*/}}

ourpaint.h 6.4 KB

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  1. #include "la_5.h"
  2. #define OUR_AT_CROP_CENTER 0
  3. #define OUR_AT_CROP_L 1
  4. #define OUR_AT_CROP_R 2
  5. #define OUR_AT_CROP_U 3
  6. #define OUR_AT_CROP_B 4
  7. #define OUR_AT_CROP_UL 5
  8. #define OUR_AT_CROP_UR 6
  9. #define OUR_AT_CROP_BL 7
  10. #define OUR_AT_CROP_BR 8
  11. #define OUR_VERSION_MAJOR 0
  12. #define OUR_VERSION_MINOR 1
  13. STRUCTURE(OurCanvasDraw){
  14. laCanvasExtra Base;
  15. int HideBrushCircle;
  16. int AtCrop;
  17. real CanvasLastX,CanvasLastY;
  18. real CanvasDownX,CanvasDownY;
  19. real LastPressure;
  20. real LastTilt[2];
  21. };
  22. #define OUR_TILE_W 1024
  23. #define OUR_TILES_PER_ROW 100
  24. #define OUR_TILE_CTR (OUR_TILES_PER_ROW/2)
  25. #define OUR_TILE_SEAM 12
  26. #define OUR_TILE_W_USE (OUR_TILE_W-OUR_TILE_SEAM*2)
  27. STRUCTURE(OurTexTile){
  28. tnsTexture* Texture;
  29. uint16_t* Data;
  30. int l,r,u,b;
  31. uint16_t* FullData;
  32. uint16_t* CopyBuffer;
  33. int cl,cr,cu,cb;
  34. };
  35. STRUCTURE(OurLayer){
  36. laListItem Item;
  37. laSafeString Name;
  38. int OffsetX,OffsetY;
  39. real Transparency;
  40. int Lock;
  41. int Hide;
  42. OurTexTile** TexTiles[OUR_TILES_PER_ROW];
  43. };
  44. STRUCTURE(OurLayerWrite){
  45. unsigned char* data;
  46. size_t NextData, MaxData;
  47. };
  48. STRUCTURE(OurLayerRead){
  49. unsigned char* data;
  50. size_t NextData;
  51. };
  52. STRUCTURE(OurBrushSettingsNode){
  53. laBaseNode Base;
  54. laNodeOutSocket* CanvasScale; real rCanvasScale;
  55. laNodeOutSocket* Size; real rSize;
  56. laNodeOutSocket* Transparency; real rTransparency;
  57. laNodeOutSocket* Hardness; real rHardness;
  58. laNodeOutSocket* Smudge; real rSmudge;
  59. laNodeOutSocket* DabsPerSize; real rDabsPerSize;
  60. laNodeOutSocket* SmudgeLength; real rSmudgeLength;
  61. laNodeOutSocket* Slender; real rSlender;
  62. laNodeOutSocket* Angle; real rAngle;
  63. laNodeOutSocket* Color;
  64. };
  65. STRUCTURE(OurBrushOutputsNode){
  66. laBaseNode Base;
  67. laNodeInSocket* Offset;
  68. laNodeInSocket* Size;
  69. laNodeInSocket* Transparency;
  70. laNodeInSocket* Hardness;
  71. laNodeInSocket* Smudge;
  72. laNodeInSocket* DabsPerSize;
  73. laNodeInSocket* SmudgeLength;
  74. laNodeInSocket* Slender;
  75. laNodeInSocket* Angle;
  76. laNodeInSocket* Color;
  77. };
  78. STRUCTURE(OurBrushDeviceNode){
  79. laBaseNode Base;
  80. laNodeOutSocket* Pressure; real rPressure;
  81. laNodeOutSocket* Position; real rPosition[2];
  82. laNodeOutSocket* Tilt; real rTilt[2];
  83. laNodeOutSocket* IsEraser; int rIsEraser;
  84. laNodeOutSocket* Speed; real rSpeed;
  85. laNodeOutSocket* Angle; real rAngle;
  86. laNodeOutSocket* Length; real rLength;
  87. laNodeOutSocket* LengthAccum; real rLengthAccum;
  88. };
  89. STRUCTURE(OurBrush){
  90. laListItem Item;
  91. laSafeString Name;
  92. real Size;
  93. real DabsPerSize;
  94. real Hardness;
  95. real Transparency;
  96. real Smudge;
  97. real SmudgeResampleLength; real SmudgeAccum; int SmudgeRestart; real BrushRemainingDist;
  98. real Slender;
  99. real Angle;
  100. real Smoothness;
  101. real MaxStrokeLength;
  102. int PressureSize,PressureHardness,PressureTransparency,PressureSmudge; // the simple way
  103. int Binding,DefaultAsEraser;
  104. int UseNodes; // the flexible way
  105. laRackPage* Rack;
  106. real LastX,LastY,LastAngle;
  107. real EvalColor[3];
  108. real EvalOffset[2];
  109. real EvalSize;
  110. real EvalDabsPerSize;
  111. real EvalHardness;
  112. real EvalTransparency;
  113. real EvalSmudge;
  114. real EvalSmudgeLength;
  115. real EvalSlender;
  116. real EvalAngle;
