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@@ -729,7 +729,7 @@ void la_FloatDraw(laUiItem *ui, int h){
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void la_FloatArrayColorDraw(laUiItem *ui, int h){
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laBoxedTheme *bt = (*ui->Type->Theme);
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real Data[32];
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- int Len, i, Y = ui->U;
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+ int Len, i;
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int IsColorful=ui->Flags&LA_UI_FLAGS_COLORFUL;
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laGetFloatArray(&ui->PP, Data);
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@@ -741,24 +741,27 @@ void la_FloatArrayColorDraw(laUiItem *ui, int h){
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if(IsColorful){
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int sw=(ui->R-ui->L)/2;
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tnsColor4d(Data[0], Data[1], Data[2], 1);
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- tnsVertex2d(ui->L, Y); tnsVertex2d(ui->L+sw, Y);
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- tnsVertex2d(ui->L+sw, Y + h); tnsVertex2d(ui->L, Y + h);
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+ tnsVertex2d(ui->L, ui->U); tnsVertex2d(ui->L+sw, ui->U);
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+ tnsVertex2d(ui->L+sw, ui->B); tnsVertex2d(ui->L, ui->B);
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tnsPackAs(GL_TRIANGLE_FAN);
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tnsColor4d(Data[0], Data[1], Data[2], Len>3?Data[3]:1);
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- tnsVertex2d(ui->L+sw, Y); tnsVertex2d(ui->R, Y);
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- tnsVertex2d(ui->R, Y + h); tnsVertex2d(ui->L+sw, Y + h);
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+ tnsVertex2d(ui->L+sw, ui->U); tnsVertex2d(ui->R, ui->U);
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+ tnsVertex2d(ui->R, ui->B); tnsVertex2d(ui->L+sw, ui->B);
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tnsUseHalftone(1.0); tnsPackAs(GL_TRIANGLE_FAN); tnsUseHalftone(0.0);
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}else{
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tnsColor4d(Data[0], Data[1], Data[2], 1);
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- tnsVertex2d(ui->L, Y); tnsVertex2d(ui->R, Y);
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- tnsVertex2d(ui->R, Y + h); tnsVertex2d(ui->L, Y + h);
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+ tnsVertex2d(ui->L, ui->U); tnsVertex2d(ui->R, ui->U);
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+ tnsVertex2d(ui->R, ui->B); tnsVertex2d(ui->L, ui->B);
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tnsPackAs(GL_TRIANGLE_FAN);
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}
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- tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
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- tnsVertex2d(ui->L, Y); tnsVertex2d(ui->R, Y);
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- tnsVertex2d(ui->R, Y + h); tnsVertex2d(ui->L, Y + h);
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- tnsPackAs(GL_LINE_LOOP);
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+ int NoDecal=ui->Flags&LA_UI_FLAGS_NO_DECAL;
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+ if(!NoDecal){
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+ tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
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+ tnsVertex2d(ui->L, ui->U); tnsVertex2d(ui->R, ui->U);
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+ tnsVertex2d(ui->R, ui->B); tnsVertex2d(ui->L, ui->B);
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+ tnsPackAs(GL_LINE_LOOP);
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+ }
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tnsFlush();
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}
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