*/}}

ouroperations.c 33 KB

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  1. #include "ourpaint.h"
  2. OurPaint *Our;
  3. extern LA MAIN;
  4. extern tnsMain* T;
  5. const char OUR_CANVAS_SHADER[]="#version 430\n\
  6. layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;\n\
  7. layout(rgba8, binding = 0) uniform image2D img;\n\
  8. layout(rgba8, binding = 1) coherent uniform image2D smudge_buckets;\n\
  9. uniform ivec2 uBrushCorner;\n\
  10. uniform vec2 uBrushCenter;\n\
  11. uniform float uBrushSize;\n\
  12. uniform float uBrushHardness;\n\
  13. uniform float uBrushSmudge;\n\
  14. uniform vec4 uBrushColor;\n\
  15. uniform vec4 uBackgroundColor;\n\
  16. vec4 mix_over(vec4 colora, vec4 colorb){\n\
  17. vec4 c; c.a=colora.a+colorb.a*(1-colora.a);\n\
  18. c.rgb=(colora.rgb*colora.a+colorb.rgb*colorb.a*(1-colora.a))/c.a;\n\
  19. return c;\n\
  20. }\n\
  21. float erase(float a, float target_a, float eraser_a){\n\
  22. return mix(a,target_a,eraser_a);\n\
  23. }\n\
  24. int dab(float d, vec4 color, float size, float hardness, float smudge, vec4 smudge_color, vec4 last_color, out vec4 final){\n\
  25. vec4 cc; cc.rgb=mix(color,smudge_color,smudge*smudge_color.a).rgb;\n\
  26. float fac=(1-pow(d/size,1+1/(1-hardness)));\n\
  27. cc.a=clamp(mix(color.a,smudge_color.a,smudge)*fac,0,1);\n\
  28. final=mix_over(cc,last_color);\n\
  29. final.a=erase(final.a,mix(color.a,smudge_color.a,smudge),fac*smudge*(1-color.a));\n\
  30. return 1;\n\
  31. }\n\
  32. subroutine void BrushRoutines();\n\
  33. subroutine(BrushRoutines) void DoDabs(){\n\
  34. ivec2 px = ivec2(gl_GlobalInvocationID.xy)+uBrushCorner;\n\
  35. float dd=distance(vec2(px),uBrushCenter); if(dd>uBrushSize) return;\n\
  36. vec4 final;\n\
  37. vec4 dabc=imageLoad(img, px);\n\
  38. vec4 smudgec=imageLoad(smudge_buckets,ivec2(0,0));\n\
  39. dab(dd,uBrushColor,uBrushSize,uBrushHardness,uBrushSmudge,smudgec,dabc,final);\n\
  40. dabc=final;\n\
  41. imageStore(img, px, dabc);\n\
  42. }\n\
  43. subroutine(BrushRoutines) void DoSample(){\n\
  44. ivec2 p=ivec2(gl_GlobalInvocationID.xy);\n\
  45. if(p!=ivec2(0,0)) return;\n\
  46. ivec2 px=p+uBrushCorner;\n\
  47. vec4 color=imageLoad(img, px);\n\
  48. imageStore(smudge_buckets,ivec2(0,0),color);\n\
  49. }\n\
  50. subroutine uniform BrushRoutines uBrushRoutineSelection;\n\
  51. \n\
  52. void main() {\n\
  53. uBrushRoutineSelection();\n\
  54. }\n\
  55. ";
  56. void ourui_CanvasPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
  57. laColumn* c=laFirstColumn(uil);
  58. laUiItem* ui=laShowCanvas(uil,c,0,"our.canvas",0,-1);
  59. }
  60. void ourui_Layer(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
  61. laColumn* c=laFirstColumn(uil); laColumn* cl,*cr; laSplitColumn(uil,c,0.7); cl=laLeftColumn(c,0);cr=laRightColumn(c,1);
  62. laUiItem* b=laBeginRow(uil,cl,0,0);
  63. laShowHeightAdjuster(uil,cl,This,"__move",0);
  64. laShowItemFull(uil,cl,This,"name",LA_WIDGET_STRING_PLAIN,0,0,0)->Expand=1;
  65. laEndRow(uil,b);
  66. laUiItem* b1=laOnConditionToggle(uil,cr,0,0,0,0,0);{ strSafeSet(&b1->ExtraInstructions,"text=☰");
  67. b=laBeginRow(uil,c,0,0);
  68. laShowItem(uil,c,This,"remove")->Flags|=LA_UI_FLAGS_ICON;
  69. laShowSeparator(uil,c)->Expand=1;
  70. laShowItemFull(uil,c,This,"move",0,"direction=up;icon=🡱;",0,0)->Flags|=LA_UI_FLAGS_ICON;
  71. laShowItemFull(uil,c,This,"move",0,"direction=down;icon=🡳;",0,0)->Flags|=LA_UI_FLAGS_ICON;
  72. laEndRow(uil,b);
  73. }laEndCondition(uil,b1);
  74. }
  75. void ourui_LayersPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
  76. laColumn* c=laFirstColumn(uil);
  77. laUiItem* b=laOnConditionThat(uil,c,laPropExpression(0,"our.canvas.current_layer"));{
  78. laUiItem* b1=laBeginRow(uil,c,0,0);
  79. laShowItem(uil,c,0,"our.canvas.current_layer.name")->Expand=1;
  80. laShowItem(uil,c,0,"OUR_new_layer")->Flags|=LA_UI_FLAGS_ICON;
  81. laEndRow(uil,b1);
  82. }laElse(uil,b);{
  83. laShowItem(uil,c,0,"OUR_new_layer");
  84. }laEndCondition(uil,b);
  85. laShowItemFull(uil,c,0,"our.canvas.layers",0,0,0,0);
  86. b=laBeginRow(uil,c,0,0);
  87. laShowLabel(uil,c,"Background",0,0)->Expand=1;
  88. laShowItemFull(uil,c,0,"our.background_color",LA_WIDGET_FLOAT_COLOR,0,0,0);
  89. laEndRow(uil,b);
  90. }
