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+/*
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+* Part of LaGUI demonstration programs
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+* Copyright (C) 2022-2023 Wu Yiming
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+*
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+* This program is free software: you can redistribute it and/or modify
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+* it under the terms of the GNU General Public License as published by
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+* the Free Software Foundation, either version 3 of the License, or
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+* (at your option) any later version.
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+*
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+* This program is distributed in the hope that it will be useful,
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+* but WITHOUT ANY WARRANTY; without even the implied warranty of
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+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+* GNU General Public License for more details.
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+*
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+* You should have received a copy of the GNU General Public License
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+* along with this program. If not, see <http://www.gnu.org/licenses/>.
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+*/
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+
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+#define NANOVG_GL3_IMPLEMENTATION
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+
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+#include "la_5.h"
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+extern LA MAIN;
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+extern tnsMain* T;
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+
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+void MyPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
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+ laColumn* c=laFirstColumn(uil);
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+ laShowCanvas(uil,c,0,"tns","my_nanovg_canvas",-1);
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+}
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+
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+typedef struct MyCanvas{
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+ laCanvasExtra e;
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+ NVGcontext* c;
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+}MyCanvas;
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+
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+/* From NanoVG */
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+void drawColorwheel(NVGcontext* vg, float x, float y, float w, float h, float t)
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+{
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+ int i;
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+ float r0, r1, ax,ay, bx,by, cx,cy, aeps, r;
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+ float hue = sinf(t * 0.12f);
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+ NVGpaint paint;
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+
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+ nvgSave(vg);
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+
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+/* nvgBeginPath(vg);
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+ nvgRect(vg, x,y,w,h);
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+ nvgFillColor(vg, nvgRGBA(255,0,0,128));
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+ nvgFill(vg);*/
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+
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+ cx = x + w*0.5f;
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+ cy = y + h*0.5f;
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+ r1 = (w < h ? w : h) * 0.5f - 5.0f;
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+ r0 = r1 - 20.0f;
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+ aeps = 0.5f / r1; // half a pixel arc length in radians (2pi cancels out).
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+
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+ for (i = 0; i < 6; i++) {
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+ float a0 = (float)i / 6.0f * NVG_PI * 2.0f - aeps;
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+ float a1 = (float)(i+1.0f) / 6.0f * NVG_PI * 2.0f + aeps;
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+ nvgBeginPath(vg);
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+ nvgArc(vg, cx,cy, r0, a0, a1, NVG_CW);
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+ nvgArc(vg, cx,cy, r1, a1, a0, NVG_CCW);
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+ nvgClosePath(vg);
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+ ax = cx + cosf(a0) * (r0+r1)*0.5f;
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+ ay = cy + sinf(a0) * (r0+r1)*0.5f;
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+ bx = cx + cosf(a1) * (r0+r1)*0.5f;
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+ by = cy + sinf(a1) * (r0+r1)*0.5f;
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+ paint = nvgLinearGradient(vg, ax,ay, bx,by, nvgHSLA(a0/(NVG_PI*2),1.0f,0.55f,255), nvgHSLA(a1/(NVG_PI*2),1.0f,0.55f,255));
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+ nvgFillPaint(vg, paint);
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+ nvgFill(vg);
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+ }
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+
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+ nvgBeginPath(vg);
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+ nvgCircle(vg, cx,cy, r0-0.5f);
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+ nvgCircle(vg, cx,cy, r1+0.5f);
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+ nvgStrokeColor(vg, nvgRGBA(0,0,0,64));
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+ nvgStrokeWidth(vg, 1.0f);
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+ nvgStroke(vg);
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+
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+ // Selector
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+ nvgSave(vg);
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+ nvgTranslate(vg, cx,cy);
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+ nvgRotate(vg, hue*NVG_PI*2);
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+
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+ // Marker on
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+ nvgStrokeWidth(vg, 2.0f);
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+ nvgBeginPath(vg);
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+ nvgRect(vg, r0-1,-3,r1-r0+2,6);
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+ nvgStrokeColor(vg, nvgRGBA(255,255,255,192));
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+ nvgStroke(vg);
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+
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+ paint = nvgBoxGradient(vg, r0-3,-5,r1-r0+6,10, 2,4, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0));
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+ nvgBeginPath(vg);
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+ nvgRect(vg, r0-2-10,-4-10,r1-r0+4+20,8+20);
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+ nvgRect(vg, r0-2,-4,r1-r0+4,8);
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+ nvgPathWinding(vg, NVG_HOLE);
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+ nvgFillPaint(vg, paint);
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+ nvgFill(vg);
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+
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+ // Center triangle
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+ r = r0 - 6;
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+ ax = cosf(120.0f/180.0f*NVG_PI) * r;
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+ ay = sinf(120.0f/180.0f*NVG_PI) * r;
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+ bx = cosf(-120.0f/180.0f*NVG_PI) * r;
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+ by = sinf(-120.0f/180.0f*NVG_PI) * r;
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+ nvgBeginPath(vg);
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+ nvgMoveTo(vg, r,0);
