*/}}

ourpaint.h 8.0 KB

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  1. /*
  2. * Our Paint: A light weight GPU powered painting program.
  3. * Copyright (C) 2022-2023 Wu Yiming
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 3 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #include "la_5.h"
  19. #ifndef OURPAINT_GIT_BRANCH
  20. #define OURPAINT_GIT_BRANCH "Release 1"
  21. #endif
  22. // No need to show hash when not compiled from git repo.
  23. //#ifndef OURPAINT_GIT_HASH
  24. //#define OURPAINT_GIT_HASH "?"
  25. //#endif
  26. extern unsigned char DATA_SPLASH[];
  27. extern unsigned char DATA_SPLASH_HIGHDPI[];
  28. #ifdef __cplusplus
  29. extern "C" {
  30. #endif
  31. extern const char OUR_CANVAS_SHADER[];
  32. extern const char OUR_COMPOSITION_SHADER[];
  33. #ifdef __cplusplus
  34. } // extern "C"
  35. #endif
  36. #define OUR_AT_CROP_CENTER 0
  37. #define OUR_AT_CROP_L 1
  38. #define OUR_AT_CROP_R 2
  39. #define OUR_AT_CROP_U 3
  40. #define OUR_AT_CROP_B 4
  41. #define OUR_AT_CROP_UL 5
  42. #define OUR_AT_CROP_UR 6
  43. #define OUR_AT_CROP_BL 7
  44. #define OUR_AT_CROP_BR 8
  45. #define OUR_VERSION_MAJOR 0
  46. #define OUR_VERSION_MINOR 1
  47. STRUCTURE(OurCanvasDraw){
  48. laCanvasExtra Base;
  49. int HideBrushCircle;
  50. int AtCrop;
  51. real CanvasLastX,CanvasLastY;
  52. real CanvasDownX,CanvasDownY;
  53. real LastPressure;
  54. real LastTilt[2];
  55. };
  56. #define OUR_TILE_W 1024
  57. #define OUR_TILES_PER_ROW 100
  58. #define OUR_TILE_CTR (OUR_TILES_PER_ROW/2)
  59. #define OUR_TILE_SEAM 12
  60. #define OUR_TILE_W_USE (OUR_TILE_W-OUR_TILE_SEAM*2)
  61. STRUCTURE(OurTexTile){
  62. tnsTexture* Texture;
  63. uint16_t* Data;
  64. int l,r,u,b;
  65. uint16_t* FullData;
  66. uint16_t* CopyBuffer;
  67. int cl,cr,cu,cb;
  68. };
  69. #define OUR_BLEND_NORMAL 0
  70. #define OUR_BLEND_ADD 1
  71. STRUCTURE(OurLayer){
  72. laListItem Item;
  73. laSafeString Name;
  74. int OffsetX,OffsetY;
  75. real Transparency;
  76. int Lock;
  77. int Hide;
  78. int BlendMode;
  79. OurTexTile** TexTiles[OUR_TILES_PER_ROW];
  80. };
  81. STRUCTURE(OurLayerWrite){
  82. unsigned char* data;
  83. size_t NextData, MaxData;
  84. };
  85. STRUCTURE(OurLayerRead){
  86. unsigned char* data;
  87. size_t NextData;
  88. };
  89. STRUCTURE(OurBrushSettingsNode){
  90. laBaseNode Base;
  91. laNodeOutSocket* CanvasScale; real rCanvasScale;
  92. laNodeOutSocket* Size; real rSize;
  93. laNodeOutSocket* Transparency; real rTransparency;
  94. laNodeOutSocket* Hardness; real rHardness;
  95. laNodeOutSocket* Smudge; real rSmudge;
  96. laNodeOutSocket* DabsPerSize; real rDabsPerSize;
  97. laNodeOutSocket* SmudgeLength; real rSmudgeLength;
  98. laNodeOutSocket* Slender; real rSlender;
  99. laNodeOutSocket* Angle; real rAngle;
  100. laNodeOutSocket* Color;
  101. };
