColor(ex, e->x-ui->L, ui->B-e->y); laNotifyUsers("our.current_color");
- return LA_RUNNING;
- }
- int ourmod_PickColor(laOperator* a, laEvent* e){
- OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
- laUiItem* ui=ex->Base.ParentUi;
- if(e->Type==LA_R_MOUSE_UP || e->Type==LA_L_MOUSE_DOWN || e->Type==LA_ESCAPE_DOWN){ return LA_FINISHED; }
- if(e->Type==LA_MOUSEMOVE||e->Type==LA_R_MOUSE_DOWN){
- our_ReadWidgetColor(ex, e->x-ui->L, ui->B-e->y); laNotifyUsers("our.current_color");
- }
- return LA_RUNNING;
- }
- void* ourget_FirstLayer(void* unused, void* unused1){
- return Our->Layers.pFirst;
- }
- void* ourget_FirstBrush(void* unused, void* unused1){
- return Our->Brushes.pFirst;
- }
- void* ourget_our(void* unused, void* unused1){
- return Our;
- }
- void ourset_LayerMove(OurLayer* l, int move){
- if(move<0 && l->Item.pPrev){ lstMoveUp(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
- elif(move>0 && l->Item.pNext){ lstMoveDown(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
- }
- void ourset_BrushMove(OurBrush* b, int move){
- if(move<0 && b->Item.pPrev){ lstMoveUp(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
- elif(move>0 && b->Item.pNext){ lstMoveDown(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
- }
- void ourset_BackgroundColor(void* unused, real* arr){
- memcpy(Our->BackgroundColor, arr, sizeof(real)*3); laNotifyUsers("our.canvas");
- }
- void ourset_BorderAlpha(void* unused, real a){
- Our->BorderAlpha=a; laNotifyUsers("our.canvas");
- }
- void ourset_Tool(void* unused, int a){
- Our->Tool=a; laNotifyUsers("our.canvas");
- }
- void ourset_ShowBorder(void* unused, int a){
- Our->ShowBorder=a; laNotifyUsers("our.canvas");
- }
- void ourset_CanvasSize(void* unused, int* wh){
- Our->W=wh[0]; Our->H=wh[1]; if(Our->W<32) Our->W=32; if(Our->H<32) Our->H=32; laNotifyUsers("our.canvas");
- }
- void ourset_CanvasPosition(void* unused, int* xy){
- Our->X=xy[0]; Our->Y=xy[1]; laNotifyUsers("our.canvas");
- }
- #define OUR_ADD_PRESSURE_SWITCH(p)\
- laAddEnumItemAs(p,"NONE","None","Not using pressure",0,0);\
- laAddEnumItemAs(p,"ENABLED","Enabled","Using pressure",1,0);
- void ourRegisterEverything(){
- laPropContainer* pc; laKeyMapper* km; laProp* p;
- laCreateOperatorType("OUR_new_layer","New Layer","Create a new layer",0,0,0,ourinv_NewLayer,0,'+',0);
- laCreateOperatorType("OUR_remove_layer","Remove Layer","Remove this layer",0,0,0,ourinv_RemoveLayer,0,L'🗴',0);
- laCreateOperatorType("OUR_move_layer","Move Layer","Remove this layer",0,0,0,ourinv_MoveLayer,0,0,0);
- laCreateOperatorType("OUR_new_brush","New Brush","Create a new brush",0,0,0,ourinv_NewBrush,0,'+',0);
- laCreateOperatorType("OUR_remove_brush","Remove Brush","Remove this brush",0,0,0,ourinv_RemoveBrush,0,L'🗴',0);
- laCreateOperatorType("OUR_move_brush","Move Brush","Remove this brush",0,0,0,ourinv_MoveBrush,0,0,0);
- laCreateOperatorType("OUR_action","Action","Doing action on a layer",0,0,0,ourinv_Action,ourmod_Action,0,LA_EXTRA_TO_PANEL);
