| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350 | /* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *      http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */#pragma once#include <poll.h>#include <pthread.h>#include <sched.h>#include <android/configuration.h>#include <android/looper.h>#include <android/native_activity.h>#ifdef __cplusplusextern "C" {#endif/** * The native activity interface provided by <android/native_activity.h> * is based on a set of application-provided callbacks that will be called * by the Activity's main thread when certain events occur. * * This means that each one of this callbacks _should_ _not_ block, or they * risk having the system force-close the application. This programming * model is direct, lightweight, but constraining. * * The 'android_native_app_glue' static library is used to provide a different * execution model where the application can implement its own main event * loop in a different thread instead. Here's how it works: * * 1/ The application must provide a function named "android_main()" that *    will be called when the activity is created, in a new thread that is *    distinct from the activity's main thread. * * 2/ android_main() receives a pointer to a valid "android_app" structure *    that contains references to other important objects, e.g. the *    ANativeActivity obejct instance the application is running in. * * 3/ the "android_app" object holds an ALooper instance that already *    listens to two important things: * *      - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX *        declarations below. * *      - input events coming from the AInputQueue attached to the activity. * *    Each of these correspond to an ALooper identifier returned by *    ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT, *    respectively. * *    Your application can use the same ALooper to listen to additional *    file-descriptors.  They can either be callback based, or with return *    identifiers starting with LOOPER_ID_USER. * * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event, *    the returned data will point to an android_poll_source structure.  You *    can call the process() function on it, and fill in android_app->onAppCmd *    and android_app->onInputEvent to be called for your own processing *    of the event. * *    Alternatively, you can call the low-level functions to read and process *    the data directly...  look at the process_cmd() and process_input() *    implementations in the glue to see how to do this. * * See the sample named "native-activity" that comes with the NDK with a * full usage example.  Also look at the JavaDoc of NativeActivity. */struct android_app;/** * Data associated with an ALooper fd that will be returned as the "outData" * when that source has data ready. */struct android_poll_source {    // The identifier of this source.  May be LOOPER_ID_MAIN or    // LOOPER_ID_INPUT.    int32_t id;    // The android_app this ident is associated with.    struct android_app* app;    // Function to call to perform the standard processing of data from    // this source.    void (*process)(struct android_app* app, struct android_poll_source* source);};/** * This is the interface for the standard glue code of a threaded * application.  In this model, the application's code is running * in its own thread separate from the main thread of the process. * It is not required that this thread be associated with the Java * VM, although it will need to be in order to make JNI calls any * Java objects. */struct android_app {    // The application can place a pointer to its own state object    // here if it likes.    void* userData;    // Fill this in with the function to process main app commands (APP_CMD_*)    void (*onAppCmd)(struct android_app* app, int32_t cmd);    // Fill this in with the function to process input events.  At this point    // the event has already been pre-dispatched, and it will be finished upon    // return.  Return 1 if you have handled the event, 0 for any default    // dispatching.    int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);    // The ANativeActivity object instance that this app is running in.    ANativeActivity* activity;    // The current configuration the app is running in.    AConfiguration* config;    // This is the last instance's saved state, as provided at creation time.    // It is NULL if there was no state.  You can use this as you need; the    // memory will remain around until you call android_app_exec_cmd() for    // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.    // These variables should only be changed when processing a APP_CMD_SAVE_STATE,    // at which point they will be initialized to NULL and you can malloc your    // state and place the information here.  In that case the memory will be    // freed for you later.    void* savedState;    size_t savedStateSize;    // The ALooper associated with the app's thread.    ALooper* looper;    // When non-NULL, this is the input queue from which the app will    // receive user input events.    AInputQueue* inputQueue;    // When non-NULL, this is the window surface that the app can draw in.    ANativeWindow* window;    // Current content rectangle of the window; this is the area where the    // window's content should be placed to be seen by the user.    ARect contentRect;    // Current state of the app's activity.  May be either APP_CMD_START,    // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.    