*/}}

ourpaint.h 5.2 KB

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  1. #include "la_5.h"
  2. #define OUR_AT_CROP_CENTER 0
  3. #define OUR_AT_CROP_L 1
  4. #define OUR_AT_CROP_R 2
  5. #define OUR_AT_CROP_U 3
  6. #define OUR_AT_CROP_B 4
  7. #define OUR_AT_CROP_UL 5
  8. #define OUR_AT_CROP_UR 6
  9. #define OUR_AT_CROP_BL 7
  10. #define OUR_AT_CROP_BR 8
  11. STRUCTURE(OurCanvasDraw){
  12. laCanvasExtra Base;
  13. int ShowTiles;
  14. int HideBrushCircle;
  15. int AtCrop;
  16. real CanvasLastX,CanvasLastY;
  17. real CanvasDownX,CanvasDownY;
  18. real LastPressure;
  19. real LastTilt[2];
  20. };
  21. #define OUR_TILE_W 64
  22. #define OUR_TEX_TILE_W 1024
  23. #define OUR_TEX_TILES_PER_ROW 100
  24. #define OUR_TILES_PER_ROW (OUR_TEX_TILES_PER_ROW*(OUR_TEX_TILE_W/OUR_TILE_W))
  25. #define OUR_TEX_TILE_CTR (OUR_TEX_TILES_PER_ROW/2)
  26. #define OUR_TEX_TILE_SEAM 12
  27. #define OUR_TEX_TILE_W_USE (OUR_TEX_TILE_W-OUR_TEX_TILE_SEAM*2)
  28. STRUCTURE(OurTexTile){
  29. tnsTexture* Texture;
  30. uint16_t* Data;
  31. int l,r,u,b;
  32. uint16_t* FullData;
  33. uint16_t* CopyBuffer;
  34. int cl,cr,cu,cb;
  35. };
  36. STRUCTURE(OurLayer){
  37. laListItem Item;
  38. laSafeString Name;
  39. int OffsetX,OffsetY;
  40. OurTexTile** TexTiles[OUR_TEX_TILES_PER_ROW];
  41. };
  42. STRUCTURE(OurLayerWrite){
  43. unsigned char* data;
  44. size_t NextData, MaxData;
  45. };
  46. STRUCTURE(OurLayerRead){
  47. unsigned char* data;
  48. size_t NextData;
  49. };
  50. STRUCTURE(OurBrushSettingsNode){
  51. laBaseNode Base;
  52. laNodeOutSocket* CanvasScale; real rCanvasScale;
  53. laNodeOutSocket* Size; real rSize;
  54. laNodeOutSocket* Transparency; real rTransparency;
  55. laNodeOutSocket* Hardness; real rHardness;
  56. laNodeOutSocket* Smudge; real rSmudge;
  57. laNodeOutSocket* DabsPerSize; real rDabsPerSize;
  58. laNodeOutSocket* SmudgeLength; real rSmudgeLength;
  59. laNodeOutSocket* Slender; real rSlender;
  60. laNodeOutSocket* Angle; real rAngle;
  61. laNodeOutSocket* Color;
  62. };
  63. STRUCTURE(OurBrushOutputsNode){
  64. laBaseNode Base;
  65. laNodeInSocket* Offset;
  66. laNodeInSocket* Size;
  67. laNodeInSocket* Transparency;
  68. laNodeInSocket* Hardness;
  69. laNodeInSocket* Smudge;
  70. laNodeInSocket* DabsPerSize;
  71. laNodeInSocket* SmudgeLength;
  72. laNodeInSocket* Slender;
  73. laNodeInSocket* Angle;
  74. laNodeInSocket* Color;
  75. };
  76. STRUCTURE(OurBrushDeviceNode){
  77. laBaseNode Base;
  78. laNodeOutSocket* Pressure; real rPressure;
  79. laNodeOutSocket* Position; real rPosition[2];
  80. laNodeOutSocket* Tilt; real rTilt[2];
  81. laNodeOutSocket* IsEraser; int rIsEraser;
  82. laNodeOutSocket* Speed; real rSpeed;
  83. laNodeOutSocket* Angle; real rAngle;
  84. laNodeOutSocket* Length; real rLength;
  85. laNodeOutSocket* LengthAccum; real rLengthAccum;
  86. };
  87. STRUCTURE(OurBrush){
  88. laListItem Item;
  89. laSafeString Name;
  90. real Size;
  91. real DabsPerSize;
