*/}}

la_animation.c 11 KB

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  1. /*
  2. * LaGUI: A graphical application framework.
  3. * Copyright (C) 2022-2023 Wu Yiming
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 3 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #include "la_5.h"
  19. extern LA MAIN;
  20. int la_GetKeyablePropertyStorageSize(laProp* p);
  21. laAction* laAnimiationNewAction(char* Name){
  22. laAction* aa=memAcquire(sizeof(laAction));
  23. if(!Name || !Name[0]){ Name="New Action"; }
  24. strSafeSet(&aa->Name,Name);
  25. aa->Length=5; aa->FrameCount=120;
  26. memAssignRef(MAIN.Animation,&MAIN.Animation->CurrentAction,aa);
  27. lstAppendItem(&MAIN.Animation->Actions,aa); laNotifyUsers("la.animation.actions");
  28. return aa;
  29. }
  30. laActionChannel* laAnimationEnsureChannel(laAction* aa, void* hyper1, laProp* p){
  31. laActionChannel* acf=0;
  32. int DataSize=la_GetKeyablePropertyStorageSize(p); if(!DataSize) return 0;
  33. for(laActionChannel* ac=aa->Channels.pFirst;ac;ac=ac->Item.pNext){
  34. if(ac->For==hyper1 && ac->Prop==p){ acf=ac; break; }
  35. }
  36. if(acf) return acf;
  37. acf=memAcquire(sizeof(laActionChannel));
  38. memAssignRef(acf,&acf->For,hyper1); acf->Prop=p;
  39. acf->DataSize = DataSize;
  40. lstAppendItem(&aa->Channels,acf);
  41. return acf;
  42. }
  43. laActionChannel* laAnimationEnsureFrame(laActionChannel* ac, int frame){
  44. laActionKey* akf=0,*beforeakf=0;
  45. for(laActionKey* ak=ac->Keys.pFirst;ak;ak=ak->Item.pNext){
  46. if(ak->At==frame){ akf=ak; break; } if(ak->At>frame){ beforeakf=ak; break; }
  47. }
  48. if(!akf){
  49. akf=memAcquireSimple(sizeof(laActionKey)-sizeof(uint64_t)+ac->DataSize);
  50. akf->At=frame;
  51. if(beforeakf){ lstInsertItemBefore(&ac->Keys, akf, beforeakf); }
  52. lstAppendItem(&ac->Keys, akf);
  53. }
  54. return akf;
  55. }
  56. void laAnimationStoreKeyValue(laActionChannel* ac, laActionKey* ak){
  57. laPropPack PP={0}; laPropStep PS={0};
  58. PS.p=ac->Prop; PS.Type='.'; PS.UseInstance=ac->For; PP.LastPs=&PS; PP.EndInstance=ac->For;
  59. switch(ac->Prop->PropertyType){
  60. case LA_PROP_INT: case LA_PROP_INT | LA_PROP_ARRAY: laGetIntArray(&PP,(int*)&ak->Data); break;
  61. case LA_PROP_FLOAT: case LA_PROP_FLOAT | LA_PROP_ARRAY: laGetFloatArray(&PP,(real*)&ak->Data); break;
  62. case LA_PROP_ENUM: case LA_PROP_ENUM | LA_PROP_ARRAY: laGetEnumArray(&PP,(laEnumItem**)&ak->Data); break;
  63. case LA_PROP_SUB: case LA_PROP_OPERATOR: case LA_PROP_STRING: case LA_PROP_RAW: default: return;
  64. }
  65. }
  66. laActionKey* laAnimationInsertKeyFrame(laAction* aa, void* hyper1, laProp* p){
  67. if(!aa) return 0;
  68. laActionChannel* ac=laAnimationEnsureChannel(aa,hyper1,p); if(!ac || !ac->For) return;
  69. int frame=LA_ACTION_FRAME(aa);
  70. laActionKey* ak=laAnimationEnsureFrame(ac,frame);
