*/}}

ouroperations.c 33 KB

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  1. #include "ourpaint.h"
  2. OurPaint *Our;
  3. extern LA MAIN;
  4. extern tnsMain* T;
  5. const char OUR_CANVAS_SHADER[]="#version 430\n\
  6. layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;\n\
  7. layout(rgba8, binding = 0) uniform image2D img;\n\
  8. layout(rgba8, binding = 1) coherent uniform image2D smudge_buckets;\n\
  9. uniform ivec2 uBrushCorner;\n\
  10. uniform vec2 uBrushCenter;\n\
  11. uniform float uBrushSize;\n\
  12. uniform float uBrushHardness;\n\
  13. uniform float uBrushSmudge;\n\
  14. uniform vec4 uBrushColor;\n\
  15. uniform vec4 uBackgroundColor;\n\
  16. int dab(float d, vec4 color, float size, float hardness, float smudge, vec4 smudge_color, vec4 last_color, out vec4 final){\n\
  17. color.rgb=mix(color,smudge_color,smudge*smudge_color.a).rgb;\n\
  18. color.a=color.a*(1-smudge);\n\
  19. float a=clamp(color.a*1-pow(d/size,1+1/(1-hardness)),0,1);\n\
  20. final=vec4(mix(last_color.rgb,color.rgb,a), 1-(1-last_color.a)*(1-a));\n\
  21. return 1;\n\
  22. }\n\
  23. subroutine void BrushRoutines();\n\
  24. subroutine(BrushRoutines) void DoDabs(){\n\
  25. ivec2 px = ivec2(gl_GlobalInvocationID.xy)+uBrushCorner;\n\
  26. float dd=distance(vec2(px),uBrushCenter); if(dd>uBrushSize) return;\n\
  27. vec4 final;\n\
  28. vec4 dabc=imageLoad(img, px);\n\
  29. vec4 smudgec=imageLoad(smudge_buckets,ivec2(0,0));\n\
  30. dab(dd,uBrushColor,uBrushSize,uBrushHardness,uBrushSmudge,smudgec,dabc,final);\n\
  31. dabc=final;\n\
  32. imageStore(img, px, dabc);\n\
  33. }\n\
  34. subroutine(BrushRoutines) void DoSample(){\n\
  35. ivec2 p=ivec2(gl_GlobalInvocationID.xy);\n\
  36. if(p!=ivec2(0,0)) return;\n\
  37. ivec2 px=p+uBrushCorner;\n\
  38. vec4 color=imageLoad(img, px);\n\
  39. imageStore(smudge_buckets,ivec2(0,0),color);\n\
  40. }\n\
  41. subroutine uniform BrushRoutines uBrushRoutineSelection;\n\
  42. \n\
  43. void main() {\n\
  44. uBrushRoutineSelection();\n\
  45. }\n\
  46. ";
  47. void ourui_CanvasPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
  48. laColumn* c=laFirstColumn(uil);
  49. laUiItem* ui=laShowCanvas(uil,c,0,"our.canvas",0,-1);
  50. }
  51. void ourui_Layer(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
  52. laColumn* c=laFirstColumn(uil); laColumn* cl,*cr; laSplitColumn(uil,c,0.7); cl=laLeftColumn(c,0);cr=laRightColumn(c,1);
  53. laUiItem* b=laBeginRow(uil,cl,0,0);
  54. laShowHeightAdjuster(uil,cl,This,"__move",0);
  55. laShowItemFull(uil,cl,This,"name",LA_WIDGET_STRING_PLAIN,0,0,0)->Expand=1;
  56. laEndRow(uil,b);
  57. laUiItem* b1=laOnConditionToggle(uil,cr,0,0,0,0,0);{ strSafeSet(&b1->ExtraInstructions,"text=☰");
  58. b=laBeginRow(uil,c,0,0);
  59. laShowItem(uil,c,This,"remove")->Flags|=LA_UI_FLAGS_ICON;
  60. laShowSeparator(uil,c)->Expand=1;
  61. laShowItemFull(uil,c,This,"move",0,"direction=up;icon=🡱;",0,0)->Flags|=LA_UI_FLAGS_ICON;
  62. laShowItemFull(uil,c,This,"move",0,"direction=down;icon=🡳;",0,0)->Flags|=LA_UI_FLAGS_ICON;
  63. laEndRow(uil,b);
  64. }laEndCondition(uil,b1);
  65. }
  66. void ourui_LayersPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
  67. laColumn* c=laFirstColumn(uil);
  68. laUiItem* b=laOnConditionThat(uil,c,laPropExpression(0,"our.canvas.current_layer"));{
  69. laUiItem* b1=laBeginRow(uil,c,0,0);
  70. laShowItem(uil,c,0,"our.canvas.current_layer.name")->Expand=1;
  71. laShowItem(uil,c,0,"OUR_new_layer")->Flags|=LA_UI_FLAGS_ICON;
  72. laEndRow(uil,b1);
  73. }laElse(uil,b);{
  74. laShowItem(uil,c,0,"OUR_new_layer");
  75. }laEndCondition(uil,b);
  76. laShowItemFull(uil,c,0,"our.canvas.layers",0,0,0,0);
  77. b=laBeginRow(uil,c,0,0);
  78. laShowLabel(uil,c,"Background",0,0)->Expand=1;
  79. laShowItemFull(uil,c,0,"our.background_color",LA_WIDGET_FLOAT_COLOR,0,0,0);
  80. laEndRow(uil,b);
  81. }
  82. void ourui_Brush(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
  83. laColumn* c=laFirstColumn(uil); laColumn* cl,*cr; laSplitColumn(uil,c,0.7); cl=laLeftColumn(c,0);cr=laRightColumn(c,1);
  84. laUiItem* b=laBeginRow(uil,cl,0,0);
  85. laShowHeightAdjuster(uil,cl,This,"__move",0);
