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@@ -20,10 +20,10 @@ void laui_DefaultPropDetails(laUiList *uil, laPropPack *This, laPropPack *Extra,
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laProp* p=This->LastPs->p; laPropContainer* pc=p->Container; void* inst=This->LastPs->UseInstance;
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char FullPath[256]={0}; la_GetPropPackFullPath(This, FullPath);
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strSafePrint(&s,"%s", FullPath); if(ui->ExtraInstructions){ strSafePrint(&s,"(%s)", ui->ExtraInstructions->Ptr); }
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- laShowLabel(uil,c,p->Description,0,0);
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+ laShowLabel(uil,c,p->Description,0,0)->Flags|=LA_TEXT_LINE_WRAP;
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laShowLabel(uil,c,s->Ptr,0,0)->Flags|=LA_TEXT_MONO|LA_UI_FLAGS_DISABLED;
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}else{
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- laShowLabel(uil,c,ui->AT->Description,0,0);
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+ laShowLabel(uil,c,ui->AT->Description,0,0)->Flags|=LA_TEXT_LINE_WRAP;
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strSafePrint(&s,"%s", ui->AT->Identifier); if(ui->ExtraInstructions){ strSafePrint(&s,"(%s)", ui->ExtraInstructions->Ptr); }
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laShowLabel(uil,c,s->Ptr,0,0)->Flags|=LA_TEXT_MONO|LA_UI_FLAGS_DISABLED;
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}
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@@ -33,10 +33,10 @@ void laui_DefaultPropDetails(laUiList *uil, laPropPack *This, laPropPack *Extra,
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char FullPath[256]={0}; la_GetPropPackFullPath(This, FullPath);
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laProp* p=This->LastPs->p; laPropContainer* pc=p->Container; void* inst=This->LastPs->UseInstance;
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- laShowLabel(uil,c,p->Description,0,0);
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+ laShowLabel(uil,c,p->Description,0,0)->Flags|=LA_TEXT_LINE_WRAP;
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if(p->PropertyType==(LA_PROP_ENUM)||(LA_PROP_ARRAY|LA_PROP_ENUM)){
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laEnumItem* ei=laGetEnumArrayIndexed(This,This->LastIndex);
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- if(ei){ strSafeSet(&s,0);strSafePrint(&s,"Current: %s", ei->Description);laShowLabel(uil,c,s->Ptr,0,0)->Flags|=LA_UI_FLAGS_HIGHLIGHT; }
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+ if(ei){ strSafeSet(&s,0);strSafePrint(&s,"Current: %s", ei->Description);laShowLabel(uil,c,s->Ptr,0,0)->Flags|=LA_UI_FLAGS_HIGHLIGHT|LA_TEXT_LINE_WRAP; }
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}
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laShowLabel(uil,c,FullPath,0,0)->Flags|=LA_TEXT_MONO|LA_UI_FLAGS_DISABLED;
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@@ -537,6 +537,8 @@ void laui_DefaultMenuBarActual(laUiList *uil, laPropPack *pp, laPropPack *actins
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}laEndCondition(uil, ui);
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}laEndCondition(uil,mui);
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+ laShowItem(uil,c,0,"la.windows.output_color_space");
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+
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if(MAIN.MenuExtras){ laShowSeparator(uil,c); MAIN.MenuExtras(uil,0,0,0,0); }
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laUiItem* b1=laOnConditionThat(uil,c,laPropExpression(0,"la.windows.panels_hidden"));
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@@ -1511,12 +1513,12 @@ void laui_Drivers(laUiList *uil, laPropPack *This, laPropPack *Extra, laColumn *
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void la_RegisterBuiltinTemplates(){
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- laRegisterUiTemplate("LAUI_input_mapper","Input Mapper",laui_InputMapper,0,0,"Controlling");
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- laRegisterUiTemplate("LAUI_drivers","Drivers",laui_Drivers,lauidetached_Drivers,0,0);
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- laRegisterUiTemplate("LAUI_controllers", "Controllers", laui_GameController, lauidetached_GameController, 0,0);
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- laRegisterUiTemplate("LAUI_user_preferences", "User Preferences", laui_UserPreference, 0, 0, "System");
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- laRegisterUiTemplate("LAUI_about", "About", laui_About, 0, 0, 0);
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- laRegisterUiTemplate("LAUI_texture_inspector", "Texture Inspector", laui_TextureInspector, lauidetached_TextureInspector, 0, 0);
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- laRegisterUiTemplate("LAUI_data_manager", "Data Manager", laui_IdleDataManager, lauidetached_IdleDataManager, 0, 0);
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- laRegisterUiTemplate("LAUI_terminal", "Terminal", laui_terminal, 0, 0, 0);
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+ laRegisterUiTemplate("LAUI_input_mapper","Input Mapper",laui_InputMapper,0,0,"Controlling", 0);
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+ laRegisterUiTemplate("LAUI_drivers","Drivers",laui_Drivers,lauidetached_Drivers,0,0, 0);
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+ laRegisterUiTemplate("LAUI_controllers", "Controllers", laui_GameController, lauidetached_GameController, 0,0, 0);
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+ laRegisterUiTemplate("LAUI_user_preferences", "User Preferences", laui_UserPreference, 0, 0, "System", 0);
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+ laRegisterUiTemplate("LAUI_about", "About", laui_About, 0, 0, 0, 0);
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+ laRegisterUiTemplate("LAUI_texture_inspector", "Texture Inspector", laui_TextureInspector, lauidetached_TextureInspector, 0, 0, 0);
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+ laRegisterUiTemplate("LAUI_data_manager", "Data Manager", laui_IdleDataManager, lauidetached_IdleDataManager, 0, 0, 0);
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+ laRegisterUiTemplate("LAUI_terminal", "Terminal", laui_terminal, 0, 0, 0, 0);
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}
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