- laCreateOperatorType("OUR_pick","Pick color","Pick color on the widget",0,0,0,ourinv_PickColor,ourmod_PickColor,0,LA_EXTRA_TO_PANEL);
- laRegisterUiTemplate("panel_canvas", "Canvas", ourui_CanvasPanel, 0, 0,"Our Paint");
- laRegisterUiTemplate("panel_layers", "Layers", ourui_LayersPanel, 0, 0,0);
- laRegisterUiTemplate("panel_tools", "Tools", ourui_ToolsPanel, 0, 0,0);
- laRegisterUiTemplate("panel_color", "Color", ourui_ColorPanel, 0, 0,0);
-
- pc=laDefineRoot();
- laAddSubGroup(pc,"our","Our","OurPaint main","our_paint",0,0,0,-1,ourget_our,0,0,0,0,0,0,0);
- pc=laAddPropertyContainer("our_paint","Our Paint","OurPaint main",0,0,sizeof(OurPaint),0,0,1);
- laAddSubGroup(pc,"canvas","Canvas","OurPaint canvas","our_canvas",0,0,0,0,0,0,0,0,0,0,0,LA_UDF_LOCAL);
- laAddSubGroup(pc,"brushes","Brushes","Brushes","our_brush",0,0,ourui_Brush,offsetof(OurPaint,CurrentBrush),0,0,0,0,0,0,offsetof(OurPaint,Brushes),0);
- laAddSubGroup(pc,"current_brush","Current Brush","Current brush","our_brush",0,0,0,offsetof(OurPaint,CurrentBrush),ourget_FirstBrush,0,laget_ListNext,0,0,0,0,LA_UDF_REFER);
- laAddFloatProperty(pc,"current_color","Current Color","Current color used to paint",0,0,0,1,0,0.05,0.8,0,offsetof(OurPaint,CurrentColor),0,0,4,0,0,0,0,0,0,0,0);
- laAddFloatProperty(pc,"background_color","Background Color","Background color of the canvas",0,0,0,1,0,0.05,0.8,0,offsetof(OurPaint,BackgroundColor),0,0,3,0,0,0,0,ourset_BackgroundColor,0,0,0);
- laAddFloatProperty(pc,"border_alpha","Border Alpha","Alpha of the border region around the canvas",0,0,0,1,0,0.05,0.5,0,offsetof(OurPaint,BorderAlpha),0,0,0,0,0,0,0,ourset_BorderAlpha,0,0,0);
- p=laAddEnumProperty(pc,"tool","Tool","Tool to use on the canvas",0,0,0,0,0,offsetof(OurPaint,Tool),0,ourset_Tool,0,0,0,0,0,0,0,0);
- laAddEnumItemAs(p,"PAINT","Paint","Paint stuff on the canvas",OUR_TOOL_PAINT,L'🖌');
- laAddEnumItemAs(p,"CROP","Cropping","Crop the focused region",OUR_TOOL_CROP,L'🖼');
- p=laAddEnumProperty(pc,"show_border","Show Border","Whether to show border on the canvas",0,0,0,0,0,offsetof(OurPaint,ShowBorder),0,ourset_ShowBorder,0,0,0,0,0,0,0,0);
- laAddEnumItemAs(p,"FALSE","No","Dont' show border on the canvas",OUR_TOOL_PAINT,L'🖌');
- laAddEnumItemAs(p,"TRUE","Yes","Show border on the canvas",OUR_TOOL_CROP,L'🖼');
-
- pc=laAddPropertyContainer("our_brush","Our Brush","OurPaint brush",0,0,sizeof(OurBrush),0,0,2);
- laAddStringProperty(pc,"name","Name","Name of the layer",0,0,0,0,1,offsetof(OurBrush,Name),0,0,0,0,LA_AS_IDENTIFIER);
- laAddIntProperty(pc,"__move","Move Slider","Move Slider",LA_WIDGET_HEIGHT_ADJUSTER,0,0,0,0,0,0,0,0,0,ourset_LayerMove,0,0,0,0,0,0,0,0,0);
- laAddFloatProperty(pc,"size","Size","Base size(radius) of the brush",0,0,"px",1000,0,1,10,0,offsetof(OurBrush,Size),0,0,0,0,0,0,0,0,0,0,0);
- laAddFloatProperty(pc,"transparency","Transparency","Transparency of a dab",0,0,0,1,0,0.05,0.5,0,offsetof(OurBrush,Transparency),0,0,0,0,0,0,0,0,0,0,0);