  91. void ourui_Brush(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
  92. laColumn* c=laFirstColumn(uil); laColumn* cl,*cr; laSplitColumn(uil,c,0.7); cl=laLeftColumn(c,0);cr=laRightColumn(c,1);
  93. laUiItem* b=laBeginRow(uil,cl,0,0);
  94. laShowHeightAdjuster(uil,cl,This,"__move",0);
  95. laShowItemFull(uil,cl,This,"name",LA_WIDGET_STRING_PLAIN,0,0,0)->Expand=1;
  96. laEndRow(uil,b);
  97. laUiItem* b1=laOnConditionToggle(uil,cr,0,0,0,0,0);{ strSafeSet(&b1->ExtraInstructions,"text=☰");
  98. b=laBeginRow(uil,c,0,0);
  99. laShowItem(uil,c,This,"remove")->Flags|=LA_UI_FLAGS_ICON;
  100. laShowSeparator(uil,c)->Expand=1;
  101. laShowItemFull(uil,c,This,"move",0,"direction=up;icon=🡱;",0,0)->Flags|=LA_UI_FLAGS_ICON;
  102. laShowItemFull(uil,c,This,"move",0,"direction=down;icon=🡳;",0,0)->Flags|=LA_UI_FLAGS_ICON;
  103. laEndRow(uil,b);
  104. }laEndCondition(uil,b1);
  105. }
  106. void ourui_BrushesPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
  107. laColumn* c=laFirstColumn(uil);
  108. laUiItem* b1;
  109. #define OUR_BR b1=laBeginRow(uil,c,0,0);
  110. #define OUR_ER laEndRow(uil,b1);
  111. laUiItem* b=laOnConditionThat(uil,c,laPropExpression(0,"our.current_brush"));{
  112. laShowItem(uil,c,0,"our.current_brush.name");
  113. OUR_BR laShowItem(uil,c,0,"our.current_brush.size")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_size",0,"text=P",0,0); OUR_ER
  114. OUR_BR laShowItem(uil,c,0,"our.current_brush.transparency")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_transparency",0,"text=P",0,0); OUR_ER
  115. OUR_BR laShowItem(uil,c,0,"our.current_brush.hardness")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_hardness",0,"text=P",0,0); OUR_ER
  116. OUR_BR laShowItem(uil,c,0,"our.current_brush.smudge")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_smudge",0,"text=P",0,0); OUR_ER
  117. laShowItem(uil,c,0,"our.current_brush.dabs_per_size");
  118. laShowItem(uil,c,0,"our.current_brush.smudge_resample_length");
  119. }laEndCondition(uil,b);
  120. laShowLabel(uil,c,"Select a brush:",0,0);
  121. laShowItemFull(uil,c,0,"our.brushes",0,0,0,0);
  122. laShowItem(uil,c,0,"OUR_new_brush");
  123. }
  124. void ourui_ColorPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
  125. laColumn* c=laFirstColumn(uil);
  126. laShowItemFull(uil,c,0,"our.current_color",LA_WIDGET_FLOAT_COLOR_HCY,0,0,0);
  127. }
  128. void our_CanvasDrawTextures(){
  129. tnsUseImmShader; tnsEnableShaderv(T->immShader); tnsUniformUseTexture(T->immShader,0,0); tnsUseNoTexture();
  130. for(OurLayer* l=Our->Layers.pLast;l;l=l->Item.pPrev){
  131. int any=0;
  132. for(int row=0;row<OUR_TEX_TILES_PER_ROW;row++){
  133. if(!l->TexTiles[row]) continue;
  134. for(int col=0;col<OUR_TEX_TILES_PER_ROW;col++){
  135. if(!l->TexTiles[row][col]) continue;
  136. int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
  137. tnsDraw2DTextureDirectly(l->TexTiles[row][col]->Texture,sx,sy+OUR_TEX_TILE_W,OUR_TEX_TILE_W,-OUR_TEX_TILE_W);
  138. any=1;
  139. }
  140. }
  141. if(any) tnsFlush();
  142. }
  143. }
  144. void our_CanvasDrawTiles(){
  145. OurLayer* l=Our->CurrentLayer; if(!l) return;
  146. tnsUseImmShader; tnsEnableShaderv(T->immShader); tnsUniformUseTexture(T->immShader,0,0); tnsUseNoTexture();
  147. int any=0;
  148. for(int row=0;row<OUR_TEX_TILES_PER_ROW;row++){
  149. if(!l->TexTiles[row]) continue;
  150. for(int col=0;col<OUR_TEX_TILES_PER_ROW;col++){
  151. if(!l->TexTiles[row][col]) continue;
  152. int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
  153. tnsVertex2d(sx, sy); tnsVertex2d(sx+OUR_TEX_TILE_W,sy);
  154. tnsVertex2d(sx+OUR_TEX_TILE_W, sy+OUR_TEX_TILE_W); tnsVertex2d(sx,sy+OUR_TEX_TILE_W);
  155. tnsColor4dv(laAccentColor(LA_BT_NORMAL));
  156. tnsPackAs(GL_TRIANGLE_FAN);
  157. tnsVertex2d(sx, sy); tnsVertex2d(sx+OUR_TEX_TILE_W,sy);
  158. tnsVertex2d(sx+OUR_TEX_TILE_W, sy+OUR_TEX_TILE_W); tnsVertex2d(sx,sy+OUR_TEX_TILE_W);
  159. tnsColor4dv(laAccentColor(LA_BT_TEXT));
  160. tnsPackAs(GL_LINE_LOOP);
  161. }
  162. }
  163. if(any) tnsFlush();
  164. }
  165. void our_CanvasDrawInit(laUiItem* ui){
  166. ui->Extra=memAcquireHyper(sizeof(OurCanvasDraw));
  167. laFirstColumn(laAddTabPage(ui, "New Group"));
  168. OurCanvasDraw* ocd=ui->Extra;
