*/}}

ourpaint.h 5.2 KB

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  1. #include "la_5.h"
  2. #define OUR_AT_CROP_CENTER 0
  3. #define OUR_AT_CROP_L 1
  4. #define OUR_AT_CROP_R 2
  5. #define OUR_AT_CROP_U 3
  6. #define OUR_AT_CROP_B 4
  7. #define OUR_AT_CROP_UL 5
  8. #define OUR_AT_CROP_UR 6
  9. #define OUR_AT_CROP_BL 7
  10. #define OUR_AT_CROP_BR 8
  11. STRUCTURE(OurCanvasDraw){
  12. laCanvasExtra Base;
  13. int ShowTiles;
  14. int HideBrushCircle;
  15. int AtCrop;
  16. real CanvasLastX,CanvasLastY;
  17. real CanvasDownX,CanvasDownY;
  18. real LastPressure;
  19. real LastTilt[2];
  20. };
  21. #define OUR_TILE_W 1024
  22. #define OUR_TILES_PER_ROW 100
  23. #define OUR_TILE_CTR (OUR_TILES_PER_ROW/2)
  24. #define OUR_TILE_SEAM 12
  25. #define OUR_TILE_W_USE (OUR_TILE_W-OUR_TILE_SEAM*2)
  26. STRUCTURE(OurTexTile){
  27. tnsTexture* Texture;
  28. uint16_t* Data;
  29. int l,r,u,b;
  30. uint16_t* FullData;
  31. uint16_t* CopyBuffer;
  32. int cl,cr,cu,cb;
  33. };
  34. STRUCTURE(OurLayer){
  35. laListItem Item;
  36. laSafeString Name;
  37. int OffsetX,OffsetY;
  38. OurTexTile** TexTiles[OUR_TILES_PER_ROW];
  39. };
  40. STRUCTURE(OurLayerWrite){
  41. unsigned char* data;
  42. size_t NextData, MaxData;
  43. };
  44. STRUCTURE(OurLayerRead){
  45. unsigned char* data;
  46. size_t NextData;
  47. };
  48. STRUCTURE(OurBrushSettingsNode){
  49. laBaseNode Base;
  50. laNodeOutSocket* CanvasScale; real rCanvasScale;
  51. laNodeOutSocket* Size; real rSize;
  52. laNodeOutSocket* Transparency; real rTransparency;
  53. laNodeOutSocket* Hardness; real rHardness;
  54. laNodeOutSocket* Smudge; real rSmudge;
  55. laNodeOutSocket* DabsPerSize; real rDabsPerSize;
  56. laNodeOutSocket* SmudgeLength; real rSmudgeLength;
  57. laNodeOutSocket* Slender; real rSlender;
  58. laNodeOutSocket* Angle; real rAngle;
  59. laNodeOutSocket* Color;
  60. };
  61. STRUCTURE(OurBrushOutputsNode){
  62. laBaseNode Base;
  63. laNodeInSocket* Offset;
  64. laNodeInSocket* Size;
  65. laNodeInSocket* Transparency;
  66. laNodeInSocket* Hardness;
  67. laNodeInSocket* Smudge;
  68. laNodeInSocket* DabsPerSize;
  69. laNodeInSocket* SmudgeLength;
  70. laNodeInSocket* Slender;
  71. laNodeInSocket* Angle;
  72. laNodeInSocket* Color;
  73. };
  74. STRUCTURE(OurBrushDeviceNode){
  75. laBaseNode Base;
  76. laNodeOutSocket* Pressure; real rPressure;
  77. laNodeOutSocket* Position; real rPosition[2];
  78. laNodeOutSocket* Tilt; real rTilt[2];
  79. laNodeOutSocket* IsEraser; int rIsEraser;
  80. laNodeOutSocket* Speed; real rSpeed;
  81. laNodeOutSocket* Angle; real rAngle;
  82. laNodeOutSocket* Length; real rLength;
  83. laNodeOutSocket* LengthAccum; real rLengthAccum;
  84. };
  85. STRUCTURE(OurBrush){
  86. laListItem Item;
  87. laSafeString Name;
  88. real Size;
  89. real DabsPerSize;
  90. real Hardness;
  91. real Transparency;
  92. real Smudge;
