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@@ -676,7 +676,6 @@ in vec2 fUV;
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flat in vec3 fNormal;
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flat in vec3 fNormal;
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in vec3 fGPos;
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in vec3 fGPos;
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-out float gl_FragDepth;
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layout(location = 0) out vec4 outColor;
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layout(location = 0) out vec4 outColor;
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layout(location = 1) out vec3 outNormal;
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layout(location = 1) out vec3 outNormal;
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layout(location = 2) out vec3 outGPos;
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layout(location = 2) out vec3 outGPos;
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@@ -765,7 +764,6 @@ in vec2 fUV;
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flat in vec3 fNormal;
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flat in vec3 fNormal;
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in vec3 fGPos;
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in vec3 fGPos;
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-out float gl_FragDepth;
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layout(location = 0) out vec4 outColor;
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layout(location = 0) out vec4 outColor;
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layout(location = 1) out vec3 outNormal;
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layout(location = 1) out vec3 outNormal;
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layout(location = 2) out vec3 outGPos;
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layout(location = 2) out vec3 outGPos;
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