  169. ocd->Base.ParentUi=ui;
  170. ocd->Base.HeightCoeff = 10;
  171. ocd->Base.ZoomX = 1;
  172. ocd->Base.ZoomY = 1;
  173. ocd->Base.ImageDrawAlpha = 1;
  174. ocd->Base.ImageDrawBorder = 1;
  175. ocd->Base.AdaptiveLineWidth = 1;
  176. ocd->Base.ClearBackground = 1;
  177. ocd->ShowTiles=1;
  178. int work_grp_cnt[3];
  179. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, &work_grp_cnt[0]);
  180. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, &work_grp_cnt[1]);
  181. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 2, &work_grp_cnt[2]);
  182. printf("max global (total) work group counts x:%i y:%i z:%i\n", work_grp_cnt[0], work_grp_cnt[1], work_grp_cnt[2]);
  183. int work_grp_size[3];
  184. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &work_grp_size[0]);
  185. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1, &work_grp_size[1]);
  186. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 2, &work_grp_size[2]);
  187. printf("max local (in one shader) work group sizes x:%i y:%i z:%i\n", work_grp_size[0], work_grp_size[1], work_grp_size[2]);
  188. int work_grp_inv;
  189. glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &work_grp_inv);
  190. printf("max local work group invocations %i\n", work_grp_inv);
  191. }
  192. void our_CanvasDrawCanvas(laBoxedTheme *bt, OurPaint *unused_c, laUiItem* ui){
  193. OurCanvasDraw* ocd=ui->Extra; OurPaint* oc=ui->PP.EndInstance; laCanvasExtra*e=&ocd->Base;
  194. int W, H; W = ui->R - ui->L; H = ui->B - ui->U;
  195. tnsFlush();
  196. if (!e->OffScr || e->OffScr->pColor[0]->Height != ui->B - ui->U || e->OffScr->pColor[0]->Width != ui->R - ui->L){
  197. if (e->OffScr) tnsDelete2DOffscreen(e->OffScr);
  198. e->OffScr = tnsCreate2DOffscreen(GL_RGBA, W, H, 0, 0);
  199. }
  200. //our_CANVAS_TEST(bt,ui);
  201. //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  202. tnsDrawToOffscreen(e->OffScr,1,0);
  203. tnsViewportWithScissor(0, 0, W, H);
  204. tnsResetViewMatrix();tnsResetModelMatrix();tnsResetProjectionMatrix();
  205. tnsOrtho(e->PanX - W * e->ZoomX / 2, e->PanX + W * e->ZoomX / 2, e->PanY - e->ZoomY * H / 2, e->PanY + e->ZoomY * H / 2, 100, -100);
  206. tnsClearColor(LA_COLOR3(Our->BackgroundColor),1); tnsClearAll();
  207. //if(ocd->ShowTiles){ our_CanvasDrawTiles(); }
  208. our_CanvasDrawTextures();
  209. //glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,GL_ONE,GL_ONE_MINUS_SRC_ALPHA);
  210. }
  211. OurLayer* our_NewLayer(char* name){
  212. OurLayer* l=memAcquire(sizeof(OurLayer)); strSafeSet(&l->Name,name); lstPushItem(&Our->Layers, l);
  213. memAssignRef(Our, &Our->CurrentLayer, l);
  214. return l;
  215. }
  216. void our_RemoveLayer(OurLayer* l){
  217. strSafeDestroy(&l->Name); lstRemoveItem(&Our->Layers, l);
  218. if(Our->CurrentLayer==l){ OurLayer* nl=l->Item.pPrev?l->Item.pPrev:l->Item.pNext; memAssignRef(Our, &Our->CurrentLayer, nl); }
  219. memLeave(l);
  220. }
  221. OurBrush* our_NewBrush(char* name, real Size, real Hardness, real DabsPerSize, real Transparency, real Smudge, real SmudgeResampleLength,
  222. int PressureSize, int PressureHardness, int PressureTransparency, int PressureSmudge){
  223. OurBrush* b=memAcquireHyper(sizeof(OurBrush)); strSafeSet(&b->Name,name); lstAppendItem(&Our->Brushes, b);
  224. b->Size=Size; b->Hardness=Hardness; b->DabsPerSize=DabsPerSize; b->Transparency=Transparency; b->Smudge=Smudge;
  225. b->PressureHardness=PressureHardness; b->PressureSize=PressureSize; b->PressureTransparency=PressureTransparency; b->PressureSmudge=PressureSmudge;
  226. b->SmudgeResampleLength = SmudgeResampleLength;
  227. memAssignRef(Our, &Our->CurrentBrush, b);
  228. return b;
  229. }
  230. void our_RemoveBrush(OurBrush* b){
  231. strSafeDestroy(&b->Name); lstRemoveItem(&Our->Brushes, b);
  232. if(Our->CurrentLayer==b){ OurLayer* nb=b->Item.pPrev?b->Item.pPrev:b->Item.pNext; memAssignRef(Our, &Our->CurrentBrush, nb); }
  233. memLeave(b);
  234. }
  235. void our_LayerEnsureTiles(OurLayer* ol, real xmin,real xmax, real ymin,real ymax, int *tl, int *tr, int* tu, int* tb){
  236. int l=(int)(floor(OUR_TEX_TILE_CTR+xmin/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(l,0,OUR_TEX_TILES_PER_ROW-1);
  237. int r=(int)(floor(OUR_TEX_TILE_CTR+xmax/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(r,0,OUR_TEX_TILES_PER_ROW-1);
