123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261 |
- /*
- * LaGUI: A graphical application framework.
- * Copyright (C) 2022-2023 Wu Yiming
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "la_5.h"
- extern LA MAIN;
- int la_GetKeyablePropertyStorageSize(laProp* p);
- laAction* laAnimiationNewAction(char* Name){
- laAction* aa=memAcquire(sizeof(laAction));
- if(!Name || !Name[0]){ Name="New Action"; }
- strSafeSet(&aa->Name,Name);
- aa->Length=5; aa->FrameCount=120;
- memAssignRef(MAIN.Animation,&MAIN.Animation->CurrentAction,aa);
- lstAppendItem(&MAIN.Animation->Actions,aa); laNotifyUsers("la.animation.actions");
- return aa;
- }
- laActionChannel* laAnimationEnsureChannel(laAction* aa, void* hyper1, laProp* p){
- laActionChannel* acf=0;
- int DataSize=la_GetKeyablePropertyStorageSize(p); if(!DataSize) return 0;
- for(laActionChannel* ac=aa->Channels.pFirst;ac;ac=ac->Item.pNext){
- if(ac->For==hyper1 && ac->Prop==p){ acf=ac; break; }
- }
- if(acf) return acf;
- acf=memAcquire(sizeof(laActionChannel));
- memAssignRef(acf,&acf->For,hyper1); acf->Prop=p;
- acf->DataSize = DataSize;
- lstAppendItem(&aa->Channels,acf);
- return acf;
- }
- laActionChannel* laAnimationEnsureFrame(laActionChannel* ac, int frame){
- laActionKey* akf=0,*beforeakf=0;
- for(laActionKey* ak=ac->Keys.pFirst;ak;ak=ak->Item.pNext){
- if(ak->At==frame){ akf=ak; break; } if(ak->At>frame){ beforeakf=ak; break; }
- }
- if(!akf){
- akf=memAcquireSimple(sizeof(laActionKey)-sizeof(uint64_t)+ac->DataSize);
- akf->At=frame;
- if(beforeakf){ lstInsertItemBefore(&ac->Keys, akf, beforeakf); }
- lstAppendItem(&ac->Keys, akf);
- }
- return akf;
- }
- void laAnimationStoreKeyValue(laActionChannel* ac, laActionKey* ak){
- laPropPack PP={0}; laPropStep PS={0};
- PS.p=ac->Prop; PS.Type='.'; PS.UseInstance=ac->For; PP.LastPs=&PS; PP.EndInstance=ac->For;
- switch(ac->Prop->PropertyType){
- case LA_PROP_INT: case LA_PROP_INT | LA_PROP_ARRAY: laGetIntArray(&PP,(int*)&ak->Data); break;
- case LA_PROP_FLOAT: case LA_PROP_FLOAT | LA_PROP_ARRAY: laGetFloatArray(&PP,(real*)&ak->Data); break;
- case LA_PROP_ENUM: case LA_PROP_ENUM | LA_PROP_ARRAY: laGetEnumArray(&PP,(laEnumItem**)&ak->Data); break;
- case LA_PROP_SUB: case LA_PROP_OPERATOR: case LA_PROP_STRING: case LA_PROP_RAW: default: return;
- }
- }
- laActionKey* laAnimationInsertKeyFrame(laAction* aa, void* hyper1, laProp* p){
- if(!aa) return 0;
- laActionChannel* ac=laAnimationEnsureChannel(aa,hyper1,p); if(!ac || !ac->For) return;
- int frame=LA_ACTION_FRAME(aa);
- laActionKey* ak=laAnimationEnsureFrame(ac,frame);
- laAnimationStoreKeyValue(ac,ak);
- return ak;
- }
- void laAnimationSetPlayStatus(int PlayStatus){
- if(PlayStatus>3||PlayStatus<0) PlayStatus=0; MAIN.Animation->PlayStatus=PlayStatus;
- if(PlayStatus) laRecordTime(&MAIN.Animation->TimeOrigin);
- laNotifyUsers("la.animation.play_status");
- }
- void laAnimationSetPlayHead(real time){
- MAIN.Animation->PlayHead=time;
- }
- int OPINV_AnimationNewAction(laOperator *a, laEvent *e){
- laAnimiationNewAction(0);
- return LA_FINISHED;
- }
- int OPINV_AnimationPlayAction(laOperator *a, laEvent *e){
- char* str=strGetArgumentString(a->ExtraInstructionsP, "mode");
- int PlayStatus=LA_ANIMATION_STATUS_PAUSED;
- if(strSame(str,"forward")){ PlayStatus=LA_ANIMATION_STATUS_PLAY_FWD; }
- elif(strSame(str,"reverse")){ if(MAIN.Animation->PlayHead>0) PlayStatus=LA_ANIMATION_STATUS_PLAY_REV; }
- laAnimationSetPlayStatus(PlayStatus);
