*/}}

ourpaint.h 6.6 KB

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  1. #include "la_5.h"
  2. #define OUR_AT_CROP_CENTER 0
  3. #define OUR_AT_CROP_L 1
  4. #define OUR_AT_CROP_R 2
  5. #define OUR_AT_CROP_U 3
  6. #define OUR_AT_CROP_B 4
  7. #define OUR_AT_CROP_UL 5
  8. #define OUR_AT_CROP_UR 6
  9. #define OUR_AT_CROP_BL 7
  10. #define OUR_AT_CROP_BR 8
  11. #define OUR_VERSION_MAJOR 0
  12. #define OUR_VERSION_MINOR 1
  13. STRUCTURE(OurCanvasDraw){
  14. laCanvasExtra Base;
  15. int HideBrushCircle;
  16. int AtCrop;
  17. real CanvasLastX,CanvasLastY;
  18. real CanvasDownX,CanvasDownY;
  19. real LastPressure;
  20. real LastTilt[2];
  21. };
  22. #define OUR_TILE_W 1024
  23. #define OUR_TILES_PER_ROW 100
  24. #define OUR_TILE_CTR (OUR_TILES_PER_ROW/2)
  25. #define OUR_TILE_SEAM 12
  26. #define OUR_TILE_W_USE (OUR_TILE_W-OUR_TILE_SEAM*2)
  27. STRUCTURE(OurTexTile){
  28. tnsTexture* Texture;
  29. uint16_t* Data;
  30. int l,r,u,b;
  31. uint16_t* FullData;
  32. uint16_t* CopyBuffer;
  33. int cl,cr,cu,cb;
  34. };
  35. #define OUR_BLEND_NORMAL 0
  36. #define OUR_BLEND_ADD 1
  37. STRUCTURE(OurLayer){
  38. laListItem Item;
  39. laSafeString Name;
  40. int OffsetX,OffsetY;
  41. real Transparency;
  42. int Lock;
  43. int Hide;
  44. int BlendMode;
  45. OurTexTile** TexTiles[OUR_TILES_PER_ROW];
  46. };
  47. STRUCTURE(OurLayerWrite){
  48. unsigned char* data;
  49. size_t NextData, MaxData;
  50. };
  51. STRUCTURE(OurLayerRead){
  52. unsigned char* data;
  53. size_t NextData;
  54. };
  55. STRUCTURE(OurBrushSettingsNode){
  56. laBaseNode Base;
  57. laNodeOutSocket* CanvasScale; real rCanvasScale;
  58. laNodeOutSocket* Size; real rSize;
  59. laNodeOutSocket* Transparency; real rTransparency;
  60. laNodeOutSocket* Hardness; real rHardness;
  61. laNodeOutSocket* Smudge; real rSmudge;
  62. laNodeOutSocket* DabsPerSize; real rDabsPerSize;
  63. laNodeOutSocket* SmudgeLength; real rSmudgeLength;
  64. laNodeOutSocket* Slender; real rSlender;
  65. laNodeOutSocket* Angle; real rAngle;
  66. laNodeOutSocket* Color;
  67. };
  68. STRUCTURE(OurBrushOutputsNode){
  69. laBaseNode Base;
  70. laNodeInSocket* Offset;
  71. laNodeInSocket* Size;
  72. laNodeInSocket* Transparency;
  73. laNodeInSocket* Hardness;
  74. laNodeInSocket* Smudge;
  75. laNodeInSocket* DabsPerSize;
  76. laNodeInSocket* SmudgeLength;
  77. laNodeInSocket* Slender;
  78. laNodeInSocket* Angle;
  79. laNodeInSocket* Color;
  80. };
  81. STRUCTURE(OurBrushDeviceNode){
  82. laBaseNode Base;
  83. laNodeOutSocket* Pressure; real rPressure;
  84. laNodeOutSocket* Position; real rPosition[2];
  85. laNodeOutSocket* Tilt; real rTilt[2];
  86. laNodeOutSocket* IsEraser; int rIsEraser;
  87. laNodeOutSocket* Speed; real rSpeed;
  88. laNodeOutSocket* Angle; real rAngle;
  89. laNodeOutSocket* Length; real rLength;
  90. laNodeOutSocket* LengthAccum; real rLengthAccum;
  91. };
  92. STRUCTURE(OurBrush){
  93. laListItem Item;
  94. laSafeString Name;
  95. real Size;
  96. real DabsPerSize;
  97. real Hardness;
  98. real Transparency;
  99. real Smudge;
  100. real SmudgeResampleLength; real SmudgeAccum; int SmudgeRestart; real BrushRemainingDist;
  101. real Slender;
  102. real Angle;
  103. real Smoothness;
  104. real MaxStrokeLength;
  105. int PressureSize,PressureHardness,PressureTransparency,PressureSmudge; // the simple way
  106. int Binding,DefaultAsEraser;
  107. int UseNodes; // the flexible way
  108. laRackPage* Rack;
  109. real LastX,LastY,LastAngle;
  110. real EvalColor[3];
  111. real EvalOffset[2];
  112. real EvalSize;
  113. real EvalDabsPerSize;
  114. real EvalHardness;
  115. real EvalTransparency;
  116. real EvalSmudge;
  117. real EvalSmudgeLength;
  118. real EvalSlender;
  119. real EvalAngle;