  71. laAnimationStoreKeyValue(ac,ak);
  72. return ak;
  73. }
  74. void laAnimationSetPlayStatus(int PlayStatus){
  75. if(PlayStatus>3||PlayStatus<0) PlayStatus=0; MAIN.Animation->PlayStatus=PlayStatus;
  76. if(PlayStatus) laRecordTime(&MAIN.Animation->TimeOrigin);
  77. laNotifyUsers("la.animation.play_status");
  78. }
  79. void laAnimationSetPlayHead(real time){
  80. MAIN.Animation->PlayHead=time;
  81. }
  82. int OPINV_AnimationNewAction(laOperator *a, laEvent *e){
  83. laAnimiationNewAction(0);
  84. return LA_FINISHED;
  85. }
  86. int OPINV_AnimationPlayAction(laOperator *a, laEvent *e){
  87. char* str=strGetArgumentString(a->ExtraInstructionsP, "mode");
  88. int PlayStatus=LA_ANIMATION_STATUS_PAUSED;
  89. if(strSame(str,"forward")){ PlayStatus=LA_ANIMATION_STATUS_PLAY_FWD; }
  90. elif(strSame(str,"reverse")){ if(MAIN.Animation->PlayHead>0) PlayStatus=LA_ANIMATION_STATUS_PLAY_REV; }
  91. laAnimationSetPlayStatus(PlayStatus);
  92. return LA_FINISHED;
  93. }
  94. int OPINV_AnimationResetTime(laOperator *a, laEvent *e){
  95. laAnimationSetPlayHead(0);
  96. return LA_FINISHED;
  97. }
  98. laActionChannel* laAnimationGetFrame(laActionChannel* ac, int frame){
  99. if(ac->Keys.pFirst==ac->Keys.pLast){ return ac->Keys.pFirst; }
  100. for(laActionKey* ak=ac->Keys.pFirst;ak;ak=ak->Item.pNext){
  101. if(ak->At<=frame){ return ak; }
  102. }
  103. return ac->Keys.pFirst;
  104. }
  105. void la_AnimationInterpolateKeys(laActionChannel* ac, laActionKey* ak1, laActionKey* ak2, real PlayHead_mul_Length, void** data){
  106. int* id1,*id2,*iret=(*data); real* fd1,*fd2,*fret=(*data);
  107. if(!ak2){ *data=&ak1->Data; return; }
  108. int arrlen=ac->Prop->Len?ac->Prop->Len:1;
  109. real fac=tnsGetRatiod(ak1->At,ak2->At,PlayHead_mul_Length); TNS_CLAMP(fac,0,1);
  110. switch(ac->Prop->PropertyType){
  111. case LA_PROP_INT: case LA_PROP_INT|LA_PROP_ARRAY:
  112. id1=&ak1->Data;id2=&ak2->Data; for(int i=0;i<arrlen;i++){ iret[i]=tnsLinearItp(id1[i],id2[i],fac); } break;
  113. case LA_PROP_FLOAT: case LA_PROP_FLOAT|LA_PROP_ARRAY:
  114. fd1=&ak1->Data;fd2=&ak2->Data; for(int i=0;i<arrlen;i++){ fret[i]=tnsLinearItp(fd1[i],fd2[i],fac); } break;
  115. default:
  116. *data=ak1->Data; break;
  117. }
  118. }
  119. void la_AnimationSetChannelValue(laActionChannel* ac, void* data){
  120. laPropPack PP={0}; laPropStep PS={0};
  121. PS.p=ac->Prop; PS.Type='.'; PS.UseInstance=ac->For; PP.LastPs=&PS; PP.EndInstance=ac->For;
  122. switch(ac->Prop->PropertyType){
  123. case LA_PROP_INT: laSetInt(&PP,*((int*)data)); break;
  124. case LA_PROP_INT|LA_PROP_ARRAY: laSetIntArrayAllArray(&PP,(int*)data); break;
  125. case LA_PROP_FLOAT: laSetFloat(&PP,*((real*)data)); break;
  126. case LA_PROP_FLOAT|LA_PROP_ARRAY: laSetFloatArrayAllArray(&PP,(real*)data); break;
  127. case LA_PROP_ENUM: laSetEnum(&PP,*((int*)data)); break;