- return LA_FINISHED;
- }
- int OPINV_AnimationResetTime(laOperator *a, laEvent *e){
- laAnimationSetPlayHead(0);
- return LA_FINISHED;
- }
- laActionChannel* laAnimationGetFrame(laActionChannel* ac, int frame){
- if(ac->Keys.pFirst==ac->Keys.pLast){ return ac->Keys.pFirst; }
- for(laActionKey* ak=ac->Keys.pFirst;ak;ak=ak->Item.pNext){
- if(ak->At<=frame){ return ak; }
- }
- return ac->Keys.pFirst;
- }
- void la_AnimationInterpolateKeys(laActionChannel* ac, laActionKey* ak1, laActionKey* ak2, real PlayHead_mul_Length, void** data){
- int* id1,*id2,*iret=(*data); real* fd1,*fd2,*fret=(*data);
- if(!ak2){ *data=&ak1->Data; return; }
- int arrlen=ac->Prop->Len?ac->Prop->Len:1;
- real fac=tnsGetRatiod(ak1->At,ak2->At,PlayHead_mul_Length); TNS_CLAMP(fac,0,1);
- switch(ac->Prop->PropertyType){
- case LA_PROP_INT: case LA_PROP_INT|LA_PROP_ARRAY:
- id1=&ak1->Data;id2=&ak2->Data; for(int i=0;i<arrlen;i++){ iret[i]=tnsLinearItp(id1[i],id2[i],fac); } break;
- case LA_PROP_FLOAT: case LA_PROP_FLOAT|LA_PROP_ARRAY:
- fd1=&ak1->Data;fd2=&ak2->Data; for(int i=0;i<arrlen;i++){ fret[i]=tnsLinearItp(fd1[i],fd2[i],fac); } break;
- default:
- *data=ak1->Data; break;
- }
- }
- void la_AnimationSetChannelValue(laActionChannel* ac, void* data){
- laPropPack PP={0}; laPropStep PS={0};
- PS.p=ac->Prop; PS.Type='.'; PS.UseInstance=ac->For; PP.LastPs=&PS; PP.EndInstance=ac->For;
- switch(ac->Prop->PropertyType){
- case LA_PROP_INT: laSetInt(&PP,*((int*)data)); break;
- case LA_PROP_INT|LA_PROP_ARRAY: laSetIntArrayAllArray(&PP,(int*)data); break;
- case LA_PROP_FLOAT: laSetFloat(&PP,*((real*)data)); break;
- case LA_PROP_FLOAT|LA_PROP_ARRAY: laSetFloatArrayAllArray(&PP,(real*)data); break;
- case LA_PROP_ENUM: laSetEnum(&PP,*((int*)data)); break;
- //case LA_PROP_ENUM|LA_PROP_ARRAY: laSetEnumArrayAllArray(&PP,(real*)data); break; //doesnt work
- default: break;
- }
- }
- void la_AnimationEvaluateActionChannels(laAction* aa){
- int64_t _data[16]; void* data=_data;
- int frame=LA_ACTION_FRAME(aa); real totframe=aa->PlayHead*aa->FrameCount;
- for(laActionChannel* ac=aa->Channels.pFirst;ac;ac=ac->Item.pNext){
- laActionKey* ak1=laAnimationGetFrame(ac,frame); if(!ak1) continue;
- laActionKey* ak2=ak1->Item.pNext;
- la_AnimationInterpolateKeys(ac,ak1,ak2,totframe,&data);
- la_AnimationSetChannelValue(ac, data);
- }
- }
- void la_AnimationEvaluateActions(){
- int any=0;
- for(laAction* aa=MAIN.Animation->Actions.pFirst;aa;aa=aa->Item.pNext){
- real UseTime=MAIN.Animation->PlayHead-aa->Offset;
- int repeats=UseTime/aa->Length;
- real remaining=UseTime-repeats*aa->Length;
- while(remaining<0){ remaining+=aa->Length; }
- if(aa->PlayMode==LA_ANIMATION_PLAY_MODE_REPEAT){ aa->PlayHead=remaining/aa->Length; }
- elif(aa->PlayMode==LA_ANIMATION_PLAY_MODE_HOLD){ aa->PlayHead=(UseTime>aa->Length)?1.0:(UseTime<0?0:UseTime/aa->Length); }
- elif(aa->PlayMode==LA_ANIMATION_PLAY_MODE_BOUNCE){ real t=remaining/aa->Length; aa->PlayHead=(repeats%2)?(1-t):t; }
- any=1;
- la_AnimationEvaluateActionChannels(aa);
- }
- if(any) laNotifyUsers("la.animation");
- }
- void la_AnimationPreFrame(){
- if(MAIN.Animation->PlayHead<0){
- MAIN.Animation->PlayHead=0; laAnimationSetPlayStatus(0);
- laNotifyUsers("la.animation.play_head");
- }
- if(MAIN.Animation->PlayStatus){
- la_AnimationEvaluateActions();
- }
- }
- void la_AnimationPostFrame(){
- laTimeRecorder cur={0};
- if(MAIN.Animation->PlayStatus){ laRecordTime(&cur);
- real td=laTimeElapsedSecondsf(&cur,&MAIN.Animation->TimeOrigin);
