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- /*
- * Part of LaGUI demonstration programs
- * Copyright (C) 2022-2023 Wu Yiming
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "la_5.h"
- extern LA MAIN;
- void DataPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
- laColumn* c=laFirstColumn(uil);
-
- laShowItem(uil,c,0,"la.differences");
- laShowItem(uil,c,0,"tns.world");
- laShowItem(uil,c,0,"la");
- }
- int RegisterEverything(){
- laRegisterUiTemplate("panel_data", "Data", DataPanel, 0, 0,0, 0,0,20);
- tnsObject* s=tnsCreateRootObject("My Root");
- tnsObject* o=tnsCreateLight(s,"Sun",10,10,10,1,1);
- tnsVector3d target={0,0,0}, up={0,0,1};
- tnsLookAt(o,target,up);
- tnsObject* mo=tnsCreateMeshPlane(s,"Plane", 0,0,0, 1);
- //tnsMeshEnterEditMode(mo);
- //tnsMeshLeaveEditMode(mo);
- //tnsCreateMeshPlane(s,"Plane", 0,0,10, 10);
- s=tnsCreateRootObject("My Root 0");
- mo=tnsCreateMeshPlane(s,"Plane", 0,0,0, 1);
- }
- int main(int argc, char *argv[]){
- laInitArguments ia={0};
- laSetCompleteInitArguments(&ia);
- laProcessInitArguments(argc,argv,&ia);
- laGetReadyWith(&ia);
- RegisterEverything();
- laRefreshUDFRegistries();
-
- // Use this to save and load preference when exit and during start up
- // laEnsureUserPreferences();
- laSaveProp("tns.world");
- laAddRootDBInst("tns");
- laWindow* w = laDesignWindow(-1,-1,800,600);
- laLayout* l = laDesignLayout(w, "Scene");
- laBlock* b = l->FirstBlock;
- laSplitBlockHorizon(b,0.7);
- laCreatePanel(b->B2, "panel_data");
- laCreatePanel(b->B2, "LAUI_animation_actions");
- laSplitBlockVertical(b->B1,0.6);
- laCreatePanel(b->B1->B1, "LAUI_scene");
- laCreatePanel(b->B1->B2, "LAUI_animation_action_channels");
- laStartWindow(w);
- laMainLoop();
- return 0;
- }
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