  86. laShowItemFull(uil,cl,This,"name",LA_WIDGET_STRING_PLAIN,0,0,0)->Expand=1;
  87. laEndRow(uil,b);
  88. laUiItem* b1=laOnConditionToggle(uil,cr,0,0,0,0,0);{ strSafeSet(&b1->ExtraInstructions,"text=☰");
  89. b=laBeginRow(uil,c,0,0);
  90. laShowItem(uil,c,This,"remove")->Flags|=LA_UI_FLAGS_ICON;
  91. laShowSeparator(uil,c)->Expand=1;
  92. laShowItemFull(uil,c,This,"move",0,"direction=up;icon=🡱;",0,0)->Flags|=LA_UI_FLAGS_ICON;
  93. laShowItemFull(uil,c,This,"move",0,"direction=down;icon=🡳;",0,0)->Flags|=LA_UI_FLAGS_ICON;
  94. laEndRow(uil,b);
  95. }laEndCondition(uil,b1);
  96. }
  97. void ourui_BrushesPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
  98. laColumn* c=laFirstColumn(uil);
  99. laUiItem* b1;
  100. #define OUR_BR b1=laBeginRow(uil,c,0,0);
  101. #define OUR_ER laEndRow(uil,b1);
  102. laUiItem* b=laOnConditionThat(uil,c,laPropExpression(0,"our.current_brush"));{
  103. laShowItem(uil,c,0,"our.current_brush.name");
  104. OUR_BR laShowItem(uil,c,0,"our.current_brush.size")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_size",0,"text=P",0,0); OUR_ER
  105. OUR_BR laShowItem(uil,c,0,"our.current_brush.transparency")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_transparency",0,"text=P",0,0); OUR_ER
  106. OUR_BR laShowItem(uil,c,0,"our.current_brush.hardness")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_hardness",0,"text=P",0,0); OUR_ER
  107. OUR_BR laShowItem(uil,c,0,"our.current_brush.smudge")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_smudge",0,"text=P",0,0); OUR_ER
  108. laShowItem(uil,c,0,"our.current_brush.dabs_per_size");
  109. laShowItem(uil,c,0,"our.current_brush.smudge_resample_length");
  110. }laEndCondition(uil,b);
  111. laShowLabel(uil,c,"Select a brush:",0,0);
  112. laShowItemFull(uil,c,0,"our.brushes",0,0,0,0);
  113. laShowItem(uil,c,0,"OUR_new_brush");
  114. }
  115. void ourui_ColorPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
  116. laColumn* c=laFirstColumn(uil);
  117. laShowItemFull(uil,c,0,"our.current_color",LA_WIDGET_FLOAT_COLOR_HCY,0,0,0);
  118. }
  119. void our_CanvasDrawTextures(){
  120. tnsUseImmShader; tnsEnableShaderv(T->immShader); tnsUniformUseTexture(T->immShader,0,0); tnsUseNoTexture();
  121. for(OurLayer* l=Our->Layers.pLast;l;l=l->Item.pPrev){
  122. int any=0;
  123. for(int row=0;row<OUR_TEX_TILES_PER_ROW;row++){
  124. if(!l->TexTiles[row]) continue;
  125. for(int col=0;col<OUR_TEX_TILES_PER_ROW;col++){
  126. if(!l->TexTiles[row][col]) continue;
  127. int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
  128. tnsDraw2DTextureDirectly(l->TexTiles[row][col]->Texture,sx,sy+OUR_TEX_TILE_W,OUR_TEX_TILE_W,-OUR_TEX_TILE_W);
  129. any=1;
  130. }
  131. }
  132. if(any) tnsFlush();
  133. }
  134. }
  135. void our_CanvasDrawTiles(){
  136. OurLayer* l=Our->CurrentLayer; if(!l) return;
  137. tnsUseImmShader; tnsEnableShaderv(T->immShader); tnsUniformUseTexture(T->immShader,0,0); tnsUseNoTexture();
  138. int any=0;
  139. for(int row=0;row<OUR_TEX_TILES_PER_ROW;row++){
  140. if(!l->TexTiles[row]) continue;
  141. for(int col=0;col<OUR_TEX_TILES_PER_ROW;col++){
  142. if(!l->TexTiles[row][col]) continue;
  143. int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
  144. tnsVertex2d(sx, sy); tnsVertex2d(sx+OUR_TEX_TILE_W,sy);
  145. tnsVertex2d(sx+OUR_TEX_TILE_W, sy+OUR_TEX_TILE_W); tnsVertex2d(sx,sy+OUR_TEX_TILE_W);
  146. tnsColor4dv(laAccentColor(LA_BT_NORMAL));
  147. tnsPackAs(GL_TRIANGLE_FAN);
  148. tnsVertex2d(sx, sy); tnsVertex2d(sx+OUR_TEX_TILE_W,sy);
  149. tnsVertex2d(sx+OUR_TEX_TILE_W, sy+OUR_TEX_TILE_W); tnsVertex2d(sx,sy+OUR_TEX_TILE_W);
  150. tnsColor4dv(laAccentColor(LA_BT_TEXT));
  151. tnsPackAs(GL_LINE_LOOP);
  152. }
  153. }
  154. if(any) tnsFlush();
  155. }
  156. void our_CanvasDrawInit(laUiItem* ui){
  157. ui->Extra=memAcquireHyper(sizeof(OurCanvasDraw));
  158. laFirstColumn(laAddTabPage(ui, "New Group"));
  159. OurCanvasDraw* ocd=ui->Extra;
  160. ocd->Base.ParentUi=ui;
  161. ocd->Base.HeightCoeff = 10;
  162. ocd->Base.ZoomX = 1;
  163. ocd->Base.ZoomY = 1;
  164. ocd->Base.ImageDrawAlpha = 1;
  165. ocd->Base.ImageDrawBorder = 1;
  166. ocd->Base.AdaptiveLineWidth = 1;