  102. STRUCTURE(OurBrushOutputsNode){
  103. laBaseNode Base;
  104. laNodeInSocket* Offset;
  105. laNodeInSocket* Size;
  106. laNodeInSocket* Transparency;
  107. laNodeInSocket* Hardness;
  108. laNodeInSocket* Smudge;
  109. laNodeInSocket* DabsPerSize;
  110. laNodeInSocket* SmudgeLength;
  111. laNodeInSocket* Slender;
  112. laNodeInSocket* Angle;
  113. laNodeInSocket* Color;
  114. };
  115. STRUCTURE(OurBrushDeviceNode){
  116. laBaseNode Base;
  117. laNodeOutSocket* Pressure; real rPressure;
  118. laNodeOutSocket* Position; real rPosition[2];
  119. laNodeOutSocket* Tilt; real rTilt[2];
  120. laNodeOutSocket* IsEraser; int rIsEraser;
  121. laNodeOutSocket* Speed; real rSpeed;
  122. laNodeOutSocket* Angle; real rAngle;
  123. laNodeOutSocket* Length; real rLength;
  124. laNodeOutSocket* LengthAccum; real rLengthAccum;
  125. };
  126. STRUCTURE(OurBrush){
  127. laListItem Item;
  128. laSafeString Name;
  129. real Size;
  130. real DabsPerSize;
  131. real Hardness;
  132. real Transparency;
  133. real Smudge;
  134. real SmudgeResampleLength; real SmudgeAccum; int SmudgeRestart; real BrushRemainingDist;
  135. real Slender;
  136. real Angle;
  137. real Smoothness;
  138. real MaxStrokeLength;
  139. int PressureSize,PressureHardness,PressureTransparency,PressureSmudge; // the simple way
  140. int Binding,DefaultAsEraser;
  141. int UseNodes; // the flexible way
  142. laRackPage* Rack;
  143. real LastX,LastY,LastAngle;
  144. real EvalColor[3];
  145. real EvalOffset[2];
  146. real EvalSize;
  147. real EvalDabsPerSize;
  148. real EvalHardness;
  149. real EvalTransparency;
  150. real EvalSmudge;
  151. real EvalSmudgeLength;
  152. real EvalSlender;
  153. real EvalAngle;
  154. real EvalSpeed;
  155. real EvalStrokeLength;
  156. real EvalStrokeLengthAccum;
  157. real EvalPressure;
  158. real EvalPosition[2];
  159. real EvalTilt[2];
  160. real EvalStrokeAngle;
  161. int EvalIsEraser;
  162. };
  163. STRUCTURE(OurDab){
  164. float X,Y;
  165. float Size;
  166. float Hardness;
  167. float Smudge; int ResampleSmudge;
  168. float Color[4];
  169. float Slender;
  170. float Angle;
  171. float Recentness;
  172. };
  173. STRUCTURE(OurUndoTile){
  174. laListItem Item;
  175. int col,row;
  176. uint16_t* CopyData;
  177. int l,r,u,b;
  178. };
  179. STRUCTURE(OurUndo){
  180. OurLayer* Layer;
  181. laListHandle Tiles;
  182. };
  183. #define OUR_TOOL_PAINT 0
  184. #define OUR_TOOL_CROP 1
  185. #define OUR_PNG_READ_INPUT_FLAT 0
  186. #define OUR_PNG_READ_INPUT_ICC 1
  187. #define OUR_PNG_READ_INPUT_SRGB 2
  188. #define OUR_PNG_READ_INPUT_LINEAR_SRGB 3
  189. #define OUR_PNG_READ_INPUT_CLAY 4
  190. #define OUR_PNG_READ_INPUT_LINEAR_CLAY 5
  191. #define OUR_PNG_READ_OUTPUT_CANVAS 0
  192. #define OUR_PNG_READ_OUTPUT_LINEAR_SRGB OUR_PNG_READ_INPUT_LINEAR_SRGB
  193. #define OUR_PNG_READ_OUTPUT_LINEAR_CLAY OUR_PNG_READ_INPUT_LINEAR_CLAY