  120. real EvalSpeed;
  121. real EvalStrokeLength;
  122. real EvalStrokeLengthAccum;
  123. real EvalPressure;
  124. real EvalPosition[2];
  125. real EvalTilt[2];
  126. real EvalStrokeAngle;
  127. int EvalIsEraser;
  128. };
  129. STRUCTURE(OurDab){
  130. float X,Y;
  131. float Size;
  132. float Hardness;
  133. float Smudge; int ResampleSmudge;
  134. float Color[4];
  135. float Slender;
  136. float Angle;
  137. float Recentness;
  138. };
  139. STRUCTURE(OurUndoTile){
  140. laListItem Item;
  141. int col,row;
  142. uint16_t* CopyData;
  143. int l,r,u,b;
  144. };
  145. STRUCTURE(OurUndo){
  146. OurLayer* Layer;
  147. laListHandle Tiles;
  148. };
  149. #define OUR_TOOL_PAINT 0
  150. #define OUR_TOOL_CROP 1
  151. #define OUR_PNG_READ_INPUT_FLAT 0
  152. #define OUR_PNG_READ_INPUT_ICC 1
  153. #define OUR_PNG_READ_INPUT_SRGB 2
  154. #define OUR_PNG_READ_INPUT_LINEAR_SRGB 3
  155. #define OUR_PNG_READ_INPUT_CLAY 4
  156. #define OUR_PNG_READ_INPUT_LINEAR_CLAY 5
  157. #define OUR_PNG_READ_OUTPUT_CANVAS 0
  158. #define OUR_PNG_READ_OUTPUT_LINEAR_SRGB OUR_PNG_READ_INPUT_LINEAR_SRGB
  159. #define OUR_PNG_READ_OUTPUT_LINEAR_CLAY OUR_PNG_READ_INPUT_LINEAR_CLAY
  160. #define OUR_CANVAS_INTERPRETATION_SRGB 0
  161. #define OUR_CANVAS_INTERPRETATION_CLAY 1
  162. #define OUR_EXPORT_BIT_DEPTH_8 0
  163. #define OUR_EXPORT_BIT_DEPTH_16 1
  164. #define OUR_EXPORT_COLOR_MODE_SRGB 0
  165. #define OUR_EXPORT_COLOR_MODE_CLAY 1
  166. #define OUR_EXPORT_COLOR_MODE_FLAT 2
  167. STRUCTURE(OurPNGReadExtra){
  168. int Confirming;
  169. laSafeString* FilePath;
  170. laSafeString* iccName;
  171. int HassRGB;
  172. int HasProfile;
  173. int InputMode;
  174. int OutputMode;
  175. };
  176. STRUCTURE(OurPNGWriteExtra){
  177. int Confirming;
  178. laSafeString* FilePath;
  179. int BitDepth;
  180. int ColorProfile;
  181. };
  182. STRUCTURE(OurPaint){
  183. real pad;
  184. laListHandle CanvasSaverDummyList;
  185. laProp* CanvasSaverDummyProp;
  186. laListHandle Layers;
  187. OurLayer* CurrentLayer;
  188. laListHandle Brushes;
  189. OurBrush* CurrentBrush;
  190. OurDab* Dabs; int NextDab,MaxDab;
  191. laListHandle BrushEval;
  192. real CurrentScale;
  193. int Tool,ActiveTool,Erasing,EventErasing;
  194. int LockBackground;
  195. int PenID,EraserID;
  196. int X,Y,W,H; //border
  197. int ColorInterpretation;
  198. int ShowBorder,UseBorder;
  199. int ShowTiles;
  200. int LockRadius;
  201. int EnableBrushCircle;
  202. int DefaultBitDepth;
  203. int DefaultColorProfile;
  204. int PaintUndoLimit;
  205. tnsTexture* SmudgeTexture;
  206. GLuint CanvasShader; GLuint CanvasProgram;
  207. GLuint CompositionShader; GLuint CompositionProgram;
  208. GLint uBrushCorner;
  209. GLint uBrushCenter;
  210. GLint uBrushSize;
  211. GLint uBrushHardness;
  212. GLint uBrushSmudge;
  213. GLint uBrushRecentness;
  214. GLint uBrushColor;
  215. GLint uBrushSlender;
  216. GLint uBrushAngle;
  217. GLint uBrushRoutineSelection;
  218. GLint uBrushErasing;
  219. GLint RoutineDoDabs;
  220. GLint RoutineDoSample;
  221. GLint uBlendMode;
  222. GLint uAlphaTop;
  223. GLint uAlphaBottom;
  224. real CurrentColor[3];
  225. real BackgroundColor[3];
  226. uint16_t BColorU16[4];
  227. real BorderAlpha;
  228. real xmin,xmax,ymin,ymax; // stroke bbox for undo region
  229. int ResetBrush;
  230. uint16_t *ImageBuffer;
  231. int ImageW,ImageH,ImageX,ImageY,LoadX,LoadY,TempLoadX,TempLoadY;
  232. void* icc_LinearsRGB; int iccsize_LinearsRGB;
  233. void* icc_LinearClay; int iccsize_LinearClay;
  234. void* icc_sRGB; int iccsize_sRGB;
  235. void* icc_Clay; int iccsize_Clay;
  236. };
  237. int ourInit();
  238. void ourRegisterNodes();
  239. int ourRebuildBrushEval();
  240. int ourEvalBrush();