  167. ocd->Base.ClearBackground = 1;
  168. ocd->ShowTiles=1;
  169. int work_grp_cnt[3];
  170. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, &work_grp_cnt[0]);
  171. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, &work_grp_cnt[1]);
  172. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 2, &work_grp_cnt[2]);
  173. printf("max global (total) work group counts x:%i y:%i z:%i\n", work_grp_cnt[0], work_grp_cnt[1], work_grp_cnt[2]);
  174. int work_grp_size[3];
  175. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &work_grp_size[0]);
  176. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1, &work_grp_size[1]);
  177. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 2, &work_grp_size[2]);
  178. printf("max local (in one shader) work group sizes x:%i y:%i z:%i\n", work_grp_size[0], work_grp_size[1], work_grp_size[2]);
  179. int work_grp_inv;
  180. glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &work_grp_inv);
  181. printf("max local work group invocations %i\n", work_grp_inv);
  182. }
  183. void our_CanvasDrawCanvas(laBoxedTheme *bt, OurPaint *unused_c, laUiItem* ui){
  184. OurCanvasDraw* ocd=ui->Extra; OurPaint* oc=ui->PP.EndInstance; laCanvasExtra*e=&ocd->Base;
  185. int W, H; W = ui->R - ui->L; H = ui->B - ui->U;
  186. tnsFlush();
  187. if (!e->OffScr || e->OffScr->pColor[0]->Height != ui->B - ui->U || e->OffScr->pColor[0]->Width != ui->R - ui->L){
  188. if (e->OffScr) tnsDelete2DOffscreen(e->OffScr);
  189. e->OffScr = tnsCreate2DOffscreen(GL_RGBA, W, H, 0, 0);
  190. }
  191. //our_CANVAS_TEST(bt,ui);
  192. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  193. tnsDrawToOffscreen(e->OffScr,1,0);
  194. tnsViewportWithScissor(0, 0, W, H);
  195. tnsResetViewMatrix();tnsResetModelMatrix();tnsResetProjectionMatrix();
  196. tnsOrtho(e->PanX - W * e->ZoomX / 2, e->PanX + W * e->ZoomX / 2, e->PanY - e->ZoomY * H / 2, e->PanY + e->ZoomY * H / 2, 100, -100);
  197. tnsClearColor(LA_COLOR3(Our->BackgroundColor),1); tnsClearAll();
  198. //if(ocd->ShowTiles){ our_CanvasDrawTiles(); }
  199. our_CanvasDrawTextures();
  200. glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,GL_ONE,GL_ONE_MINUS_SRC_ALPHA);
  201. }
  202. OurLayer* our_NewLayer(char* name){
  203. OurLayer* l=memAcquire(sizeof(OurLayer)); strSafeSet(&l->Name,name); lstPushItem(&Our->Layers, l);
  204. memAssignRef(Our, &Our->CurrentLayer, l);
  205. return l;
  206. }
  207. void our_RemoveLayer(OurLayer* l){
  208. strSafeDestroy(&l->Name); lstRemoveItem(&Our->Layers, l);
  209. if(Our->CurrentLayer==l){ OurLayer* nl=l->Item.pPrev?l->Item.pPrev:l->Item.pNext; memAssignRef(Our, &Our->CurrentLayer, nl); }
  210. memLeave(l);
  211. }
  212. OurBrush* our_NewBrush(char* name, real Size, real Hardness, real DabsPerSize, real Transparency, real Smudge, real SmudgeResampleLength,
  213. int PressureSize, int PressureHardness, int PressureTransparency, int PressureSmudge){
  214. OurBrush* b=memAcquireHyper(sizeof(OurBrush)); strSafeSet(&b->Name,name); lstAppendItem(&Our->Brushes, b);
  215. b->Size=Size; b->Hardness=Hardness; b->DabsPerSize=DabsPerSize; b->Transparency=Transparency; b->Smudge=Smudge;
  216. b->PressureHardness=PressureHardness; b->PressureSize=PressureSize; b->PressureTransparency=PressureTransparency; b->PressureSmudge=PressureSmudge;
  217. b->SmudgeResampleLength = SmudgeResampleLength;
  218. memAssignRef(Our, &Our->CurrentBrush, b);
  219. return b;
  220. }
  221. void our_RemoveBrush(OurBrush* b){
  222. strSafeDestroy(&b->Name); lstRemoveItem(&Our->Brushes, b);
  223. if(Our->CurrentLayer==b){ OurLayer* nb=b->Item.pPrev?b->Item.pPrev:b->Item.pNext; memAssignRef(Our, &Our->CurrentBrush, nb); }
  224. memLeave(b);
  225. }
  226. void our_LayerEnsureTiles(OurLayer* ol, real xmin,real xmax, real ymin,real ymax, int *tl, int *tr, int* tu, int* tb){
  227. int l=(int)(floor(OUR_TEX_TILE_CTR+xmin/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(l,0,OUR_TEX_TILES_PER_ROW-1);
  228. int r=(int)(floor(OUR_TEX_TILE_CTR+xmax/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(r,0,OUR_TEX_TILES_PER_ROW-1);
  229. int u=(int)(floor(OUR_TEX_TILE_CTR+ymax/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(u,0,OUR_TEX_TILES_PER_ROW-1);