  238. int u=(int)(floor(OUR_TEX_TILE_CTR+ymax/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(u,0,OUR_TEX_TILES_PER_ROW-1);
  239. int b=(int)(floor(OUR_TEX_TILE_CTR+ymin/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(b,0,OUR_TEX_TILES_PER_ROW-1);
  240. //printf("%lf\n",OUR_TEX_TILE_CTR+(real)xmin/OUR_TEX_TILE_W_USE+0.5);
  241. for(int row=b;row<=u;row++){
  242. if(!ol->TexTiles[row]){ol->TexTiles[row]=memAcquireSimple(sizeof(OurTexTile*)*OUR_TEX_TILES_PER_ROW);}
  243. for(int col=l;col<=r;col++){
  244. if(ol->TexTiles[row][col]) continue;
  245. ol->TexTiles[row][col]=memAcquireSimple(sizeof(OurTexTile));
  246. ol->TexTiles[row][col]->Texture=tnsCreate2DTexture(GL_RGBA8,OUR_TEX_TILE_W,OUR_TEX_TILE_W,0);
  247. float initColor[]={0,0,0,0};
  248. glClearTexImage(ol->TexTiles[row][col]->Texture->GLTexHandle, 0, GL_BGRA, GL_UNSIGNED_BYTE, &initColor);
  249. }
  250. }
  251. *tl=l; *tr=r; *tu=u; *tb=b;
  252. }
  253. void our_UiToCanvas(laCanvasExtra* ex, laEvent*e, real* x, real *y){
  254. *x = (real)((real)e->x - (real)(ex->ParentUi->R - ex->ParentUi->L) / 2 - ex->ParentUi->L) * ex->ZoomX + ex->PanX;
  255. *y = (real)((real)(ex->ParentUi->B - ex->ParentUi->U) / 2 - (real)e->y + ex->ParentUi->U) * ex->ZoomY + ex->PanY;
  256. }
  257. void our_PaintResetBrushState(OurBrush* b){
  258. b->BrushRemainingDist = 0; b->SmudgeAccum=0; b->SmudgeRestart=1;
  259. }
  260. real our_PaintGetDabStepDistance(OurBrush* b, real pressure){
  261. if(!b->PressureSize) return b->Size/b->DabsPerSize;
  262. real d=b->Size/b->DabsPerSize*pressure; if(d<1e-2) d=1e-2; return d;
  263. }
  264. int our_PaintGetDabs(OurBrush* b, OurLayer* l, real x, real y, real xto, real yto, real last_pressure, real pressure, int *tl, int *tr, int* tu, int* tb){
  265. Our->NextDab=0;
  266. real size=b->Size; real dd=our_PaintGetDabStepDistance(b,last_pressure); real len=tnsDistIdv2(x,y,xto,yto); real rem=b->BrushRemainingDist;
  267. real alllen=len+rem; real uselen=dd,step=0; if(!len)return 0; if(dd>alllen){ b->BrushRemainingDist+=len; return 0; }
  268. real xmin=FLT_MAX,xmax=FLT_MIN,ymin=FLT_MAX,ymax=FLT_MIN;
  269. while(1){
  270. arrEnsureLength(&Our->Dabs,Our->NextDab,&Our->MaxDab,sizeof(OurDab)); OurDab* od=&Our->Dabs[Our->NextDab];
  271. real r=tnsGetRatiod(0,len,uselen-rem); od->X=tnsInterpolate(x,xto,r); od->Y=tnsInterpolate(y,yto,r); TNS_CLAMP(r,0,1);
  272. #define pfac(psw) (psw?tnsInterpolate(last_pressure,pressure,r):1);
  273. real sizepfac=pfac(b->PressureSize)
  274. od->Size = b->Size*sizepfac; od->Hardness = b->Hardness*pfac(b->PressureHardness);
  275. od->Smudge = b->Smudge*pfac(b->PressureSmudge); od->Color[3]=b->Transparency*pfac(b->PressureTransparency);
  276. tnsVectorSet3v(od->Color,Our->CurrentColor);
  277. #undef pfac;
  278. xmin=TNS_MIN2(xmin, od->X-od->Size); xmax=TNS_MAX2(xmax, od->X+od->Size);
  279. ymin=TNS_MIN2(ymin, od->Y-od->Size); ymax=TNS_MAX2(ymax, od->Y+od->Size);
  280. if(od->Size>1e-1) Our->NextDab++;
  281. step=our_PaintGetDabStepDistance(b,sizepfac);
  282. od->ResampleSmudge=0;
  283. if(b->Smudge>1e-3){ b->SmudgeAccum+=step; if(b->SmudgeAccum>(b->SmudgeResampleLength*od->Size)){ b->SmudgeAccum-=(b->SmudgeResampleLength*od->Size); od->ResampleSmudge=1; } }
  284. if(step+uselen<alllen)uselen+=step; else break;
  285. }
  286. b->BrushRemainingDist=alllen-uselen;
  287. if(Our->NextDab) { our_LayerEnsureTiles(l,xmin,xmax,ymin,ymax,tl,tr,tu,tb); return 1; }
  288. return 0;
  289. }
  290. void our_PaintDoSample(int x, int y, int sx, int sy){
  291. glUniformSubroutinesuiv(GL_COMPUTE_SHADER,1,&Our->RoutineDoSample);
  292. glUniform2i(Our->uBrushCorner,x-sx,y-sy);
  293. glUniform2f(Our->uBrushCenter,x-sx,y-sy);
  294. glDispatchCompute(1,1,1);
  295. glUniformSubroutinesuiv(GL_COMPUTE_SHADER,1,&Our->RoutineDoDabs);
  296. glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
  297. }
  298. void our_PaintDoDab(OurDab* d, int tl, int tr, int tu, int tb){
  299. int corner[2]; corner[0]=floorf(d->X-d->Size); corner[1]=floorf(d->Y-d->Size);
  300. real MaxX,MaxY; MaxX=ceil(d->X+d->Size); MaxY=ceil(d->Y+d->Size);
  301. if(corner[0]>tr||MaxX<tl||corner[1]>tb||MaxY<tu) return;
  302. corner[0]=corner[0]-tl; corner[1]=corner[1]-tu;