  128. //case LA_PROP_ENUM|LA_PROP_ARRAY: laSetEnumArrayAllArray(&PP,(real*)data); break; //doesnt work
  129. default: break;
  130. }
  131. }
  132. void la_AnimationEvaluateActionChannels(laAction* aa){
  133. int64_t _data[16]; void* data=_data;
  134. int frame=LA_ACTION_FRAME(aa); real totframe=aa->PlayHead*aa->FrameCount;
  135. for(laActionChannel* ac=aa->Channels.pFirst;ac;ac=ac->Item.pNext){
  136. laActionKey* ak1=laAnimationGetFrame(ac,frame); if(!ak1) continue;
  137. laActionKey* ak2=ak1->Item.pNext;
  138. la_AnimationInterpolateKeys(ac,ak1,ak2,totframe,&data);
  139. la_AnimationSetChannelValue(ac, data);
  140. }
  141. }
  142. void la_AnimationEvaluateActions(){
  143. int any=0;
  144. for(laAction* aa=MAIN.Animation->Actions.pFirst;aa;aa=aa->Item.pNext){
  145. real UseTime=MAIN.Animation->PlayHead-aa->Offset;
  146. int repeats=UseTime/aa->Length;
  147. real remaining=UseTime-repeats*aa->Length;
  148. while(remaining<0){ remaining+=aa->Length; }
  149. if(aa->PlayMode==LA_ANIMATION_PLAY_MODE_REPEAT){ aa->PlayHead=remaining/aa->Length; }
  150. elif(aa->PlayMode==LA_ANIMATION_PLAY_MODE_HOLD){ aa->PlayHead=(UseTime>aa->Length)?1.0:(UseTime<0?0:UseTime/aa->Length); }
  151. elif(aa->PlayMode==LA_ANIMATION_PLAY_MODE_BOUNCE){ real t=remaining/aa->Length; aa->PlayHead=(repeats%2)?(1-t):t; }
  152. any=1;
  153. la_AnimationEvaluateActionChannels(aa);
  154. }
  155. if(any) laNotifyUsers("la.animation");
  156. }
  157. void la_AnimationPreFrame(){
  158. if(MAIN.Animation->PlayHead<0){
  159. MAIN.Animation->PlayHead=0; laAnimationSetPlayStatus(0);
  160. laNotifyUsers("la.animation.play_head");
  161. }
  162. if(MAIN.Animation->PlayStatus){
  163. la_AnimationEvaluateActions();
  164. }
  165. }
  166. void la_AnimationPostFrame(){
  167. laTimeRecorder cur={0};
  168. if(MAIN.Animation->PlayStatus){ laRecordTime(&cur);
  169. real td=laTimeElapsedSecondsf(&cur,&MAIN.Animation->TimeOrigin);
  170. laRecordTime(&MAIN.Animation->TimeOrigin);
  171. if(MAIN.Animation->PlayStatus==LA_ANIMATION_STATUS_PLAY_REV){ td*=-1; }
  172. MAIN.Animation->PlayHead+=td; laNotifyUsers("la.animation.play_head");
  173. }
  174. }
  175. int LAMOD_AnimationActionsCanvas(laOperator *a, laEvent *e){
  176. laUiItem *ui = a->Instance; laBoxedTheme *bt = (*ui->Type->Theme);
  177. laCanvasExtra *ex = a->CustomData; laAction* aa=ui->PP.EndInstance;
  178. if(!aa) LA_RUNNING_PASS;
  179. return LA_RUNNING_PASS;
  180. }
  181. void la_AnimationActionCanvasInit(laUiItem *ui){
  182. la_CanvasInit(ui);
  183. laCanvasExtra* e=ui->Extra; e->LW=LA_RH*7; e->ShowLegend=1;
  184. }
  185. void la_AnimationActionDrawCanvas(laBoxedTheme *bt, laAction *aa, laUiItem* ui){
  186. laCanvasExtra* e=ui->Extra; //laAction* aa=ui->PP.EndInstance;
  187. int W, H; W = ui->R - ui->L; H = ui->B - ui->U; if (W<=0 || H<=0) return;