  93. real SmudgeResampleLength; real SmudgeAccum; int SmudgeRestart; real BrushRemainingDist;
  94. real Slender;
  95. real Angle;
  96. real Smoothness;
  97. real MaxStrokeLength;
  98. int PressureSize,PressureHardness,PressureTransparency,PressureSmudge; // the simple way
  99. int Binding,DefaultAsEraser;
  100. int UseNodes; // the flexible way
  101. laRackPage* Rack;
  102. real LastX,LastY,LastAngle;
  103. real EvalColor[3];
  104. real EvalOffset[2];
  105. real EvalSize;
  106. real EvalDabsPerSize;
  107. real EvalHardness;
  108. real EvalTransparency;
  109. real EvalSmudge;
  110. real EvalSmudgeLength;
  111. real EvalSlender;
  112. real EvalAngle;
  113. real EvalSpeed;
  114. real EvalStrokeLength;
  115. real EvalStrokeLengthAccum;
  116. real EvalPressure;
  117. real EvalPosition[2];
  118. real EvalTilt[2];
  119. real EvalStrokeAngle;
  120. int EvalIsEraser;
  121. };
  122. STRUCTURE(OurDab){
  123. float X,Y;
  124. float Size;
  125. float Hardness;
  126. float Smudge; int ResampleSmudge;
  127. float Color[4];
  128. float Slender;
  129. float Angle;
  130. float Recentness;
  131. };
  132. STRUCTURE(OurUndoTile){
  133. laListItem Item;
  134. int col,row;
  135. uint16_t* CopyData;
  136. int l,r,u,b;
  137. };
  138. STRUCTURE(OurUndo){
  139. OurLayer* Layer;
  140. laListHandle Tiles;
  141. };
  142. #define OUR_TOOL_PAINT 0
  143. #define OUR_TOOL_CROP 1
  144. STRUCTURE(OurPaint){
  145. real pad;
  146. laListHandle CanvasSaverDummyList;
  147. laProp* CanvasSaverDummyProp;
  148. laListHandle Layers;
  149. OurLayer* CurrentLayer;
  150. laListHandle Brushes;
  151. OurBrush* CurrentBrush;
  152. OurDab* Dabs; int NextDab,MaxDab;
  153. laListHandle BrushEval;
  154. real CurrentScale;
  155. int Tool,ActiveTool,Erasing,EventErasing;
  156. int PenID,EraserID;
  157. int X,Y,W,H; //border
  158. int ShowBorder,UseBorder;
  159. int LockRadius;
  160. int EnableBrushCircle;
  161. tnsTexture* SmudgeTexture;
  162. GLuint CanvasShader; GLuint CanvasProgram;
  163. GLuint CompositionShader; GLuint CompositionProgram;
  164. GLint uBrushCorner;
  165. GLint uBrushCenter;
  166. GLint uBrushSize;
  167. GLint uBrushHardness;
  168. GLint uBrushSmudge;
  169. GLint uBrushRecentness;
  170. GLint uBrushColor;
  171. GLint uBrushSlender;
  172. GLint uBrushAngle;
  173. GLint uBrushRoutineSelection;
  174. GLint uBrushErasing;
  175. GLint RoutineDoDabs;
  176. GLint RoutineDoSample;
  177. GLint uMode;
  178. real CurrentColor[3];
  179. real BackgroundColor[3];
  180. uint16_t BColorU16[4];
  181. real BorderAlpha;
  182. real xmin,xmax,ymin,ymax; // stroke bbox for undo region
  183. int ResetBrush;
  184. uint16_t *ImageBuffer;
  185. int ImageW,ImageH,ImageX,ImageY,LoadX,LoadY,TempLoadX,TempLoadY;
  186. void* icc_LinearsRGB; int iccsize_LinearsRGB;
  187. void* icc_sRGB; int iccsize_sRGB;
  188. };
  189. int ourInit();
  190. void ourRegisterNodes();
  191. int ourRebuildBrushEval();
  192. int ourEvalBrush();