  303. float center[2]; center[0]=d->X-tl; center[1]=d->Y-tu;
  304. glUniform2iv(Our->uBrushCorner,1,corner);
  305. glUniform2fv(Our->uBrushCenter,1,center);
  306. glUniform1f(Our->uBrushSize,d->Size);
  307. glUniform1f(Our->uBrushHardness,d->Hardness);
  308. glUniform1f(Our->uBrushSmudge,d->Smudge);
  309. glUniform4fv(Our->uBrushColor,1,d->Color);
  310. glDispatchCompute(ceil(d->Size/16), ceil(d->Size/16), 1);
  311. glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
  312. }
  313. void our_PaintDoDabs(OurLayer* l,int tl, int tr, int tu, int tb, int Start, int End){
  314. for(int row=tb;row<=tu;row++){
  315. for(int col=tl;col<=tr;col++){
  316. OurTexTile* ott=l->TexTiles[row][col];
  317. glBindImageTexture(0, ott->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
  318. int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
  319. for(int i=Start;i<End;i++){
  320. our_PaintDoDab(&Our->Dabs[i],sx,sx+OUR_TEX_TILE_W,sy,sy+OUR_TEX_TILE_W);
  321. }
  322. }
  323. }
  324. }
  325. STRUCTURE(OurSmudgeSegement){
  326. laListItem Item;
  327. int Start,End,Resample;
  328. };
  329. void our_PaintDoDabsWithSmudgeSegments(OurLayer* l,int tl, int tr, int tu, int tb){
  330. laListHandle Segments={0}; int from=0,to=Our->NextDab; if(!Our->NextDab) return;
  331. OurSmudgeSegement* oss;
  332. oss=lstAppendPointerSized(&Segments, 0,sizeof(OurSmudgeSegement));
  333. for(int i=1;i<to;i++){
  334. if(Our->Dabs[i].ResampleSmudge){ oss->Resample=1;
  335. oss->Start=from; oss->End=i; from=i; oss=lstAppendPointerSized(&Segments, 0,sizeof(OurSmudgeSegement)); }
  336. }
  337. oss->Start=from; oss->End=to;
  338. if(Our->Dabs[0].ResampleSmudge){ ((OurSmudgeSegement*)Segments.pFirst)->Resample=1; }
  339. glUseProgram(Our->CanvasProgram);
  340. while(oss=lstPopItem(&Segments)){
  341. if(oss->Resample || Our->CurrentBrush->SmudgeRestart){
  342. float x=Our->Dabs[oss->Start].X, y=Our->Dabs[oss->Start].Y;
  343. int col=(int)(floor(OUR_TEX_TILE_CTR+x/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(col,0,OUR_TEX_TILES_PER_ROW-1);
  344. int row=(int)(floor(OUR_TEX_TILE_CTR+y/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(row,0,OUR_TEX_TILES_PER_ROW-1);
  345. glBindImageTexture(0, l->TexTiles[row][col]->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
  346. int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
  347. glBindImageTexture(1, Our->SmudgeTexture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
  348. our_PaintDoSample(x,y,sx,sy);
  349. Our->CurrentBrush->SmudgeRestart=0;
  350. }
  351. //printf("from to %d %d %d\n", oss->Start,oss->End,Our->Dabs[oss->Start].ResampleSmudge);
  352. for(int row=tb;row<=tu;row++){
  353. for(int col=tl;col<=tr;col++){
  354. OurTexTile* ott=l->TexTiles[row][col];
  355. tnsBindTexture(ott->Texture); glBindImageTexture(0, ott->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
  356. int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
  357. for(int i=oss->Start;i<oss->End;i++){
  358. our_PaintDoDab(&Our->Dabs[i],sx,sx+OUR_TEX_TILE_W,sy,sy+OUR_TEX_TILE_W);
  359. }
  360. }
  361. }
  362. }
  363. }
  364. void our_ReadWidgetColor(laCanvasExtra*e,int x,int y){
  365. uint8_t color[4];
  366. glBindFramebuffer(GL_READ_FRAMEBUFFER, e->OffScr->FboHandle);
  367. glReadBuffer(GL_COLOR_ATTACHMENT0);
  368. glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
  369. glReadPixels(x,y,1,1, GL_RGBA, GL_UNSIGNED_BYTE, color);
  370. real a=(real)color[3]/255;
  371. Our->CurrentColor[0]=(real)color[0]/255*a;
  372. Our->CurrentColor[1]=(real)color[1]/255*a;
  373. Our->CurrentColor[2]=(real)color[2]/255*a;
  374. }
  375. int ourinv_NewLayer(laOperator* a, laEvent* e){
  376. our_NewLayer("Our Layer"); laNotifyUsers("our.canvas.layers");
  377. return LA_FINISHED;
  378. }
  379. int ourinv_RemoveLayer(laOperator* a, laEvent* e){
  380. OurLayer* l=a->This?a->This->EndInstance:0; if(!l) return LA_CANCELED;
  381. our_RemoveLayer(l); laNotifyUsers("our.canvas.layers");
  382. return LA_FINISHED;
  383. }
  384. int ourinv_MoveLayer(laOperator* a, laEvent* e){
  385. OurLayer* l=a->This?a->This->EndInstance:0; if(!l) return LA_CANCELED;
  386. char* direction=strGetArgumentString(a->ExtraInstructionsP,"direction");
