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Blender
#
856
+
尝试为Blende提供光谱混合支持。
#
857
+
在
Devtalk
↗
中已经提到了一些论文。
用
一种带有荧光分量的光谱着色
↗
以实现更宽的色域/饱和度。
#
858
+
我们为什么要干这个事情?
2022/01/26 19:29:05
2022/01/27 20:50:04
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