  230. int b=(int)(floor(OUR_TEX_TILE_CTR+ymin/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(b,0,OUR_TEX_TILES_PER_ROW-1);
  231. //printf("%lf\n",OUR_TEX_TILE_CTR+(real)xmin/OUR_TEX_TILE_W_USE+0.5);
  232. for(int row=b;row<=u;row++){
  233. if(!ol->TexTiles[row]){ol->TexTiles[row]=memAcquireSimple(sizeof(OurTexTile*)*OUR_TEX_TILES_PER_ROW);}
  234. for(int col=l;col<=r;col++){
  235. if(ol->TexTiles[row][col]) continue;
  236. ol->TexTiles[row][col]=memAcquireSimple(sizeof(OurTexTile));
  237. ol->TexTiles[row][col]->Texture=tnsCreate2DTexture(GL_RGBA8,OUR_TEX_TILE_W,OUR_TEX_TILE_W,0);
  238. float initColor[]={0,0,0,0};
  239. glClearTexImage(ol->TexTiles[row][col]->Texture->GLTexHandle, 0, GL_BGRA, GL_UNSIGNED_BYTE, &initColor);
  240. }
  241. }
  242. *tl=l; *tr=r; *tu=u; *tb=b;
  243. }
  244. void our_UiToCanvas(laCanvasExtra* ex, laEvent*e, real* x, real *y){
  245. *x = (real)((real)e->x - (real)(ex->ParentUi->R - ex->ParentUi->L) / 2 - ex->ParentUi->L) * ex->ZoomX + ex->PanX;
  246. *y = (real)((real)(ex->ParentUi->B - ex->ParentUi->U) / 2 - (real)e->y + ex->ParentUi->U) * ex->ZoomY + ex->PanY;
  247. }
  248. real our_PaintGetDabStepDistance(OurBrush* b, real pressure){
  249. if(!b->PressureSize) return b->Size/b->DabsPerSize;
  250. real d=b->Size/b->DabsPerSize*pressure; if(d<1e-2) d=1e-2; return d;
  251. }
  252. int our_PaintGetDabs(OurBrush* b, OurLayer* l, real x, real y, real xto, real yto, real last_pressure, real pressure, int *tl, int *tr, int* tu, int* tb){
  253. Our->NextDab=0;
  254. real size=b->Size; real dd=our_PaintGetDabStepDistance(b,last_pressure); real len=tnsDistIdv2(x,y,xto,yto); real rem=b->BrushRemainingDist;
  255. real alllen=len+rem; real uselen=dd,step=0; if(!len)return 0; if(dd>alllen){ b->BrushRemainingDist+=len; return 0; }
  256. real xmin=FLT_MAX,xmax=FLT_MIN,ymin=FLT_MAX,ymax=FLT_MIN;
  257. while(1){
  258. arrEnsureLength(&Our->Dabs,Our->NextDab,&Our->MaxDab,sizeof(OurDab)); OurDab* od=&Our->Dabs[Our->NextDab];
  259. real r=tnsGetRatiod(0,len,uselen-rem); od->X=tnsInterpolate(x,xto,r); od->Y=tnsInterpolate(y,yto,r); TNS_CLAMP(r,0,1);
  260. #define pfac(psw) (psw?tnsInterpolate(last_pressure,pressure,r):1);
  261. real sizepfac=pfac(b->PressureSize)
  262. od->Size = b->Size*sizepfac; od->Hardness = b->Hardness*pfac(b->PressureHardness);
  263. od->Smudge = b->Smudge*pfac(b->PressureSmudge); od->Color[3]=b->Transparency*pfac(b->PressureTransparency);
  264. tnsVectorSet3v(od->Color,Our->CurrentColor);
  265. #undef pfac;
  266. xmin=TNS_MIN2(xmin, od->X-od->Size); xmax=TNS_MAX2(xmax, od->X+od->Size);
  267. ymin=TNS_MIN2(ymin, od->Y-od->Size); ymax=TNS_MAX2(ymax, od->Y+od->Size);
  268. if(od->Size>1e-1) Our->NextDab++;
  269. step=our_PaintGetDabStepDistance(b,sizepfac);
  270. od->ResampleSmudge=0;
  271. if(b->Smudge>1e-3){ b->SmudgeAccum+=step; if(b->SmudgeAccum>(b->SmudgeResampleLength*od->Size)){ b->SmudgeAccum-=(b->SmudgeResampleLength*od->Size); od->ResampleSmudge=1; } }
  272. if(step+uselen<alllen)uselen+=step; else break;
  273. }
  274. b->BrushRemainingDist=alllen-uselen;
  275. if(Our->NextDab) { our_LayerEnsureTiles(l,xmin,xmax,ymin,ymax,tl,tr,tu,tb); return 1; }
  276. return 0;
  277. }
  278. void our_PaintDoSample(int x, int y, int sx, int sy){
  279. glUniformSubroutinesuiv(GL_COMPUTE_SHADER,1,&Our->RoutineDoSample);
  280. glUniform2i(Our->uBrushCorner,x-sx,y-sy);
  281. glUniform2f(Our->uBrushCenter,x-sx,y-sy);
  282. glDispatchCompute(1,1,1);
  283. glUniformSubroutinesuiv(GL_COMPUTE_SHADER,1,&Our->RoutineDoDabs);
  284. glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
  285. }
  286. void our_PaintDoDab(OurDab* d, int tl, int tr, int tu, int tb){
  287. int corner[2]; corner[0]=floorf(d->X-d->Size); corner[1]=floorf(d->Y-d->Size);
  288. real MaxX,MaxY; MaxX=ceil(d->X+d->Size); MaxY=ceil(d->Y+d->Size);
  289. if(corner[0]>tr||MaxX<tl||corner[1]>tb||MaxY<tu) return;
  290. corner[0]=corner[0]-tl; corner[1]=corner[1]-tu;
  291. float center[2]; center[0]=d->X-tl; center[1]=d->Y-tu;
  292. glUniform2iv(Our->uBrushCorner,1,corner);
  293. glUniform2fv(Our->uBrushCenter,1,center);