  387. if(strSame(direction,"up")&&l->Item.pPrev){ lstMoveUp(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
  388. elif(l->Item.pNext){ lstMoveDown(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
  389. return LA_FINISHED;
  390. }
  391. int ourinv_NewBrush(laOperator* a, laEvent* e){
  392. our_NewBrush("Our Brush",15,0.95,9,0.5,0.5,5,0,0,0,0); laNotifyUsers("our.brushes");
  393. return LA_FINISHED;
  394. }
  395. int ourinv_RemoveBrush(laOperator* a, laEvent* e){
  396. OurBrush* b=a->This?a->This->EndInstance:0; if(!b) return LA_CANCELED;
  397. our_RemoveLayer(b); laNotifyUsers("our.brushes");
  398. return LA_FINISHED;
  399. }
  400. int ourinv_MoveBrush(laOperator* a, laEvent* e){
  401. OurBrush* b=a->This?a->This->EndInstance:0; if(!b) return LA_CANCELED;
  402. char* direction=strGetArgumentString(a->ExtraInstructionsP,"direction");
  403. if(strSame(direction,"up")&&b->Item.pPrev){ lstMoveUp(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
  404. elif(b->Item.pNext){ lstMoveDown(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
  405. return LA_FINISHED;
  406. }
  407. int ourinv_Paint(laOperator* a, laEvent* e){
  408. OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
  409. our_PaintResetBrushState(ob);
  410. real x,y; our_UiToCanvas(&ex->Base,e,&x,&y); ex->CanvasLastX=x;ex->CanvasLastY=y;ex->LastPressure=e->Pressure;
  411. return LA_RUNNING;
  412. }
  413. int ourmod_Paint(laOperator* a, laEvent* e){
  414. OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
  415. if(e->Type==LA_L_MOUSE_UP || e->Type==LA_R_MOUSE_DOWN || e->Type==LA_ESCAPE_DOWN){ return LA_FINISHED; }
  416. if(e->Type==LA_MOUSEMOVE||e->Type==LA_L_MOUSE_DOWN){
  417. real x,y; our_UiToCanvas(&ex->Base,e,&x,&y);
  418. int tl,tr,tu,tb;
  419. if(our_PaintGetDabs(ob,l,ex->CanvasLastX,ex->CanvasLastY,x,y,ex->LastPressure,e->Pressure,&tl,&tr,&tu,&tb)){
  420. our_PaintDoDabsWithSmudgeSegments(l,tl,tr,tu,tb);
  421. }
  422. ex->CanvasLastX=x;ex->CanvasLastY=y;ex->LastPressure=e->Pressure;
  423. laNotifyUsers("our.canvas");
  424. }
  425. return LA_RUNNING;
  426. }
  427. int ourinv_PickColor(laOperator* a, laEvent* e){
  428. OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
  429. laUiItem* ui=ex->Base.ParentUi;
  430. our_ReadWidgetColor(ex, e->x-ui->L, ui->B-e->y); laNotifyUsers("our.current_color");
  431. return LA_RUNNING;
  432. }
  433. int ourmod_PickColor(laOperator* a, laEvent* e){
  434. OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
  435. laUiItem* ui=ex->Base.ParentUi;
  436. if(e->Type==LA_R_MOUSE_UP || e->Type==LA_L_MOUSE_DOWN || e->Type==LA_ESCAPE_DOWN){ return LA_FINISHED; }
  437. if(e->Type==LA_MOUSEMOVE||e->Type==LA_R_MOUSE_DOWN){
  438. our_ReadWidgetColor(ex, e->x-ui->L, ui->B-e->y); laNotifyUsers("our.current_color");
  439. }
  440. return LA_RUNNING;
  441. }
  442. void* ourget_FirstLayer(void* unused, void* unused1){
  443. return Our->Layers.pFirst;
  444. }
  445. void* ourget_FirstBrush(void* unused, void* unused1){
  446. return Our->Brushes.pFirst;
  447. }
  448. void* ourget_our(void* unused, void* unused1){
  449. return Our;
  450. }
  451. void ourset_LayerMove(OurLayer* l, int move){
  452. if(move<0 && l->Item.pPrev){ lstMoveUp(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
  453. elif(move>0 && l->Item.pNext){ lstMoveDown(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
  454. }
  455. void ourset_BrushMove(OurBrush* b, int move){
  456. if(move<0 && b->Item.pPrev){ lstMoveUp(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
  457. elif(move>0 && b->Item.pNext){ lstMoveDown(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
  458. }
  459. void ourset_BackgroundColor(void* unused, real* arr){
  460. memcpy(Our->BackgroundColor, arr, sizeof(real)*3);
  461. laNotifyUsers("our.canvas");
  462. }
  463. #define OUR_ADD_PRESSURE_SWITCH(p)\
  464. laAddEnumItemAs(p,"NONE","None","Not using pressure",0,0);\
  465. laAddEnumItemAs(p,"ENABLED","Enabled","Using pressure",1,0);
  466. void ourRegisterEverything(){
  467. laPropContainer* pc; laKeyMapper* km; laProp* p;
  468. laCreateOperatorType("OUR_new_layer","New Layer","Create a new layer",0,0,0,ourinv_NewLayer,0,'+',0);
