|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, fsc->bufferx, fsc->buffery, w, h, GL_RED, GL_UNSIGNED_BYTE, buf);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, fsc->bufferx, fsc->buffery, w, h, GL_RED, GL_UNSIGNED_BYTE, buf);
|