- laAddFloatProperty(pc,"hardness","Hardness","Hardness of the brush",0,0,0,1,0,0.05,0.95,0,offsetof(OurBrush,Hardness),0,0,0,0,0,0,0,0,0,0,0);
- laAddFloatProperty(pc,"smudge","Smudge","Smudge of the brush",0,0,0,1,0,0.05,0.95,0,offsetof(OurBrush,Smudge),0,0,0,0,0,0,0,0,0,0,0);
- laAddFloatProperty(pc,"dabs_per_size","Dabs Per Size","How many dabs per size of the brush",0,0,0,0,0,0,0,0,offsetof(OurBrush,DabsPerSize),0,0,0,0,0,0,0,0,0,0,0);
- laAddFloatProperty(pc,"smudge_resample_length","Smudge Resample Length","How long of a distance (based on size) should elapse before resampling smudge",0,0,0,0,0,0,0,0,offsetof(OurBrush,SmudgeResampleLength),0,0,0,0,0,0,0,0,0,0,0);
- p=laAddEnumProperty(pc,"pressure_size","Pressure Size","Use pen pressure to control size",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureSize),0,0,0,0,0,0,0,0,0,0);
- OUR_ADD_PRESSURE_SWITCH(p);
- p=laAddEnumProperty(pc,"pressure_transparency","Pressure Transparency","Use pen pressure to control transparency",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureTransparency),0,0,0,0,0,0,0,0,0,0);
- OUR_ADD_PRESSURE_SWITCH(p);
- p=laAddEnumProperty(pc,"pressure_hardness","Pressure Hardness","Use pen pressure to control hardness",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureHardness),0,0,0,0,0,0,0,0,0,0);
- OUR_ADD_PRESSURE_SWITCH(p);
- p=laAddEnumProperty(pc,"pressure_smudge","Pressure Smudge","Use pen pressure to control smudging",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureSmudge),0,0,0,0,0,0,0,0,0,0);
- OUR_ADD_PRESSURE_SWITCH(p);
- laAddOperatorProperty(pc,"move","Move","Move brush","OUR_move_brush",0,0);
- laAddOperatorProperty(pc,"remove","Remove","Remove brush","OUR_remove_brush",L'🗴',0);
- pc=laAddPropertyContainer("our_canvas","Our Canvas","OurPaint canvas",0,0,sizeof(OurPaint),0,0,1);
- laAddSubGroup(pc,"layers","Layers","Layers","our_layer",0,0,ourui_Layer,offsetof(OurPaint,CurrentLayer),0,0,0,0,0,0,offsetof(OurPaint,Layers),0);
- laAddSubGroup(pc,"current_layer","Current Layer","Current layer","our_layer",0,0,0,offsetof(OurPaint,CurrentLayer),ourget_FirstLayer,0,laget_ListNext,0,0,0,0,LA_UDF_REFER);
- laAddIntProperty(pc,"size","Size","Size of the cropping area",0,"X,Y","px",0,0,0,2400,0,offsetof(OurPaint,W),0,0,2,0,0,0,0,ourset_CanvasSize,0,0,0);
- laAddIntProperty(pc,"position","Position","Position of the cropping area",0,"X,Y","px",0,0,0,2400,0,offsetof(OurPaint,X),0,0,2,0,0,0,0,ourset_CanvasPosition,0,0,0);
- pc=laAddPropertyContainer("our_layer","Our Layer","OurPaint layer",0,0,sizeof(OurLayer),0,0,1);
- laAddStringProperty(pc,"name","Name","Name of the layer",0,0,0,0,1,offsetof(OurLayer,Name),0,0,0,0,LA_AS_IDENTIFIER);
- laAddIntProperty(pc,"__move","Move Slider","Move Slider",LA_WIDGET_HEIGHT_ADJUSTER,0,0,0,0,0,0,0,0,0,ourset_LayerMove,0,0,0,0,0,0,0,0,0);
- //laAddSubGroup(pc,"Rows","Rows","Rows of tiles","our_rows",0,0,0,0,0,0,0,0,0,0,offsetof(OurLayer,Rows),0);