  469. laCreateOperatorType("OUR_remove_layer","Remove Layer","Remove this layer",0,0,0,ourinv_RemoveLayer,0,L'🗴',0);
  470. laCreateOperatorType("OUR_move_layer","Move Layer","Remove this layer",0,0,0,ourinv_MoveLayer,0,0,0);
  471. laCreateOperatorType("OUR_new_brush","New Brush","Create a new brush",0,0,0,ourinv_NewBrush,0,'+',0);
  472. laCreateOperatorType("OUR_remove_brush","Remove Brush","Remove this brush",0,0,0,ourinv_RemoveBrush,0,L'🗴',0);
  473. laCreateOperatorType("OUR_move_brush","Move Brush","Remove this brush",0,0,0,ourinv_MoveBrush,0,0,0);
  474. laCreateOperatorType("OUR_paint","Paint","Paint on a layer",0,0,0,ourinv_Paint,ourmod_Paint,0,LA_EXTRA_TO_PANEL);
  475. laCreateOperatorType("OUR_pick","Pick color","Pick color on the widget",0,0,0,ourinv_PickColor,ourmod_PickColor,0,LA_EXTRA_TO_PANEL);
  476. laRegisterUiTemplate("panel_canvas", "Canvas", ourui_CanvasPanel, 0, 0,"Our Paint");
  477. laRegisterUiTemplate("panel_layers", "Layers", ourui_LayersPanel, 0, 0,0);
  478. laRegisterUiTemplate("panel_brushes", "Brushes", ourui_BrushesPanel, 0, 0,0);
  479. laRegisterUiTemplate("panel_color", "Color", ourui_ColorPanel, 0, 0,0);
  480. pc=laDefineRoot();
  481. laAddSubGroup(pc,"our","Our","OurPaint main","our_paint",0,0,0,-1,ourget_our,0,0,0,0,0,0,0);
  482. pc=laAddPropertyContainer("our_paint","Our Paint","OurPaint main",0,0,sizeof(OurPaint),0,0,1);
  483. laAddSubGroup(pc,"canvas","Canvas","OurPaint canvas","our_canvas",0,0,0,0,0,0,0,0,0,0,0,LA_UDF_LOCAL);
  484. laAddSubGroup(pc,"brushes","Brushes","Brushes","our_brush",0,0,ourui_Brush,offsetof(OurPaint,CurrentBrush),0,0,0,0,0,0,offsetof(OurPaint,Brushes),0);
  485. laAddSubGroup(pc,"current_brush","Current Brush","Current brush","our_brush",0,0,0,offsetof(OurPaint,CurrentBrush),ourget_FirstBrush,0,laget_ListNext,0,0,0,0,LA_UDF_REFER);
  486. laAddFloatProperty(pc,"current_color","Current Color","Current color used to paint",0,0,0,1,0,0.05,0.8,0,offsetof(OurPaint,CurrentColor),0,0,4,0,0,0,0,0,0,0,0);
  487. laAddFloatProperty(pc,"background_color","Background Color","Background color of the canvas",0,0,0,1,0,0.05,0.8,0,offsetof(OurPaint,BackgroundColor),0,0,3,0,0,0,0,ourset_BackgroundColor,0,0,0);
  488. pc=laAddPropertyContainer("our_brush","Our Brush","OurPaint brush",0,0,sizeof(OurBrush),0,0,2);
  489. laAddStringProperty(pc,"name","Name","Name of the layer",0,0,0,0,1,offsetof(OurBrush,Name),0,0,0,0,LA_AS_IDENTIFIER);
  490. laAddIntProperty(pc,"__move","Move Slider","Move Slider",LA_WIDGET_HEIGHT_ADJUSTER,0,0,0,0,0,0,0,0,0,ourset_LayerMove,0,0,0,0,0,0,0,0,0);
  491. laAddFloatProperty(pc,"size","Size","Base size(radius) of the brush",0,0,"px",1000,0,1,10,0,offsetof(OurBrush,Size),0,0,0,0,0,0,0,0,0,0,0);
  492. laAddFloatProperty(pc,"transparency","Transparency","Transparency of a dab",0,0,0,1,0,0.05,0.5,0,offsetof(OurBrush,Transparency),0,0,0,0,0,0,0,0,0,0,0);
  493. laAddFloatProperty(pc,"hardness","Hardness","Hardness of the brush",0,0,0,1,0,0.05,0.95,0,offsetof(OurBrush,Hardness),0,0,0,0,0,0,0,0,0,0,0);
  494. laAddFloatProperty(pc,"smudge","Smudge","Smudge of the brush",0,0,0,1,0,0.05,0.95,0,offsetof(OurBrush,Smudge),0,0,0,0,0,0,0,0,0,0,0);
  495. laAddFloatProperty(pc,"dabs_per_size","Dabs Per Size","How many dabs per size of the brush",0,0,0,0,0,0,0,0,offsetof(OurBrush,DabsPerSize),0,0,0,0,0,0,0,0,0,0,0);
  496. laAddFloatProperty(pc,"smudge_resample_length","Smudge Resample Length","How long of a distance (based on size) should elapse before resampling smudge",0,0,0,0,0,0,0,0,offsetof(OurBrush,SmudgeResampleLength),0,0,0,0,0,0,0,0,0,0,0);
  497. p=laAddEnumProperty(pc,"pressure_size","Pressure Size","Use pen pressure to control size",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureSize),0,0,0,0,0,0,0,0,0,0);
  498. OUR_ADD_PRESSURE_SWITCH(p);
  499. p=laAddEnumProperty(pc,"pressure_transparency","Pressure Transparency","Use pen pressure to control transparency",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureTransparency),0,0,0,0,0,0,0,0,0,0);
  500. OUR_ADD_PRESSURE_SWITCH(p);
  501. p=laAddEnumProperty(pc,"pressure_hardness","Pressure Hardness","Use pen pressure to control hardness",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureHardness),0,0,0,0,0,0,0,0,0,0);
  502. OUR_ADD_PRESSURE_SWITCH(p);