  194. #define OUR_CANVAS_INTERPRETATION_SRGB 0
  195. #define OUR_CANVAS_INTERPRETATION_CLAY 1
  196. #define OUR_EXPORT_BIT_DEPTH_8 0
  197. #define OUR_EXPORT_BIT_DEPTH_16 1
  198. #define OUR_EXPORT_COLOR_MODE_SRGB 0
  199. #define OUR_EXPORT_COLOR_MODE_CLAY 1
  200. #define OUR_EXPORT_COLOR_MODE_FLAT 2
  201. STRUCTURE(OurPNGReadExtra){
  202. int Confirming;
  203. laSafeString* FilePath;
  204. laSafeString* iccName;
  205. int HassRGB;
  206. int HasProfile;
  207. int InputMode;
  208. int OutputMode;
  209. };
  210. STRUCTURE(OurPNGWriteExtra){
  211. int Confirming;
  212. laSafeString* FilePath;
  213. int BitDepth;
  214. int ColorProfile;
  215. };
  216. STRUCTURE(OurPaint){
  217. real pad;
  218. laListHandle CanvasSaverDummyList;
  219. laProp* CanvasSaverDummyProp;
  220. laListHandle BadEvents;
  221. tnsImage* SplashImage;
  222. tnsImage* SplashImageHigh;
  223. laListHandle Layers;
  224. OurLayer* CurrentLayer;
  225. laListHandle Brushes;
  226. OurBrush* CurrentBrush;
  227. OurDab* Dabs; int NextDab,MaxDab;
  228. laListHandle BrushEval;
  229. real CurrentScale;
  230. int Tool,ActiveTool,Erasing,EventErasing;
  231. int LockBackground;
  232. int PenID,EraserID;
  233. int X,Y,W,H; //border
  234. int ColorInterpretation;
  235. int ShowBorder,UseBorder;
  236. int ShowTiles;
  237. int AllowNonPressure,PaintProcessedEvents;
  238. int BadEventsLimit,BadEventCount,BadEventsGiveUp;
  239. int LockRadius;
  240. int EnableBrushCircle;
  241. int DefaultBitDepth;
  242. int DefaultColorProfile;
  243. int PaintUndoLimit;
  244. tnsTexture* SmudgeTexture;
  245. GLuint CanvasShader; GLuint CanvasProgram;
  246. GLuint CompositionShader; GLuint CompositionProgram;
  247. GLint uBrushCorner;
  248. GLint uBrushCenter;
  249. GLint uBrushSize;
  250. GLint uBrushHardness;
  251. GLint uBrushSmudge;
  252. GLint uBrushRecentness;
  253. GLint uBrushColor;
  254. GLint uBrushSlender;
  255. GLint uBrushAngle;
  256. GLint uBrushRoutineSelection;
  257. GLint uBrushErasing;
  258. GLint RoutineDoDabs;
  259. GLint RoutineDoSample;
  260. GLint uBlendMode;
  261. GLint uAlphaTop;
  262. GLint uAlphaBottom;
  263. real CurrentColor[3];
  264. real BackgroundColor[3];
  265. uint16_t BColorU16[4];
  266. real BorderAlpha;
  267. real xmin,xmax,ymin,ymax; // stroke bbox for undo region
  268. int ResetBrush;
  269. uint16_t *ImageBuffer;
  270. int ImageW,ImageH,ImageX,ImageY,LoadX,LoadY,TempLoadX,TempLoadY;
  271. void* icc_LinearsRGB; int iccsize_LinearsRGB;
  272. void* icc_LinearClay; int iccsize_LinearClay;
  273. void* icc_sRGB; int iccsize_sRGB;
  274. void* icc_Clay; int iccsize_Clay;
  275. };
  276. int ourInit();
  277. void ourRegisterNodes();
  278. int ourRebuildBrushEval();
  279. int ourEvalBrush();
  280. void ourMakeTranslations();
  281. void our_EnableSplashPanel();