- laAddOperatorProperty(pc,"move","Move","Move Layer","OUR_move_layer",0,0);
- laAddOperatorProperty(pc,"remove","Remove","Remove layer","OUR_remove_layer",L'🗴',0);
- laCanvasTemplate* ct=laRegisterCanvasTemplate("our_CanvasDraw", "our_canvas", 0, our_CanvasDrawCanvas, la_CanvasDrawOverlay, our_CanvasDrawInit, la_CanvasDestroy);
- pc = laCanvasHasExtraProps(ct,sizeof(OurCanvasDraw),2);
- km = &ct->KeyMapper;
- laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_DOWN, 0, "direction=out");
- laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_UP, 0, "direction=in");
- laAssignNewKey(km, 0, "LA_2d_view_move", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_L_MOUSE_DOWN, 0, 0);
- laAssignNewKey(km, 0, "LA_2d_view_move", LA_KM_SEL_UI_EXTRA, 0, LA_M_MOUSE_DOWN, 0, 0);
- laAssignNewKey(km, 0, "OUR_action", LA_KM_SEL_UI_EXTRA, 0, LA_L_MOUSE_DOWN, 0, 0);
- laAssignNewKey(km, 0, "OUR_pick", LA_KM_SEL_UI_EXTRA, 0, LA_R_MOUSE_DOWN, 0, 0);
- }
- void ourInit(){
- Our=memAcquire(sizeof(OurPaint));
- ourRegisterEverything();
- char error[1024]; int status;
- Our->SmudgeTexture=tnsCreate2DTexture(GL_RGBA16,256,1,0);
- Our->CanvasShader = glCreateShader(GL_COMPUTE_SHADER);
- const GLchar* source = OUR_CANVAS_SHADER;
- glShaderSource(Our->CanvasShader, 1, &source, NULL);
- glCompileShader(Our->CanvasShader);
- glGetShaderiv(Our->CanvasShader, GL_COMPILE_STATUS, &status);
- if (status == GL_FALSE){
- glGetShaderInfoLog(Our->CanvasShader, sizeof(error), 0, error);
- printf("Compute shader error:\n%s", error);
- glDeleteShader(Our->CanvasShader);
- return -1;
- }
- Our->CanvasProgram = glCreateProgram();
- glAttachShader(Our->CanvasProgram, Our->CanvasShader);
- glLinkProgram(Our->CanvasProgram);
- glGetProgramiv(Our->CanvasProgram, GL_LINK_STATUS, &status);
- if (status == GL_FALSE){
- glGetProgramInfoLog(Our->CanvasProgram, sizeof(error), 0, error);
- printf("Shader Linking error:\n%s", error);
- return 0;
- }
- Our->uBrushCorner=glGetUniformLocation(Our->CanvasProgram,"uBrushCorner");
- Our->uBrushCenter=glGetUniformLocation(Our->CanvasProgram,"uBrushCenter");
- Our->uBrushSize=glGetUniformLocation(Our->CanvasProgram,"uBrushSize");
- Our->uBrushHardness=glGetUniformLocation(Our->CanvasProgram,"uBrushHardness");
- Our->uBrushSmudge=glGetUniformLocation(Our->CanvasProgram,"uBrushSmudge");
- Our->uBrushColor=glGetUniformLocation(Our->CanvasProgram,"uBrushColor");
- Our->uBrushRoutineSelection=glGetSubroutineUniformLocation(Our->CanvasProgram, GL_COMPUTE_SHADER, "uBrushRoutineSelection");
- Our->RoutineDoDabs=glGetSubroutineIndex(Our->CanvasProgram, GL_COMPUTE_SHADER, "DoDabs");
- Our->RoutineDoSample=glGetSubroutineIndex(Our->CanvasProgram, GL_COMPUTE_SHADER, "DoSample");
- Our->X=-2800/2; Our->W=2800;
- Our->Y=2400/2; Our->H=2400;
- Our->BorderAlpha=0.6;
- tnsEnableShaderv(T->immShader);
- }
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