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+ nvgLineTo(vg, ax,ay);
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+ nvgLineTo(vg, bx,by);
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+ nvgClosePath(vg);
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+ paint = nvgLinearGradient(vg, r,0, ax,ay, nvgHSLA(hue,1.0f,0.5f,255), nvgRGBA(255,255,255,255));
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+ nvgFillPaint(vg, paint);
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+ nvgFill(vg);
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+ paint = nvgLinearGradient(vg, (r+ax)*0.5f,(0+ay)*0.5f, bx,by, nvgRGBA(0,0,0,0), nvgRGBA(0,0,0,255));
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+ nvgFillPaint(vg, paint);
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+ nvgFill(vg);
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+ nvgStrokeColor(vg, nvgRGBA(0,0,0,64));
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+ nvgStroke(vg);
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+
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+ // Select circle on triangle
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+ ax = cosf(120.0f/180.0f*NVG_PI) * r*0.3f;
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+ ay = sinf(120.0f/180.0f*NVG_PI) * r*0.4f;
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+ nvgStrokeWidth(vg, 2.0f);
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+ nvgBeginPath(vg);
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+ nvgCircle(vg, ax,ay,5);
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+ nvgStrokeColor(vg, nvgRGBA(255,255,255,192));
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+ nvgStroke(vg);
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+
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+ paint = nvgRadialGradient(vg, ax,ay, 7,9, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0));
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+ nvgBeginPath(vg);
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+ nvgRect(vg, ax-20,ay-20,40,40);
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+ nvgCircle(vg, ax,ay,7);
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+ nvgPathWinding(vg, NVG_HOLE);
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+ nvgFillPaint(vg, paint);
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+ nvgFill(vg);
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+
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+ nvgRestore(vg);
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+
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+ nvgRestore(vg);
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+}
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+
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+
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+void my_CanvasInit(laUiItem *ui){
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+ MyCanvas* mye=memAcquire(sizeof(MyCanvas)); ui->Extra=mye;
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+ la_CanvasInit(ui);
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+ mye->c=nvgCreateGL3(NVG_STENCIL_STROKES|NVG_DEBUG|NVG_ANTIALIAS);
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+}
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+void my_CanvasDestroy(laUiItem *ui){
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+ MyCanvas* mye=ui->Extra;
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+ nvgDeleteGL3(mye->c);
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+ la_CanvasDestroy(ui);
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+}
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+
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+void my_CanvasDrawCanvas(laBoxedTheme *bt, void *unused_c, laUiItem* ui){
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+ laCanvasExtra* e=ui->Extra; MyCanvas* mye=e;
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+ int W, H; W = ui->R - ui->L; H = ui->B - ui->U;
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+ tnsFlush();
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+
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+ if (!e->OffScr || e->OffScr->pColor[0]->Height != ui->B - ui->U || e->OffScr->pColor[0]->Width != ui->R - ui->L){
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+ if (e->OffScr) tnsDelete2DOffscreen(e->OffScr);
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+ e->OffScr = tnsCreate2DOffscreen(GL_RGBA8, W, H, 0, 0, 1);
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+ }
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+
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+ tnsDrawToOffscreen(e->OffScr,1,0);
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+ tnsViewportWithScissor(0, 0, W, H);
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+ tnsResetViewMatrix();tnsResetModelMatrix();tnsResetProjectionMatrix();
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+ tnsOrtho(e->PanX - W * e->ZoomX / 2, e->PanX + W * e->ZoomX / 2, e->PanY - e->ZoomY * H / 2, e->PanY + e->ZoomY * H / 2, 100, -100);
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+ tnsClearColor(0,0,0,1); tnsClearAll();
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+
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+ NVGcontext* vg=mye->c;
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+
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+ nvgBeginFrame(vg,W,H,1);
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+
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+ drawColorwheel(vg,0,0,W,H,1);
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+
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+ nvgEndFrame(vg);
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+ tnsRestoreFromNanoVG();
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+}
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+void my_CanvasDrawOverlay(laUiItem* ui,int h){
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+ laCanvasExtra *e = ui->Extra;
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+ laBoxedTheme *bt = (*ui->Type->Theme);
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+
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+ tnsUseImmShader(); tnsEnableShaderv(T->immShader);
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+ tnsUniformColorMode(T->immShader,0); tnsUniformOutputColorSpace(T->immShader, 0);
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+
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+ tnsDraw2DTextureDirectly(e->OffScr->pColor[0], ui->L, ui->U, ui->R - ui->L, ui->B - ui->U);
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+ tnsFlush();
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+
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+ la_CanvasDefaultOverlay(ui, h);
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+}
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+
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+
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+int main(int argc, char *argv[]){
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+ laGetReady();
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+
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+ transSetLanguage("zh-CN");
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+
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+ laCanvasTemplate* ct=laRegisterCanvasTemplate("my_nanovg_canvas", 0, 0, my_CanvasDrawCanvas, my_CanvasDrawOverlay, my_CanvasInit, my_CanvasDestroy);
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+
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+ laRegisterUiTemplate("nanovg_panel","NanoVG Panel", MyPanel,0,0,"NanoVG Demonstration", 0,0,0);
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+
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+ laWindow* w = laDesignWindow(-1,-1,600,600);
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+ laLayout* l = laDesignLayout(w,"My Layout");
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+ laCreatePanel(l->FirstBlock,"nanovg_panel");
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+
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+ laStartWindow(w);
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+ laMainLoop();
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+
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+ return 0;
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+}
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+
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