  92. real Hardness;
  93. real Transparency;
  94. real Smudge;
  95. real SmudgeResampleLength; real SmudgeAccum; int SmudgeRestart; real BrushRemainingDist;
  96. real Slender;
  97. real Angle;
  98. real Smoothness;
  99. real MaxStrokeLength;
  100. int PressureSize,PressureHardness,PressureTransparency,PressureSmudge; // the simple way
  101. int Binding,DefaultAsEraser;
  102. int UseNodes; // the flexible way
  103. laRackPage* Rack;
  104. real LastX,LastY,LastAngle;
  105. real EvalColor[3];
  106. real EvalOffset[2];
  107. real EvalSize;
  108. real EvalDabsPerSize;
  109. real EvalHardness;
  110. real EvalTransparency;
  111. real EvalSmudge;
  112. real EvalSmudgeLength;
  113. real EvalSlender;
  114. real EvalAngle;
  115. real EvalSpeed;
  116. real EvalStrokeLength;
  117. real EvalStrokeLengthAccum;
  118. real EvalPressure;
  119. real EvalPosition[2];
  120. real EvalTilt[2];
  121. real EvalStrokeAngle;
  122. int EvalIsEraser;
  123. };
  124. STRUCTURE(OurDab){
  125. float X,Y;
  126. float Size;
  127. float Hardness;
  128. float Smudge; int ResampleSmudge;
  129. float Color[4];
  130. float Slender;
  131. float Angle;
  132. float Recentness;
  133. };
  134. STRUCTURE(OurUndoTile){
  135. laListItem Item;
  136. int col,row;
  137. uint16_t* CopyData;
  138. int l,r,u,b;
  139. };
  140. STRUCTURE(OurUndo){
  141. OurLayer* Layer;
  142. laListHandle Tiles;
  143. };
  144. #define OUR_TOOL_PAINT 0
  145. #define OUR_TOOL_CROP 1
  146. STRUCTURE(OurPaint){
  147. real pad;
  148. laListHandle CanvasSaverDummyList;
  149. laProp* CanvasSaverDummyProp;
  150. laListHandle Layers;
  151. OurLayer* CurrentLayer;
  152. laListHandle Brushes;
  153. OurBrush* CurrentBrush;
  154. OurDab* Dabs; int NextDab,MaxDab;
  155. laListHandle BrushEval;
  156. real CurrentScale;
  157. int Tool,ActiveTool,Erasing,EventErasing;
  158. int PenID,EraserID;
  159. int X,Y,W,H; //border
  160. int ShowBorder,UseBorder;
  161. int LockRadius;
  162. int EnableBrushCircle;
  163. tnsTexture* SmudgeTexture;
  164. GLuint CanvasShader;
  165. GLuint CanvasProgram;
  166. GLint uBrushCorner;
  167. GLint uBrushCenter;
  168. GLint uBrushSize;
  169. GLint uBrushHardness;
  170. GLint uBrushSmudge;
  171. GLint uBrushRecentness;
  172. GLint uBrushColor;
  173. GLint uBrushSlender;
  174. GLint uBrushAngle;
  175. GLint uBrushRoutineSelection;
  176. GLint uBrushErasing;
  177. GLint RoutineDoDabs;
  178. GLint RoutineDoSample;
  179. real CurrentColor[3];
  180. real BackgroundColor[3];
  181. uint16_t BColorU16[4];
  182. real BorderAlpha;
  183. real xmin,xmax,ymin,ymax; // stroke bbox for undo region
  184. int ResetBrush;
  185. uint16_t *ImageBuffer;
  186. int ImageW,ImageH,ImageX,ImageY,LoadX,LoadY,TempLoadX,TempLoadY;
  187. void* icc_LinearsRGB; int iccsize_LinearsRGB;
  188. void* icc_sRGB; int iccsize_sRGB;
  189. };
  190. void ourInit();
  191. void ourRegisterNodes();
  192. int ourRebuildBrushEval();
  193. int ourEvalBrush();