  294. glUniform1f(Our->uBrushSize,d->Size);
  295. glUniform1f(Our->uBrushHardness,d->Hardness);
  296. glUniform1f(Our->uBrushSmudge,d->Smudge);
  297. glUniform4fv(Our->uBrushColor,1,d->Color);
  298. glDispatchCompute(ceil(d->Size/16), ceil(d->Size/16), 1);
  299. glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
  300. }
  301. void our_PaintDoDabs(OurLayer* l,int tl, int tr, int tu, int tb, int Start, int End){
  302. for(int row=tb;row<=tu;row++){
  303. for(int col=tl;col<=tr;col++){
  304. OurTexTile* ott=l->TexTiles[row][col];
  305. glBindImageTexture(0, ott->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
  306. int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
  307. for(int i=Start;i<End;i++){
  308. our_PaintDoDab(&Our->Dabs[i],sx,sx+OUR_TEX_TILE_W,sy,sy+OUR_TEX_TILE_W);
  309. }
  310. }
  311. }
  312. }
  313. STRUCTURE(OurSmudgeSegement){
  314. laListItem Item;
  315. int Start,End;
  316. };
  317. void our_PaintDoDabsWithSmudgeSegments(OurLayer* l,int tl, int tr, int tu, int tb){
  318. laListHandle Segments={0}; int from=0,to=Our->NextDab; if(!Our->NextDab) return;
  319. OurSmudgeSegement* oss;
  320. oss=lstAppendPointerSized(&Segments, 0,sizeof(OurSmudgeSegement));
  321. for(int i=1;i<to;i++){
  322. if(Our->Dabs[i].ResampleSmudge){ oss->Start=from; oss->End=i; from=i; oss=lstAppendPointerSized(&Segments, 0,sizeof(OurSmudgeSegement)); }
  323. }
  324. oss->Start=from; oss->End=to;
  325. glUseProgram(Our->CanvasProgram);
  326. if(!Segments.pFirst){ our_PaintDoDabs(l,tl,tr,tu,tb,0,Our->NextDab); return; }
  327. while(oss=lstPopItem(&Segments)){
  328. float x=Our->Dabs[oss->Start].X, y=Our->Dabs[oss->Start].Y;
  329. int col=(int)(floor(OUR_TEX_TILE_CTR+x/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(col,0,OUR_TEX_TILES_PER_ROW-1);
  330. int row=(int)(floor(OUR_TEX_TILE_CTR+y/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(row,0,OUR_TEX_TILES_PER_ROW-1);
  331. glBindImageTexture(0, l->TexTiles[row][col]->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
  332. int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
  333. glBindImageTexture(1, Our->SmudgeTexture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
  334. our_PaintDoSample(x,y,sx,sy);
  335. //printf("from to %d %d %d\n", oss->Start,oss->End,Our->Dabs[oss->Start].ResampleSmudge);
  336. for(int row=tb;row<=tu;row++){
  337. for(int col=tl;col<=tr;col++){
  338. OurTexTile* ott=l->TexTiles[row][col];
  339. tnsBindTexture(ott->Texture); glBindImageTexture(0, ott->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
  340. int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
  341. for(int i=oss->Start;i<oss->End;i++){
  342. our_PaintDoDab(&Our->Dabs[i],sx,sx+OUR_TEX_TILE_W,sy,sy+OUR_TEX_TILE_W);
  343. }
  344. }
  345. }
  346. }
  347. }
  348. void our_ReadWidgetColor(laCanvasExtra*e,int x,int y){
  349. uint8_t color[4];
  350. glBindFramebuffer(GL_READ_FRAMEBUFFER, e->OffScr->FboHandle);
  351. glReadBuffer(GL_COLOR_ATTACHMENT0);
  352. glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
  353. glReadPixels(x,y,1,1, GL_RGBA, GL_UNSIGNED_BYTE, color);
  354. real a=(real)color[3]/255;
  355. Our->CurrentColor[0]=(real)color[0]/255*a;
  356. Our->CurrentColor[1]=(real)color[1]/255*a;
  357. Our->CurrentColor[2]=(real)color[2]/255*a;
  358. }
  359. int ourinv_NewLayer(laOperator* a, laEvent* e){
  360. our_NewLayer("Our Layer"); laNotifyUsers("our.canvas.layers");
  361. return LA_FINISHED;
  362. }
  363. int ourinv_RemoveLayer(laOperator* a, laEvent* e){
  364. OurLayer* l=a->This?a->This->EndInstance:0; if(!l) return LA_CANCELED;
  365. our_RemoveLayer(l); laNotifyUsers("our.canvas.layers");
  366. return LA_FINISHED;
  367. }
  368. int ourinv_MoveLayer(laOperator* a, laEvent* e){
  369. OurLayer* l=a->This?a->This->EndInstance:0; if(!l) return LA_CANCELED;
  370. char* direction=strGetArgumentString(a->ExtraInstructionsP,"direction");
  371. if(strSame(direction,"up")&&l->Item.pPrev){ lstMoveUp(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
  372. elif(l->Item.pNext){ lstMoveDown(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
