*/}}
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android_native_app_glue.h 12 KB

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  1. /*
  2. * Copyright (C) 2010 The Android Open Source Project
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #pragma once
  17. #include <poll.h>
  18. #include <pthread.h>
  19. #include <sched.h>
  20. #include <android/configuration.h>
  21. #include <android/looper.h>
  22. #include <android/native_activity.h>
  23. #ifdef __cplusplus
  24. extern "C" {
  25. #endif
  26. /**
  27. * The native activity interface provided by <android/native_activity.h>
  28. * is based on a set of application-provided callbacks that will be called
  29. * by the Activity's main thread when certain events occur.
  30. *
  31. * This means that each one of this callbacks _should_ _not_ block, or they
  32. * risk having the system force-close the application. This programming
  33. * model is direct, lightweight, but constraining.
  34. *
  35. * The 'android_native_app_glue' static library is used to provide a different
  36. * execution model where the application can implement its own main event
  37. * loop in a different thread instead. Here's how it works:
  38. *
  39. * 1/ The application must provide a function named "android_main()" that
  40. * will be called when the activity is created, in a new thread that is
  41. * distinct from the activity's main thread.
  42. *
  43. * 2/ android_main() receives a pointer to a valid "android_app" structure
  44. * that contains references to other important objects, e.g. the
  45. * ANativeActivity obejct instance the application is running in.
  46. *
  47. * 3/ the "android_app" object holds an ALooper instance that already
  48. * listens to two important things:
  49. *
  50. * - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
  51. * declarations below.
  52. *
  53. * - input events coming from the AInputQueue attached to the activity.
  54. *
  55. * Each of these correspond to an ALooper identifier returned by
  56. * ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
  57. * respectively.
  58. *
  59. * Your application can use the same ALooper to listen to additional
  60. * file-descriptors. They can either be callback based, or with return
  61. * identifiers starting with LOOPER_ID_USER.
  62. *
  63. * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
  64. * the returned data will point to an android_poll_source structure. You
  65. * can call the process() function on it, and fill in android_app->onAppCmd
  66. * and android_app->onInputEvent to be called for your own processing
  67. * of the event.
  68. *
  69. * Alternatively, you can call the low-level functions to read and process
  70. * the data directly... look at the process_cmd() and process_input()
  71. * implementations in the glue to see how to do this.
  72. *
  73. * See the sample named "native-activity" that comes with the NDK with a
  74. * full usage example. Also look at the JavaDoc of NativeActivity.
  75. */
  76. struct android_app;
  77. /**
  78. * Data associated with an ALooper fd that will be returned as the "outData"
  79. * when that source has data ready.
  80. */
  81. struct android_poll_source {
  82. // The identifier of this source. May be LOOPER_ID_MAIN or
  83. // LOOPER_ID_INPUT.
  84. int32_t id;
  85. // The android_app this ident is associated with.
  86. struct android_app* app;
  87. // Function to call to perform the standard processing of data from
  88. // this source.
  89. void (*process)(struct android_app* app, struct android_poll_source* source);
  90. };
  91. /**
  92. * This is the interface for the standard glue code of a threaded
  93. * application. In this model, the application's code is running
  94. * in its own thread separate from the main thread of the process.
  95. * It is not required that this thread be associated with the Java
  96. * VM, although it will need to be in order to make JNI calls any
  97. * Java objects.
  98. */
  99. struct android_app {
  100. // The application can place a pointer to its own state object
  101. // here if it likes.
  102. void* userData;
  103. // Fill this in with the function to process main app commands (APP_CMD_*)
  104. void (*onAppCmd)(struct android_app* app, int32_t cmd);
  105. // Fill this in with the function to process input events. At this point
  106. // the event has already been pre-dispatched, and it will be finished upon
  107. // return. Return 1 if you have handled the event, 0 for any default
  108. // dispatching.
  109. int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
  110. // The ANativeActivity object instance that this app is running in.
  111. ANativeActivity* activity;
  112. // The current configuration the app is running in.
  113. AConfiguration* config;
  114. // This is the last instance's saved state, as provided at creation time.
  115. // It is NULL if there was no state. You can use this as you need; the
  116. // memory will remain around until you call android_app_exec_cmd() for
  117. // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
  118. // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
  119. // at which point they will be initialized to NULL and you can malloc your
  120. // state and place the information here. In that case the memory will be
  121. // freed for you later.
  122. void* savedState;
  123. size_t savedStateSize;
  124. // The ALooper associated with the app's thread.
  125. ALooper* looper;
  126. // When non-NULL, this is the input queue from which the app will
  127. // receive user input events.
  128. AInputQueue* inputQueue;
  129. // When non-NULL, this is the window surface that the app can draw in.
  130. ANativeWindow* window;
  131. // Current content rectangle of the window; this is the area where the
  132. // window's content should be placed to be seen by the user.
  133. ARect contentRect;
  134. // Current state of the app's activity. May be either APP_CMD_START,
  135. // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
  136. int activityState;
  137. // This is non-zero when the application's NativeActivity is being
  138. // destroyed and waiting for the app thread to complete.
  139. int destroyRequested;
  140. // -------------------------------------------------
  141. // Below are "private" implementation of the glue code.