  503. p=laAddEnumProperty(pc,"pressure_smudge","Pressure Smudge","Use pen pressure to control smudging",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureSmudge),0,0,0,0,0,0,0,0,0,0);
  504. OUR_ADD_PRESSURE_SWITCH(p);
  505. laAddOperatorProperty(pc,"move","Move","Move brush","OUR_move_brush",0,0);
  506. laAddOperatorProperty(pc,"remove","Remove","Remove brush","OUR_remove_brush",L'🗴',0);
  507. pc=laAddPropertyContainer("our_canvas","Our Canvas","OurPaint canvas",0,0,sizeof(OurPaint),0,0,1);
  508. laAddSubGroup(pc,"layers","Layers","Layers","our_layer",0,0,ourui_Layer,offsetof(OurPaint,CurrentLayer),0,0,0,0,0,0,offsetof(OurPaint,Layers),0);
  509. laAddSubGroup(pc,"current_layer","Current Layer","Current layer","our_layer",0,0,0,offsetof(OurPaint,CurrentLayer),ourget_FirstLayer,0,laget_ListNext,0,0,0,0,LA_UDF_REFER);
  510. pc=laAddPropertyContainer("our_layer","Our Layer","OurPaint layer",0,0,sizeof(OurLayer),0,0,1);
  511. laAddStringProperty(pc,"name","Name","Name of the layer",0,0,0,0,1,offsetof(OurLayer,Name),0,0,0,0,LA_AS_IDENTIFIER);
  512. laAddIntProperty(pc,"__move","Move Slider","Move Slider",LA_WIDGET_HEIGHT_ADJUSTER,0,0,0,0,0,0,0,0,0,ourset_LayerMove,0,0,0,0,0,0,0,0,0);
  513. //laAddSubGroup(pc,"Rows","Rows","Rows of tiles","our_rows",0,0,0,0,0,0,0,0,0,0,offsetof(OurLayer,Rows),0);
  514. laAddOperatorProperty(pc,"move","Move","Move Layer","OUR_move_layer",0,0);
  515. laAddOperatorProperty(pc,"remove","Remove","Remove layer","OUR_remove_layer",L'🗴',0);
  516. laCanvasTemplate* ct=laRegisterCanvasTemplate("our_CanvasDraw", "our_canvas", 0, our_CanvasDrawCanvas, la_CanvasDrawOverlay, our_CanvasDrawInit, la_CanvasDestroy);
  517. pc = laCanvasHasExtraProps(ct,sizeof(OurCanvasDraw),2);
  518. km = &ct->KeyMapper;
  519. laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_DOWN, 0, "direction=out");
  520. laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_UP, 0, "direction=in");
  521. laAssignNewKey(km, 0, "LA_2d_view_move", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_L_MOUSE_DOWN, 0, 0);
  522. laAssignNewKey(km, 0, "LA_2d_view_move", LA_KM_SEL_UI_EXTRA, 0, LA_M_MOUSE_DOWN, 0, 0);
  523. laAssignNewKey(km, 0, "OUR_paint", LA_KM_SEL_UI_EXTRA, 0, LA_L_MOUSE_DOWN, 0, 0);
  524. laAssignNewKey(km, 0, "OUR_pick", LA_KM_SEL_UI_EXTRA, 0, LA_R_MOUSE_DOWN, 0, 0);
  525. }
  526. void ourInit(){
  527. Our=memAcquire(sizeof(OurPaint));
  528. ourRegisterEverything();
  529. char error[1024]; int status;
  530. Our->SmudgeTexture=tnsCreate2DTexture(GL_RGBA,256,1,0);
  531. Our->CanvasShader = glCreateShader(GL_COMPUTE_SHADER);
  532. const GLchar* source = OUR_CANVAS_SHADER;
  533. glShaderSource(Our->CanvasShader, 1, &source, NULL);
  534. glCompileShader(Our->CanvasShader);
  535. glGetShaderiv(Our->CanvasShader, GL_COMPILE_STATUS, &status);
  536. if (status == GL_FALSE){
  537. glGetShaderInfoLog(Our->CanvasShader, sizeof(error), 0, error);
  538. printf("Compute shader error:\n%s", error);
  539. glDeleteShader(Our->CanvasShader);
  540. return -1;
  541. }
  542. Our->CanvasProgram = glCreateProgram();
  543. glAttachShader(Our->CanvasProgram, Our->CanvasShader);
  544. glLinkProgram(Our->CanvasProgram);
  545. glGetProgramiv(Our->CanvasProgram, GL_LINK_STATUS, &status);
  546. if (status == GL_FALSE){
  547. glGetProgramInfoLog(Our->CanvasProgram, sizeof(error), 0, error);
  548. printf("Shader Linking error:\n%s", error);
  549. return 0;
  550. }
  551. Our->uBrushCorner=glGetUniformLocation(Our->CanvasProgram,"uBrushCorner");
  552. Our->uBrushCenter=glGetUniformLocation(Our->CanvasProgram,"uBrushCenter");
  553. Our->uBrushSize=glGetUniformLocation(Our->CanvasProgram,"uBrushSize");
  554. Our->uBrushHardness=glGetUniformLocation(Our->CanvasProgram,"uBrushHardness");
  555. Our->uBrushSmudge=glGetUniformLocation(Our->CanvasProgram,"uBrushSmudge");
  556. Our->uBrushColor=glGetUniformLocation(Our->CanvasProgram,"uBrushColor");
  557. Our->uBrushRoutineSelection=glGetSubroutineUniformLocation(Our->CanvasProgram, GL_COMPUTE_SHADER, "uBrushRoutineSelection");
  558. Our->RoutineDoDabs=glGetSubroutineIndex(Our->CanvasProgram, GL_COMPUTE_SHADER, "DoDabs");
  559. Our->RoutineDoSample=glGetSubroutineIndex(Our->CanvasProgram, GL_COMPUTE_SHADER, "DoSample");
  560. tnsEnableShaderv(T->immShader);
  561. }