  373. return LA_FINISHED;
  374. }
  375. int ourinv_NewBrush(laOperator* a, laEvent* e){
  376. our_NewBrush("Our Brush",15,0.95,9,0.5,0.5,5,0,0,0,0); laNotifyUsers("our.brushes");
  377. return LA_FINISHED;
  378. }
  379. int ourinv_RemoveBrush(laOperator* a, laEvent* e){
  380. OurBrush* b=a->This?a->This->EndInstance:0; if(!b) return LA_CANCELED;
  381. our_RemoveLayer(b); laNotifyUsers("our.brushes");
  382. return LA_FINISHED;
  383. }
  384. int ourinv_MoveBrush(laOperator* a, laEvent* e){
  385. OurBrush* b=a->This?a->This->EndInstance:0; if(!b) return LA_CANCELED;
  386. char* direction=strGetArgumentString(a->ExtraInstructionsP,"direction");
  387. if(strSame(direction,"up")&&b->Item.pPrev){ lstMoveUp(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
  388. elif(b->Item.pNext){ lstMoveDown(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
  389. return LA_FINISHED;
  390. }
  391. int ourinv_Paint(laOperator* a, laEvent* e){
  392. OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
  393. real x,y; our_UiToCanvas(&ex->Base,e,&x,&y); ex->CanvasLastX=x;ex->CanvasLastY=y;ex->LastPressure=e->Pressure;
  394. return LA_RUNNING;
  395. }
  396. int ourmod_Paint(laOperator* a, laEvent* e){
  397. OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
  398. if(e->Type==LA_L_MOUSE_UP || e->Type==LA_R_MOUSE_DOWN || e->Type==LA_ESCAPE_DOWN){ return LA_FINISHED; }
  399. if(e->Type==LA_MOUSEMOVE||e->Type==LA_L_MOUSE_DOWN){
  400. real x,y; our_UiToCanvas(&ex->Base,e,&x,&y);
  401. int tl,tr,tu,tb;
  402. if(our_PaintGetDabs(ob,l,ex->CanvasLastX,ex->CanvasLastY,x,y,ex->LastPressure,e->Pressure,&tl,&tr,&tu,&tb)){
  403. our_PaintDoDabsWithSmudgeSegments(l,tl,tr,tu,tb);
  404. }
  405. ex->CanvasLastX=x;ex->CanvasLastY=y;ex->LastPressure=e->Pressure;
  406. laNotifyUsers("our.canvas");
  407. }
  408. return LA_RUNNING;
  409. }
  410. int ourinv_PickColor(laOperator* a, laEvent* e){
  411. OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
  412. laUiItem* ui=ex->Base.ParentUi;
  413. our_ReadWidgetColor(ex, e->x-ui->L, ui->B-e->y); laNotifyUsers("our.current_color");
  414. return LA_RUNNING;
  415. }
  416. int ourmod_PickColor(laOperator* a, laEvent* e){
  417. OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
  418. laUiItem* ui=ex->Base.ParentUi;
  419. if(e->Type==LA_R_MOUSE_UP || e->Type==LA_L_MOUSE_DOWN || e->Type==LA_ESCAPE_DOWN){ return LA_FINISHED; }
  420. if(e->Type==LA_MOUSEMOVE||e->Type==LA_R_MOUSE_DOWN){
  421. our_ReadWidgetColor(ex, e->x-ui->L, ui->B-e->y); laNotifyUsers("our.current_color");
  422. }
  423. return LA_RUNNING;
  424. }
  425. void* ourget_FirstLayer(void* unused, void* unused1){
  426. return Our->Layers.pFirst;
  427. }
  428. void* ourget_FirstBrush(void* unused, void* unused1){
  429. return Our->Brushes.pFirst;
  430. }
  431. void* ourget_our(void* unused, void* unused1){
  432. return Our;
  433. }
  434. void ourset_LayerMove(OurLayer* l, int move){
  435. if(move<0 && l->Item.pPrev){ lstMoveUp(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
  436. elif(move>0 && l->Item.pNext){ lstMoveDown(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
  437. }
  438. void ourset_BrushMove(OurBrush* b, int move){
  439. if(move<0 && b->Item.pPrev){ lstMoveUp(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
  440. elif(move>0 && b->Item.pNext){ lstMoveDown(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
  441. }
  442. void ourset_BackgroundColor(void* unused, real* arr){
  443. memcpy(Our->BackgroundColor, arr, sizeof(real)*3);
  444. laNotifyUsers("our.canvas");
  445. }
  446. #define OUR_ADD_PRESSURE_SWITCH(p)\
  447. laAddEnumItemAs(p,"NONE","None","Not using pressure",0,0);\
  448. laAddEnumItemAs(p,"ENABLED","Enabled","Using pressure",1,0);
  449. void ourRegisterEverything(){
  450. laPropContainer* pc; laKeyMapper* km; laProp* p;
  451. laCreateOperatorType("OUR_new_layer","New Layer","Create a new layer",0,0,0,ourinv_NewLayer,0,'+',0);
  452. laCreateOperatorType("OUR_remove_layer","Remove Layer","Remove this layer",0,0,0,ourinv_RemoveLayer,0,L'🗴',0);
  453. laCreateOperatorType("OUR_move_layer","Move Layer","Remove this layer",0,0,0,ourinv_MoveLayer,0,0,0);