  142. pthread_mutex_t mutex;
  143. pthread_cond_t cond;
  144. int msgread;
  145. int msgwrite;
  146. pthread_t thread;
  147. struct android_poll_source cmdPollSource;
  148. struct android_poll_source inputPollSource;
  149. int running;
  150. int stateSaved;
  151. int destroyed;
  152. int redrawNeeded;
  153. AInputQueue* pendingInputQueue;
  154. ANativeWindow* pendingWindow;
  155. ARect pendingContentRect;
  156. };
  157. enum {
  158. /**
  159. * Looper data ID of commands coming from the app's main thread, which
  160. * is returned as an identifier from ALooper_pollOnce(). The data for this
  161. * identifier is a pointer to an android_poll_source structure.
  162. * These can be retrieved and processed with android_app_read_cmd()
  163. * and android_app_exec_cmd().
  164. */
  165. LOOPER_ID_MAIN = 1,
  166. /**
  167. * Looper data ID of events coming from the AInputQueue of the
  168. * application's window, which is returned as an identifier from
  169. * ALooper_pollOnce(). The data for this identifier is a pointer to an
  170. * android_poll_source structure. These can be read via the inputQueue
  171. * object of android_app.
  172. */
  173. LOOPER_ID_INPUT = 2,
  174. /**
  175. * Start of user-defined ALooper identifiers.
  176. */
  177. LOOPER_ID_USER = 3,
  178. };
  179. enum {
  180. /**
  181. * Command from main thread: the AInputQueue has changed. Upon processing
  182. * this command, android_app->inputQueue will be updated to the new queue
  183. * (or NULL).
  184. */
  185. APP_CMD_INPUT_CHANGED,
  186. /**
  187. * Command from main thread: a new ANativeWindow is ready for use. Upon
  188. * receiving this command, android_app->window will contain the new window
  189. * surface.
  190. */
  191. APP_CMD_INIT_WINDOW,
  192. /**
  193. * Command from main thread: the existing ANativeWindow needs to be
  194. * terminated. Upon receiving this command, android_app->window still
  195. * contains the existing window; after calling android_app_exec_cmd
  196. * it will be set to NULL.
  197. */
  198. APP_CMD_TERM_WINDOW,
  199. /**
  200. * Command from main thread: the current ANativeWindow has been resized.
  201. * Please redraw with its new size.
  202. */
  203. APP_CMD_WINDOW_RESIZED,
  204. /**
  205. * Command from main thread: the system needs that the current ANativeWindow
  206. * be redrawn. You should redraw the window before handing this to
  207. * android_app_exec_cmd() in order to avoid transient drawing glitches.
  208. */
  209. APP_CMD_WINDOW_REDRAW_NEEDED,
  210. /**
  211. * Command from main thread: the content area of the window has changed,
  212. * such as from the soft input window being shown or hidden. You can
  213. * find the new content rect in android_app::contentRect.
  214. */
  215. APP_CMD_CONTENT_RECT_CHANGED,
  216. /**
  217. * Command from main thread: the app's activity window has gained
  218. * input focus.
  219. */
  220. APP_CMD_GAINED_FOCUS,
  221. /**
  222. * Command from main thread: the app's activity window has lost
  223. * input focus.
  224. */
  225. APP_CMD_LOST_FOCUS,
  226. /**
  227. * Command from main thread: the current device configuration has changed.
  228. */
  229. APP_CMD_CONFIG_CHANGED,
  230. /**
  231. * Command from main thread: the system is running low on memory.
  232. * Try to reduce your memory use.
  233. */
  234. APP_CMD_LOW_MEMORY,
  235. /**
  236. * Command from main thread: the app's activity has been started.
  237. */
  238. APP_CMD_START,
  239. /**
  240. * Command from main thread: the app's activity has been resumed.
  241. */
  242. APP_CMD_RESUME,
  243. /**
  244. * Command from main thread: the app should generate a new saved state
  245. * for itself, to restore from later if needed. If you have saved state,
  246. * allocate it with malloc and place it in android_app.savedState with
  247. * the size in android_app.savedStateSize. The will be freed for you
  248. * later.
  249. */
  250. APP_CMD_SAVE_STATE,
  251. /**
  252. * Command from main thread: the app's activity has been paused.
  253. */
  254. APP_CMD_PAUSE,
  255. /**
  256. * Command from main thread: the app's activity has been stopped.
  257. */
  258. APP_CMD_STOP,
  259. /**
  260. * Command from main thread: the app's activity is being destroyed,
  261. * and waiting for the app thread to clean up and exit before proceeding.
  262. */
  263. APP_CMD_DESTROY,
  264. };
  265. /**
  266. * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
  267. * app command message.
  268. */
  269. int8_t android_app_read_cmd(struct android_app* android_app);
  270. /**
  271. * Call with the command returned by android_app_read_cmd() to do the
  272. * initial pre-processing of the given command. You can perform your own
  273. * actions for the command after calling this function.
  274. */
  275. void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
  276. /**
  277. * Call with the command returned by android_app_read_cmd() to do the
  278. * final post-processing of the given command. You must have done your own
  279. * actions for the command before calling this function.
  280. */
  281. void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
  282. /**
  283. * Dummy function that used to be used to prevent the linker from stripping app
  284. * glue code. No longer necessary, since __attribute__((visibility("default")))
  285. * does this for us.
  286. */
  287. __attribute__((
  288. deprecated("Calls to app_dummy are no longer necessary. See "
  289. "https://github.com/android-ndk/ndk/issues/381."))) void
  290. app_dummy();
  291. /**
  292. * This is the function that application code must implement, representing
  293. * the main entry to the app.
  294. */
  295. extern void android_main(struct android_app* app);
  296. #ifdef __cplusplus
  297. }
  298. #endif