- laRecordTime(&MAIN.Animation->TimeOrigin);
- if(MAIN.Animation->PlayStatus==LA_ANIMATION_STATUS_PLAY_REV){ td*=-1; }
- MAIN.Animation->PlayHead+=td; laNotifyUsers("la.animation.play_head");
- }
- }
- int LAMOD_AnimationActionsCanvas(laOperator *a, laEvent *e){
- laUiItem *ui = a->Instance; laBoxedTheme *bt = (*ui->Type->Theme);
- laCanvasExtra *ex = a->CustomData; laAction* aa=ui->PP.EndInstance;
- if(!aa) LA_RUNNING_PASS;
- return LA_RUNNING_PASS;
- }
- void la_AnimationActionCanvasInit(laUiItem *ui){
- la_CanvasInit(ui);
- laCanvasExtra* e=ui->Extra; e->LW=LA_RH*7; e->ShowLegend=1;
- }
- void la_AnimationActionDrawCanvas(laBoxedTheme *bt, laAction *aa, laUiItem* ui){
- laCanvasExtra* e=ui->Extra; //laAction* aa=ui->PP.EndInstance;
- int W, H; W = ui->R - ui->L; H = ui->B - ui->U; if (W<=0 || H<=0) return;
- int ShowSide=(e->ShowLegend&&e->LW<W-2*LA_RH);
- int ll=ui->L, lr=ll+(ShowSide?e->LW:0), tl=lr, tr=ui->R;
- //if (!e->OffScr || e->OffScr->pColor[0]->Height != ui->B - ui->U || e->Be.OffScr->pColor[0]->Width != ui->R - ui->L){
- // if (e->OffScr) tnsDelete2DOffscreen(e->OffScr);
- // e->OffScr = tnsCreate2DOffscreen(GL_RGBA, W, H, MAIN.PanelMultisample, 1, 0);
- //}
- tnsUseNoTexture();
- tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
- tnsVertex2d(ui->L, ui->U); tnsVertex2d(ui->R, ui->U);
- tnsVertex2d(ui->R, ui->B); tnsVertex2d(ui->L, ui->B);
- tnsPackAs(GL_LINE_LOOP);
- if(ShowSide){
- tnsColor4dv(laThemeColor(bt,LA_BT_NORMAL));
- tnsVertex2d(ll, ui->U); tnsVertex2d(lr, ui->U);
- tnsVertex2d(lr, ui->B); tnsVertex2d(ll, ui->B);
- tnsPackAs(GL_TRIANGLE_FAN);
- }
- }
- void la_AnimationActionDrawOverlay(laUiItem *ui, int h){
- laCanvasExtra *e = ui->Extra; laBoxedTheme *bt = (*ui->Type->Theme);
- tnsUseImmShader();
- if(MAIN.CurrentWindow->MaximizedUi!=ui){
- tnsUseNoTexture();
- tnsColor4dv(laThemeColor(bt,LA_BT_BORDER));
- tnsVertex2d(ui->L, ui->U); tnsVertex2d(ui->R, ui->U);
- tnsVertex2d(ui->R, ui->B); tnsVertex2d(ui->L, ui->B);
- tnsPackAs(GL_LINE_LOOP);
- }
- if (e->DrawCursor){
- tnsColor4dv(laThemeColor(bt,LA_BT_TEXT));
- int drawx=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_X);
- int drawy=(e->DrawCursor==LA_CANVAS_CURSOR_CROSS)||(e->DrawCursor==LA_CANVAS_CURSOR_Y);
- if(drawx) tnsVertex2d(e->OnX, ui->U); tnsVertex2d(e->OnX, ui->B);
- if(drawy) tnsVertex2d(ui->L, e->OnY); tnsVertex2d(ui->R, e->OnY);
- tnsPackAs(GL_LINES);
- tnsFlush();
- }
- return;
- }
- void la_RegisterAnimationResources(){
- laPropContainer *pc; laProp *p; laOperatorType *at; laEnumProp *ep;
- laCreateOperatorType("LA_animation_new_action", "New Action", "Add a new action",0,0,0,OPINV_AnimationNewAction,0,U'🞦',0);
- laCreateOperatorType("LA_animation_set_play_status", "Set Play", "Set global animation player status",0,0,0,OPINV_AnimationPlayAction,0,0,0);
- laCreateOperatorType("LA_animation_reset_time", "Reset Time", "Reset Time",0,0,0,OPINV_AnimationResetTime,0,U'🡄',0);
- laCanvasTemplate* ct=laRegisterCanvasTemplate("la_AnimationActionDrawCanvas", "la_animation_action", LAMOD_AnimationActionsCanvas, la_AnimationActionDrawCanvas, la_AnimationActionDrawOverlay, la_AnimationActionCanvasInit, la_CanvasDestroy);
- pc = laCanvasHasExtraProps(ct,sizeof(laCanvasExtra),2); laAddIntProperty(pc, "height_coeff", "Ui Height", "Ui Height Coefficiency Entry", 0, 0, "Rows", 100, -100, 1, 0, 0, offsetof(laCanvasExtra, HeightCoeff), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
-
- }
|