  454. laCreateOperatorType("OUR_new_brush","New Brush","Create a new brush",0,0,0,ourinv_NewBrush,0,'+',0);
  455. laCreateOperatorType("OUR_remove_brush","Remove Brush","Remove this brush",0,0,0,ourinv_RemoveBrush,0,L'🗴',0);
  456. laCreateOperatorType("OUR_move_brush","Move Brush","Remove this brush",0,0,0,ourinv_MoveBrush,0,0,0);
  457. laCreateOperatorType("OUR_paint","Paint","Paint on a layer",0,0,0,ourinv_Paint,ourmod_Paint,0,LA_EXTRA_TO_PANEL);
  458. laCreateOperatorType("OUR_pick","Pick color","Pick color on the widget",0,0,0,ourinv_PickColor,ourmod_PickColor,0,LA_EXTRA_TO_PANEL);
  459. laRegisterUiTemplate("panel_canvas", "Canvas", ourui_CanvasPanel, 0, 0,"Our Paint");
  460. laRegisterUiTemplate("panel_layers", "Layers", ourui_LayersPanel, 0, 0,0);
  461. laRegisterUiTemplate("panel_brushes", "Brushes", ourui_BrushesPanel, 0, 0,0);
  462. laRegisterUiTemplate("panel_color", "Color", ourui_ColorPanel, 0, 0,0);
  463. pc=laDefineRoot();
  464. laAddSubGroup(pc,"our","Our","OurPaint main","our_paint",0,0,0,-1,ourget_our,0,0,0,0,0,0,0);
  465. pc=laAddPropertyContainer("our_paint","Our Paint","OurPaint main",0,0,sizeof(OurPaint),0,0,1);
  466. laAddSubGroup(pc,"canvas","Canvas","OurPaint canvas","our_canvas",0,0,0,0,0,0,0,0,0,0,0,LA_UDF_LOCAL);
  467. laAddSubGroup(pc,"brushes","Brushes","Brushes","our_brush",0,0,ourui_Brush,offsetof(OurPaint,CurrentBrush),0,0,0,0,0,0,offsetof(OurPaint,Brushes),0);
  468. laAddSubGroup(pc,"current_brush","Current Brush","Current brush","our_brush",0,0,0,offsetof(OurPaint,CurrentBrush),ourget_FirstBrush,0,laget_ListNext,0,0,0,0,LA_UDF_REFER);
  469. laAddFloatProperty(pc,"current_color","Current Color","Current color used to paint",0,0,0,1,0,0.05,0.8,0,offsetof(OurPaint,CurrentColor),0,0,4,0,0,0,0,0,0,0,0);
  470. laAddFloatProperty(pc,"background_color","Background Color","Background color of the canvas",0,0,0,1,0,0.05,0.8,0,offsetof(OurPaint,BackgroundColor),0,0,3,0,0,0,0,ourset_BackgroundColor,0,0,0);
  471. pc=laAddPropertyContainer("our_brush","Our Brush","OurPaint brush",0,0,sizeof(OurBrush),0,0,2);
  472. laAddStringProperty(pc,"name","Name","Name of the layer",0,0,0,0,1,offsetof(OurBrush,Name),0,0,0,0,LA_AS_IDENTIFIER);
  473. laAddIntProperty(pc,"__move","Move Slider","Move Slider",LA_WIDGET_HEIGHT_ADJUSTER,0,0,0,0,0,0,0,0,0,ourset_LayerMove,0,0,0,0,0,0,0,0,0);
  474. laAddFloatProperty(pc,"size","Size","Base size(radius) of the brush",0,0,"px",1000,0,1,10,0,offsetof(OurBrush,Size),0,0,0,0,0,0,0,0,0,0,0);
  475. laAddFloatProperty(pc,"transparency","Transparency","Transparency of a dab",0,0,0,1,0,0.05,0.5,0,offsetof(OurBrush,Transparency),0,0,0,0,0,0,0,0,0,0,0);
  476. laAddFloatProperty(pc,"hardness","Hardness","Hardness of the brush",0,0,0,1,0,0.05,0.95,0,offsetof(OurBrush,Hardness),0,0,0,0,0,0,0,0,0,0,0);
  477. laAddFloatProperty(pc,"smudge","Smudge","Smudge of the brush",0,0,0,1,0,0.05,0.95,0,offsetof(OurBrush,Smudge),0,0,0,0,0,0,0,0,0,0,0);
  478. laAddFloatProperty(pc,"dabs_per_size","Dabs Per Size","How many dabs per size of the brush",0,0,0,0,0,0,0,0,offsetof(OurBrush,DabsPerSize),0,0,0,0,0,0,0,0,0,0,0);
  479. laAddFloatProperty(pc,"smudge_resample_length","Smudge Resample Length","How long of a distance (based on size) should elapse before resampling smudge",0,0,0,0,0,0,0,0,offsetof(OurBrush,SmudgeResampleLength),0,0,0,0,0,0,0,0,0,0,0);
  480. p=laAddEnumProperty(pc,"pressure_size","Pressure Size","Use pen pressure to control size",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureSize),0,0,0,0,0,0,0,0,0,0);
  481. OUR_ADD_PRESSURE_SWITCH(p);
  482. p=laAddEnumProperty(pc,"pressure_transparency","Pressure Transparency","Use pen pressure to control transparency",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureTransparency),0,0,0,0,0,0,0,0,0,0);
  483. OUR_ADD_PRESSURE_SWITCH(p);
  484. p=laAddEnumProperty(pc,"pressure_hardness","Pressure Hardness","Use pen pressure to control hardness",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureHardness),0,0,0,0,0,0,0,0,0,0);
  485. OUR_ADD_PRESSURE_SWITCH(p);
  486. p=laAddEnumProperty(pc,"pressure_smudge","Pressure Smudge","Use pen pressure to control smudging",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureSmudge),0,0,0,0,0,0,0,0,0,0);