  117. real EvalSpeed;
  118. real EvalStrokeLength;
  119. real EvalStrokeLengthAccum;
  120. real EvalPressure;
  121. real EvalPosition[2];
  122. real EvalTilt[2];
  123. real EvalStrokeAngle;
  124. int EvalIsEraser;
  125. };
  126. STRUCTURE(OurDab){
  127. float X,Y;
  128. float Size;
  129. float Hardness;
  130. float Smudge; int ResampleSmudge;
  131. float Color[4];
  132. float Slender;
  133. float Angle;
  134. float Recentness;
  135. };
  136. STRUCTURE(OurUndoTile){
  137. laListItem Item;
  138. int col,row;
  139. uint16_t* CopyData;
  140. int l,r,u,b;
  141. };
  142. STRUCTURE(OurUndo){
  143. OurLayer* Layer;
  144. laListHandle Tiles;
  145. };
  146. #define OUR_TOOL_PAINT 0
  147. #define OUR_TOOL_CROP 1
  148. #define OUR_PNG_READ_INPUT_FLAT 0
  149. #define OUR_PNG_READ_INPUT_ICC 1
  150. #define OUR_PNG_READ_INPUT_SRGB 2
  151. #define OUR_PNG_READ_INPUT_LINEAR_SRGB 3
  152. #define OUR_PNG_READ_INPUT_CLAY 4
  153. #define OUR_PNG_READ_INPUT_LINEAR_CLAY 5
  154. #define OUR_PNG_READ_OUTPUT_CANVAS 0
  155. #define OUR_PNG_READ_OUTPUT_LINEAR_SRGB OUR_PNG_READ_INPUT_LINEAR_SRGB
  156. #define OUR_PNG_READ_OUTPUT_LINEAR_CLAY OUR_PNG_READ_INPUT_LINEAR_CLAY
  157. #define OUR_CANVAS_INTERPRETATION_SRGB 0
  158. #define OUR_CANVAS_INTERPRETATION_CLAY 1
  159. #define OUR_EXPORT_BIT_DEPTH_8 0
  160. #define OUR_EXPORT_BIT_DEPTH_16 1
  161. #define OUR_EXPORT_COLOR_MODE_SRGB 0
  162. #define OUR_EXPORT_COLOR_MODE_CLAY 1
  163. #define OUR_EXPORT_COLOR_MODE_FLAT 2
  164. STRUCTURE(OurPNGReadExtra){
  165. int Confirming;
  166. laSafeString* FilePath;
  167. laSafeString* iccName;
  168. int HassRGB;
  169. int HasProfile;
  170. int InputMode;
  171. int OutputMode;
  172. };
  173. STRUCTURE(OurPNGWriteExtra){
  174. int Confirming;
  175. laSafeString* FilePath;
  176. int BitDepth;
  177. int ColorProfile;
  178. };
  179. STRUCTURE(OurPaint){
  180. real pad;
  181. laListHandle CanvasSaverDummyList;
  182. laProp* CanvasSaverDummyProp;
  183. laListHandle Layers;
  184. OurLayer* CurrentLayer;
  185. laListHandle Brushes;
  186. OurBrush* CurrentBrush;
  187. OurDab* Dabs; int NextDab,MaxDab;
  188. laListHandle BrushEval;
  189. real CurrentScale;
  190. int Tool,ActiveTool,Erasing,EventErasing;
  191. int LockBackground;
  192. int PenID,EraserID;
  193. int X,Y,W,H; //border
  194. int ColorInterpretation;
  195. int ShowBorder,UseBorder;
  196. int ShowTiles;
  197. int LockRadius;
  198. int EnableBrushCircle;
  199. int DefaultBitDepth;
  200. int DefaultColorProfile;
  201. int PaintUndoLimit;
  202. tnsTexture* SmudgeTexture;
  203. GLuint CanvasShader; GLuint CanvasProgram;
  204. GLuint CompositionShader; GLuint CompositionProgram;
  205. GLint uBrushCorner;
  206. GLint uBrushCenter;
  207. GLint uBrushSize;
  208. GLint uBrushHardness;
  209. GLint uBrushSmudge;
  210. GLint uBrushRecentness;
  211. GLint uBrushColor;
  212. GLint uBrushSlender;
  213. GLint uBrushAngle;
  214. GLint uBrushRoutineSelection;
  215. GLint uBrushErasing;
  216. GLint RoutineDoDabs;
  217. GLint RoutineDoSample;
  218. GLint uMode;
  219. real CurrentColor[3];
  220. real BackgroundColor[3];
  221. uint16_t BColorU16[4];
  222. real BorderAlpha;
  223. real xmin,xmax,ymin,ymax; // stroke bbox for undo region
  224. int ResetBrush;
  225. uint16_t *ImageBuffer;
  226. int ImageW,ImageH,ImageX,ImageY,LoadX,LoadY,TempLoadX,TempLoadY;
  227. void* icc_LinearsRGB; int iccsize_LinearsRGB;
  228. void* icc_LinearClay; int iccsize_LinearClay;
  229. void* icc_sRGB; int iccsize_sRGB;
  230. void* icc_Clay; int iccsize_Clay;
  231. };
  232. int ourInit();
  233. void ourRegisterNodes();
  234. int ourRebuildBrushEval();
  235. int ourEvalBrush();