int activityState;    // This is non-zero when the application's NativeActivity is being    // destroyed and waiting for the app thread to complete.    int destroyRequested;    // -------------------------------------------------    // Below are "private" implementation of the glue code.    pthread_mutex_t mutex;    pthread_cond_t cond;    int msgread;    int msgwrite;    pthread_t thread;    struct android_poll_source cmdPollSource;    struct android_poll_source inputPollSource;    int running;    int stateSaved;    int destroyed;    int redrawNeeded;    AInputQueue* pendingInputQueue;    ANativeWindow* pendingWindow;    ARect pendingContentRect;};enum {    /**     * Looper data ID of commands coming from the app's main thread, which     * is returned as an identifier from ALooper_pollOnce().  The data for this     * identifier is a pointer to an android_poll_source structure.     * These can be retrieved and processed with android_app_read_cmd()     * and android_app_exec_cmd().     */    LOOPER_ID_MAIN = 1,    /**     * Looper data ID of events coming from the AInputQueue of the     * application's window, which is returned as an identifier from     * ALooper_pollOnce().  The data for this identifier is a pointer to an     * android_poll_source structure.  These can be read via the inputQueue     * object of android_app.     */    LOOPER_ID_INPUT = 2,    /**     * Start of user-defined ALooper identifiers.     */    LOOPER_ID_USER = 3,};enum {    /**     * Command from main thread: the AInputQueue has changed.  Upon processing     * this command, android_app->inputQueue will be updated to the new queue     * (or NULL).     */    APP_CMD_INPUT_CHANGED,    /**     * Command from main thread: a new ANativeWindow is ready for use.  Upon     * receiving this command, android_app->window will contain the new window     * surface.     */    APP_CMD_INIT_WINDOW,    /**     * Command from main thread: the existing ANativeWindow needs to be     * terminated.  Upon receiving this command, android_app->window still     * contains the existing window; after calling android_app_exec_cmd     * it will be set to NULL.     */    APP_CMD_TERM_WINDOW,    /**     * Command from main thread: the current ANativeWindow has been resized.     * Please redraw with its new size.     */    APP_CMD_WINDOW_RESIZED,    /**     * Command from main thread: the system needs that the current ANativeWindow     * be redrawn.  You should redraw the window before handing this to     * android_app_exec_cmd() in order to avoid transient drawing glitches.     */    APP_CMD_WINDOW_REDRAW_NEEDED,    /**     * Command from main thread: the content area of the window has changed,     * such as from the soft input window being shown or hidden.  You can     * find the new content rect in android_app::contentRect.     */    APP_CMD_CONTENT_RECT_CHANGED,    /**     * Command from main thread: the app's activity window has gained     * input focus.     */    APP_CMD_GAINED_FOCUS,    /**     * Command from main thread: the app's activity window has lost     * input focus.     */    APP_CMD_LOST_FOCUS,    /**     * Command from main thread: the current device configuration has changed.     */    APP_CMD_CONFIG_CHANGED,    /**     * Command from main thread: the system is running low on memory.     * Try to reduce your memory use.     */    APP_CMD_LOW_MEMORY,    /**     * Command from main thread: the app's activity has been started.     */    APP_CMD_START,    /**     * Command from main thread: the app's activity has been resumed.     */    APP_CMD_RESUME,    /**     * Command from main thread: the app should generate a new saved state     * for itself, to restore from later if needed.  If you have saved state,     * allocate it with malloc and place it in android_app.savedState with     * the size in android_app.savedStateSize.  The will be freed for you     * later.     */    APP_CMD_SAVE_STATE,    /**     * Command from main thread: the app's activity has been paused.     */    APP_CMD_PAUSE,    /**     * Command from main thread: the app's activity has been stopped.     */    APP_CMD_STOP,    /**     * Command from main thread: the app's activity is being destroyed,     * and waiting for the app thread to clean up and exit before proceeding.     */    APP_CMD_DESTROY,};/** * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next * app command message. */int8_t android_app_read_cmd(struct android_app* android_app);/** * Call with the command returned by android_app_read_cmd() to do the * initial pre-processing of the given command.  You can perform your own * actions for the command after calling this function. */void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);/** * Call with the command returned by android_app_read_cmd() to do the * final post-processing of the given command.  You must have done your own * actions for the command before calling this function. */void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);/** * Dummy function that used to be used to prevent the linker from stripping app * glue code. No longer necessary, since __attribute__((visibility("default"))) * does this for us. */__attribute__((    deprecated("Calls to app_dummy are no longer necessary. See "               "https://github.com/android-ndk/ndk/issues/381."))) voidapp_dummy();/** * This is the function that application code must implement, representing * the main entry to the app. */extern void android_main(struct android_app* app);#ifdef __cplusplus}#endif
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