  487. OUR_ADD_PRESSURE_SWITCH(p);
  488. laAddOperatorProperty(pc,"move","Move","Move brush","OUR_move_brush",0,0);
  489. laAddOperatorProperty(pc,"remove","Remove","Remove brush","OUR_remove_brush",L'🗴',0);
  490. pc=laAddPropertyContainer("our_canvas","Our Canvas","OurPaint canvas",0,0,sizeof(OurPaint),0,0,1);
  491. laAddSubGroup(pc,"layers","Layers","Layers","our_layer",0,0,ourui_Layer,offsetof(OurPaint,CurrentLayer),0,0,0,0,0,0,offsetof(OurPaint,Layers),0);
  492. laAddSubGroup(pc,"current_layer","Current Layer","Current layer","our_layer",0,0,0,offsetof(OurPaint,CurrentLayer),ourget_FirstLayer,0,laget_ListNext,0,0,0,0,LA_UDF_REFER);
  493. pc=laAddPropertyContainer("our_layer","Our Layer","OurPaint layer",0,0,sizeof(OurLayer),0,0,1);
  494. laAddStringProperty(pc,"name","Name","Name of the layer",0,0,0,0,1,offsetof(OurLayer,Name),0,0,0,0,LA_AS_IDENTIFIER);
  495. laAddIntProperty(pc,"__move","Move Slider","Move Slider",LA_WIDGET_HEIGHT_ADJUSTER,0,0,0,0,0,0,0,0,0,ourset_LayerMove,0,0,0,0,0,0,0,0,0);
  496. //laAddSubGroup(pc,"Rows","Rows","Rows of tiles","our_rows",0,0,0,0,0,0,0,0,0,0,offsetof(OurLayer,Rows),0);
  497. laAddOperatorProperty(pc,"move","Move","Move Layer","OUR_move_layer",0,0);
  498. laAddOperatorProperty(pc,"remove","Remove","Remove layer","OUR_remove_layer",L'🗴',0);
  499. laCanvasTemplate* ct=laRegisterCanvasTemplate("our_CanvasDraw", "our_canvas", 0, our_CanvasDrawCanvas, la_CanvasDrawOverlay, our_CanvasDrawInit, la_CanvasDestroy);
  500. pc = laCanvasHasExtraProps(ct,sizeof(OurCanvasDraw),2);
  501. km = &ct->KeyMapper;
  502. laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_DOWN, 0, "direction=out");
  503. laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_UP, 0, "direction=in");
  504. laAssignNewKey(km, 0, "LA_2d_view_move", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_L_MOUSE_DOWN, 0, 0);
  505. laAssignNewKey(km, 0, "LA_2d_view_move", LA_KM_SEL_UI_EXTRA, 0, LA_M_MOUSE_DOWN, 0, 0);
  506. laAssignNewKey(km, 0, "OUR_paint", LA_KM_SEL_UI_EXTRA, 0, LA_L_MOUSE_DOWN, 0, 0);
  507. laAssignNewKey(km, 0, "OUR_pick", LA_KM_SEL_UI_EXTRA, 0, LA_R_MOUSE_DOWN, 0, 0);
  508. }
  509. void ourInit(){
  510. Our=memAcquire(sizeof(OurPaint));
  511. ourRegisterEverything();
  512. char error[1024]; int status;
  513. Our->SmudgeTexture=tnsCreate2DTexture(GL_RGBA,256,1,0);
  514. Our->CanvasShader = glCreateShader(GL_COMPUTE_SHADER);
  515. const GLchar* source = OUR_CANVAS_SHADER;
  516. glShaderSource(Our->CanvasShader, 1, &source, NULL);
  517. glCompileShader(Our->CanvasShader);
  518. glGetShaderiv(Our->CanvasShader, GL_COMPILE_STATUS, &status);
  519. if (status == GL_FALSE){
  520. glGetShaderInfoLog(Our->CanvasShader, sizeof(error), 0, error);
  521. printf("Compute shader error:\n%s", error);
  522. glDeleteShader(Our->CanvasShader);
  523. return -1;
  524. }
  525. Our->CanvasProgram = glCreateProgram();
  526. glAttachShader(Our->CanvasProgram, Our->CanvasShader);
  527. glLinkProgram(Our->CanvasProgram);
  528. glGetProgramiv(Our->CanvasProgram, GL_LINK_STATUS, &status);
  529. if (status == GL_FALSE){
  530. glGetProgramInfoLog(Our->CanvasProgram, sizeof(error), 0, error);
  531. printf("Shader Linking error:\n%s", error);
  532. return 0;
  533. }
  534. Our->uBrushCorner=glGetUniformLocation(Our->CanvasProgram,"uBrushCorner");
  535. Our->uBrushCenter=glGetUniformLocation(Our->CanvasProgram,"uBrushCenter");
  536. Our->uBrushSize=glGetUniformLocation(Our->CanvasProgram,"uBrushSize");
  537. Our->uBrushHardness=glGetUniformLocation(Our->CanvasProgram,"uBrushHardness");
  538. Our->uBrushSmudge=glGetUniformLocation(Our->CanvasProgram,"uBrushSmudge");
  539. Our->uBrushColor=glGetUniformLocation(Our->CanvasProgram,"uBrushColor");
  540. Our->uBrushRoutineSelection=glGetSubroutineUniformLocation(Our->CanvasProgram, GL_COMPUTE_SHADER, "uBrushRoutineSelection");
  541. Our->RoutineDoDabs=glGetSubroutineIndex(Our->CanvasProgram, GL_COMPUTE_SHADER, "DoDabs");
  542. Our->RoutineDoSample=glGetSubroutineIndex(Our->CanvasProgram, GL_COMPUTE_SHADER, "DoSample");
  543. tnsEnableShaderv(T->immShader);
  544. }