  188. int ShowSide=(e->ShowLegend&&e->LW<W-2*LA_RH);
  189. int ll=ui->L, lr=ll+(ShowSide?e->LW:0), tl=lr, tr=ui->R;
  190. //if (!e->OffScr || e->OffScr->pColor[0]->Height != ui->B - ui->U || e->Be.OffScr->pColor[0]->Width != ui->R - ui->L){
  191. // if (e->OffScr) tnsDelete2DOffscreen(e->OffScr);
  192. // e->OffScr = tnsCreate2DOffscreen(GL_RGBA, W, H, MAIN.PanelMultisample, 1, 0);
  193. //}
  194. tnsUseNoTexture();
  195. tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  196. tnsVertex2d(ui->L, ui->U); tnsVertex2d(ui->R, ui->U);
  197. tnsVertex2d(ui->R, ui->B); tnsVertex2d(ui->L, ui->B);
  198. tnsPackAs(GL_LINE_LOOP);
  199. if(ShowSide){
  200. tnsColor4dv(laThemeColor(bt,LA_BT_NORMAL));
  201. tnsVertex2d(ll, ui->U); tnsVertex2d(lr, ui->U);
  202. tnsVertex2d(lr, ui->B); tnsVertex2d(ll, ui->B);
  203. tnsPackAs(GL_TRIANGLE_FAN);
  204. }
  205. }
  206. void la_AnimationActionDrawOverlay(laUiItem *ui, int h){
  207. laCanvasExtra *e = ui->Extra; laBoxedTheme *bt = (*ui->Type->Theme);
  208. tnsUseImmShader();
  209. if(MAIN.CurrentWindow->MaximizedUi!=ui){
  210. tnsUseNoTexture();
  211. tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
  212. tnsVertex2d(ui->L, ui->U); tnsVertex2d(ui->R, ui->U);
  213. tnsVertex2d(ui->R, ui->B); tnsVertex2d(ui->L, ui->B);
  214. tnsPackAs(GL_LINE_LOOP);
  215. }
  216. if (e->DrawCursor){
  217. tnsColor4dv(laThemeColor(bt,LA_BT_TEXT));
  218. int drawx=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_X);
  219. int drawy=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_Y);
  220. if(drawx) tnsVertex2d(e->OnX, ui->U); tnsVertex2d(e->OnX, ui->B);
  221. if(drawy) tnsVertex2d(ui->L, e->OnY); tnsVertex2d(ui->R, e->OnY);
  222. tnsPackAs(GL_LINES);
  223. tnsFlush();
  224. }
  225. return;
  226. }
  227. void la_RegisterAnimationResources(){
  228. laPropContainer *pc; laProp *p; laOperatorType *at; laEnumProp *ep;
  229. laCreateOperatorType("LA_animation_new_action", "New Action", "Add a new action",0,0,0,OPINV_AnimationNewAction,0,U'🞦',0);
  230. laCreateOperatorType("LA_animation_set_play_status", "Set Play", "Set global animation player status",0,0,0,OPINV_AnimationPlayAction,0,0,0);
  231. laCreateOperatorType("LA_animation_reset_time", "Reset Time", "Reset Time",0,0,0,OPINV_AnimationResetTime,0,U'🡄',0);
  232. laCanvasTemplate* ct=laRegisterCanvasTemplate("la_AnimationActionDrawCanvas", "la_animation_action", LAMOD_AnimationActionsCanvas, la_AnimationActionDrawCanvas, la_AnimationActionDrawOverlay, la_AnimationActionCanvasInit, la_CanvasDestroy);
  233. pc = laCanvasHasExtraProps(ct,sizeof(laCanvasExtra),2); laAddIntProperty(pc, "height_coeff", "Ui Height", "Ui Height Coefficiency Entry", 0, 0, "Rows", 100, -100, 1, 0, 0, offsetof(laCanvasExtra, HeightCoeff), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  234. }